Info about Old School:

Official game description:
Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to graduate. With hundreds of other students walking the halls, an equally important popularity contest challenges you to survive long enough to thrive!  
Envisaged in 3D for the first time, there are dozens of locations to roam inside and outside of school - as well as an abundance of fully interactive props to get you through the day. You can also fine-tune the camera to enjoy the action from a variety of different angles.  
Choose from hundreds of preset characters of any age, or save your changes in the editor to make the world your own. Just when you think you've seen it all, a whole other career as a teacher awaits - which challenges you to impart knowledge as successfully as you learnt it! Whenever you need the support of friends, other controllers can join the action at any moment to help or hinder.  
*   Immerse yourself in every minute of every day in a real-time, seamless experience!  
*   Choose from hundreds of preset characters or make your own in the editor!  
*   Attend a timetable full of different subjects in time to answer real questions!  
*   Build relationships with hundreds of other students every step of the way!  
*   Defend yourself with a sophisticated combat system inspired by wrestling!  
*   Use an abundance of interactive props to get through the day!  
*   Roam dozens of different locations with fully interactive vehicles!  
*   Enjoy the 3D action from a variety of different camera angles!  
*   Invite other controllers to join the fun at any moment to help or hinder!  
*   Relive your school life from the other side by working as a teacher after graduation!
\* Acknowledging that school is the first (and only) place that many people experience violence, this is an unflinching exploration of how true morality can only ever grow out of the muddy waters of immorality. The game depicts a fictitious universe. Any similarity to real people, past or present, is coincidental.

Release date: Oct 6, 2023

Categories: School Simulation, Sandbox, Life Simulation, Local Multiplayer, Beat 'em up, Open-World Exploration, Character Customization, Wrestling-themed RPG

Feature scans:
- Proton/Linux: score 10; verdict: Works Well; summary: The available evidence is sparse but leans positive. A user reports that the game worked well with Proton on Linux (Garuda), and another comment speculates that it would likely work on Steam Deck. A separate driver-issue workaround is generic and does not explicitly mention Linux, Proton, or SteamOS. No Linux-specific launch failures, anti-cheat blockers, graphical glitches, required Proton Experimental/GE switches, or workaround-heavy setup are reported.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews are mixed but lean positive on value. Multiple reviewers say the game is worth the price, with one explicitly stating they would pay full price rather than only buying on sale. This supports the current $14.99 base price as acceptable to much of the community. However, one reviewer strongly criticizes it as an overpriced tech demo, suggesting some players see the fair price as lower. Balancing these views, the community fair base-game range likely sits somewhat below the full current price while still allowing $14.99 as an upper bound.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.2h
  - Endgame: N/A
  - Reasoning: The report of 11 hours over 5 days suggests an average daily play session of about 2.2 hours for Old School. The 'within the first hour' and 'within 20 minutes' comments confirm that play sessions extend at least one hour and include early gameplay within the first 20 minutes. No review provides explicit hour values for completing the game, completing a story, or reaching endgame content; mentions of graduation or beating the game lack time measurements, so those metrics remain null.
- Time-to-fun:
  - Summary: The game can deliver immediate absurd sandbox fun in the first hour, but many players report that the novelty fades and strict timetable, stamina, and no-violence rules make it stale and less enjoyable than Wrestling Empire.
  - Stance: Fun then drops
  - Anchor: Creating absurd custom characters and causing sandbox mayhem
  - Time to anchor: N/A
  - Friction: Steep learning curve; Unbearable stamina system causes frequent falling; Strict school timetable; No-violence rules; Limited map and features compared with Wrestling Empire; Tedious and annoying elements
  - Unlock drivers: N/A
  - Conditions: Playing with friends as bodyguards increases enjoyment; Local multiplayer enhances unpredictability; Already owning Wrestling Empire makes this purchase less recommended; The game is not for everyone; Current stamina system makes play difficult; Strict timetable and no-violence rules cause staleness; Novelty wearing off reduces enjoyment; Wrestling Empire is considered more fun
- Player Archetypes:
  - MDickie Veteran Loyalist (buy)
    - Motivation: Keep supporting and revisiting MDickie's evolving sandbox universe.
    - Playstyle: Plays across the MDickie catalog, roleplays in open-ended systems, and advocates remakes or multiplayer additions.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Big Fans of MDickie games from the early 2000's
    - Reference games: Hard Time; Wrestling Empire
  - Chaos Sandbox Griefer (buy)
    - Motivation: Create absurd, violent, and unpredictable emergent stories for laughs.
    - Playstyle: Tests violence and wrestling moves on NPCs, causes sandbox chaos, and brings local multiplayer players into the mayhem.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: jank lovers
    - Reference games: Bully
  - School Life Roleplayer (buy)
    - Motivation: Live out player-driven school-life stories in an open social sandbox.
    - Playstyle: Treats the school as a social sandbox: builds friendships, avoids enemies, manages reputation, and follows emergent daily events.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Sandbox Purist (no buy)
    - Motivation: Get a grind-free, fully editable sandbox that matches older MDickie freedom.
    - Playstyle: Tries to bypass progression limits, edit stats, and mess around freely while comparing the experience against older MDickie titles.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Hard Time


