Info about Shadowgrounds:

Official game description:
Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.  
**UPGRADE THOSE WEAPONS!** Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!  
**WHAT LURKS IN THE SHADOWS?** Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior - take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.  
**DESTRUCTIBLE ENVIRONMENT!** What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.  
**THEY'RE BIG AND NASTY!** Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!  
*   Upgrade weaponry with powerful modifications.  
*   Face enormous monsters in boss battles.  
*   Destructible environment allows you to wreak havoc with your arsenal.  
*   Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.  
*   Fight side-by-side with NPC allies against the massive alien hordes.  
*   Check security cameras and computer logs to investigate alien origins.  
*   Realistic lighting with gameplay effects bring the aliens out of the shadows.  
*   Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.

Release date: May 8, 2006

Categories: Twin-stick Shooter, Top-Down Shooter, Cooperative Multiplayer, Action Horror, Weapon Customization, Character Progression, Aliens, Local Co-op

Feature scans:
- Proton/Linux: score 15; verdict: Works Well via Proton; summary: The available Linux-relevant feedback comes from a single review reporting that the Steam version runs more or less fine under Ubuntu 18.04 with Proton 6.3-5 on a laptop with Intel HD Graphics 4400. The review also notes that the historical GNU/Linux port was not carried over to Steam, but no launch failures, crashes, anti-cheat blockers, or required workarounds are reported. Overall, the game appears to work well through Proton.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game exhibits significant friction on Steam Deck due to controller compatibility issues and the need for Proton tinkering on Linux. Multiple users report that controller support is either broken or poorly implemented, especially for local co-op, making the game difficult to play with a gamepad. On Linux, the game requires a specific Proton version to run, as the native port is no longer available. While some users find mouse and keyboard controls satisfactory, the overall experience is not seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.99 - $7.99
  - Reasoning: The reviews consistently frame the game's value around deep discounts and low-cost purchases. The only concrete price anchors are sale prices under one dollar/euro for one or both parts, and multiple reviewers recommend buying only when cheap or on sale. A few users are willing to pay full price as a show of support, but no review suggests a premium price is fair for this older, janky title. This supports a modest fair base-game range, roughly in line with a budget-priced older shooter.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 6.0h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Completion reports for Shadowgrounds cluster around 4-7 hours, with a direct 6-hour normal clear and a 'half dozen or so hours' run-through, so gameCompletion and storyCompletion are set to 6 hours; one 12-hour report indicates a slower or more thorough playthrough but is not the typical value. A separate review describes playing for about an hour before returning later, supporting a sessionLength of 1 hour. No evidence describes post-campaign or endgame content, so endgame is null.
- Time-to-fun:
  - Summary: Shadowgrounds tends to deliver fun early or in mid-game, especially with co-op and weapon/enemy variety, but many players report it turns repetitive and boring after a few hours, with the ending described as a slog. The dominant profile is fun then drops.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Limited enemy variety and simplistic enemy behaviors; Repetitive encounters and heavy reliance on combat sequences; Controls can bother depending on setup; No mid-game saving; Difficult startup / pain to get running; Not optimized for large resolutions
  - Unlock drivers: Steady introduction of new enemies and guns; Constant mix of foes requiring weapon alternation; Great pacing of weapon unlocks; Local co-op with a friend; Endgame twist that one player enjoyed; Responsive controls and relevant mechanics
  - Conditions: Local co-op with a friend; Solo play depends on tolerance for the core loop; Short chapter-based sessions; Minimal learning curve and just-right difficulty; Avoiding overly long sessions to prevent boredom
- Player Archetypes:
  - Old-School Shooter Nostalgist (sale)
    - Motivation: Relive classic arcade and Amiga-era top-down shooting action
    - Playstyle: Run-and-shoot top-down combat with keyboard/mouse or controller, embracing dark sci-fi atmosphere
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Alien Breed; Alien Swarm; Alien Shooter
  - Local Co-op Socializer (buy)
    - Motivation: Social bonding through local cooperative play
    - Playstyle: Local co-op with a friend, using Remote Play Together or same-screen, often competing over resources
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Budget Deal Hunter (deep sale)
    - Motivation: Cheap entertainment and low-risk purchase
    - Playstyle: Casual play, often waiting for sales and not investing heavily in completion
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Weapon Upgrade Strategist (buy)
    - Motivation: Progression through weapon upgrades and tactical variety
    - Playstyle: Strategic shooting with weapon customization, adapting playstyle based on upgrades, seeking moderate challenge
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Weapon Upgrade System Praised (weight 0.55): Many players highlight the weapon upgrade system as a standout feature, allowing customization and enhancement of weapons. This system is frequently described as great, with multiple upgrade paths and options per weapon.
