Info about Chromosome Evil 2:

Official game description:
DISCORD
=======
About the Game
==============
An ancient Lovecraftian evil has returned to earth unleashing a deadly flesh organism upon humanity.
One by one the the governments and the infrastructures of humans fell.
In the Aftermath of these events, you are part of what's left of the army and it is up to you to ensure the survival of the human species.
During combat, you take control of your strike team ensuring they will fulfill their objectives and return safely by choosing the optimal equipment and best tactical approach.
*   real-time strategy controls
*   "turn-based" possibility with active pause command mode
As a commander, you will take control of a military convoy where you can:
*   decide the equipment of your strike team
*   assign personnel to different survival tasks
*   craft better equipment
*   research new technologies
*   choose the path you want the convoy to take
*   manage resource priority
*   train your personnel
Chapter 1 - introduction to the game lore and new game options
Chapter 2 - The journey begins, assemble your convoy
Chapter 3 - Open-World
Chapter 4 - Multiple endings + 2 different totally unique paths
Additionally, the game folder also contains a Map Editor.
                                                     Good luck Commander!

Release date: Feb 15, 2024

Categories: Real-time Strategy, Turn-based Tactical, Resource Management, Crafting, Character Customization, Open-World Exploration, Survival, Map Editor

Feature scans:
- Steam Deck: score 90; verdict: Broken; summary: The Steam Deck experience is marred by frequent crashes and stability issues, which are the most critical problems reported by users. Additionally, there are notable concerns regarding the user interface, including navigation problems and unclear resource management effects. Game mechanics, such as the inability to save progress within levels and long level durations, also contribute to user frustration. These issues collectively detract from the overall user experience and indicate areas that require significant improvement.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $12.00 - $15.00
  - Reasoning: The evidence indicates that users find the game enjoyable but generally agree that the current price of around $20 is too high. Several users suggest that a fair price would be in the range of $12 to $15, especially when purchased on sale. The sentiment is that the game provides value but not at the current full price.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provided includes several quotes from users discussing their playtime and experiences with the game. The first quote mentions having played for 20 hours and planning to play more, indicating a significant investment of time. The second quote talks about playing for hours in a single session, suggesting long session lengths. The third quote mentions finishing a game session and looking forward to the next, implying regular play sessions. The fourth quote discusses playing several hours in the demo, indicating initial engagement. These quotes collectively suggest that players are spending considerable time on the game, both in single sessions and cumulatively.
- Time-to-fun:
  - Summary: The game starts fun immediately with a great tutorial, but friction from repetitive tasks and menu navigation reduces enjoyment over time.
  - Stance: Fun then drops
  - Anchor: Completion of the tutorial
  - Time to anchor: 0h 30m
  - Friction: Managing a large number of units; Cumbersome menu navigation; Repetitive gameplay
  - Unlock drivers: Completion of the tutorial; Variation in playstyles
  - Conditions: Understandable tutorial; Plenty of weapons and items; No meta playstyle
- Player Archetypes:
  - Tactical Horror Veteran (buy)
    - Motivation: Appreciation for tactical depth and horror themes
    - Playstyle: Strategic and immersive, focusing on tactical decisions and horror atmosphere.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran tactical gamer; horror fan
    - Reference games: XCOM; Phoenix Point; Zero Sievert
  - Budget Strategy Enthusiast (sale)
    - Motivation: Enjoyment of strategy games and support for indie developers
    - Playstyle: Casual and strategic, focusing on resource management and tactical decisions.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: strategy gamer; indie supporter
    - Reference games: XCOM; Xenonauts
  - Customization Grinder (sale)
    - Motivation: Enjoyment of customization and variety in gameplay
    - Playstyle: Grinding and experimenting with different builds and strategies.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: grinder; customization enthusiast
    - Reference games: XCOM; Zero Sievert


