Info about DICEOMANCER:

Official game description:
You originally intended to go fishing, but find yourself caught in a dangerous battle. In this crisis, you gain a peculiar dice power - you can use it to change any number on the interface. Use this power to embark on an adventure!
**Diverse Card Strategies**
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You will gradually unlock 6 types of mana, which can be combined to create 6 unique classes.
With nearly 500 cards and almost 200 relics, challenge enemies with your own deck!
**Outrageous Dice Battles**
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What are dice used for? Many events and card effects require a D20 check - the dice determine your fate.
Moreover, some dice can be used to directly modify numbers! Change enemy HP, alter your own mana, modify card effects, adjust relic charges - you can use dice to change your destiny.
**Unexpected Hand-painted Arts Throughout**
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The romance of 8 frames per second, a swan song of the hand-drawn era. There are over 10 sets of fully hand-drawn backgrounds, nearly 30 types of enemies, and close to 100 kinds of card effects.
Immerse yourself in this otherworldly journey from a first-person perspective!

Release date: Oct 9, 2024

Categories: Deckbuilding, Roguelike, Card-based Gameplay, Turn-based Combat, Procedural Generation, Character Progression, Single-player, Strategy

Feature scans:
- Proton/Linux: score 30; verdict: Minor Tweaks Needed; summary: The game has some compatibility issues on Steam Deck, as indicated by user feedback. While it is playable, users express a desire for better compatibility and official verification.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game has several issues that affect its playability and user experience on the Steam Deck. The most significant problems include the lack of controller support, small text and UI elements, and the absence of official Steam Deck verification. These issues make the game less accessible and enjoyable for Steam Deck users.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence shows a mix of opinions on the game's value relative to its price. Some users feel the game is worth the full price due to its engaging gameplay, impressive content, and high replayability. Others suggest that while the game is enjoyable, it may not be worth the full price, indicating that a lower price point might be more appropriate. The consensus seems to be that the game provides good value but may not justify the highest end of the pricing spectrum.
- Playtime Metrics:
  - Game completion: 200.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect mentions of playtime. The first quote indicates a high level of engagement, suggesting significant playtime. The second quote explicitly states a playtime of 5 hours to finish the game. The third quote mentions 200 hours to complete the game fully, indicating a high level of engagement and extensive playtime. The fourth quote suggests that the player has spent considerable time understanding the game mechanics but does not provide a specific number.
- Time-to-fun:
  - Summary: The game has an initial learning curve that can be overwhelming, but once players understand the mechanics and start seeing progression, it becomes more enjoyable. Repetitive elements can be a friction point, but meta-progression and unlocking new content drive fun.
  - Stance: Fun then drops
  - Anchor: Understanding the game mechanics and seeing progression results
  - Time to anchor: 2h 0m
  - Friction: Overwhelming initial mechanics; Repetitive enemy fights; Lack of variety in early content
  - Unlock drivers: Meta-progression; Unlocking new abilities and classes; Experimenting with different builds
  - Conditions: Solo play; Experimentation with builds; Understanding game mechanics
- Player Archetypes:
  - Deckbuilding Enthusiast (buy)
    - Motivation: Enjoyment of deckbuilding mechanics and variety in gameplay.
    - Playstyle: Enjoys exploring different classes and mechanics, seeking challenging and varied gameplay.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Deckbuilder; Roguelike fan
    - Reference games: Slay the Spire; Magic the Gathering; Dungeons and Dragons
  - Veteran Deckbuilder (buy)
    - Motivation: Depth and variety in deckbuilding mechanics.
    - Playstyle: Seeks complex and varied gameplay, often comparing new experiences to established favorites.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Veteran player; Deckbuilding expert
    - Reference games: Slay the Spire; Magic the Gathering; Dungeons and Dragons
  - Chill Challenger (sale)
    - Motivation: Enjoyment and relaxation.
    - Playstyle: Enjoys a mix of challenge and chill gameplay, seeking fun and relaxing experiences.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Casual gamer; Chill player
    - Reference games: Slay the Spire
  - Challenge Seeker (sale)
    - Motivation: Seeking challenging and deep gameplay experiences.
    - Playstyle: Critically evaluates games based on challenge and depth, seeking experiences that push their skills.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Hardcore gamer; Challenge seeker
    - Reference games: Slay the Spire; Hades


