Info about Meta Ghost: Breaking Show:

Official game description:
**Meta Ghost: Breaking Show** is a _3D roguelite hack-and-slash action_ game. Built on the foundation of "cyberpunk" culture, the game provides a thrilling and fast-paced combat experience while telling a profound cyberpunk story.
Play as one “breaker” (or several) in Breaking Show, battling intelligent machines with cybernetic enhancements and state-of-the-art weapons provided by the organizers in the future city of "Aeropolis." With each defeat or victory, you will gradually uncover the secrets of "the soul" and the outcome it desires...
As a Breaking Show participant with your own personal channel, you must get used to fighting on live broadcasts. Not only do you need to defeat every mechanical opponent in front of you, but you also need to strive for visually stunning performances to please event sponsors and viewers eagerly anticipating your cool moves. Their likes and dislikes will either aid or hinder you on the field.  
Supports friend online co-op mode. Up to 3 players online PvE co-op mode, to challenge and test your character’s strength to the limit.
Combining elements of "glitch art," "street art," "pop art," and other trendsetting styles creates a unique "cyber graffiti style" with a cutting-edge feel and visual impact.
Through the participant's lounge modification pod, you can enhance and modify your cybernetic enhancements and weapons, creating a dangerous and diverse fighting style. From event organizers to sponsors, you will have access to a vast array of freely combinable and customizable drivers to equip your cybernetic enhancements with special abilities, making you unbeatable on the field. The relics of other eliminated contestants left on the field will also be a major asset, allowing you to break through with their unfulfilled beliefs.
Breaking Show offers a range of combat styles to suit your preferences, whether you prefer hit-and-run tactics, head-on defense and counterattacks, or precise finesse. The Breakers in the lounge are a diverse group with unique fighting styles, providing a variety of experiences and event performances. Intelligent machines, poised to replace soldiers, agents, and bodyguards, are also preparing for the competition with flexible cooperation, adding to the already diverse lineup and ensuring that every contestant attempting to climb to the top will be successfully blocked.
As the venue for Breaking Show, the temporarily closed-off streets may appear normal, but be sure to watch every step you take, even on drainage grates or manhole covers - they could become deadly traps at any moment. Of course, this is only if you can keep your focus while taking down every mechanical opponent in front of you.
So, are you ready to make a name for yourself as a participant in the new season? After all, "the soul" is watching and eagerly anticipating your arrival.

Release date: Jul 16, 2026

Categories: Action Roguelike, Hack and Slash, Looter Shooter, Cooperative Multiplayer, Cyberpunk, Build Crafting, Meta-Progression, PvE

Feature scans:
- Steam Deck: score 75; verdict: Broken Online Dependency & Frequent Crashes; summary: The game suffers from critical issues on Steam Deck: mandatory online connection prevents offline play and causes freezes, frequent crashes plague both online and local modes, and performance degrades with late-game effects. While some users enjoy the gameplay, these technical barriers significantly impair the experience.

