Info about Marisa of Liartop Mountain:

Official game description:
**Marisa of Liartop Mountain** is an adventure RPG inspired by tabletop gamebooks, where dice rolls and fork-in-the-road choices determine the outcome of a branching story with multiple endings. As Reimu, step into a literary wonderland while in search of Marisa’s whereabouts. Four Touhou heroines will guide, help, and support Reimu on her journey, but which one should Reimu listen to?
■ Story
-------
Marisa, Reimu’s close friend, has suddenly disappeared—
In her search, Reimu of Hakurei Shrine stumbles upon a mysterious book.
Inside, she finds herself in a world filled with strange inhabitants, and a hollow, empty Marisa standing before her.
"What do I want to be, Reimu?"
Can Reimu navigate the mountain of lies clouding Marisa’s heart and bring her back?
■ About This Game
-----------------
・Tabletop-style RPG
You play as Reimu, exploring the dungeon within the book <Liartop Mountain> in a quest to save Marisa.
There is one main story.
Yet the path branches out in many ways according to your choices and the roll of the dice, which then converges to the ending of your journey.
Though digital in form, this RPG recreates the feel of a tabletop session, focusing on replayability and the thrill of shaping your own adventure.
・Dice Inventory
Sometimes, luck is part of your choice.
Dice rolls influence story events and combat outcomes, but it’s not just about a single six-sided die.
As you progress, you’ll acquire special dice with unique properties; High-value dice, intentionally low ones, or dice with identical faces.
Combine them wisely, and master your fate.
・Choices and Growth with Scarlet Devil Mansion Characters
Remilia, Flandre, Sakuya, and Patchouli often chime in, offering their own opinions as selectable choices.
Sometimes their advice helps, sometimes it’s meaningless, or even troublesome.
But by embracing their suggestions, you may gain access to powerful dice.
・Rerolls
By spending CP, you can reroll and overturn unlucky outcomes.
CP can be increased by leveling up, though doing so makes it harder to raise other stats.
Will you build skill through growth, or rely on luck through rerolls?
The choice is yours.
・Music by RD-Sounds
The soundtrack is composed by RD-Sounds, known for unique and evocative Touhou arrangements.
Enjoy their distinct take on Kirisame Marisa and the world of Touhou, crafted exclusively for this title.
With the DLC, you can play the game accompanied by RD-Sounds’ handpicked Touhou arrangements, an experience like no other.
■ Participating creators
------------------------
Scenario Outline: Hugo Hall
Music: RD-Sounds
Theme song sung by Sarasa Toumi
Game Master: NEKI
Director: Masatoshi Tokuoka
Kirisame Marisa
Voiced by Mariko Honda
This game is based on Touhou Project.

Release date: Sep 18, 2025

Categories: Tabletop RPG, Dice-based Gameplay, Gamebook Adventure Style, RPG, Dungeon Crawler, Puzzle Elements, Branching Story, Multiple Endings

Feature scans:
- Proton/Linux: score 5; verdict: Works Well; summary: The available Linux-specific evidence is positive: one desktop Linux user reports a flawless out-of-the-box experience. The other review discusses Steam Deck energy consumption but does not tie it to Linux, Proton, SteamOS compatibility, launch reliability, or stability, so it does not indicate Linux/Proton friction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $7.50
  - Reasoning: The reviews repeatedly say the current full price is too high for the amount of content and that buying at around 50% off is only barely acceptable. Non-fans are told to wait for a steeper discount, and the positive comments focus on the Touhou IP or buying on sale rather than justifying the full $14.99 price. This supports a community fair base-game range below the current price, centered near half of $14.99, roughly $5 to $7.50.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 8.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The explicit under-8-hour first completion and the 1–2-hour chapter structure support an approximately 8-hour first playthrough. Because the story is the linear main game, the same estimate is used for story completion. The comment about playing one chapter per gaming session supports a typical session length of about 1–2 hours, rounded here to 2 hours. New Game Plus and a post-game extra boss are mentioned elsewhere, but no separate endgame duration is provided, so endgame is left null.
