Info about Long Live The Queen:

Official game description:
**  
Rule the world or die trying!**  
Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.  
Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the _magical_ dangers which are lying in wait...  
Can you survive long enough to reach your coronation?  
**THE QUEEN IS DEAD, LONG LIVE THE QUEEN**

Release date: Nov 8, 2013

Categories: Visual Novel, Choice-based Narrative, Character Progression, Multiple Endings, Political Simulation, Stat Management, Dark Fantasy, High Replayability

Feature scans:
- Wiki: score 50; verdict: High Dependency on External Resources; summary: The game heavily relies on external resources like wikis and walkthroughs, which users find frustrating and necessary for progress. The complexity of managing stats and outcomes often requires the use of spreadsheets, adding to the difficulty. Additionally, the game can feel repetitive and does not adequately help players track information from previous runs. Minor technical issues were also noted.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence suggests that while the game is considered enjoyable, many users feel that the full price is not justified for the amount of gameplay offered. Multiple reviews mention that the game is worth purchasing when on sale, indicating that the perceived fair price is lower than the current base price. One review specifically mentions that £6.99 is a fair price, which converts roughly to $9 USD. This suggests that the community considers a fair price range to be around this value, especially when on sale.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 2.0h
  - Session length: 4.0h
  - Endgame: 10.0h
  - Reasoning: The evidence provides several direct and indirect references to playtime metrics. The first quote mentions finishing the game at 4 AM, suggesting a long session length. The second quote explicitly states a total playtime of under 5 hours for completing the game, including restarts. The third quote mentions finishing the game in less than two hours, which aligns with the story completion time. The fourth quote implies that multiple playthroughs are needed to uncover all information, suggesting a high total playtime for game completion and endgame content.
- Time-to-fun:
  - Summary: The game is highly addictive with a fun and engaging gameplay loop, but it can be repetitive and may require a walkthrough or multiple attempts to fully enjoy.
  - Stance: Fun immediately
  - Anchor: Understanding game mechanics and seeing progress in character's skills
  - Time to anchor: 1h 0m
  - Friction: Repetitive beginning; Steep learning curve; Need for meticulous tracking of stats and decisions
  - Unlock drivers: Understanding game mechanics; Seeing progress in character's skills
  - Conditions: Using a walkthrough; Playing with friends; Enjoying dark humor
- Player Archetypes:
  - Strategic Puzzle-Solver (buy)
    - Motivation: Overcoming challenging odds and exploring different routes.
    - Playstyle: Strategic and methodical, focusing on detailed planning and exploring various possibilities.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; challenge-seeker
    - Reference games: Dark Souls; Princess Maker; Game of Thrones
  - Casual Explorer (sale)
    - Motivation: Enjoying the game in a relaxed and casual manner.
    - Playstyle: Casual and exploratory, preferring to play without overwhelming hints or stats.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual gamer; relaxed player
    - Reference games: Visual Novels; Princess Maker
  - Genre Fan (buy)
    - Motivation: Enjoying games with similar themes and elements to their favorite genres or series.
    - Playstyle: Engaged and immersed, focusing on the intrigue and stats-based aspects of the game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: genre fan; series enthusiast
    - Reference games: Princess Maker; Game of Thrones; A Song of Ice and Fire


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay (weight 0.28): The gameplay is described as enjoyable, fun, and engaging. It offers a mix of challenge and humor, making it a pleasant experience for players.
- Engaging story and characters (weight 0.26): The game features a good story with engaging characters and development. Players appreciate the storyline and the depth of the narrative.
- Challenging and complex gameplay (weight 0.25): The gameplay is challenging and complex, requiring strategic thinking. Players find it engaging due to its depth and difficulty.
- Unique gameplay mechanics (weight 0.2): The game features unique mechanics, including mood and skill systems. These mechanics contribute to a distinctive gameplay experience.
- Cute visuals and presentation (weight 0.2): The game is praised for its cute visuals and overall presentation. The graphics and frontend design are appealing to players.
- Blends visual novel and other genres (weight 0.16): The game is a mix between a visual novel and other genres like roguelike, RPG, and adventure. This blend offers a unique and engaging experience.
- Accessible user interface (weight 0.09): The game has an easy-to-understand user interface and accessible language. This makes it user-friendly and easy to navigate.
- Detailed political intrigue (weight 0.09): The game features a unique story with detailed political intrigue and world-building. This adds depth to the narrative and gameplay.