- Hardware Profile:
  - Summary: Windows <8GB VRAM shows mixed performance with both positive and negative reports, while Windows 12-15GB VRAM is overwhelmingly negative due to optimization and bugs.
  - Sample size: 28 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 11 reports): Mixed reports: some players find the game runs smoothly with good optimization, while others face performance issues or criticize aspects like forced teleportation and anti-cheat problems.
  - Windows 12-15GB VRAM (negative, 8 reports): Players report severe optimization problems and bugs, making the game unplayable.
  - Caveats: 28 of 486 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community often praises the game's value, especially at a discount. The quote '要是打折四十多的价格内是一款值得一玩的游戏' suggests a discounted price around 40+ RMB (approximately $6-7 USD) is considered worthwhile, implying the base price is higher but still fair. Other reviews like '定价合理' and 'Good price point' indicate general satisfaction with the base pricing. The strong recommendation for the first release discount ('首发折扣买不了吃亏买不了上当') further supports that the base price, adjusted for typical indie game pricing (often $10-$20), is seen as fair. Based on these sentiments, the community's perceived fair base-game price range falls between $10 and $15 USD.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: 30.0h
  - Reasoning: The evidence provides direct playtime estimates for game completion (6-7 hours from a comparative review) and story completion (8 hours from a Japanese review stating clear). The 16-hour total playtime reinforces that game completion may be shorter than total time spent. The 30-hour farming report supports endgame activity duration. No evidence for average session length was found.
- Time-to-fun:
  - Summary: The game hooks players immediately with its style and combat, but becomes increasingly boring or grindy as progression deepens, especially around the third campaign.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: co-op locked behind ~2 hours of solo progression; initial learning cliff for game mechanics and terminology
  - Unlock drivers: co-op unlocked enabling cooperative play; grasping core mechanics through early runs
  - Conditions: playing in the first few hours; playing after unlocking co-op; playing in later campaign stages (3rd campaign onward); playing solo vs. co-op; prior understanding of roguelite systems
- Player Archetypes:
  - Co-op Seeker (no buy)
    - Motivation: Playing with friends in cooperative mode without delay
    - Playstyle: Multiplayer-focused, prefers to jump into co-op directly, little interest in extensive solo grinding
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Build Crafter (buy)
    - Motivation: Experimentation and optimization of character builds and gear synergies
    - Playstyle: Theorycrafting, trying different combinations, seeking powerful synergies, and engaging with meta progression
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hades; RoboQuest; Diablo
  - Casual Enjoyer (buy)
    - Motivation: Immediate fun and a sense of power without high skill requirements
    - Playstyle: Casual, relaxed, not focused on min-maxing or deep mechanics, enjoys the power fantasy
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: 手残党 (handicapped player); action-noobs; 轻度玩家 (light player)
    - Reference games: Hades
  - Disappointed Veteran (no buy)
    - Motivation: Seeking deep, rewarding endgame content and efficient progression but finding the grind excessive and unrewarding
    - Playstyle: Hardcore, optimization-focused, aiming for high-difficulty clears, but frustrated by artificial difficulty and lack of variety
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: 老玩家 (veteran player); 暗黑玩家 (Diablo player)
    - Reference games: Hades; Diablo


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and addictive (weight 0.32): Players consistently describe the game as fun, addictive, and satisfying to play. The gameplay is enjoyable and offers good replayability, making it worth trying.
- Combat is satisfying and smooth (weight 0.29): Players highlight the combat as exciting, smooth, and satisfying, with good hit feedback and impact feel. The combat mechanics are well-executed and enjoyable.
- Cyberpunk art style praised (weight 0.19): The cyberpunk neon art style and world setting are highly appealing to players. The distinctive visuals and atmospheric effects contribute positively to the overall experience.
- Roguelike design is engaging (weight 0.15): The roguelike elements, combined with looting mechanics, are very engaging and addictive. The game is considered a great recent roguelike with excellent game feel.
- Co-op enhances the experience (weight 0.15): Co-op play is a notable positive feature, allowing players to enjoy the game with friends. It is described as fun, convenient, and better than playing alone.
- Game has good overall quality (weight 0.11): The game is considered good with solid foundations and quality across all aspects. Players find it worthy of support and well-playing.
- Characters are well differentiated (weight 0.09): Players appreciate the distinct playable characters, each with unique combat abilities and styles. This variety adds depth and replayability.
- Content volume is substantial (weight 0.07): The game offers a large amount of content, which is seen as a positive aspect. Players feel there is plenty to do and explore.
- Grinding is fun and addictive (weight 0.07): The grinding gameplay is found to be fun, enjoyable, and addictive. Players seem to enjoy the repetitive but satisfying loop.
- Build diversity is rich (weight 0.07): Players note the diverse builds available, offering potential for satisfying customization. The variety in characters and builds enhances gameplay.
- Developers actively update game (weight 0.07): The developer is commended for frequent updates and responsiveness to feedback. Continuous optimization is seen as a positive sign.