- Time-to-fun:
  - Summary: The game is reported as fun from the start through its dice/tabletop mechanics and presentation, but enjoyment tends to drop as repetition, pacing issues, and late-game resource abundance make it feel like a grind.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: First chapter is a slog; Repetitive questing; Clumsy movement; RNG failures force repeated steps; Slow pacing
  - Unlock drivers: Character progression that mitigates bad-luck frustration
  - Conditions: Patience for repetitive questing; Tolerance for a play-within-a-play story; Whether it is a first playthrough or a replay; Tolerance for chapter-specific pacing and boss puzzles; Early resource-management balance
- Player Archetypes:
  - Touhou Fan-Service Seeker (buy)
    - Motivation: Spending time with Touhou characters and atmosphere in a fan-made RPG.
    - Playstyle: Character- and story-focused, tolerant of light dice mechanics, and drawn to art, music, and fan-service.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Touhou fan
    - Reference games: N/A
  - Tabletop RPG Newcomer (buy)
    - Motivation: Trying a tabletop-style RPG in an approachable video-game form.
    - Playstyle: Learns simple dice and resource rules, plays casually, and prefers a chill low-difficulty experience.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dungeons & Dragons
  - Strategy and Puzzle Route Experimenter (buy)
    - Motivation: Mastering dice-based strategy, resource management, and puzzle routes.
    - Playstyle: Optimizes dice and upgrades, experiments with routes and builds, and seeks tactical solutions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: guide writer
    - Reference games: Dungeons & Dragons
  - Discerning CRPG/TRPG Critic (no buy)
    - Motivation: Finding meaningful choices, mechanical depth, and fair value in a CRPG/TRPG.
    - Playstyle: Tests options and builds, compares the game against genre standards, and rejects linear or repetitive design.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent art and music (weight 0.55): Reviewers consistently praise the art and music as high quality and carefully made. The visuals are described as genuinely beautiful, with cute character art and detailed illustrations.
- Unique and fun gameplay (weight 0.34): The game is widely described as unique, creative, and genuinely fun to play. Players highlight its distinctive mechanics and overall entertaining experience.
- Strategic dice manipulation system (weight 0.29): The custom dice system allows players to manipulate rolls to achieve desired outcomes, making it deeper than pure luck. Unlocking and managing various dice types adds strategic depth and encourages thoughtful decision-making.
- Strong soundtrack by RD-Sounds (weight 0.29): The music, arranged by RD-Sounds, is repeatedly praised as amazing and incredible. The BGM fits the atmosphere well and is pleasant to listen to alongside the narration.
- Engaging character interactions (weight 0.28): Character interactions and conversations are well-written and interesting, with convincing personalities portrayed throughout. The dialogue adds significant enjoyment to the experience.
- Great voice acting (weight 0.2): Voice acting is praised as excellent, with Marisa's voice specifically noted as cute and likeable. The voice work matches the characters well and enhances the overall experience.
- Entertaining story (weight 0.18): The story is described as engaging, interesting, and fun to read. Reviewers find it a good read overall with an attractive narrative.
- Puzzle elements beyond dice (weight 0.16): The game features multiple puzzle elements beyond simply rolling dice, combining text-based puzzles with dice randomness. This mix of puzzle solving and luck enriches the experience.
- Appealing to Touhou fans (weight 0.15): The game is strongly recommended for Touhou Project fans, with illustrations and story that appeal to the fanbase. It is seen as a sincere fan game suitable for passing time.
- Beginner-friendly difficulty (weight 0.08): The difficulty is suitable for beginners and not overly punishing, making it accessible even for first-time players of this genre.
- Creative emotion puzzle mechanics (weight 0.07): The emotion system combined with puzzle solving is a novel and creative idea. Reviewers find this combination interesting and emotionally engaging.

Common complaints:
- Weak Touhou integration and characters (weight 0.26): The game features very few Touhou characters and almost no Touhou story elements. Many reviewers feel the Touhou branding is forced or misleading.
- Average and monotonous gameplay (weight 0.24): The core gameplay loop is considered boring, repetitive, and lacking depth. Several reviewers found it monotonous enough to induce drowsiness.
- More puzzle game than TRPG (weight 0.17): The game focuses on puzzle adventure mechanics rather than tabletop role-playing. Those expecting a deep TRPG experience may be disappointed.
