Info about Operation Octo:

Official game description:
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About the Game
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**_Dr. Odin, an octopus scientist, has teamed up with his Dolphin colleague to put a stop to underwater skeletons’ reign of terror!_**  
In this action Tower Defense game, you fend off hordes of skeletons by strategically placing sea creature turrets. Beware that as your line of defense falls, this quickly turns into a game of survival where you dodge around for dear life!  
The game currently has 7-9 hours of playtime across 3 unique biomes, with more biomes to be added via free updates!  
Features
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*   **Unlock Turrets**: Your arsenal is filled with mechanized sea lives! Those cool inventions (such as Pistol Shrimp, Navy Seal, and Death Ray) will handle the fight. You’ll discover new turret types one after another - Figure out how best to utilize each of ‘em!  
*   **Skeleton Enemies**: Did you know that most humans who ever lived are dead? Tons of skeletons end up in the ocean, and are terrorizing local ecosystems. Fight sword-swinging pirates, poison-wielding chemists, and even skeletal dragons… Those skeletons are sure to shake up your playstyle at every turn!  
*   **Unique Biomes**: As you adventure the seven seas, you’ll add more creatures into your turret collection, and face new and exciting dangers. Adapting to changing environments is key to survival: Don’t misstep into a toxic brine pool, or forget your light in the darkness of the deep sea.  
*   **Turret Upgrades**: Skeletons will sometimes drop a variety of Elixirs. Use them to boost turrets into different forms! Will you turn a turret into a frosty ice machine, a powerful mutant, or a shadowy stealth weapon?  
*   **Boss Fights**: Special levels featuring larger-than-life boss enemies with formidable abilities!  
*   **Awesome Upbeat Soundtrack**: Seriously, the composers are amazing  
*   Mostly created by one person, while doing college
**_“The ocean awaits us to reclaim - Let the Operation Octo commence!”_**  
\- a message from Dr. Finn the Dolphin (who really needs your help because he’s too lazy to do the work himself)

Release date: Sep 10, 2025

Categories: Tower Defense, Bullet-hell, Action Tower Defense Hybrid, Player-Controlled Character, Underwater Exploration, Boss Fights, Turret Upgrades, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently describe the game as cheap and high-value, with one reviewer explicitly calling it great value at 6 USD. The emphasis on a low price tag and feeling like a steal during a sale suggests the community sees the fair base-game price as modest, likely in the 5 to 10 USD range. No evidence supports a higher full price, and the positive tone at 6 USD anchors the lower end of the range.
- Playtime Metrics:
  - Game completion: 16.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The 12-20 hour quote indicates the overall game completion length, so gameCompletion is set to the midpoint of 16 hours. The 'chill for an hour' quote directly describes a typical session length, so sessionLength is 1 hour. No review gives a distinct story completion time, and no review quantifies endgame replay or post-game duration, so those metrics are null.
- Time-to-fun:
  - Summary: Operation Octo is reported as fun and accessible from the start, with a simple, charming loop and well-paced progression, though a missing initial tutorial and scolding tutorial messages create early friction.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Lack of an initial tutorial leaves new players guessing early on.; Tutorial messages scold players for playing wrong.; Forced movement through spray or permanent tower disable/removal.; Healing between waves may reduce challenge for experienced players.; Later stages can become chaotic and stressful.
  - Unlock drivers: World 1 acts as an implicit tutorial through discovery rather than forced guidance.; Simple and accessible gameplay loop.; Well-paced introduction of new mechanics and enemy types.; Forgiving kid-friendly difficulty curve.
  - Conditions: New players may need to infer controls without an initial tutorial.; Experienced players may find healing between waves reduces challenge.; Tolerance for tutorial pop-ups that scold incorrect play.; Appreciation of simple gameplay, charming visuals, and well-paced progression.; Later chaotic or stressful stages may affect enjoyment.; World 1's discovery-based tutorial structure can shape the early experience.