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and Humorous Gameplay (weight 0.85): Many reviewers highlight the game's fun and humorous aspects, often noting its goofy and absurd situations that keep players entertained. The game's chaotic and unpredictable nature is a key source of enjoyment.
- Violent and Combat Mechanics (weight 0.52): Combat is inspired by professional wrestling, featuring exaggerated and entertaining moves. Players can engage in violent fights using various objects and wrestling techniques, often with comedic results.
- Positive Overall Reception (weight 0.5): Many reviewers express overall satisfaction, describing the game as decent, good, or worth the purchase. It meets expectations for fans of the developer.
- Absurd and Chaotic Open World (weight 0.5): The game is praised for its open-world sandbox filled with absurdity, randomness, and emergent gameplay. Players can engage in a wide range of activities, from attending classes to committing violent acts, all within a chaotic environment.
- Crazy and Unpredictable Events (weight 0.47): The game is filled with random and absurd events that often result in hilarious outcomes, such as being accused of terrorism or teachers attacking students. These events contribute to the game's unique charm.
- MDickie's Signature Style and Nostalgia (weight 0.41): Fans of MDickie's previous games appreciate the recognizable style and humor, finding the game nostalgic and true to the developer's legacy. It maintains elements from older games while introducing new features.
- Gang and Social Dynamics (weight 0.4): Players can join gangs, form relationships, and manage social dynamics with NPCs. These interactions can lead to both alliances and conflicts, adding depth to the simulation.
- Bully and School Setting Parody (weight 0.38): Reviewers frequently compare the game to Bully, describing it as a parody or a more extreme version of the school experience. The setting allows for familiar activities like attending classes, interacting with students and teachers, and getting into trouble.
- Emergent and Unpredictable NPC Behavior (weight 0.37): The game's NPCs act independently and unpredictably, leading to emergent situations that often result in humorous or chaotic outcomes. This dynamic world enhances the sandbox experience.
- Sandbox Freedom and Player-Driven Stories (weight 0.37): The game offers immense freedom, allowing players to create their own stories and experiences. The sandbox nature encourages experimentation and personal narratives, from forming gangs to seeking revenge.
- Driving and Vehicular Chaos (weight 0.31): Driving mechanics add to the mayhem, allowing players to run over NPCs and cause destruction. Vehicles can be used recklessly, leading to entertaining consequences.
- Customization and Character Creation (weight 0.19): Players can customize characters, including altering existing students or creating new ones, which adds to the game's replayability and personalization. The ability to create bizarre characters is often highlighted.
- Retro Presentation and Charm (weight 0.19): The retro pixel art style and nostalgic presentation are appreciated by many, complementing the emergent gameplay and adding to the game's overall charm. The graphics are often noted as not detracting from the fun.
- Nostalgic and Childhood Memories (weight 0.18): Some reviewers fondly remember the game from their childhood, associating it with positive memories and nostalgia. This emotional connection adds to their enjoyment.
- Wrestling Elements and Ring (weight 0.18): The inclusion of wrestling moves and a wrestling ring in the open world appeals to fans of MDickie's wrestling games, adding a familiar and enjoyable element.
- Local Multiplayer and Friends (weight 0.14): The inclusion of local multiplayer allows friends to join in the chaos, often acting as bodyguards or participating in the mayhem, enhancing the fun factor.
- Improved Relationship System (weight 0.13): The relationship system has been improved, allowing players to build friendships, avoid enemies, and manage reputation more effectively. This adds a layer of social simulation.
- Unique Atmosphere Mixing School and Chaos (weight 0.13): The game blends school life with violence and absurdity, creating a unique atmosphere that stands out. The mix of lessons, fights, and relationships is often highlighted.
- Classes and Learning Minigames (weight 0.12): Classroom activities involve answering subject-related questions, which some players find engaging and even re-ignite a love of learning.
- Funny Emergent Crafting Scenarios (weight 0.08): Crafting activities, such as combining dynamite with an orange in crafts class, can lead to explosive and humorous outcomes, showcasing the game's emergent gameplay.