- Weapon Variety and Customization (weight 0.45): Players commend the variety of weapons with distinct characteristics and upgrade paths. Multiple weapon types, often with three upgrades each, add depth to customization.
- Simple and Addictive Gameplay (weight 0.42): The gameplay is simple, friendly, and easy to learn, yet addictive. It appeals to a wide audience.
- Fun Top-Down Shooter (weight 0.42): The game is widely enjoyed as a top-down shooter with responsive controls and a good weapon arsenal. Players appreciate its retro feel and fast, linear action.
- Excellent Music and Soundtrack (weight 0.4): The music and soundtrack are highly regarded, with ambient and battle tracks enhancing the experience. Industrial metal tracks during combat are particularly noted.
- Graphics Receive Mixed Praise (weight 0.31): Graphics are generally considered good, acceptable, or quite good for the time, with some noting excellent shadow effects from the flashlight. However, opinions vary.
- Innovative Flashlight Mechanics (weight 0.3): The flashlight serves multiple purposes: scaring off smaller enemies, deforming objects, and revealing invisible aliens. It adds tension and strategic depth to dark environments.
- Large Enemy Variety (weight 0.25): There is a wide variety of monsters and enemies to fight, including bosses. This diversity keeps combat engaging.
- Decent Story and Twist (weight 0.23): The story is considered fairly good or OK, keeping players interested, and the twist at the end is a nice touch.
- Intuitive and Responsive Controls (weight 0.21): Controls are minimal, intuitive, and work perfectly with keyboard and mouse. They contribute to the game's accessibility.
- Short and Affordable Price (weight 0.21): The game is short and often available at a low price, especially on sale, making it a great value.
- Strong Atmosphere and Ambiance (weight 0.17): The game's atmosphere and ambiance are consistently praised as great or quite good, enhancing immersion.
- Satisfying Alien Shooting (weight 0.16): Shooting aliens is a core, enjoyable activity, whether on a dance floor or elsewhere. Plenty of aliens to kill adds to the fun.
- Interesting Enemy AI Behaviors (weight 0.12): Enemy AI is well-defined with unique behaviors, making combat more engaging and varied.
- Highlight Boss Fights (weight 0.12): Boss fights and mini-bosses are highlights of the game, providing memorable challenges.
- Situational Weapon Usefulness (weight 0.12): Different weapon types are useful in different situations, each with a special ability, encouraging strategic weapon swapping.
- Upgrade Points from Enemies (weight 0.12): Enemies have a chance to drop upgrade points, which can be used to purchase upgrades for weapons, integrating progression with combat.
- Infinite Ammo Starting Pistol (weight 0.11): The starting pistol having infinite ammo is a notable convenience, ensuring players always have a fallback weapon.
- Good Voice Acting (weight 0.11): Voice acting is generally good and inspiring, adding to the game's production quality.

Common complaints:
- Simple and predictable story (weight 0.5): Many players find the story simplistic, predictable, and full of clichés. The plot lacks depth and interesting developments.
- Limited auto-save system (weight 0.3): The game only autosaves at the beginning of each level, so exiting mid-level means restarting the level. This forces players to complete the current level or lose progress.
- Strange and disappointing ending (weight 0.24): The ending feels strange and anticlimactic, leaving some players unsatisfied. It could have been executed differently.