- Player Archetypes:
  - Plants vs Zombies Nostalgia Seeker (buy)
    - Motivation: Recapture the charm and feel of classic Plants vs Zombies with a new game
    - Playstyle: Plays the familiar lane-based tower defense loop while enjoying the art, characters, and puns
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Plants vs Zombies; PvZ3; PvZ2
  - Chill Casual Defender (buy)
    - Motivation: Relaxing, accessible tower defense fun in short sessions
    - Playstyle: Plays casually for an hour at a time, enjoying the calm aesthetic without chasing harder challenges
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual players
    - Reference games: N/A
  - Challenge-Seeking Tower Defense Veteran (buy)
    - Motivation: Mastering higher difficulty and rewarding strategic depth
    - Playstyle: Plays actively, reading enemy behavior in real time and building custom strategy and counterplays
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran players; challenge-seekers
    - Reference games: PvZ2; Plants vs Zombies
  - Indie Value Supporter (buy)
    - Motivation: Getting strong value for a low price while supporting a solo developer and community
    - Playstyle: Plays through the campaign and optional extras at their own pace, following updates and community
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Plants vs. Zombies inspiration (weight 0.53): Many reviewers compare the game to Plants vs. Zombies, calling it a spiritual successor or superior alternative. It scratches the same itch while maintaining its own identity, avoiding being a mere clone.
- Charming and fun experience (weight 0.45): Reviewers frequently describe the game as charming and genuinely fun. The overall experience is repeatedly praised for being enjoyable and engaging.
- Charming and colorful art style (weight 0.4): The art style is widely praised as charming, colorful, and full of character. Animations and character designs contribute to a goofy and clever feel.
- Excellent soundtrack and sound design (weight 0.36): The soundtrack and sound design are frequently highlighted as excellent, memorable, and delightful. Music adds significantly to the overall experience.
- Solid tower defense gameplay (weight 0.32): The core tower defense mechanics are described as tight, challenging, and top-notch. Reviewers appreciate the solid and engaging gameplay loop.
- Great value for the price (weight 0.27): Many reviewers feel the game is more than worth its low price tag. It offers substantial content and enjoyment for the cost.
- Unique tower defense mechanics (weight 0.24): The game introduces unique ideas to the tower defense genre, including bullet hell elements. This mix creates a fresh and hectic real-time experience.
- Enjoyable boss fights (weight 0.18): Boss fights are generally described as enjoyable and great. They add variety and excitement to the gameplay.
- Varied enemies and turrets (weight 0.13): The game features a great variety of enemies and turrets, each with unique designs and behaviors. This adds depth and replayability.
- Underrated gem (weight 0.13): Several reviewers consider the game severely underrated and criminally overlooked. They feel it deserves more attention and recognition.
- Simple yet chaotic gameplay (weight 0.13): The gameplay is described as simple but interesting, often becoming chaotic and hectic. This balance keeps players engaged.
- Fun achievements and challenges (weight 0.13): The game offers many achievements that propose fun little challenges. Players can also create their own challenges or browse community ones on Discord.
- Top-tier tower defense (weight 0.13): Some reviewers consider it the best tower defense game they have ever played. This highlights its high quality within the genre.
- Tower upgrades change function (weight 0.12): Upgrades not only improve turrets but also change their function and design. This adds strategic depth and visual variety.
- Action tower defense hybrid (weight 0.12): The game blends tower defense with action elements, creating a unique hybrid experience. This combination is well-received by players.

Common complaints:
- Confusing and Overwhelming (weight 0.77): Players feel lost due to chaotic gameplay, lack of clear indicators, and overwhelming mechanics. The game can be confusing about spawns, objectives, and controls.
- Difficulty and Balance Issues (weight 0.44): The game has uneven difficulty, with spikes in later worlds and unfair enemy advantages. Some find it too easy, while others struggle with randomness and pacing.
- UI and Menu Problems (weight 0.43): The HUD is too large, menus are generic, and there is no control configuration. Some UI elements like the almanac and shop are poorly organized.
- Incomplete Game, Missing Content (weight 0.37): Players report the game feels unfinished and lacks content promised for a 1.0 release, with missing levels and features. Many are disappointed that it is not marked as early access.
- Conveyor System Frustrations (weight 0.33): The tower conveyor system forces players to use unwanted towers to reach needed ones, causing annoyance and chaotic gameplay. It often wastes resources and limits strategic choice.