Common complaints:
- Camera controls are frustrating (weight 0.47): Players frequently complain about the camera being weird, wonky, and nauseating. Many report that it makes the game painful or even unplayable.
- Punishing and unfair mechanics (weight 0.42): Players are severely punished for minor infractions, such as being beaten by teachers or arrested for accidental actions. The difficulty can feel unfair and frustrating.
- Controls are poorly designed (weight 0.38): The control scheme is widely criticized as awkward, unpredictable, and unintuitive. Specific issues include fights mapped to WASD, walking on arrow keys, and accidental menu exits.
- Timer is too restrictive (weight 0.38): The in-game timer moves too fast and does not pause during dialogue, making it hard to complete activities. Many find it excessively limiting and restrictive.
- Severe performance and bugs (weight 0.33): The game suffers from numerous technical issues and jank, with some describing it as a terrarium for bugs. It often feels unpolished and like an early access title.
- Repetitive and bland gameplay (weight 0.31): Many find the school day monotonous, with tedious classes and fetch quests. The game lacks variety and becomes stale quickly.
- Excessive and annoying dialogue (weight 0.28): Random characters constantly interrupt with dialogue, making waiting in class painful and wasting in-game time. The dialogue is often superficial and lacks depth.
- Missing sandbox and customization (weight 0.26): There is no sandbox mode, and character customization is locked until beating the game. This removes freedom and roleplay elements.
- Lack of key rebinding (weight 0.24): Players are unable to rebind keyboard keys, which is especially problematic for those using non-standard layouts like 60% keyboards. This makes the game difficult to play for many.
- Reused assets and lack of polish (weight 0.23): The game heavily reuses assets from previous MDickie titles, including graphics, sounds, and animations. This contributes to a feeling of it being a side-grade rather than a new experience.
- Steep learning curve and complexity (weight 0.22): New players struggle to understand the many interconnected systems, leading to confusion and a steep learning curve. The game lacks clear explanations.
- Lacks longevity and fun (weight 0.21): Many players find the game boring and lacking in long-term appeal compared to other MDickie titles. It fails to hold attention and feels like a chore to play.
- Feels like an unfinished tech demo (weight 0.19): Many players describe the game as an overpriced tech demo that lacks content and polish. It does not feel like a complete game.
- AI-generated assets undisclosed (weight 0.18): The game does not disclose the use of AI-generated assets as required by Steam, and these were patched in post-release. This is seen as disrespectful to artists.
- Poor navigation and unclear objectives (weight 0.18): Players find it hard to navigate the school and understand what is happening. The lack of clear objectives makes the game feel aimless.
- Economy and favor issues (weight 0.13): Money is too hard to earn, and favors often force players into fetch quests or illegal activities. The reward for completing tasks is often not worth the effort.
- Battle system is unbalanced (weight 0.13): The combat system is inconsistent, with players often losing to weaker opponents despite having high stats. This makes fights feel unfair and frustrating.
- Stamina system is unbearable (weight 0.08): The stamina system causes constant falling and makes running and biking exhausting, with recovery being too slow. This adds unnecessary frustration.