- Monotonous and boring gameplay (weight 0.12): The gameplay becomes monotonous and boring fairly quickly. Players find it repetitive and lacking engagement.
- Annoying and unhelpful NPCs (weight 0.12): NPCs treat the player like an errand boy, yell at them, and send them on suicide missions. They often get in the way and cause deaths.
- Empty multiplayer experience (weight 0.12): Multiplayer technically exists but is practically dead, with only one current player. It feels spiritually comatose.
- Lack of achievements and secrets (weight 0.12): The game has no achievements or secrets to discover, reducing replay value and exploration incentives.
- Dated graphics quality (weight 0.12): The graphics are old and not spectacular, appearing slightly dated compared to modern standards.
- Character gets stuck in scenery (weight 0.12): The character sometimes gets stuck in objects or scenery for no apparent reason, causing frustration and progress blockage.
- Very short game length (weight 0.12): The game is only about four hours long from start to finish, which is considered too short by many players.
- Poor voice acting (weight 0.12): The voice acting is hammy and terrible, detracting from the overall experience and immersion.
- Broken controller support (weight 0.12): The game is not playable with a controller, even with workarounds like JoyToKey. Partial controller implementation interferes with third-party tools.
- Buggy and unbalanced gameplay (weight 0.12): The gameplay is sometimes buggy and unbalanced, making the game feel unpolished. These issues affect overall enjoyment.

Gameplay feedback:
- Weapon upgrade system praised (weight 0.83): A weapon upgrade system is frequently mentioned, with weapons upgradable multiple times using points or tokens dropped by enemies. Upgrades can include damage boosts, new fire modes, and other improvements.
- Top-down shooter perspective (weight 0.81): Many reviewers describe the game as a top-down or isometric shooter, often comparing it to Alien Shooter. Some note a fixed camera or a perspective similar to Doom 3.
- Flashlight mechanics add tension (weight 0.48): A flashlight with limited battery is needed in dark areas and can be toggled off to recharge. It also scares away smaller enemies, adding a tactical element.
- Variety of weapons available (weight 0.4): Players highlight a diverse arsenal including pistols, shotguns, flamethrowers, rocket launchers, railguns, and more. The number of weapons is often noted as around ten.
- Co-op multiplayer supported (weight 0.4): The game offers co-op play, including local split-screen and Remote Play Together for up to four players. Some reviews mention only local co-op.
- Ammo scarcity and management (weight 0.35): Ammunition is scarce, especially for powerful weapons, and managing ammo is a challenging aspect. The pistol has infinite ammo but other weapons rely on pickups that carry over between chapters.
- Alien shooting action (weight 0.25): The core gameplay involves shooting aliens, often described as classic alien-shooting action. Enemies are primarily aliens, including alien cockroaches.
- Lives system and saving (weight 0.2): Players have a limited number of lives per level, and dying restarts the chapter. Saving is not possible during missions.
- Story and setting details (weight 0.2): The game is set on a Ganymede base with the player controlling Wesley Tyler, a mechanic facing an alien invasion. The backstory is delivered through PDAs and computer screens.
- Boss fights and enemy variety (weight 0.16): The game features boss battles and mini-bosses, along with a variety of enemies. Some reviews mention three boss battles.
- Levels and environments (weight 0.12): Levels take place in varied environments such as offices, labs, mines, and alien ships. This adds diversity to the gameplay.
- Difficulty settings available (weight 0.11): The game includes difficulty settings, including a maximum difficulty option, allowing players to adjust the challenge.
- Radar motion tracker (weight 0.11): A radar motion tracker is available to help detect enemies, as mentioned in some reviews.
- Enemy AI relies on numbers (weight 0.11): The enemy AI is not advanced and mainly overwhelms through large numbers rather than smart tactics.

Performance notes:
- Frequent crashes and stability issues (weight 0.23): Players report crashes to desktop, especially after the second mission or randomly during gameplay. The game also fails to find Steam in many runs. These stability problems severely impact the experience.
- Poor optimization on modern hardware (weight 0.22): The game runs poorly on modern devices and lacks optimization for large resolutions. Performance is generally stable for the genre but overall optimization is bad, though mods can fix it.