- Graffiti Skeleton Disables Towers (weight 0.32): The Graffiti Skeleton can permanently disable or remove towers by spraying, making it a major threat. Its ability to place cans and shoot spray forces players to constantly reposition.
- Random and Unfair Enemy Spawns (weight 0.28): Enemy spawns are random and can change between attempts, preventing strategic planning. Maps often favor enemies, and there is little indication of where they will come from.
- Forgettable Soundtrack and Audio (weight 0.27): The music is often described as generic and unmemorable, lacking a distinct identity. Audio mixing issues and unenjoyable sound effects further detract from the experience.
- Boss Fights Lacking (weight 0.26): Bosses are often seen as damage sponges or tedious, with one fight lasting around 20 minutes. Lack of proper boss music and unfair mechanics reduce their enjoyment.
- Economy and Grinding Issues (weight 0.23): Currency is hard to grind, and special towers are expensive, leading to insufficient defenses. The graveyard timer and cheap instant battery unbalance the economy.
- Tutorial and Onboarding Problems (weight 0.23): The game has excessive tutorial messages that make players feel they are playing wrong, while also lacking an initial tutorial. This leaves new players guessing and confused.
- Bugs and Technical Issues (weight 0.21): Random freezes and bugs occasionally break the flow of the game. There are also issues specific to platforms like Linux and Steam Deck control problems.
- Tower Limitations and Costs (weight 0.19): High tower costs cause early wave struggles, and the conveyor system forces spending on unwanted towers. Only having a few tower slots available at a time adds to the frustration.
- Missing PvZ Elements (weight 0.1): Some players miss elements from Plants vs. Zombies, such as the Bowling Bulb equivalent and Fisherman Skeleton. These omissions affect the game's identity.
- Repetitive Gadget Combinations (weight 0.07): Being limited to 4 gadgets leads to repetitive combinations and less variety in strategy. This reduces long-term engagement for some players.
- Towers Lock-and-Key Design (weight 0.07): Some towers are designed to only be useful in specific situations, creating a lock-and-key feel. This can make certain towers feel useless otherwise.
- Overpriced Perception (weight 0.07): Some players feel the game is overpriced for the amount of content and polish it offers. This perception may deter potential buyers.
- Clams Underprepared (weight 0.07): Players cannot place clams themselves, leading to being underprepared for later levels. This adds to the feeling of lacking control over defenses.
- Crab Sleep Bug (weight 0.07): Crabs sometimes go to sleep immediately upon leaving range, which is frustrating and clunky. This bug disrupts gameplay flow.
- Lack of Harder Bonus Levels (weight 0.07): There are no harder bonus levels for each world, reducing replayability and challenge for skilled players. This is a common request among veterans.

Gameplay feedback:
- Player-controlled character instead of static base (weight 0.62): Unlike traditional tower defense, players control a character who moves around the map and can be attacked. Towers are placed relative to the player, and the player can dodge and distract enemies.
- Plants vs Zombies inspired tower defense (weight 0.49): Many reviewers compare the game to Plants vs. Zombies and its spinoffs, noting the tower defense core with unique twists. It is described as a spiritual successor with its own identity.
- Diverse enemy roster (weight 0.43): Enemies include skeletons, fish mechs, and flying units, each with unique behaviors. They can surprise the player and pile up, creating chaotic moments.
- Enemies attack turrets (weight 0.43): Enemies can attack and disable turrets, requiring players to defend them. Skeleton enemy types with special abilities like disabling tower placement add complexity.
- Multiple turret upgrades (weight 0.4): Turrets can be upgraded in various ways, including elemental powers and potions that change their function. Upgrades also alter turret appearance.
- Conveyor belt tower system (weight 0.36): Towers are obtained via a conveyor belt rather than cooldowns, adding a layer of strategy. Players cycle through available towers and must adapt to what is provided.
- CLAMs as protectable objectives (weight 0.35): CLAMs are important structures that generate resources and share damage with the player. They can be knocked out and revive automatically.
- Bullet hell and tower defense mix (weight 0.32): The game blends bullet hell elements with tower defense, creating a hectic but masterable experience. Players must dodge enemy attacks while managing defenses.