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Active and responsive developers (weight 0.36): The developers are noted for their active support and responsiveness to player feedback, including quick bug fixes and community engagement.
- Intuitive and varied mechanics (weight 0.25): The game features intuitive and deeper mechanics that add variety and originality. These mechanics are well-received by players.
- Immersive and atmospheric gameplay (weight 0.24): The game's atmosphere is highlighted as immersive and detailed. Players enjoy the thematic elements and the overall atmospheric experience.
- Good value for price (weight 0.23): Players feel that the game offers good value for its price, with substantial content and replay value.
- Enjoyable and improved combat (weight 0.22): The combat system is frequently praised for being enjoyable and rewarding. Players appreciate the real-time combat mechanics and overall engaging gameplay experience.
- Resource management gameplay (weight 0.21): Resource management is a key aspect of the game, with players appreciating the depth it adds to the gameplay, especially in an open-world context.
- Well-designed tutorial and crafting (weight 0.18): The tutorial is praised for being well-designed and understandable. Additionally, the production and crafting processes are noted for their good design.
- Unique and replayable gameplay (weight 0.14): The gameplay is described as unique with good mechanics, contributing to high replayability.
- Variety in weapons and equipment (weight 0.14): The game offers a diverse range of weapons and equipment, which players find enjoyable and engaging.
- Character customization and development (weight 0.14): Players appreciate the level of character customization and development available in the game.
- Satisfying story (weight 0.13): The story is generally well-received, with players finding it good or satisfactory.
- Detailed strategies and guides (weight 0.13): The game includes detailed strategies and specific equipment configurations, providing depth and guidance for players.
- Charming and unique art style (weight 0.13): The game's art style is described as charming, unique, and appealing, adding to its overall charm.
- Large map exploration (weight 0.1): Players enjoy the large maps and the ability to explore a bigger world with zooming capabilities.
- Meaningful choices (weight 0.1): The game offers meaningful choices where player decisions matter, adding depth to the gameplay.
- Solid core gameplay loop (weight 0.1): The core gameplay loop is solid and not too repetitive, providing a consistent and engaging experience.
- Diverse set of missions (weight 0.1): The variety in missions keeps the gameplay engaging and interesting for players.
- Multiple endings (weight 0.09): The game features different ending routes, providing players with multiple endings to explore.
- Faithful to the original (weight 0.09): The game maintains the essence of its predecessor, staying faithful to the original.
- Abundance of materials (weight 0.09): The game provides an abundance of materials and ammunition, ensuring players have enough resources.
- Game has potential (weight 0.09): Players recognize the potential in the game, indicating that it has room for growth and improvement.
- Assigning roles to characters (weight 0.09): Players can assign characters into roles such as production, research, and medicine, enhancing the depth of gameplay.
- Chinese language support (weight 0.08): The game includes Chinese language support and translation, catering to a broader audience.

Common complaints:
- Frequent game crashes (weight 0.41): The game is plagued by frequent crashes and various bugs, which significantly impact the player experience. These issues are often attributed to the game's early access status.
- AI and pathfinding issues (weight 0.34): There are notable problems with character AI, including poor behavior and pathfinding issues. Units often get stuck on paths or block each other, causing frustration.
- Repetitive gameplay elements (weight 0.22): Players frequently mention that the game suffers from repetitiveness in locations, gameplay mechanics, and scavenging activities, which can make the experience feel monotonous.
- Infinite enemy spawning (weight 0.14): There are issues with enemy spawning mechanics, where enemies, particularly zombies, respawn continuously, making certain parts of the game unnecessarily difficult.
- Interface and design problems (weight 0.14): Players have reported issues with the user interface and level design, which can hinder the overall gameplay experience.
- Ammunition scarcity (weight 0.14): Players have noted that ammunition is often scarce, which can make combat situations more challenging and less enjoyable.
- Early game difficulty (weight 0.1): The early stages of the game are considered too difficult, which can be off-putting for new players.
- Poor inventory management (weight 0.1): The inventory management system is criticized for being poorly designed and difficult to use.
- No progress synchronization (weight 0.09): There is no synchronization of progress between the demo and the full game, which means players cannot transfer their saves from the demo to the full version.
- Lengthy missions (weight 0.09): Missions in the game are often long, which can make the gameplay feel drawn out and tedious.
- Limited character customization (weight 0.09): There are limited options for character customization, which can restrict players' ability to personalize their characters.
- Time management challenges (weight 0.09): Managing time and resources can be challenging, adding an extra layer of difficulty to the game.
- Gender-based equipment limitations (weight 0.08): Female soldiers cannot carry modular equipment, which limits their effectiveness compared to male characters.
- Sniper rifles are weak (weight 0.08): Sniper rifles are perceived as too weak and have low utility, making them less effective in combat situations.
- Inconvenient next button (weight 0.08): The placement of the next button on story screens is inconvenient, which can disrupt the narrative flow.