- Installation and startup difficulties (weight 0.16): Getting the game to run is a pain, with some users experiencing errors like 'Failed to find Steam' frequently. However, some manage to run it on Linux with specific Proton versions.
- Resolution and display problems (weight 0.13): Players cannot set proper resolution, the window stretches to full screen, and windowed mode is broken. There is also no native V-Sync, causing high PC temperatures.
- Cutscene loading and collision bugs (weight 0.12): Cutscenes sometimes fail to load, causing infinite loading screens, and players can get stuck inside objects. These bugs disrupt progression.
- Windows 10 compatibility is decent (weight 0.06): Some players report that the game works without problems on Windows 10, indicating that the issues may be hardware or configuration dependent.

Recommendations:
- Deeply discounted, high value (weight 0.64): Many reviewers highlight that the game is almost free, especially during sales. They consider it a solid buy at a reduced price and frequently recommend waiting for a discount.
- Fun but not exceptional (weight 0.59): The game is enjoyable but not outstanding, often described as a good way to pass time or a 5-7/10 experience. It is recommended with reservations and not as a must-play.
- Recommend for top-down shooter fans (weight 0.58): Players recommend this game to fans of top-down shooters, especially those who enjoy old-school style and don't mind dated graphics. It is often compared to Alien Shooter and Alien Breed.
- Positive general recommendations (weight 0.38): Many users give a straightforward recommendation, calling it a fun game that is easy to recommend. Some highly recommend it as an A+ game or an astonishing achievement.
- Appeals to sci-fi and horror fans (weight 0.38): The game's dark sci-fi atmosphere and horror elements attract fans of genres like Dead Space or Alien. It balances tension, action, and suspense, making it appealing to those who enjoy a space horror vibe.
- Mixed overall reception (weight 0.36): While many recommend the game, some do not, citing various issues. There are outright negative reviews and others who cannot recommend it to others.
- Good for killing time (weight 0.34): Several reviewers see it as a decent time-waster, good for a few hours or a couple of evenings. It is not a must-play but can provide some entertainment.
- Recommended for nostalgia and old-school (weight 0.32): Fans of old-school games and nostalgic players find this game appealing. It evokes memories of classic PlayStation titles and is recommended for those seeking a retro experience.
- Great co-op experience (weight 0.22): The game is praised for its co-op mode, which makes the experience more gratifying. However, local co-op is noted as a mess by some, while online co-op is valued.
- Recommended mods and upgrades (weight 0.18): Specific mods like the third-person camera or 'Beast' mod are recommended to enhance the game. Upgrading weapons like the impulse crossbow is also advised.
- Not essential, skip if possible (weight 0.18): Some reviewers consider the game non-essential and suggest skipping it if you have other options, especially if you prefer better games like Alien Swarm.
- Buggy and requires troubleshooting (weight 0.18): Some users report that the game is bugged, may miss cutscenes, and requires self-troubleshooting to play properly. Those unwilling to troubleshoot are advised to stay away.
- Recommended for fans of genre cinema (weight 0.16): Those who enjoy genre cinema and B-movie style stories may find this game appealing. It is also recommended for fans of old-school shooters with a dark atmosphere.
- Game is very hard, try easy (weight 0.16): Some players find the game very difficult and suggest playing on easy mode or upgrading weapons to make it more manageable. The challenge can be off-putting for some.
- Language barrier for non-English (weight 0.14): Players with poor English may find the game less interesting, though English is not required to play. The story and dialogue may be less enjoyable without English proficiency.
- Controller support recommended (weight 0.12): Using a game controller is recommended by some players for a better experience. Mouse and keyboard control is also suggested by others.
- Play with lights off and headphones (weight 0.11): For the best atmosphere and scares, players recommend playing at night with lights off and good volume or headphones. This enhances the horror experience.
- For patient and enthusiast players (weight 0.1): The game is recommended for enthusiasts and very patient people who can overlook its flaws. It may not be suitable for those seeking a polished experience.