- Insufficient content and short playtime (weight 0.15): Multiple reviewers report the game has too little content and a short story flow. The overall volume feels lacking for the price.
- Steep Chapter 1 difficulty wall (weight 0.14): Chapter 1 bombards players with many choices and repeated voice lines, creating a steep barrier. The initial die breaks quickly and dice overflow is poorly managed.
- Tedious backtracking in early chapters (weight 0.13): Backtracking is heavy starting from Chapter 1 and remains tedious through Chapters 2 and 4. Repeated travel after failed checks makes multiple playthroughs painful.
- Cramped and troublesome map movement (weight 0.12): Navigating the map is inconvenient and feels cramped. Map exploration and puzzle solving are described as a poor experience.
- Combat is pure dice-rolling (weight 0.11): Combat involves nothing beyond rolling dice, with no core interaction beyond that. Reviewers describe it as a dice simulator rather than a tabletop RPG.
- Puzzle logic often unclear (weight 0.11): Reviewers find some puzzle solutions convoluted or hard to understand. The abstract logic takes time to adjust to and can be frustrating.
- Repetitive battles and sections (weight 0.11): Later battles are highly repetitive, and several sections of the game feel like a grind. This contributes to the overall monotony.
- Mostly linear with few branches (weight 0.1): Choices mostly converge, making the game feel linear rather than branching. It is a fairly linear RPG instead of a game with wildly different outcomes.
- Chapter 3 frustrating without preparation (weight 0.1): Chapter 3 is quite hard without sufficient diverse dice or proper preparation. Resource allocation feels unreasonable between chapters.
- Digital gamebook retains inconveniences (weight 0.09): The digitized format keeps the clunky feel of a classic gamebook, which may not appeal to modern players. Presentation is bland and pacing drags.
- Dice luck ruins experience (weight 0.08): Bad dice rolls can derail progress and make the game frustrating. Combat and checks hinge entirely on random outcomes.
- Too few save slots (weight 0.08): Only three save slots are available, which reviewers find insufficient for a puzzle game. This limits experimentation and replayability.
- Low replay value (weight 0.06): Reviewers report no desire to start a second playthrough after finishing. The repetitive travel and converging choices discourage replays.
- Bad pacing in Chapter 4 (weight 0.06): Chapter 4 has especially poor pacing that likely tires most players out. The middle and end of the game start to feel dull.
- Limited initial dice count (weight 0.06): The starting normal die has only 30 uses and breaks within Chapter 1. This limited resource adds to early frustration.
- Minor translation errors (weight 0.05): Reviewers noted occasional typos in the translation. These errors are minor but noticeable.
- Sparse voice acting (weight 0.05): There is no voice acting outside the narration content box. Only the narrator is voiced, which some reviewers found lacking.

Gameplay feedback:
- Dice-driven core gameplay (weight 0.77): The game's central interaction is rolling dice to determine action outcomes, with dice management being a core mechanic. Dice rolls dictate combat, story progression, and skill checks.
- Tabletop RPG style (weight 0.53): The game is presented as a tabletop RPG or TRPG, featuring a narrator and dice rolls that determine action results. It brings TRPG elements to a digital format.
- Story-focused dice RPG (weight 0.38): The game is a story-focused dice-based RPG with tabletop-style stats and mechanics. The narrative progresses through choices and dice rolls.
- Puzzle elements (weight 0.3): Puzzle-solving is a main part of the game, often within limited choices. The gameplay includes puzzle-based text exploration and map exploration with puzzles.
- New Game+ and multiple playthroughs (weight 0.27): The game supports New Game+ mode and multiple playthroughs, with additional content and achievements to unlock. Second playthroughs swap commentary characters and shift perspective.
- Limited-use dice resource (weight 0.24): Dice have limited uses, requiring players to carefully manage which dice to use and when. This resource management adds strategic depth to the gameplay.
- Special dice types (weight 0.22): The game features non-standard dice with varying numbers and effects, such as multipliers, zeros, and copy dice. These special dice interact with each other in unique ways.
- Gamebook-style structure (weight 0.22): The game is styled like a gamebook rather than a freeform TRPG, with a structured narrative and choices. It is divided into chapters for progression.