- Varied towers and unique designs (weight 0.32): There are several dozen towers with distinct art, animations, and roles. Towers can combo with each other and have alternate versions.
- Three worlds with progression (weight 0.31): The game currently features three finished worlds, each with distinct biomes and challenges. Progression through these worlds unlocks new content and lore.
- Pearl currency and resource management (weight 0.31): Pearls are a key resource, gained from clams, specific towers, and enemy drops. Towers and upgrades cost pearls, and some enemies steal them.
- Underwater theme and lore (weight 0.31): Set in an oceanic world, players control an octopus scientist named Odin. The story involves characters like Constantin and an evil dolphin scientist Finn.
- Boss encounters and minigames (weight 0.27): The game includes boss fights and minigames, often appearing in special levels every five levels. These add variety and challenge.
- Grid-based maps with walkable field (weight 0.27): The game takes place on a 2D grid but allows free movement across a 3D field. Enemies can come from multiple directions, and placement is limited by distance from the character.
- Challenge modes and community features (weight 0.26): The game includes achievements, speedrun mode with leaderboards, and community challenges on Discord. A level editor is planned.
- Health regeneration and settings (weight 0.25): The game includes passive healing and settings to disable health regeneration. Challenge settings offer no-healing options.
- Unique unit unlocks and shop (weight 0.22): Players unlock units through gameplay or purchase them with in-game currency. A shop offers items and upgrades.
- Tutorial and gradual mechanics introduction (weight 0.22): The first world serves as a tutorial, and mechanics are introduced gradually. Tutorials explain mechanics clearly, helping players learn.
- Special items and gadgets (weight 0.22): Players can use rechargeable special items and gadgets that act as temporary towers. These are placed during gameplay and add tactical options.
- Mobile and control aspects (weight 0.13): The game is a mobile tower defense where the player is always moving. Controls are responsive and smooth.

Performance notes:
- Poor optimization and performance issues (weight 0.2): Players report severe optimization problems that make the game unplayable on lower-end hardware. Additionally, random multi-second freezes occur sporadically, disrupting gameplay.

Recommendations:
- High Recommendation Urgency (weight 0.52): Reviewers implore others to try the game, saying they cannot recommend it enough. Many strongly urge picking it up and giving it a chance.
- Excellent Value for Money (weight 0.45): The game is considered more than worth its price, with many saying it is practically free. Reviewers emphasize it is worth your money regardless of cost.
- Perfect for PvZ Fans (weight 0.37): Reviewers frequently compare it to Plants vs Zombies and recommend it to those who loved the original. It captures the style and character of PvZ.
- Strong Tower Defense Appeal (weight 0.34): Many reviewers highly recommend the game for fans of tower defense, calling it a must-play. It is praised as a top-notch experience in the genre.
- Appeals Beyond Tower Defense (weight 0.23): Even non-tower-defense fans may enjoy it. It is fun and accessible, ideal for younger audiences or genre newcomers.
- Demo Option Available (weight 0.19): A demo lets players access the first world for free, and progress transfers to the full game. Reviewers suggest trying the demo to learn the game.
- Overall Great and Fun (weight 0.19): Many describe it as an absolute banger and a great game overall. It is a must-buy for an affordable price.
- Charming and Tight Experience (weight 0.19): The game is described as a tight and charming tower defense game. It is a pleasant surprise on the platform and a hidden gem.
- Not for Casual PvZ Players (weight 0.18): Casual Plants vs Zombies 1 players may not enjoy it, but PvZ2 players will ease in better. The game does not treat players like toddlers.
- Alternative to PvZ Replanted (weight 0.14): Some reviewers suggest buying this game instead of Plants vs Zombies Replanted, especially if you already own the original. It is seen as a better option.
- Disable Health Regeneration Advised (weight 0.13): Players recommend turning off health regeneration to make the game systems more sensible. This setting is said to improve the overall experience.
- Bullet Hell Tower Defense Mix (weight 0.13): Recommended for fans of both Plants vs Zombies and bullet hell games. It combines tower defense with chaotic bullet hell action.
- Minor Design Irritations (weight 0.13): Some find the game hard and irritating due to design choices. However, most still recommend it despite these issues.