Gameplay feedback:
- Truancy and grades system (weight 0.65): Skipping classes lowers grades and triggers truancy consequences such as being sent to the principal's office. Attending classes and answering questions is the main way to maintain academic standing.
- Gangs and reputation mechanics (weight 0.56): Players can join or run gangs, manage relationships, and face consequences like hostility from gang members. Reputation and attitude systems track social standing and can be lost by refusing missions.
- Vehicles cause chaos and death (weight 0.56): Cars, bikes, and even picnic tables can be driven, often leading to running over NPCs and reckless driving consequences. Vehicles are scattered across the map and can be used as weapons or for stunts.
- Absurdist open-world school sandbox (weight 0.52): Players describe a chaotic open-world school simulation full of random events, bizarre NPC behavior, and emergent chaos. The tone is consistently called absurd, meme-like, and intentionally over the top.
- Random absurd NPC events (weight 0.51): NPCs can set things on fire, throw haymakers unprompted, and engage in bizarre behaviors like exploding cars at junctions. These random events contribute to the game's chaotic and unpredictable feel.
- Wrestling moves dominate combat (weight 0.43): Combat is heavily inspired by professional wrestling, with suplexes, slams, and wrestling stances used by both players and NPCs. Audience chants and wrestling-themed content further reinforce this identity.
- Teachers violently punish students (weight 0.43): Teachers can beat, suplex, and even kill students, and may assault the player for minor actions. This violent discipline is a recurring and memorable part of the school experience.
- Violence with few consequences (weight 0.4): Players can beat up random people, commit crimes, and cause mayhem with little lasting consequence beyond temporary trouble. Wanted levels and hospitals exist but do not permanently stop the chaos.
- Open world with driving (weight 0.4): The game features an open world with districts, indoor and outdoor areas, and free roam driving. Players can explore the map and interact with everyday objects and vehicles.
- Dialogue and interaction limited (weight 0.39): Dialogue options are limited, with frequent interruptions and random conversations initiated by NPCs. Players can talk to characters but often lack direct control over interactions.
- Principal and school law (weight 0.37): Attacking students or breaking rules can lead to the principal's office, where the principal gives talks and may punish. School law is enforced during certain hours by intervening teachers.
- Character creation and customization (weight 0.36): Players can create and customize characters with extreme proportions, edit NPCs, and choose roles like student, teacher, or civilian. Customization is sometimes locked until beating the game.
- Family violence and revenge (weight 0.33): Family events include being beaten and kicked out by parents, and players can retaliate violently. Parents can also appear in absurd forms and physically punish the player.
- Environmental interaction and crafting (weight 0.26): Players can interact with everyday objects, set fires, and use a crafting system to combine items like dynamite and an orange. Environmental objects can also be used as weapons.
- In-game clock and timetable (weight 0.26): An in-game clock dictates pacing, with a strict timetable for classes and tests. Time continues during dialogue, and players must be on time for lessons.
- Local multiplayer support (weight 0.22): The game supports local multiplayer or couch play only, allowing friends to join as bodyguards. No online multiplayer is mentioned.
- Controls problematic and accidental (weight 0.22): The control scheme is problematic, with double-tap movement causing unintentional vandalism and menu buttons leading to accidental exits. Controls use WASD for fighting and arrow keys for walking.
- School career progression (weight 0.19): Players start as a student and can progress to become a teacher after graduation. The school career involves attending classes, climbing grades, and navigating the school hierarchy.
- High difficulty and grind (weight 0.14): Difficulty is extremely high, compared to Dark Souls, with a significant amount of grind. The game requires repeated actions to progress and can be punishing.
- Pixel art style (weight 0.12): The game features a pixel art style, though a 3D version also exists. The visual style is noted as part of the game's identity.

Performance notes:
- Good performance on hardware (weight 0.08): One cluster highlights that the game runs really well on Steam Deck and a 2080 GPU, indicating smooth performance on these systems. This is beneficial for players with such hardware.
- Battery efficiency on Steam Deck (weight 0.07): A cluster notes that the game does not drain the battery fast on Steam Deck, suggesting good battery life for portable play. This is a positive point for Steam Deck users.