- Dice acquisition and inventory (weight 0.2): Players acquire various dice and store them in an inventory with limited uses and different sides. Dice management involves choosing which dice to acquire and use.
- Touhou-themed TRPG (weight 0.19): The game is a Touhou-themed tabletop RPG, featuring Touhou characters. Prior Touhou knowledge is not required as the story is self-contained.
- Chapter-based progression (weight 0.19): Play progression is structured by chapters, dividing the game into distinct sections. This chapter-based structure helps pace the story and gameplay.
- Reroll mechanics (weight 0.11): Hero points or a dedicated stat can be consumed to reroll dice, providing a way to mitigate bad rolls. Dice cannot be changed after rolling, but rerolls are possible.
- Map exploration (weight 0.1): Map exploration is part of the game, following a repeated flow with location-based exploration. Players revisit previous areas and solve puzzles.

Performance notes:
- Alt-tab breaks controls in borderless (weight 0.04): Users report that switching away from the game in borderless fullscreen and returning leaves controls unresponsive. This disrupts normal desktop multitasking during play.
- Map page can freeze game (weight 0.04): Opening the map page may freeze the game entirely, with a restart required to recover. This is a severe usability issue when the map is needed during play.
- High Steam Deck power draw (weight 0.04): The game reportedly demands triple-A-level energy consumption on Steam Deck, which reduces battery life and may cause thermal or performance concerns. This affects portable play significantly.
- Possible memory leak reported (weight 0.03): At least one user suspects a memory leak, which can lead to degraded performance or crashes over time. The report lacks detailed reproduction steps but points to a potential stability issue.
- Runs perfectly on Linux out of box (weight 0.03): One user reports flawless Linux performance with no controller or video issues. This positive compatibility note is isolated but useful for Linux players.

Recommendations:
- Best for Touhou fans (weight 0.32): The largest sentiment is that the game's appeal hinges on familiarity with and affection for Touhou Project. Many reviewers say it is worth buying mainly for Touhou fans and should be skipped by non-fans.
- Casual TRPG with Touhou (weight 0.26): Reviewers recommend it to players who want a light, casual tabletop RPG experience featuring Touhou characters rather than a character-driven Touhou story. It is positioned as a beginner-friendly mix of both interests.
- Well-made and enjoyable game (weight 0.17): A general positive sentiment describes the game as great, well-made, and quite interesting overall. RPG fans in particular are likely to enjoy it.
- Not a deep TRPG (weight 0.17): Several reviewers warn that players seeking a genuine, deep, or immersive TRPG experience will be disappointed. It is not recommended as a first choice for pure tabletop RPG gameplay.
- Accessible without Touhou knowledge (weight 0.15): A meaningful counterpoint is that the game is playable by people with no prior Touhou knowledge. Some reviewers say even non-fans can get into it and recommend it broadly.
- Mixed overall recommendation (weight 0.14): Some reviewers give a mixed verdict, saying it is only playable because it is a Touhou work or worth one playthrough for those familiar with the lore. Others outright do not recommend the game overall.
- Appeals to CRPG and gamebook fans (weight 0.13): Reviewers recommend it to fans of CRPGs, gamebooks, and dice-based puzzle solving, often in combination with Touhou interest. Those who only want open CRPG freedom and exploration are advised to skip it.
- Buy on discount (weight 0.13): Multiple reviewers suggest buying at the launch discount, on sale, or waiting for roughly half price rather than paying full price. The value proposition is seen as reasonable only at a reduced cost.
- Not for general or gameplay-only players (weight 0.1): Reviewers caution that general players and those coming only for gameplay may not find it fun. The title is best approached with interest in its specific blend of themes.
- Marisa and Reimu character appeal (weight 0.08): A subset of reviewers specifically highlight Marisa Kirisame and the Reimu-Marisa relationship as major draws. The game is recommended for players who love these characters.
- Very easy and casual (weight 0.08): The game is described as easy enough even for players not used to games or first-timers in this genre. It is recommended as an easy-to-play, casual experience.
- Play the second playthrough (weight 0.08): Reviewers strongly encourage completing a second playthrough to fully experience the game. This is presented as an essential recommendation rather than optional content.