- Good for a small adventure (weight 0.1): The game is seen as a small adventure reminiscent of old PlayStation games, suitable for a short playthrough. It can be enjoyable for a couple of evenings.
- Not for achievement hunters (weight 0.09): Those who need online life and achievements to feel successful should avoid this game. It lacks those modern features, which can be a downside for some.

Other player notes:
- Alien Shooter Comparisons (weight 0.24): Some reviews compare this game to Alien Shooter, often unfavorably, calling it a poor man's version or noting similarities. Others describe it as a mix of Alien Shooter and Doom 3.
- Old Game with Glitches (weight 0.24): Multiple reviews point out that the game is old and may have glitches or bugs when run on modern machines. Its age is a common observation.
- Alien Breed Comparison Common (weight 0.22): Many reviews compare this game to the Alien Breed trilogy by Team17, often describing it as a clone or a newer alternative. This highlights its strong inspiration from the classic top-down shooter.
- Developed by Frozenbyte (weight 0.22): The game is consistently noted as being developed by Frozenbyte, with some mentioning it as their first title. This establishes the studio's early work.
- Frozenbyte Known for Trine (weight 0.21): Reviews frequently mention Frozenbyte's later success with the Trine series to contextualize this game. This association helps identify the developer's pedigree.
- Manual Resolution Editing (weight 0.12): To change the resolution, players must manually edit the options.txt file in the Config folder, specifically the screen_height and screen_width values. This indicates a lack of in-game resolution options.
- Set on Ganymede (weight 0.12): The game's setting is a colony on Ganymede, the moon of Jupiter. This provides a sci-fi backdrop for the action.
- Runs on Modern Windows (weight 0.12): Reviews note that the game runs well on Windows 10 and also works on Windows 7. This suggests good compatibility with modern systems.
- Outdated Graphics (weight 0.12): The graphics are described as somewhat old and outdated compared to modern games. This is expected given the game's age.
- Dead Space Atmosphere (weight 0.12): The game's vibe and atmosphere are compared to Dead Space, indicating a similar horror/sci-fi feel. This appeals to fans of that style.
- Local Co-op Only (weight 0.12): The game only supports local co-op, with no online multiplayer option. This limits cooperative play to same-screen sessions.
- Compared to Sequel Survivor (weight 0.11): Some reviews compare this game to its sequel, Shadowgrounds: Survivor. This suggests players often evaluate the original in light of the follow-up.
- Purchased on Deep Sale (weight 0.11): Many players bought the game at a very low price, often with an 80% discount. This indicates it's frequently picked up during sales.
- Variable Playtime Length (weight 0.11): Reported playtimes vary widely, from about four hours to around twelve hours. This may reflect different playstyles or completion levels.
- Bundled with Trine (weight 0.11): The game was often part of a discounted bundle that included Trine, sometimes referred to as the Frozenbyte bundle. This was a common way players acquired it.
- Steam Cards Included (weight 0.1): The game includes Steam cards, which are a draw for some players. This is a minor but noted feature.

Emotions:
- Frustration (weight 0.22): Players report frustration due to severe technical issues such as crashes, no mid-level saving, and poor optimization, which force repeated progress loss. Gameplay problems like imbalanced weapons, unfair difficulty spikes, and bugs with controls and allies further compound the irritation. These factors make the game feel punishing and broken rather than challenging.
- Enjoyment (weight 0.2): Enjoyment stems from the core top-down shooter gameplay, with satisfying combat, a variety of weapons, and an engaging upgrade system. The atmospheric soundtrack, co-op mode, and nostalgic sci-fi horror elements contribute to a fun experience despite flaws. Many players appreciate the fast-paced action and the game's overall charm.
- Disappointment (weight 0.19): Disappointment arises from a lack of enemy variety, a weak and clichéd story, and an anti-climactic ending. Technical issues like bugs, poor voice acting, and dated graphics also detract from the experience. Many expected more depth and polish, finding the game monotonous and derivative.