Recommendations:
- Not recommended in current state (weight 0.28): Several reviewers cannot recommend the game until it becomes more fun or due to unplayable controls. They suggest waiting for fixes or improvements.
- Appeal to chaos and jank lovers (weight 0.27): Players who enjoy chaos, jank, and absurd situations highly recommend the game. It offers local multiplayer and a chaotic sandbox experience with weapons and vehicles.
- Better alternatives available (weight 0.24): Reviewers recommend buying Wrestling Empire instead or playing Bully again. They consider other games like Wrestling Empire and Wrestling Revolution 3D far superior.
- Recommended for MDickie fans (weight 0.24): Long-time fans and those who loved the mobile games highly recommend it, especially if they don't mind a 3D version with few gameplay changes. Newcomers are advised to try other MDickie games first.
- Camera issues cause refunds (weight 0.19): Camera problems led some players to refund the game, and others may return if the camera is fixed. The camera is described as worse than an old N64 game.
- Not a Bully substitute (weight 0.14): Reviewers warn that if you expect a Bully-type game, this is not for you. It's recommended for those who wanted a Bully remake by a single developer, but it's not the same.
- Price concerns (weight 0.13): Some reviewers feel the game should be cheaper or a DLC for Wrestling Empire. One reviewer did not recommend it due to the price.
- Worth the price (weight 0.13): Several reviewers believe the game is worth the price, and some would pay full price. All of the developer's games are considered worth the price.
- Recommendation on Android (weight 0.07): One reviewer recommends buying the game on Android and playing it with an emulator.
- Hardtime is better (weight 0.07): One reviewer thinks Hardtime is better, but still finds this game pretty good.
- Wait for next MDickie game (weight 0.07): One reviewer suggests waiting for the next MDickie game or until later in this game's life cycle.
- Watch gameplay videos first (weight 0.07): For those unfamiliar with the game, watching gameplay videos before buying is recommended.
- School simulator focus (weight 0.07): For those who want a school simulator managing grades and needs, the game is recommended.
- Local multiplayer sufficient (weight 0.07): Local multiplayer is considered more than enough for enjoyment.
- Satisfied with purchase (weight 0.07): One reviewer is satisfied with their purchase and recommends the game.

Other player notes:
- Comparisons to School Days (weight 0.4): The game is compared to the 2D mobile game School Days, with some calling it a 3D rendition or an improvement over the original. Others find the 2D version better or express a preference for it.
- Game is MDickie's latest title (weight 0.39): Numerous reviews identify this as an MDickie game and compare it to his previous works. The developer's signature style and engine are consistently noted across clusters.
- Frequent comparisons to Bully (weight 0.38): Many reviewers liken the game to Bully, describing it as a wild mixture of pro wrestling and Bully, or as a one-man Bully parody. Some note that it lacks missions, side activities, and funny dialogue compared to Bully.
- Comparisons to other games (weight 0.37): The game is compared to Postal 2 (with wrestling instead of guns), Euphoria, and other MDickie titles like Wrestling Revolution 3D/2D, Hard Time, and Wrestling Empire. It is described as a combination of elements from previous MDickie games.
- Availability and platform notes (weight 0.35): The game is available on Android, Steam, and supports new generation hardware. It works well with Proton on Linux (Garuda) and is speculated to work on Steam Deck. Only Switch and PC versions are available; mobile port not out yet, but expected on iOS and Android.
- Overall positive ratings and recommendations (weight 0.28): One reviewer gives an 8/10, another considers it one of MDickie's best games, and it is regarded as the best school simulator of 2023. The reviewer looks forward to updates for this game and Wrestling Empire, and mentions a future MDickie universe.
- Controller support issues (weight 0.25): Only Xbox controllers work natively; PS4/PS5 controllers require DS4Windows and disabling Steam input. The same problem exists in another MDickie game.
- Retro visuals with technical jank (weight 0.23): The visual style is deliberately retro and lacks technical polish compared to modern simulation games. One review sarcastically praises graphics and criticizes audio, while another calls it the jankiest game since every other MDickie game.
- Developer listens to community (weight 0.23): The developer MDickie understands making sure the player gets what they put in, listens to the people, and continues to release wrestling-themed texture packs. The Reddit community for MD games is helpful.
- Character models and content (weight 0.23): Character models include latinas with big asses, and the game has a lot of content. PC requirements are high, for rich people, and the game size requires an entire hard drive.
- Requests for more content and features (weight 0.22): Reviewers suggest longer in-game days, a bigger game combining elements from Hard Time, Old School, Wrestling Empire, and others, and a feature to change controls. There is also hope for remakes of other MDickie games with similar ambition.
- No Steam Workshop or mods (weight 0.2): Unlike Wrestling Empire and Hardtime3, this game lacks Steam Workshop support and does not allow mods for undisclosed reasons. Reviewers request a workshop similar to Hardtime 3.
- Improvements and updates (weight 0.18): Updates have been made to the game, including the removal of getting suspended. Better gang interactions may be officially coming.
- Camera compared to other games (weight 0.17): The camera is compared to Wrestling Empire, GTA Vice City and older titles, and an old N64 game, with preferences noted for those styles.
- Generative AI assets added post-release (weight 0.14): The developer added AI-generated assets to the game after release, which was not disclosed before purchase. This has led to criticism from some players.
- Emergent storytelling without scripted events (weight 0.08): The game creates memorable stories without scripted events, a hallmark of MDickie's design philosophy.
- Themes of school life and family (weight 0.07): The game touches on themes of family values and difficulties of school life, adding depth to the experience.

