Info about METAL GEAR SOLID: Peace Walker - Master Collection Version:

Official game description:
The extreme tension of infiltrating without being detected.
Metal Gear series, the pinnacle of “stealth action” where you avoid combat and complete missions while hiding.
The game take place 10 years after METAL GEAR SOLID 3: Snake Eater.
Amidst the swirling conspiracies behind the East-West Cold War, Snake confronts them while leading a private military force.
This is the story of how one soldier, “Snake”, becomes “Big Boss”.
【STORY】
THE ILLUSION OF PEACE FALTERS
In 1964, after saving the world from all-out nuclear war, Naked Snake, a true hero, receives the name Big Boss, but he disappears shortly after the naming ceremony.
Ten years later, Big Boss is running an independent military unit in Columbia, when he is visited by two individuals from Costa Rica, a country without a military.
In a post-Cuban Missile Crisis world, and in a Central America essential to maintaining the power balance between East and West, Costa Rica has been miraculously able to maintain peace.
However, a mysterious armed group has been seen acting suspiciously throughout the region.
They request Big Boss to investigate and eliminate the armed group.
Though he hesitates to accept the request because the tape they brought contained the voice of The Boss, who was supposed to be dead.
【System】
This title offers not only thrilling solo infiltration missions but also co-op with “SENYU” via online connections, and competitive multiplayer for up to six players.
The offshore facility Mother Base supports your missions.
It houses staff living quarters, development labs for mission weapons and gear, storage for captured large-scale weapons, and more. Expanding your staff allows Mother Base to grow and develop, incorporating simulation elements.
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The Screenplay Book containing in-game text from Metal Gear Solid: Peace Walker and the Master Book detailing the story and characters are also included within the game.
\[Game\]
Metal Gear Solid: Peace Walker (HD Collection version)
\*Online play is available for up to 6 players.
\[Digital Contents\]
Metal Gear Solid: Peace Walker Screenplay Book
Metal Gear Solid: Peace Walker Master Book
\*Accessible via the in-game Start Menu.
\----------
【METAL GEAR SOLID: MASTER COLLECTION Vol.1 Save Data Bonus】
If you have save data from titles included in METAL GEAR SOLID MASTER COLLECTION Vol.1, you can receive in-game items usable in the game as a bonus.
・Metal Gear Solid: Peace Walker (HD Collection version) Bonus: Uniform:GOLD
\*Bonus content can be obtained by playing this game respectively.
\*This requires that save data for titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, created using the same account, be present on the console used to play this game.
\*Playing this game first, then starting to play titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, still qualifies you for this bonus.

Release date: Aug 27, 2026

Categories: Stealth Gameplay, Cooperative Multiplayer, Base Building, Resource Management, Mission-based Gameplay, Third-Person Shooter, Character Progression

Feature scans:
- Proton/Linux: score 42; verdict: Mostly works with minor tweaks; summary: The game shows mixed Linux compatibility. Many users report it works out of the box, while others need to switch to Proton GE or adjust DXVK versions for older integrated graphics. Crashes are often resolved by changing Proton versions, but some visual glitches remain. Overall, it's playable with minor tweaks.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The game has mixed feedback on Steam Deck. While many users report it runs well, there are notable issues with crashes, stuttering, and input problems that require Proton version changes and controller use. The need for tinkering and occasional crashes places it in the 'Tinkering Required' category.