- Satisfaction (weight 0.1): Satisfaction comes from solid top-down shooting mechanics, rewarding weapon upgrades, and good level design. The game provides a well-made experience with enough health packs and lives to finish without excessive trouble. Players feel fulfilled by the gameplay and exploration.
- Amusement (weight 0.08): Amusement is derived from the game's campy tone, including hilariously bad voice acting, deadpan delivery, and absurd clichéd content. The over-the-top seriousness and B-movie elements provide unintended comedy. The gore and dark atmosphere also deliver entertaining moments.
- Boredom (weight 0.07): Boredom sets in due to repetitive gameplay, limited enemy variety, and monotonous level design that lacks secrets. The game becomes a slog with repetitive errand tasks and mindless shooting. After the initial hours, the experience feels dull and drawn-out.
- Excitement (weight 0.05): Excitement is generated by intense combat, especially when swarmed by aliens with strong music and visuals. The tense atmosphere, hidden caches, and weapon upgrades create adrenaline-pumping moments. The eerie, challenging gameplay keeps players engaged without frustration.
- Fun (weight 0.04): Fun is primarily due to the great shooting mechanics and the flashlight-darkness dynamic tied to the motion tracker. Killing hordes of aliens with varied weapons is enjoyable. The fast gameplay and atmosphere contribute to an overall fun experience.
- Appreciation (weight 0.04): Appreciation focuses on the excellent soundtrack that sets the mood and the game's ability to hold tension better than similar titles. The good voice acting and impressive technology for its time are also noted. The narrative and old-school gameplay are valued.
- Annoyance (weight 0.03): Annoyance is caused by NPCs treating the player as an errand boy and AI teammates blocking movement or hesitating to shoot. Technical issues like a bug where the shotgun stops firing and frequent 'Failed to find Steam' errors add to the irritation. The save system forcing level restarts also frustrates.
- Entertainment (weight 0.03): Entertainment is provided by engaging gameplay and story, with reading PDAs and terminal logs adding depth. Using various weapons against enemies keeps the experience enjoyable. The story is presented in a nice way that holds attention.
- Nostalgia (weight 0.03): Nostalgia arises from the game evoking memories of childhood or a golden era of gaming. The local co-op reminiscent of playing console with a friend and the old-school atmosphere contribute. Many players re-bought the game for its nostalgic value.
- Tension (weight 0.03): Tension is built through dark areas where enemies are only visible in flashlight light and announced by sound. The lonely exploration in dark scenes with lurking monsters creates a spooky atmosphere. The music and visuals enhance the suspenseful mood.
- Fear (weight 0.02): Fear is induced by the constant feeling of being watched, scary surveillance cutscenes, and a horror atmosphere with limited lives. Dark tunnels and monsters that make you jump create genuine scares. The game succeeds in making players afraid to proceed.
- Surprise (weight 0.02): Surprise comes from the game's quality and ability to hook players unexpectedly. Many expected to play only briefly but found themselves wanting more after the first half hour. The engaging experience defies initial low expectations.
- Endearment (weight 0.02): Endearment is fostered by the campy story and dialogue, which give the game an earnest charm. The B-movie feel makes it lovable despite its flaws. Players appreciate the game's quirky character.
- Mild frustration (weight 0.02): Mild frustration is caused by the level structure where each level gives 5 lives and losing restarts the chapter from the beginning. Dying most at the final part of the game adds to the annoyance. This creates a sense of unfair repetition.
- Addiction (weight 0.02): Addiction is driven by the addictive gameplay with jump scares and the 'just a little bit longer' quality of upgrading weapons. The progression system keeps players engaged. The desire to upgrade and see what's next compels continued play.
- Interest (weight 0.02): Interest is maintained by boss fights and enemy variety that keep the gameplay fresh. Managing ammunition shortages in the latter half adds a strategic layer. These elements sustain player curiosity and engagement.
- Anger (weight 0.01): Anger is directed at the developers for adding trading cards while neglecting critical issues like resolution, enemy AI, and bugs. This prioritization feels like a betrayal to players. The lack of fixes for fundamental problems fuels resentment.}