- Great PvZ Sequel (weight 0.08): Considered as good a PvZ sequel as we are going to get. It is a short and sweet love letter to the original.
- Real-Time Tower Defense Elements (weight 0.08): The game is recommended for players seeking tower defense with more real-time elements. It offers a faster-paced twist on the genre.
- Try It and Decide (weight 0.08): Reviewers advise playing it to form your own opinion. If you don't like it, you can simply stop playing.
- Conveyor Belt System Flaw (weight 0.08): One reviewer almost does not recommend the game due to the conveyor belt system. However, they still recommend it by working around the flaw.
- Nostalgia for PvZA Players (weight 0.08): Those who played PvZ Adventures growing up are implored to try this game. It appeals to nostalgia for the classic PvZ experience.
- Recommend to Friends (weight 0.08): Reviewers have already recommended it to friends. It is a game worth sharing with others.
- Ideal for TF2 Engineer Mains (weight 0.07): Players who main TF2 Engineer may like it better. It has a similar turret-building appeal.

Other player notes:
- Strong Plants vs Zombies comparisons (weight 0.97): Frequent comparisons to Plants vs Zombies highlight similar atmosphere and tower defense style, while also emphasizing a fresh identity and deeper complexity. It is regarded as a spiritual successor to the franchise.
- Frequent content updates (weight 0.53): Regular patches and content additions keep the game evolving, with plans for eight worlds and new features. The developer is responsive and provides almost monthly updates.
- Compared to other tower defenses (weight 0.39): The game is compared to titles like Bloons Tower Defense, Orcs Must Die, and Dwerve, often favorably. It is seen as expanding on elements from genre greats.
- Praise for art and soundtrack (weight 0.34): The art style is charming and reminiscent of old Popcap games, and the soundtrack is highly praised. The simple comic look makes it accessible to younger players.
- Affordable price (weight 0.32): Many reviews highlight the game's cheap price, often around five dollars, making it accessible and worth the cost. The low price is frequently seen as a strong positive, especially given the content available.
- Solo developer effort (weight 0.27): The game is created by a single developer, which is often praised for its impressive quality and steady updates. Some note that development pace can be slow due to the small team.
- Incomplete content at launch (weight 0.22): Despite a 1.0 release, the game is missing content and is not clearly marked as early access. Some note it feels unfinished or incomplete relative to the developer's full plan.
- Demo available and transfers (weight 0.21): A demo exists that offers the first world's content for free, and progress transfers to the full game. The demo is surprisingly content-rich.
- Only three worlds available (weight 0.17): Currently, the game features three finished worlds, though more are planned. This limited scope is noted by players expecting more content.
- Unique underwater setting (weight 0.17): The game is set deep beneath the sea and features a narrative about intelligent sea life. Players control an octopus scientist in a quirky backstory.
- Active Discord community (weight 0.16): A Discord server exists with community challenges and developer activity, offering extra content and engagement. The community is small but active.
- Multiple language support (weight 0.16): The game is available in four languages on release, with Romanian translation praised. Russian is promised to be added soon.
- Steam Deck controls clunky (weight 0.15): The game lacks a config menu for controls, making Steam Deck play feel clunky. One player reported a Linux issue fixed by a forum mod.
- Good value for money (weight 0.13): Players feel the game offers a ton of quality content for the low price. It delivers substantial gameplay hours relative to the cost.
- Boss fights included (weight 0.12): The game features boss fights, with a first boss encountered in the game. This adds variety to the tower defense gameplay.
- Modding scene potential (weight 0.11): Some players believe a modding scene may develop over a few years. A level editor is also on the horizon, which could boost community content.
- Random enemy spawns frustrating (weight 0.07): Random enemy spawns can make pre-planning defenses difficult, adding unpredictability. This can hinder strategic planning for some players.
- Gameplay length 12-20 hours (weight 0.07): Players report around 12 to 20 hours of gameplay, which is substantial for the price. This length is seen as a good value.
- No Switch port yet (weight 0.07): Currently, there is no Nintendo Switch port available, though this may change. Some players note the lack of a portable version.
- No audio UI for SFX (weight 0.07): The game lacks a functional audio UI to turn off sound effects, which can be annoying. This basic feature is missing for some players.