Emotions:
- Amusement (weight 0.24): Players find amusement in the game's chaotic and absurd situations, such as suplexing teachers and running over people with cars. The unpredictable emergent gameplay and humorous consequences create frequent laugh-out-loud moments.
- Frustration (weight 0.22): Frustration arises from poor controls, bad camera angles, and an excessively fast timer that punishes exploration. Technical issues like unchangeable keybinds and controller problems also contribute.
- Disappointment (weight 0.13): Disappointment stems from the game feeling like a downgrade from other MDickie titles, with missing features and a lack of freedom. The game is often seen as empty, unfinished, and not worth the price.
- Excitement (weight 0.05): Excitement is driven by the game's pure chaos, pro wrestling-style antics, and the ability to engage in wild activities like running over people. The announcement of a 3D PC version also generates excitement.
- Satisfaction (weight 0.04): Satisfaction comes from being able to do things like rob stores as a child, join gangs for revenge, and defeat the principal in combat. The game living up to expectations also provides satisfaction.
- Appreciation (weight 0.03): Appreciation is felt for the game's unique chaotic style and the deep emotional character arcs it allows players to experience. The classes even re-ignite a love of learning in some players.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game's life-like atmosphere and chaotic events that remind players of the good old days of MDickie games. The style and feel bring back fond memories.
- Boredom (weight 0.03): Boredom results from monotonous class attendance gameplay, boring trivia, and repetitive tasks with strict timetables. The lack of interesting NPC activities contributes to the feeling of staleness.
- Enthusiasm (weight 0.03): Enthusiasm is generated by the game's janky and unpredictable nature, which makes it addictive and fun. It runs well and offers a stupidly enjoyable experience.
- Disapproval (weight 0.02): Disapproval is caused by the lack of mod support and the inclusion of undisclosed AI-generated assets patched in after release, which players perceive as lower quality than the mobile version.
- Enjoyment (weight 0.02): Enjoyment comes from the in-depth gameplay and chaotic violent scenarios that are simply fun. The stupid fun nature of the game keeps players entertained.
- Entertainment (weight 0.02): Entertainment is provided by the crazy nature of the game, including violent fights, brawls, and explosions. The chaotic sandbox elements keep players engaged.
- Adoration (weight 0.01): Adoration is felt for the game's unique sandbox experience and emergent storytelling, which allows players to create their own narratives. The game's distinct approach is cherished.
- Confusion (weight 0.01): Confusion arises from the game lacking Steam Workshop support when other MDickie games have it, and from seeing former gang members still wearing the gang outfit. These inconsistencies puzzle players.
- Regret (weight 0.01): Regret is felt by players who purchased the game in good faith to support the developer but later regretted it, possibly due to unmet expectations or the addition of AI assets.
- Disgust (weight 0.01): Disgust is caused by the addition of generative AI assets after purchase, which players find off-putting and unethical.
- Love (weight 0.01): Love is expressed for the game overall, often described as a chaotic one-man version of Bully. Players appreciate its unique charm and gameplay.
- Desire (weight 0.01): Desire is expressed for online play, indicating that players want to experience the game's chaos with others.
- Awe (weight 0.01): Awe is inspired by the awesome wrestling mechanics and the miraculous accomplishments players can achieve in the game. The over-the-top action leaves players impressed.
- Mild enjoyment (weight 0.01): Mild enjoyment is derived from the game being goofy and decent, with an improved relationship system. It offers a moderately fun experience without being exceptional.}