Common complaints:
- Lack of depth and content (weight 0.23): The game is criticized for being short, thin on content, and lacking depth, with insufficient variety in builds and gameplay, as highlighted in Clusters 8, 9, 16, 17, 37, and 39. This reduces replay value and motivation after completion.
- Repetitive late game boredom (weight 0.22): The late game is often described as boring, tedious, and grindy, with repetitive damage dealing and a lack of satisfying payoff. This sentiment appears strongly in Cluster 1 and is echoed in Clusters 5, 29, and 41.
- Excessive grinding and progression (weight 0.19): Out-of-run progression and material farming are overly grindy, making the game feel like a mobile or gacha game with deep systems and time-consuming gear grinding, as noted in Clusters 5, 32, 42, 44, 45, and 49.
- Frequent freezes and crashes (weight 0.16): The game frequently freezes, forcing exits, especially in later levels or during multiplayer sessions, as noted in Clusters 6 and 7. Multiplayer also suffers from host crashes and a game-breaking co-op freeze bug, per Clusters 33 and 34.
- Unnecessary always-online requirement (weight 0.13): Players criticize the game for requiring a constant online connection even in single-player mode, which they find pointless and restrictive. This issue is highlighted in Cluster 2 and further noted in Cluster 28.
- Poor translation quality (weight 0.13): Translation issues are common, with errors, inconsistencies, and awkward phrasing in English and Japanese versions, as described in Clusters 4 and 19. Proper nouns are inconsistent, leading some players to switch to English, per Cluster 30.
- Poor multiplayer servers (weight 0.13): Server quality is poor, with unstable connections, lag, and frequent disconnects in online play, as noted in Clusters 12, 14, and 15. Lack of reconnection causes wasted progress, per Cluster 38.
- Invasive anti-cheat system (weight 0.12): The anti-cheat system is seen as harsh and unnecessary for a single-player game, with some calling it absurdly invasive. Cluster 3 captures this sentiment, and Cluster 47 adds that players feel forced to sacrifice experience to avoid bans.
- Mobile game feel (weight 0.09): The game's graphics, animations, and progression system feel like a mobile game, with stiff animations and a gacha-like structure, as described in Clusters 22, 43, and 45.
- Resource scarcity frustration (weight 0.07): Resources and materials are extremely scarce and hard to farm, making progression grindy and frustrating, as noted in Clusters 21 and 42.
- Limited character variety (weight 0.07): Players feel there are too few playable characters and that each character lacks combo variety, leading to repetitive strategies, as mentioned in Clusters 13 and 17.
- Roguelike integration poor (weight 0.07): The blend of roguelike and looting is not smooth, feeling more like a loot game with reduced randomness, as stated in Cluster 20. Roguelike depth is insufficient, per Cluster 39.
- Endgame rewards stingy (weight 0.06): Rewards from endless mode and endgame content are too low, providing little incentive for continued play, as mentioned in Clusters 46 and 18.
- Low rewards and no reconnect (weight 0.06): Low rewards and lack of reconnection in online play lead to wasted progress and frustration, as highlighted in Clusters 46 and 38.
- Bosses too tanky (weight 0.05): Bosses are excessively tanky, making damage feel ineffective, and they can one-shot players, as described in Cluster 11. This contributes to tedious combat and frustration.
- Upgrade tree intimidating (weight 0.05): The weapon upgrade tree is complex at first glance with many effect descriptions, creating a high learning cost for new players, as stated in Cluster 10.
- Defense robot respec annoyance (weight 0.04): The defense robot's skill tree resets every run, forcing players to re-spec without a template, which is annoying and time-consuming, as described in Cluster 26.
- Mouse cursor visibility issue (weight 0.03): The mouse cursor disappears or dissolves in special effects when not using a gamepad, causing usability problems, as noted in Cluster 50.

Gameplay feedback:
- Roguelike action loot hybrid (weight 0.48): The game is consistently described as a roguelike with action combat and loot-based mechanics similar to Diablo or Hades. It features random runs, floor progression, and character builds, making it a hybrid of roguelike and looter genres.
- Heavy grinding for loot (weight 0.26): A significant part of the gameplay revolves around grinding for loot and materials, with a strong emphasis on repeated runs to acquire epic and legendary equipment. The grind is a core content loop, appealing to players who enjoy loot-driven progression.
- Extensive build customization (weight 0.23): Players have numerous options for character builds, including equipment-based builds, skill synergies, and distinct playstyle variants. The build system allows for deep customization and varied synergies, enhancing replayability.
- Co-op multiplayer supported (weight 0.22): The game supports co-op multiplayer, allowing up to three players to play together, with a design focus on cooperative missions and boss fights. Co-op is a key feature, though it may take time to unlock.
- Multiple characters playstyles (weight 0.17): The game offers various characters, each with distinct playstyles, stats, and attack methods. Some characters have 2-3 different playstyle variants, allowing for diverse gameplay experiences.
- Meta progression via upgrades (weight 0.13): The game features meta progression where strength is largely gained from out-of-run upgrades and permanent enhancements. This system provides noticeable improvements over time, encouraging repeated playthroughs.
- Single-player mode available (weight 0.13): The game can be played solo in a single-player mode, offering an offline experience. It is described as a single-player title with optional online elements, catering to those who prefer solitary play.
- Deep equipment system (weight 0.12): The game has a robust equipment system with set bonuses, affixes, and enhancement mechanics. Players can fully max out equipment sets, adding depth to character progression and build optimization.
- Multiple game modes online (weight 0.11): The game includes various multiplayer and online modes, with matchmaking and team-based options. However, multiplayer access may be gated behind main story completion, and there are both online and offline single-player modes.
- Cyberpunk art style (weight 0.1): The game features a cyberpunk theme with neon lighting, graffiti art, and a city setting. The visual style is cartoon cyberpunk, which contributes to a distinct atmosphere.
- Action combat with impact (weight 0.07): Combat in the game is action-oriented with strong impact feedback, making hits feel satisfying. The emphasis on hit feedback enhances the overall combat experience.
- Progression and difficulty curve (weight 0.07): The game has a smooth progression and difficulty curve, with out-of-run progression providing noticeable improvements. This system helps players gradually increase their power and tackle harder content.
- Skill synergies and combos (weight 0.07): The game features numerous skill combinations and synergies, allowing players to create effective combos. This adds a layer of strategy to combat and build planning.
- Boss fights and levels (weight 0.07): The game includes various distinctive levels and boss fights, with difficulty levels to challenge players. Boss encounters are a key part of the gameplay, providing memorable challenges.