Common complaints:
- Repetitive and difficult gameplay (weight 0.36): The game features repetitive mechanics and dialogue, making it feel like a 'groundhog day' experience. The high difficulty level adds to the stress and trial-and-error nature of the gameplay.
- Frustrating game experience (weight 0.24): The game can be frustrating due to various roadblocks and repeated deaths. This frustration is compounded by the lack of hints and level guides, making progress difficult.
- Overwhelming skill management (weight 0.2): Players find the skill system too detailed and overwhelming with too many skills and categories. Some skills are perceived as useless or arbitrary, adding to the frustration.
- Inconsistent and unpredictable mechanics (weight 0.13): The game features inconsistent and unpredictable skill checks, as well as unpredictable mood influences. This unpredictability can make the game feel unfair and difficult to manage.
- Difficult mood and ending systems (weight 0.13): The mood system is difficult to control, and achieving a good ending is very challenging. These systems add to the overall difficulty and frustration of the game.
- Lack of enjoyment (weight 0.1): Some players find the game not very fun to play, with disappointing gameplay that is not personally enjoyable. The high difficulty and repetitive nature contribute to this sentiment.
- Limited language support (weight 0.1): The game lacks official translations for several languages, including Chinese and Spanish. This limits accessibility for non-English speaking players.
- Save scumming required (weight 0.07): Players often need to use save scumming to learn necessary skills and progress in the game. This mechanic can be seen as a workaround for the game's high difficulty and lack of guidance.
- Limited player freedom (weight 0.07): The game offers limited freedom as a simulation, with fixed events that restrict player choices and creativity.
- Uninteresting characters (weight 0.07): Characters in the game are not very interesting and lack personality, which can make the game less engaging.
- Steam overlay issues (weight 0.07): The game has issues with Steam overlay support, which can be inconvenient for players who rely on this feature.

Gameplay feedback:
- Multiple endings and high replayability (weight 0.45): The game features multiple endings, routes, and branches, encouraging players to engage in multiple playthroughs to experience all possible outcomes. This design choice significantly enhances the game's replay value.
- Mood system affects skill learning (weight 0.35): The game incorporates a mood system that influences the rate at which skills are learned. Daily activities and mood management play a crucial role in skill development, adding a layer of strategy to the gameplay.
- Choices impact story branches (weight 0.26): Player choices have a significant impact on the story, leading to various narrative branches and events. This choice-driven gameplay allows for a personalized experience and multiple story outcomes.
- Visual novel with strong writing (weight 0.26): The game is a visual novel with strong writing and political intrigue. It combines choice-based gameplay with a compelling narrative, offering a rich and engaging experience.
- Trial-and-error and puzzle-solving (weight 0.21): The game features trial-and-error mechanics and puzzle-solving elements, which can be stressful but also rewarding. Players need to strategize and plan their actions carefully to succeed.
- Strategy and puzzle elements (weight 0.19): The game blends strategy and puzzle elements, requiring players to think critically and plan their moves. This hybrid gameplay style adds depth and complexity to the game.
- Frequent deaths and challenges (weight 0.16): Players face frequent deaths and a variety of challenges, adding to the game's difficulty and intensity. The multiple ways to die and the constant threats keep players on edge.
- Character development and decision-making (weight 0.1): The game emphasizes character development and decision-making, allowing players to shape their characters through various choices and events. This focus on character builds and development enhances the role-playing aspect of the game.
- Roguelike and role-playing elements (weight 0.09): The game includes roguelike and role-playing elements, offering a mix of procedural generation and character development. This combination provides a unique and challenging gameplay experience.
- Fixed timeline with ripple effects (weight 0.09): The game features a fixed timeline of events, where player actions can have ripple effects on the storyline. This design choice adds a layer of complexity and unpredictability to the gameplay.

Performance notes:
- Low system requirements (weight 0.08): The game runs well on low-end hardware and is easy on system resources.
- Resolution issues after alt-tab (weight 0.04): There are problems with the game's resolution when players switch out of the game and back in.