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Innovative dice-based mechanics (weight 0.5): The game's main conceit of replacing any number with a die roll is innovative and fun. This mechanic adds depth and versatility to the gameplay, allowing for many possibilities.
- Fun and enjoyable gameplay (weight 0.42): The game is widely praised for being fun, enjoyable, and addictive. Players find it interesting, challenging, and full of high randomness, making it a truly fun experience.
- Unique and pleasing art style (weight 0.33): The game features a good and consistent art style that is eye-catching and pleasing. Players appreciate the top-notch artwork and the cute, warm, and sketchy drawn style.
- Distinctive class mechanics (weight 0.26): Each class in the game has unique features and varied playstyles. Players enjoy the distinctive and different mechanics offered by the six classes.
- Roguelike deckbuilder genre (weight 0.25): The game is noted for its roguelike deckbuilding elements and is praised for its interesting twists on the genre. It is considered a fascinating entry in the roguelike deckbuilders genre.
- Variety of playstyles (weight 0.23): The game offers a variety of playstyles and builds, providing flexibility and replayability. Players enjoy the many ways to play and the different classes and playstyles available.
- Fun dice modification mechanics (weight 0.18): The game's dice modification mechanics are fun, impactful, and interesting. Players enjoy the enjoyable and creative aspects of the dice mechanics.
- Highly creative design (weight 0.17): The game is noted for its creative design and high-quality creativity. Players appreciate the care put into the design and the creative strategies involved.
- Comparable to Slay the Spire (weight 0.15): The game is recommended for fans of Slay the Spire, offering a similar experience while expanding upon it. It is considered a perfect alternative to Slay the Spire.
- Unique card mechanics (weight 0.13): The game features unique card mechanics and abilities. Players appreciate the interesting and unique card system and card types.
- Detailed animations and music (weight 0.11): The game's story, hand-drawn animations, and music are praised. Players enjoy the detailed animations and the overall presentation.
- Easy to pick up and play (weight 0.1): The game is noted for being easy to pick up and play. Players find it pretty easy and simple to get started with.
- Unique 'One Die' mechanic (weight 0.1): The game features a unique and fun 'One Die' mechanic that allows for creative gameplay. Players appreciate this unique system.
- Good difficulty curve (weight 0.1): The game features a great difficulty curve and a good learning curve. Players appreciate the good level of challenge provided.

Common complaints:
- Gameplay too reliant on luck (weight 0.24): Players find the game's mechanics overly dependent on luck, making the gameplay experience unpredictable and repetitive. The dice mechanics, in particular, are criticized for being unfair and not user-friendly.
- Lack of updates (weight 0.24): Players are dissatisfied with the lack of recent updates and the infrequent updates from the developer. This has led to concerns that the game might have been abandoned.
- Difficulty balance issues (weight 0.21): Players have mixed feelings about the game's difficulty, with some finding it very challenging and others finding it too easy. This inconsistency in difficulty contributes to a perception of poor balance.
- Limited content available (weight 0.2): Many players have expressed dissatisfaction with the quantity of content in the game, describing it as limited and insufficient. They feel that there is not enough content to keep them engaged.
- Lacks depth and replayability (weight 0.18): The game is criticized for lacking the depth and replayability found in similar games like Slay the Spire. Players feel that the game is too simple and needs more bosses, particularly in the final zone, to enhance its depth.
- Limited enemy variety (weight 0.17): Players have noted that the enemy variety in the game is limited, leading to repetitive enemy encounters. This lack of variety detracts from the overall enjoyment.
- Weak initial classes (weight 0.08): Some players feel that the initial classes, particularly the Blue class, are weak compared to others. This imbalance affects the gameplay experience.
- Lack of mod support (weight 0.08): The game lacks a workshop feature or mod support, which limits the creative possibilities and community engagement.
- Poor marketing efforts (weight 0.07): Players have criticized the game's marketing as poor and misleading, which has affected their perception and expectations of the game.
- Ascension levels tied to classes (weight 0.07): Players have noted that ascension levels are tied to specific classes, which can be limiting and affect the gameplay experience.