Gameplay feedback:
- Weapon and character customization (weight 0.47): Players appreciate the depth of weapon modifications, upgrades, and character customization options available in the game. This includes various progression systems for both weapons and characters.
- Resource and crafting management (weight 0.41): Resource management and crafting systems are crucial aspects of the game. Players enjoy the scavenging and crafting mechanics, which add depth to the survival elements.
- Squad-based and real-time tactics (weight 0.36): The game features squad-based tactics and real-time strategy elements, which are well-received by players. The blend of horror and tactical gameplay adds a unique twist.
- AI and pathfinding mechanics (weight 0.27): The AI behavior, including enemy AI and pathfinding mechanics, is a significant focus. Players have mixed feelings about the current implementation and suggest improvements.
- Story and mission structure (weight 0.26): The story missions and lore are engaging, with players appreciating the narrative depth. The mission structure and multiple endings add replayability.
- Difficulty and progression (weight 0.24): The game's difficulty curve and progression systems, including technology and character upgrades, are important to players. They appreciate a well-balanced difficulty and meaningful progression.
- Save and movement mechanics (weight 0.23): Players have feedback on the manual save system and movement mechanics, including unit selection and collision. These aspects are crucial for a smooth gaming experience.
- Open-world and exploration (weight 0.15): The open-world elements and exploration aspects are highlighted by players. They enjoy discovering secrets and managing resources in an open-world setting.
- Game length and content variety (weight 0.1): The game length and potential content repetition are noted by players. They seek a balance between mission length and variety to keep the experience fresh.
- Permadeath and finite resources (weight 0.1): The permadeath mechanics and finite resources add a layer of challenge and strategy. Players appreciate the high stakes and strategic planning required.
- Bugs and technical issues (weight 0.09): Players report various bugs and technical issues, including crashes. Addressing these issues is crucial for improving the overall gaming experience.
- Mobile base concept (weight 0.09): The mobile base concept is a unique feature that players find interesting. It adds a dynamic element to the gameplay.
- Tutorial and story integration (weight 0.08): The integration of tutorials and story elements is noted by players. They appreciate a seamless blend that enhances the learning curve and narrative experience.
- Decisions and time matter (weight 0.08): Players appreciate that their decisions and reactions matter in the game. This adds a layer of depth and consequence to their actions.

Performance notes:
- Frequent game crashes and bugs (weight 0.25): Multiple players report that the game crashes frequently, often due to various bugs. These issues significantly disrupt the gameplay experience.
- UI and windowed mode issues (weight 0.1): Players have encountered problems with the user interface and windowed mode, affecting the overall user experience and accessibility.
- Accessible on low-end PCs (weight 0.06): The game is noted to be accessible and playable on low-end PCs, which is a positive aspect for players with less powerful hardware.
- Corrupted save files (weight 0.06): Some players have experienced issues with corrupted save files, which can lead to progress loss and frustration.
- Cosmetic bugs and glitches (weight 0.05): There are reports of mostly cosmetic bugs and glitches, which, while not game-breaking, can still detract from the overall experience.