Performance notes:
- Frequent freezes and crashes (weight 0.14): Multiple clusters report the game freezing and crashing during normal play, in various situations, and requiring restarts. This is the most frequent issue mentioned.
- Multiplayer stability problems (weight 0.12): Clusters indicate multiplayer freezes, crashes, and latency issues, including severe latency with many monsters and co-op freezes. Online and local co-op modes are affected.
- Positive optimization reports (weight 0.08): Some players report well-optimized performance, running at max settings without stutter on a 4060, stable framerate with many enemies, and smooth overall play.
- Lag and performance issues (weight 0.05): Occasional lag, especially in the final shop, and frame drops with many effects late-game indicate performance inconsistencies. These issues are less frequent but still notable.
- Poor optimization on high-end hardware (weight 0.04): On a PC capable of running AAA games, the game forces restarts, and CPU/GPU usage is low but temperatures run very high. This indicates optimization problems despite capable hardware.
- Steam offline mode freeze (weight 0.02): On a handheld, the game freezes when using Steam offline mode, indicating compatibility issues with that environment.
- Slow loading in delivery missions (weight 0.02): Delivery missions load very slowly, which can hinder gameplay flow and user experience.
- Controller-related bugs (weight 0.02): There are bugs related to controller input, affecting control responsiveness and gameplay for controller users.
- Movement and aiming optimization needed (weight 0.02): Movement and aiming may have optimization issues, impacting player control precision and overall gameplay feel.
- Excessive fan noise (weight 0.02): The game causes excessive fan noise, indicating high system load or poor temperature management.
- No bugs encountered by some (weight 0.02): A minority of players report no bugs or issues, indicating that not all users face the same problems.