Gameplay feedback:
- Deckbuilding roguelike with dice mechanics (weight 0.66): The game combines deckbuilding and roguelike elements with a unique dice-rolling mechanic, creating a distinctive gameplay experience.
- Dice mechanics for modifying values (weight 0.52): Players can use dice mechanics to change and modify various numbers and values in the game, adding a layer of strategy and customization.
- Unique classes and playstyles (weight 0.28): The game offers multiple classes, each with unique features and playstyles, providing diverse gameplay experiences.
- Unpredictable and innovative gameplay (weight 0.15): The gameplay is noted for its unpredictability, randomness, and innovation, offering a complex and chaotic experience.
- Progression and crafting systems (weight 0.12): The game includes progression and crafting systems, allowing for character development and customization.
- Segmented health bars for enemies (weight 0.1): Enemies, particularly bosses, have multiple health bars, adding to the challenge and strategy of combat.
- Multi-color energy system (weight 0.07): The game features a multi-color energy system, adding depth to the gameplay mechanics.
- Varied difficulty levels (weight 0.07): The game offers different difficulty levels, including higher difficulty settings for more challenging gameplay.

Performance notes:
- Low system requirements (weight 0.07): The game can run on low-end PCs and entry-level configurations, making it accessible to a wider audience.
- Steam Deck compatibility (weight 0.04): The game is compatible with Steam Deck, which is a positive point for players.
- Handheld control praised (weight 0.04): Players appreciate the decent handheld control using Steam Input.
- Animation issues reported (weight 0.04): There are complaints about problems with dice animations in the game.
- Slow launch time (weight 0.04): Players have noted that the game has a slow launch or startup time.
- Text size problems (weight 0.03): Some players have reported issues with the text size in the game.

Recommendations:
- Recommended for deck-building fans (weight 0.33): The game is highly recommended for fans of deck-building and card-based rogue-likes, especially those who enjoy games like Slay the Spire.
- Desire for more content (weight 0.15): Players express a desire for more content, including DLCs, updates, and additional modes like an endless mode.
- General recommendation (weight 0.11): The game is recommended to a broad audience, suggesting it has wide appeal beyond just genre fans.
- Worth playing for genre fans (weight 0.09): The game is considered worth playing for fans of the genre, offering a satisfying experience for those who enjoy this type of game.
- Game improvements and updates (weight 0.08): Suggestions for game improvements include balance updates, adding more enemies and card varieties, and redesigning certain game elements.
- New features and modes (weight 0.08): Players suggest adding new features such as an Act 4, sharing Ascension levels across classes, and introducing an ultimate boss.
- Purchase recommendation (weight 0.06): The game is suggested to be worth buying, especially at full price, indicating good value for money.
- Gameplay duration (weight 0.06): The game offers a substantial amount of gameplay, with recommendations suggesting it can be enjoyed for up to 10-30 hours without boredom.
- Specific gameplay suggestions (weight 0.06): Specific suggestions include modifying the game's XML to reach higher levels quickly and making certain bosses hidden.
- Accessibility and design changes (weight 0.06): Recommendations for increasing default text size and removing or redesigning certain game elements to improve accessibility and gameplay experience.
- Co-op and controller support (weight 0.06): The game includes a co-op mode and controller support, adding to its appeal and accessibility.
- Niche recommendations (weight 0.04): Specific suggestions such as studying balanced deck builders and timely stop-loss strategies are mentioned.
- Discount purchase recommendation (weight 0.03): The game is recommended for purchase only when discounted, indicating that some players find the full price less appealing.
- Comparative recommendation (weight 0.03): The game is recommended over other similar titles, suggesting it stands out in its genre.
- Not recommended for some (weight 0.02): The game is not recommended for those who are specifically looking for a card game focused on 'meat pigeon'.