- Good entry point for TRPGs (weight 0.06): The low difficulty makes it a suitable entry point into tabletop RPGs for newcomers. This is a recurring positive point among reviewers familiar with the genre.
- RNG and restart friction (weight 0.06): Players who dislike RNG-dependent games or having to restart an entire chapter are warned away. This randomness is a notable source of frustration for some.
- Scarlet Devil Mansion style appeal (weight 0.05): Fans of the Scarlet Devil Mansion aesthetic and similar styles of Touhou fan games are specifically recommended. This niche appeal is called out as a reason to buy.

Other player notes:
- Touhou fanwork with limited characters (weight 0.25): The game is a Touhou fan creation, but only about six Touhou characters appear alongside many original characters. This leaves few Touhou elements beyond the cast.
- Short overall playtime (weight 0.22): Multiple reviewers note the game is quite short, with single playthroughs taking around 5 to 8 hours. Earning all achievements takes roughly 13 to 20 hours.
- New Game Plus adds content (weight 0.15): A second playthrough unlocks additional story content, story changes, character commentary, and carryover elements. It also includes an NG+ mode with new characters.
- Touhou characters from Scarlet Devil Mansion (weight 0.15): The game features characters from the Touhou Project, specifically Scarlet Devil Mansion members plus Reimu and Marisa. The full version adds the four Scarlet Devil Mansion characters compared to the demo.
- Good value for price (weight 0.13): Reviewers feel the game offers more play value than its price, providing good value for the amount of gameplay. One reviewer, however, found the pricing not worth it.
- Voice acting present (weight 0.13): Almost all dialogue is voiced, with some scenes including voice acting. Marisa and the narrator are fully voiced.
- DLC BGM pack available (weight 0.12): An additional Another BGM pack is available for purchase as DLC. The DLC adds additional music tracks.
- Homage to Firetop Mountain (weight 0.06): The game appears to be an homage to the old gamebook 'The Warlock of Firetop Mountain'. Its title parodies that classic gamebook.
- Korean localization available (weight 0.06): Korean language support is available, with a Korean localization provided.
- Demo differs from full game (weight 0.06): There are differences between the demo and the full game. The demo version has fewer Hongmaikan scenes than the full game.

Emotions:
- Frustration (weight 0.13): Players are frustrated by repetitive map traversal, forced backtracking, and the need to re-read the same text when moving tile by tile instead of using warp points. Bad dice rolls frequently create unwinnable dead ends or soft locks, forcing restarts from far back, and the harsh dice economy in later chapters offers no resupply. Unfair or hintless puzzles, invisible enemy positions in the final chapter, and buggy save or menu behavior compound the sense of wasted time.
- Disappointment (weight 0.13): The game is marketed as a Touhou tabletop RPG, but players find it linear with fixed single-solution choices and very few Touhou characters or lore elements. Gameplay depth is shallow, later chapters fail to build on early systems, and the story is often incoherent or unmemorable. Broken balance after the first playthrough, scarce content, and the feeling that the Touhou skin is replaceable leave buyers expecting a TRPG or fan work let down.
- Enjoyment (weight 0.12): Players enjoy the blend of Touhou characters with dice-based tabletop-style gameplay, especially strategic dice selection, stat building, and resource management. The banter among the Scarlet Devil Mansion cast, character interactions, and the gamebook presentation are highlights. Cute art, voice acting, music, and light puzzles create a short, comfy, and fun experience.
- Appreciation (weight 0.06): Reviewers appreciate the polished presentation, including beautiful art, cute portraits and voice acting, pleasant BGM, and a distinctive gamebook-style UI. The characterization of the Scarlet Devil Mansion cast and faithful Touhou atmosphere through dialogue and interactions are praised. The dice-based systems, strategic depth, and thoughtful storybook presentation are seen as well-executed and memorable.
- Satisfaction (weight 0.06): Satisfaction comes from the game feeling like a well-made, accessible tabletop-inspired experience with clear rules and enjoyable dice management. Replayability, the CP system, strategic resource conservation, and the final chapter's boss gimmicks and presentation are highlights. Players feel the game is good value with generous content, good art, and a fun solo TRPG-style loop.