Recommendations:
- Highly recommended game (weight 0.1): The game is highly recommended by players, indicating a positive reception and satisfaction with the overall experience.
- Try before buying (weight 0.1): Players appreciate the availability of a demo to try the game before making a purchase decision.
- Recommended for strategy game fans (weight 0.1): The game is particularly recommended for fans of strategy games, suggesting it has elements that cater well to this specific audience.
- Great challenge for players (weight 0.06): The game offers a great challenge, which is appealing to players looking for a more engaging and difficult gameplay experience.
- Detailed team configuration recommendations (weight 0.05): Players find the game's detailed team configuration recommendations helpful for strategizing and optimizing their gameplay.

Other player notes:
- Developer response to reviews (weight 0.06): There are allegations that the developer is sending clowns to negative reviews. This is an unusual and potentially concerning behavior.
- Typo in first achievement (weight 0.06): There is a typo in the first achievement, which can be a minor but noticeable issue for players.
- Gifted copy received (weight 0.05): Some players reported receiving the game as a gift. This could indicate promotional activities or giveaways.

Emotions:
- Frustration (weight 0.35): Players are frustrated primarily due to technical issues such as frequent game crashes, pathfinding problems, and bugs. Additionally, unclear game mechanics, repetitive gameplay elements, and poor AI contribute to this frustration.
- Enjoyment (weight 0.13): Players enjoy the immersive and atmospheric gameplay, along with the strategic and tactical elements. The overall gameplay experience, including resource management and unique mechanics, adds to the enjoyment.
- Satisfaction (weight 0.13): Satisfaction comes from the rewarding and fun gameplay, including base and team management, as well as the interesting research system. The tactical gameplay and optimized interface also contribute to a satisfying experience.
- Disappointment (weight 0.06): Disappointment stems from the game feeling too easy and repetitive, with a shallow gameplay experience. Issues with mission transitions and comparisons to other games also contribute to this feeling.
- Excited (weight 0.05): Players are excited about the release of new content and updates, as well as the detailed improvements and changes in the sequel. The anticipation for future content and updates adds to this excitement.
- Excitement (weight 0.04): Excitement is generated by the tense gameplay moments and the variety in weapons and equipment. The anticipation for future content and meaningful choices in the game also contribute to this feeling.
- Frustrated (weight 0.04): Players are frustrated due to experiencing multiple bugs and crashes, as well as character movement issues and balance problems. These technical issues make the game difficult to enjoy.
- Enthusiasm (weight 0.03): Enthusiasm comes from the detailed guide and comprehensive gameplay mechanics, as well as the engaging gameplay. The game's potential and developer responsiveness also contribute to this feeling.
- Satisfied (weight 0.03): Players are satisfied with the enjoyable story line and customization options. Despite some problems, the continuation of the story from the first part adds to the satisfaction.
- Anger (weight 0.02): Anger is caused by repetitive content and bugs in the game. The lack of difficulty modification and game mechanics issues also contribute to this emotion.
- Surprise (weight 0.02): Players are surprised by the large map exploration and the game being better than expected. These elements exceed initial expectations and add to the surprise.
- Interest (weight 0.02): Interest is generated by the gameplay mechanics and content, which grab the player's attention and keep them engaged.
- Confusion (weight 0.01): Confusion arises from the lack of clear warning for high alert levels, making it difficult for players to understand and respond to in-game situations.
- Disappointed (weight 0.01): Disappointment comes from the unsatisfactory sound of character movement, which detracts from the overall gaming experience.
- Impressed (weight 0.01): Players are impressed by the game's potential for improvement and future updates, indicating a positive outlook on the game's development.
- Confident (weight 0.01): Confidence stems from the developer's track record of support and improvement, giving players faith in the game's future.}