Recommendations:
- Good value at discount (weight 0.14): Several reviewers highlight the game's good value when purchased at a discount, with specific mentions of prices around 30% off or similar deals. The game is seen as worth buying at a reduced price, but not necessarily at full price.
- Recommended for roguelike fans (weight 0.13): Multiple reviewers recommend the game specifically for players who enjoy roguelike or action roguelike games, citing similarities to titles like Warm Snow and Mo Jing. The recommendation is consistent across various types of roguelike enthusiasts, from top-down to hack-and-slash styles.
- Negative recommendation and warnings (weight 0.11): Some reviewers advise against buying the game, with strong warnings to avoid it or refund if purchased. These negative reviews cite various issues, possibly balance or technical problems, leading to a poor experience for some players.
- Worth buying at launch (weight 0.11): Some reviewers recommend purchasing the game at its current launch price, stating it is worth the money. This positive sentiment is echoed by those who found the game satisfying and fun at release.
- Good for loot grinding (weight 0.09): Reviewers who enjoy grinding for loot find the game appealing, with references to action roguelike gameplay and cyberpunk aesthetics. The game seems to cater to players who like collecting items and customizing builds.
- Strong recommendation overall (weight 0.09): Several reviewers give strong recommendations, describing the game as highly recommended or a must-buy for certain audiences. This indicates a generally positive reception among those who enjoyed the game.
- Worth buying for some (weight 0.09): Several reviewers affirm the game is worth buying, either for its current price or as a quality work worth supporting. This positive view is balanced against negative feedback, suggesting mixed but generally favorable opinions.
- Mixed recommendations for DLC and price (weight 0.08): Opinions on the DLC and price vary: some find the DLC worth buying, while others suggest the game is not worth even on sale. Price sensitivity is a common theme, with recommendations to buy at specific discounts or price points.
- Wait for sale or updates (weight 0.07): A common piece of advice is to wait for a sale or for the developers to release updates that fix issues. Reviewers suggest the game may be better in the future, but currently not worth full price or immediate purchase.
- Recommended for co-op play (weight 0.07): Several reviewers suggest playing the game with a team or friends, particularly for grinding activities. Co-op is seen as a positive aspect, though one note clarifies it is 3-player and requires story progress to unlock.
- Try demo or older reviews first (weight 0.04): For undecided players, reviewers suggest trying the demo or reading older reviews to make an informed decision. This advice is particularly aimed at new players to avoid disappointment.
- Appeals to cyberpunk fans (weight 0.04): The cyberpunk style is a notable draw for some reviewers, who recommend the game to enthusiasts of that aesthetic. This theme appears to be a positive selling point.
- Good build variety and customization (weight 0.03): The game's build variety and customization options are praised, allowing players to create broken characters and experiment with different playstyles. This is a key positive for players who enjoy theorycrafting.
- Not for balance-sensitive players (weight 0.03): Reviewers caution that players with high standards for numerical balance or those who dislike repetitive grinding may not enjoy the game. The game's balance and grind are cited as potential drawbacks.
- Recommended for casual or temporary play (weight 0.03): Some reviewers suggest the game is good for passing time or as a temporary game during a lull, indicating it may not have long-term appeal but is enjoyable for short sessions. This is a niche recommendation.
- Recommended for Steam Deck and controller (weight 0.03): The game is recommended for Steam Deck players, and using a controller is suggested for a better experience. This indicates good compatibility with handheld and controller setups.
- Specific tips for gameplay (weight 0.03): Some reviewers share specific gameplay tips, such as taking the clone reward because it is overpowered, or finding a preferred character and build before re-rolling stats. These tips enhance the player experience.

Other player notes:
- Extended early access development (weight 0.16): The game went through a long early access phase, with developers continuing support and updates for over two years until full release. This indicates a commitment to ongoing improvement but also points out that the early access period was lengthy.
- Valuable DLC content (weight 0.11): DLC characters and content are included and considered high quality, with a specific DLC character named Aisha. The DLC adds substantial content, and many characters are available without purchasing it, providing good value.
- Mixed price satisfaction (weight 0.11): Opinions on pricing are mixed: some find the price not worth the content, while others consider it fair or even well-made for the price. The game's value is subjective, with some noting that content volume matches the price.
- Developer listens to feedback (weight 0.09): The developers are responsive to player feedback, making changes like adjusting the qin based on community input. They actively engage with the community and continue to improve the game.
- Continuous development support (weight 0.09): The development team is continuously optimizing the game, providing frequent updates and patches. This demonstrates a long-term commitment to improving the game post-release.
- Abundant game content (weight 0.06): The game offers plentiful content, and its value is considered good relative to the amount of content provided. The current content volume is enough for extensive play, making it a worthwhile purchase for many players.
- Domestic Chinese roguelike (weight 0.05): The game is noted as a domestic Chinese title, specifically a roguelike and single-player game. This background may influence player expectations and comparisons with other titles in the genre.
- Improved from early access (weight 0.04): The full version fixes most grind and balance issues from early access, showing significant improvements. The game was enhanced in many aspects, addressing player feedback and polishing the experience.
- Compared to Hades (weight 0.04): The game is often compared to Hades, with some viewing it as a casual version and others comparing the game systems. This comparison highlights both strengths and weaknesses relative to a popular title in the genre.
- Strong future potential (weight 0.04): The game has a solid foundation with potential for future growth and development. Players see promise in the game's core mechanics and are optimistic about its long-term evolution.
- Demo available (weight 0.04): A demo is available for the game, allowing players to try it before purchasing. This is a positive feature that helps players decide whether to buy the game.
- Steam Deck support (weight 0.04): The game works well on Steam Deck, offering good compatibility with the handheld device. This expands the platforms on which players can enjoy the game.
- Limited language support (weight 0.04): The game lacks Korean voice support and Russian language support, which may hinder accessibility for players who speak those languages. This could be a barrier for some potential players.
- Discount availability (weight 0.04): The game can be purchased at a discount, with examples like a 30% off sale. This makes the game more affordable and may influence the recommendation for potential buyers.