- Boredom (weight 0.05): Boredom stems from a repetitive gameplay loop of dice rolling and clicking through options, with later chapters feeling monotonous and drawn out. Map traversal and story sections are slow, and the same locations and characters are revisited excessively. The heavy story focus and low gameplay depth make the experience feel dull and sleep-inducing for some.
- Amusement (weight 0.05): Amusement comes from the constant banter and funny commentary from Reimu, Remilia, Flan, and the Scarlet Devil Mansion cast. Character quips, reactions to board dramas, and humorous narrative framing keep the text entertaining. Failing unlikely rolls with fatal outcomes and teasing Marisa on a second playthrough add comedic moments.
- Annoyance (weight 0.04): Annoyance is driven by cumbersome controls and slow tile-by-tile map movement requiring repeated text reading. Chapter 3's instant failure states, luck-based dice combat, and poor save design with limited slots add irritation. Bugs such as cloud save issues, unhandled dice results, and the borderless fullscreen alt-tab problem worsen the experience.
- Admiration (weight 0.03): Admiration centers on the excellent soundtrack, expressive art and portraits, and strong atmosphere. The creative dice system and the story's exploration of Reimu and Marisa's relationship are highly praised. The colored-pencil art style and music, including work by Diao Ye Zong, are standout elements.
- Excitement (weight 0.03): Excitement comes from hyped-up boss encounters and a story that shakes things up near the end, motivating a New Game+ replay. The dice and RNG mechanics, with some control over rolls, provide a gambling-like thrill. The final boss fight, boss rush, and gamebook-style progression keep players engaged.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from average gameplay, slow map traversal, and repetitive later battles. Max HP upgrades clearly outperform other level-up options, and game systems fall short of the art and music quality. Limited freedom, linear structure, small content volume, and a lack of Touhou elements beyond the characters are cited.
- Immersion (weight 0.02): Immersion is created by the split-screen presentation showing character actions alongside decisions and music that reacts while dice are rolled. TRPG-style storytelling, Japanese voice acting, and narrator reading draw players into the story. Focus on Reimu and Marisa and strong character interactions deepen involvement.
- Liking (weight 0.01): Players like the cute visuals, appealing art, and the main character group. The fairy-tale novel style and dice-rolling gameplay are enjoyed, along with Touhou characters and Marisa's cute voice. The TTRPG-style story, dice system, BGM, and Scarlet Devil Mansion banter are positives.
- Mild disappointment (weight 0.01): Mild disappointment comes from pacing issues and repetitive elements in some sections, especially repeated dialogue in chapter 2. The basic story lacks clear replay variety, and gameplay is lacking with unbalanced numbers. Chapter one padding through forced transitions and monotonous dice rolling reduce the fun.
- Delight (weight 0.01): Delight is sparked by the casual dice-based experience and narration, along with a heavenly soundtrack. The distinctive art style, 3D chess piece models, and high-quality BGM and main menu music stand out. Charming writing, funny character banter, and surprising strategic puzzle routes add to the joy.
- Charm (weight 0.01): Charm comes from funny dialogue and character interactions that make the game memorable despite its short length. The tribute to Touhou characters and diverse world, along with cute art design, portraits, and cutscene images, create a charming visual style.
- Enthusiasm (weight 0.01): Enthusiasm centers on the really cool custom dice system and varied dice mechanics that create a tabletop RPG feel. Very good BGM, a great art style, and a cool storyline including Sakuya are highlighted. Additional Reimu and Marisa dialogue on the second playthrough adds value.
- Interest (weight 0.01): Interest is generated by special dice with different faces and choosing the best dice for each occasion. The novel story setting blending nightmare and reality, authentic Touhou character portrayals, and limited-use dice combat keep players curious. Dice-roll branching variations along the story add replay interest.
- Surprise (weight 0.01): Surprise comes from the game turning out unexpectedly fun, with a variety of dice types and a deeper dice system than expected. Seeing completely different conversations on a second playthrough and higher-than-expected text quality exceeded expectations.
- Mild frustration (weight 0.01): Mild frustration arises from bothersome movement and backtracking in chapters 1 and 2, along with somewhat slow pacing. Following Flan's opinions too much can make stage gimmicks harder to use, and some puzzle logic feels unclear or convoluted.}