Other player notes:
- Requests for mobile version (weight 0.04): Players have expressed a strong desire for the game to be ported to mobile platforms, indicating a demand for greater accessibility and convenience.
- Anticipation for additional content (weight 0.04): There is hope and expectation among players that the studio is developing a DLC, showing interest in expanded gameplay and new features.

Emotions:
- Enjoyment (weight 0.16): Players appreciate the game's unique and innovative gameplay mechanics, particularly the dice modification system and the variety of classes and card synergies. The art style, animations, and overall creativity of the game also contribute significantly to the enjoyment, making it a fun and addictive experience.
- Frustration (weight 0.14): Players are frustrated by the game's balancing issues, including overpowered enemy abilities and inconsistent luck mechanics. The lack of updates, controller support, and perceived unfairness in dice mechanics also contribute to this frustration.
- Disappointment (weight 0.12): Players feel disappointed due to the game's lack of depth, limited content, and repetitive gameplay. The absence of updates, incomplete story, and balancing issues also contribute to this sentiment.
- Excitement (weight 0.11): Players are excited about the game's innovative dice mechanics and the potential for future expansions. The unique mechanics, high replayability, and the ability to build powerful decks and combos contribute to this excitement.
- Satisfaction (weight 0.07): Players are satisfied with the game's depth, balance, and unique mechanics. The enjoyable gameplay, good value for money, and the strategic depth of the card synergies and combinations also contribute to this satisfaction.
- Excited (weight 0.05): Players are excited about the game's unique mechanics, creative gameplay, and the freedom to modify numerical values. The enjoyable gameplay experience and the variety of classes and mechanics contribute to this excitement.
- Joy (weight 0.04): Players find joy in the game's fun and breakable nature, unique animations, and fresh art style. The overall enjoyable and smooth gameplay experience contributes to this joy.
- Frustrated (weight 0.03): Players are frustrated by the lack of controller support, variety in content, and balancing issues. The difficulty in understanding game mechanics and the lack of updates also contribute to this frustration.
- Appreciation (weight 0.03): Players appreciate the developers' effort in creating unique and interesting gameplay mechanics. The depth of gameplay, cool mechanics like corruption, and the art design and animations are also highly appreciated.
- Disappointed (weight 0.02): Players are disappointed by the lack of controller support, repetitive gameplay, and limited content. The lack of depth in gameplay and the absence of updates also contribute to this disappointment.
- Admiration (weight 0.02): Players admire the game's variety and combinations, gorgeous art style, and top-notch artwork. The innovative and well-designed mechanics, along with the game's creativity, are also highly admired.
- Happy (weight 0.01): Players are happy with the fun gameplay and the discovery of new strategies. The high strategic depth and enjoyable aspects of the game contribute to this happiness.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's unique mechanics and enjoyable gameplay. The combination of best parts from other games and the variety of build options contribute to this enthusiasm.
- Satisfied (weight 0.01): Players are satisfied with the game's overall gameplay experience, art style, and customization options. The good value for money and enjoyable gameplay contribute to this satisfaction.
- Love (weight 0.01): Players love the game's mechanics and artwork, along with the incredible amount of build variety and charm. The cute art style is also highly loved.
- Boredom (weight 0.01): Players feel bored due to the repetitive nature of the game and the lack of variety in runs. The fixed content and repetitive ascension system contribute to this boredom.
- Amusement (weight 0.01): Players are amused by the game's fun and visually appealing nature, along with the humorous elements and enjoyable gameplay.
- Pleased (weight 0.01): Players are pleased with the game's art style, overall presentation, and enjoyable soundtrack. The unique mechanics like the One Dice also contribute to this pleasure.}