Recommendations:
- Recommended for strategy and visual novel fans (weight 0.33): This game is highly recommended for players who enjoy strategy games, visual novels, and detailed storytelling. It is particularly appealing to fans of intrigue, anime, and complex gameplay.
- Worth trying and playing (weight 0.16): Many players suggest trying the game at least once, as it is considered fun and worth playing, especially for those who enjoy puzzles and exploring different routes.
- Highly recommended game (weight 0.15): The game comes with strong recommendations from many players, suggesting it is worth the full price and enjoyable for a wide audience.
- Good value for money (weight 0.07): The game is seen as offering good value for its price, making it a worthwhile purchase for those interested in its genre.
- Definitely fun experience (weight 0.05): Players find the game to be a fun experience, worth looking into, especially when on special.
- Must-play for stat raisers (weight 0.04): The game is a must-play for anyone who enjoys stat raisers and fantasy politics, offering a unique experience in these areas.
- Great for achievement hunters (weight 0.04): The game is particularly appealing to achievement hunters, providing a rewarding experience for those who enjoy completing in-game challenges.

Other player notes:
- External resources referenced (weight 0.04): Reviews included advice and references to external resources, indicating players are seeking additional help or information outside the game.
- Specific broadcast mentioned (weight 0.04): Some reviews mentioned a specific broadcast, though details were sparse.

Emotions:
- Enjoyment (weight 0.29): Players enjoy the game's concept, story, and replayability, highlighting the fun and addictive puzzle nature. The magical girl theme, satisfying endings, and cute presentation contribute to the overall enjoyment, along with the engaging storyline and noble intrigue.
- Frustration (weight 0.23): The game's trial-and-error nature and repetitive gameplay require frequent restarts and reliance on walkthroughs, leading to frustration. Players also struggle with the overwhelming number of stats, inconsistent requirements, and high difficulty, which add to the stress and tedium.
- Excitement (weight 0.04): Players are excited by the game's addictive secrets and engaging gameplay and story branches. The investment in the character and the anticipation of replaying the game contribute to this excitement.
- Enthusiasm (weight 0.04): Players are enthusiastic about the game's depth, complexity, and replayability. The game is seen as a gold standard for stat raiser political sims, and players appreciate a Western developer doing this kind of game well.
- Amusement (weight 0.04): Players find amusement in the humorous death scenarios and the variety of ways the princess can die. The cute frontend and unique gameplay mechanics also contribute to the amusement.
- Challenge (weight 0.04): The game's difficulty and technical, number-driven trial-and-error gameplay present a significant challenge. Players find the complexity of managing the princess's education and mood gripping and mind-boggling.
- Interest (weight 0.04): The game's unique concept, variety of endings, and detailed story branches spark player interest. The multitude of options, player choices, and hidden mechanics add to the game's appeal.
- Satisfaction (weight 0.04): Players feel satisfied with the game's depth, complexity, and strategic elements. Completing a playthrough and the availability of a detailed Japanese translation also contribute to this satisfaction.
- Surprise (weight 0.04): Players are surprised by the game's depth of world-building, quality writing, and unexpected maturity. The contrast between the game's appearance and its dark storyline also adds to the surprise.
- Disappointment (weight 0.03): Players express disappointment due to the game's highly regimented gameplay and lack of player agency. The trial-and-error nature and difficulty in doing themed playthroughs also contribute to this feeling.
- Nostalgia (weight 0.03): Players feel nostalgic while reminiscing about past gameplay experiences and reflecting on the game's age and enduring fun factor. The Showa-style gameplay also evokes a sense of nostalgia.
- Appreciation (weight 0.02): Players appreciate the game's design, mature handling of character relationships, and unique gameplay. The accessible interface and engaging story are also highly valued.
- Engagement (weight 0.01): Players are engaged by the deep strategy and dynamic story adaptation. The game is surprisingly engaging as a raising game.
- Overwhelmed (weight 0.01): Players feel overwhelmed by the large amount of information presented during the first playthrough.
- Disgust (weight 0.01): Players express disgust at the inappropriate outfits for the player character.
- Gratitude (weight 0.01): Players express gratitude for the Korean language patch.
- Love (weight 0.01): Players express love for the game despite its challenges.}