Emotions:
- Fun (weight 0.11): Players find the game fun due to its unique real-time hectic tower defense and bullet hell gameplay, which is a spiritual successor to Plants vs. Zombies. The charming animations, creative towers, and challenging experience contribute to the enjoyment, and the game encourages creative and stupid strategies.
- Appreciation (weight 0.09): Appreciation stems from the towers' personality in art and animations, cool music, and ocean aesthetic graphics. The game is seen as a hand-crafted, original take on Plants vs. Zombies with deep, intuitive tools and an active Discord community and developer engagement.
- Enjoyment (weight 0.09): Enjoyment comes from the intense bullet hell movement, fast-paced gameplay, and variety of sea creatures. Replayability from Discord challenges and monthly updates, along with solid gameplay progression and unique turrets, keeps players engaged.
- Frustration (weight 0.08): Frustration arises from bugs, poor optimization, random freezes, and difficulty spikes in the third sea due to powerful skeletons. Lack of control configuration, excessive tutorialization, unclear enemy spawns, and HUD issues also contribute.
- Satisfaction (weight 0.08): Satisfaction is derived from solid playtime, good OST and art, and fun gameplay offering good value. The game is a worthy spiritual successor to Plants vs. Zombies with high-quality towers and design, and overcoming chaos brings a sense of accomplishment.
- Excitement (weight 0.06): Excitement is driven by the constantly moving gameplay loop, numerous turrets, and unique enemies. Future updates and planned content, along with the game exceeding expectations and its hectic yet fair gameplay, generate anticipation.
- Disappointment (weight 0.04): Disappointment stems from the first boss being a damage sponge, lacking overall content, and generic GUI assets. The game is also seen as overpriced and missing planned content at launch, with too much randomness for tactical decisions.
- Love (weight 0.04): Love for the game comes from its unique take on the tower defense genre, chaotic gameplay, and fleshed-out potential as a successor to PvZ. Players loved every moment, enjoying the chaotic effects and sounds.
- Anticipation (weight 0.04): Anticipation is high for next worlds and updates, with heaps of upcoming content and bonus levels. Players look forward to exploring more, unlocking turrets, and playing worlds 4-8.
- Enthusiasm (weight 0.03): Enthusiasm is shown by wanting other PvZ players to try the game and praising its well-crafted design and tools. The anticipated modding scene, future content, and the solo developer's superior game also fuel enthusiasm.
- Joy (weight 0.03): Joy is brought by fun and interesting towers and foes, chaotic fun gameplay, and charming designs. The refreshing gameplay and chaotic fun contribute to the overall joyful experience.
- Stress (weight 0.02): Stress is caused by chaotic and stressful later stages, where fast-paced gameplay can lead to taking damage and dying. The intense pressure keeps players on edge.
- Hope (weight 0.02): Hope is expressed for a Nintendo Switch port and a permanent fix for the Linux version issue, along with UI improvements. Players desire these enhancements to enjoy the game more.
- Nostalgia (weight 0.02): Nostalgia is evoked by reminders of PvZ's golden days, the soundtrack, and the level start song. The game reminds players of playing the original PvZ on DS as a child.
- Tedium (weight 0.02): Tedium arises from being forced to move through spray or have towers disabled or removed permanently. The Dr. Klaxon fight taking around 20 minutes with frequent tower destruction also adds to the tedium.
- Happiness (weight 0.02): Happiness is felt because the game exists and brings back good tower defense days, and it finally being released. The return of classic tower defense joy makes players happy.
- Surprise (weight 0.02): Surprise comes from sudden pressure despite the chill aesthetic, and how much content the demo had. Players were unexpectedly impressed by the depth and intensity.
- Confusion (weight 0.02): Confusion is caused by not understanding what is going on after world 3, and unclear target audience and gameplay pacing. Players struggle to grasp the game's direction and mechanics.
- Charm (weight 0.01): Charm is attributed to well-thought-out ideas with a lot of care put into them. The game's design and attention to detail make it charming.
- Overwhelm (weight 0.01): Overwhelm was felt with health regeneration enabled, making the game feel bleh and overwhelming, and the shop being flooded with graveyard-only upgrades. The abundance of options and pressure became too much.}