Emotions:
- Frustration (weight 0.19): Players experience frequent technical issues such as game freezes, crashes, and disconnects, especially in co-op and online modes. Additionally, the game demands excessive grinding and has poor balance, making late-game progression feel tedious and unrewarding. Anti-cheat systems and lack of offline play further frustrate single-player users.
- Satisfaction (weight 0.14): The game provides a strong sense of satisfaction through fluid combat, satisfying hit feedback, and the power fantasy of mowing down enemies once builds are formed. The full version has improved content and optimization, and the progression system offers plenty of out-of-run growth to grind for, keeping players engaged.
- Enjoyment (weight 0.13): Players enjoy the fun roguelike gameplay, satisfying combat, and the variety of builds and characters. The game is appealing for its cyberpunk art style and offers a smooth, engaging experience, whether playing solo or in co-op with friends.
- Disappointment (weight 0.09): The game falls short in several areas, including a lack of build variety, shallow depth, and repetitive late-game content. Technical bugs and a short campaign also disappoint players, as does the poor implementation of some features and the developer's response to feedback.
- Excitement (weight 0.04): Players are excited by the thrilling combat, addictive gameplay, and the ability to create powerful builds. The long wait for the full release and the addition of new characters and content heighten the excitement, as does the satisfying sense of progression and clearing hordes of enemies.
- Boredom (weight 0.04): The game becomes monotonous after extended play, especially in the late game, due to repetitive combat and a lack of new unlocks. The easy difficulty and repetitive enemy types lead to boredom, and the looping BGM can make the game feel sleepy.
- Appreciation (weight 0.03): Players appreciate the game's distinctive cyberpunk art style, strong hit feedback, and the developers' continued dedication to updates and bug fixes. The game offers a rich build variety and is considered good value at launch, with a team that listens to player feedback.
- Anger (weight 0.03): Players are angered by the game's excessive grinding, unnecessary anti-cheat in a single-player game, and issues such as save file loss and game-breaking bugs. The developers' perceived arrogance and prioritization of anti-cheat over fixing content and balance also cause anger.
- Annoyance (weight 0.02): Annoyance arises from incomplete translations, stiff animations, input lag, and set bonuses that are weak. The game forces players to endure early grind, has multiplayer locked behind story completion, and includes loud robot boss sounds, all contributing to the annoyance.
- Approval (weight 0.02): The game earns approval for its solid roguelite design, good hit feedback, and distinct character combat styles. Players appreciate that the developers listen to feedback and continue to improve the game, and the fast-paced gameplay fits well on handheld devices.
- Relief (weight 0.01): Players feel relief that the game no longer requires an online connection and that progression was adjusted to be more comfortable without heavy grinding. The full release after a long wait and the stress-relieving horde-clearing gameplay also bring relief.
- Satisfied (weight 0.01): Players are satisfied with the variety of characters and unlockables, smooth animations, and the game's value and comfort on Steam Deck. The responsive development team and the stress-relieving, satisfying combat also contribute to this positive feeling.
- Addiction (weight 0.01): The game is highly addictive due to its engaging roguelike looting loop and the constant urge to play one more run. The varied builds and high replayability keep players coming back for more.
- Fun (weight 0.01): The game is fun due to its fast-paced mechanics, co-op shenanigans, and the satisfying feeling of mowing down enemies with well-combined builds. The addictive cyberpunk roguelike gameplay and satisfying sword sound effects add to the fun.
- Frustrated (weight 0.01): Players are frustrated by game-breaking bugs, such as the character unlock issue and co-op freezes, which hinder progress. High shop prices, tanky bosses, unclear affix descriptions, and matchmaking failures also contribute to the frustration.
- Disappointed (weight 0.01): Disappointment stems from the thin content that feels complete after a day of play, weak controller vibration, and lack of character skins. The developer's perceived abandonment of the game and the overly complex meta progression also disappoint players.
- Concern (weight 0.01): Players are concerned about the game being too easy, which may reduce replay longevity, and about a bug where drive charges stop being received. Frame drops and imbalanced progression with high grind and low material gain also raise concerns.
- Confusion (weight 0.01): Players are confused by the unclear build configuration, confusing worldbuilding terminology, and the complex merging and upgrading mechanics. The introduction of many new terms at the start and the presence of anti-cheat in a single-player game also cause confusion.
- Liking (weight 0.01): Players like the character design, story, and the appealing cyberpunk art style. The visual style and world fit the reviewers' tastes, making the game enjoyable to look at and engage with.
- Hope (weight 0.01): Players hope the game will improve with future updates, given the developers' sincere attitude and active communication. The solid foundation and continuous optimization give hope for the game's future.}