- Hardware Profile:
  - Summary: Performance varies by hardware tier: lower and mid-range VRAM systems report mixed to negative results, while higher-end and Steam Deck users generally report smooth performance.
  - Sample size: 174 (25% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 58 reports): Reports are split; some users report smooth performance, while others experience frame drops, input lag, and crashes.
  - Windows 12-15GB VRAM (positive, 40 reports): Most users report good performance with a controller, though keyboard/mouse input lag and occasional crashes are noted.
  - Windows 8-11GB VRAM (negative, 40 reports): Users report significant input lag, frame drops, and poor optimization, with many recommending emulation instead.
  - Windows 16GB+ VRAM (positive, 19 reports): Users report stable 60fps, smooth performance, and no major issues, aside from a 1080p resolution cap.
  - Steam Deck / handheld (positive, 11 reports): Runs well on Steam Deck and handhelds, with only one report of freezes on loading screens.
  - Caveats: 174 of 694 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Multiple reviews explicitly praise the game at around $20 USD, calling it a steal and well worth the money. One review mentions $26 CAD (roughly $19 USD) as a fair price. However, another review advises waiting for a sale, implying the full base price is higher than what the community considers fair. This suggests the fair base-game price range centers near $20, with a lower bound around $15 for those who feel the full price is too high and an upper bound around $25 for those who find it acceptable at full price.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 14.5h
  - Session length: 15.0h
  - Endgame: 200.0h
  - Reasoning: Story completion is supported by two player reports: one took 18 hours to beat all 5 chapters, another took 11 hours for the main story, averaging to 14.5 hours. Session length is supported by the statement that most missions take at most 15 minutes, indicating short play sessions. Endgame is supported by a player mentioning that going for post-game content can take upwards of a couple hundred hours, suggesting a long endgame. No specific evidence for full game completion (100%) was found, so that metric is null.
- Time-to-fun:
  - Summary: Peace Walker on PC starts with control, crash, and connection friction, but once players adjust settings, use a controller, or get co-op working, it becomes an addictive and beloved experience.
  - Stance: Clicks after
  - Anchor: After the tutorial
  - Time to anchor: N/A
  - Friction: Unusable keyboard and mouse controls; Crashes after the tutorial; Multiplayer connection errors and long loading times; Lobby type mismatch causing failed match starts; Repetitive extra ops and loading screens between menus; Missing voice chat for co-op
  - Unlock drivers: Switching to a controller; Adjusting mouse polling rate to 125Hz; Changing sensitivity settings in options; Retrying connection attempts; Checking lobby type and rejoining; Playing with friends in co-op
  - Conditions: Playing with friends; Using a controller; Having a stable connection; Being patient with connection retries; Adjusting settings before or after tutorial; Playing solo vs co-op; Having prior experience with the original game; Accepting the game's PSP-era design
- Player Archetypes:
  - Nostalgic Veteran (sale)
    - Motivation: Nostalgia and replaying a beloved classic, mastering all content
    - Playstyle: Familiar with original controls, grinds missions, adjusts settings for optimal performance, plays solo or co-op
    - Experience: veteran
    - Purchase stance: sale
    - Labels: veteran PW player; die-hard Peace Walker fan
    - Reference games: Peace Walker; MGS3; MGSV; Phantom Pain
  - Co-op Enthusiast (buy)
    - Motivation: Social play and shared fun with friends
    - Playstyle: Plays co-op missions, PvP, and versus modes, often with a group of friends
    - Experience: mixed
    - Purchase stance: buy
    - Labels: co-op enthusiast
    - Reference games: Phantom Pain; Peace Walker
  - Technical Critic (no buy)
    - Motivation: Wanting a polished, fully functional port
    - Playstyle: Attempts to play but is hindered by technical issues, may use workarounds or wait for patches
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: MGS4
  - Narrative Analyst (buy)
    - Motivation: Understanding the lore, political themes, and character arcs
    - Playstyle: Listens to tapes, reads briefings, analyzes cutscenes, and explores optional story content
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: MGS1; MGS4; MGSV


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Controller support is excellent (weight 0.21): Players consistently report that the game plays flawlessly with a controller, with no input lag, stuttering, or other issues. This positive experience is noted across multiple controller types, including Xbox, PlayStation, and Steam controllers.
- Co-op mode is highly praised (weight 0.2): The co-op experience is a standout feature, described as fun, unmatched, and one of the best co-op games ever made. Both local and online co-op modes are highlighted as excellent and a major reason to play.
- Game remains fun and engaging (weight 0.13): Even after 16 years, the game is still considered very fun, engaging, and enjoyable to play. The gameplay loop and overall experience have aged well, keeping players entertained.
- Upscaled cutscenes look great (weight 0.1): The high-resolution and upscaled cutscenes are a significant enhancement, with players noting they look crisp, incredible, and beautiful. This upgrade is a key positive aspect of the rerelease.
- Runs well on PC and Steam Deck (weight 0.09): The game performs smoothly on both PC and Steam Deck, with players reporting a flawless experience. It plays like a dream on the Steam Deck, making it a great portable option.
- Best MGS game in franchise (weight 0.09): The game is considered the most complete, greatest, and peak MGS title in the franchise. It is seen as one of the best Metal Gear games, with a cohesive and content-rich experience.
- Game is a masterpiece (weight 0.08): The game is widely considered incredible, amazing, and a masterpiece, with players praising its overall quality and performance. It is seen as a great work and a top-tier title.
- Game is generally good (weight 0.08): While not universally praised as a masterpiece, the game is consistently described as good, fine, and overall great. Players find it enjoyable and not unplayable, with a positive overall impression.
- Great PSP classic rerelease (weight 0.06): The game is celebrated as one of the greatest PSP titles and a flawless rerelease of a classic. It is considered a solid game that holds up well, especially for a former portable title.
- Gameplay is top-tier (weight 0.05): The gameplay is praised as the best in the series, extremely high quality, and top-tier. Players find the overall gameplay excellent and a key strength of the game.

Common complaints:
- Mouse and keyboard controls broken (weight 0.33): Many users state that mouse and keyboard controls are completely non-functional or severely broken, with no proper support or key mapping options. This makes the game unplayable for PC players.
- Japanese voice and language missing (weight 0.24): The game advertises Japanese voice and language support, but it is not available in international versions or is region-locked. Players are frustrated by the missing content and false advertising.
- Poor PC port quality (weight 0.13): The PC version is widely criticized as a poor port, with broken controls, lack of optimization, and forced controller use. Players feel the port was not properly tested or adapted for PC.
- Camera control erratic and laggy (weight 0.09): Camera movement is slow, delayed, and sometimes moves on its own or spins wildly, affecting gameplay. This issue is reported with both mouse and controller inputs.
- Controller deadzone issues (weight 0.07): Gamepad users experience a large deadzone on the analog stick, making fine aiming difficult and the game barely playable. The deadzone setting is flawed and not adjustable enough.
- Mouse polling rate workaround needed (weight 0.06): Some players found that setting the mouse polling rate to 125Hz or using third-party software is required to fix tracking issues. This is not a standard solution and indicates a deeper input problem.
- Controls awkward and outdated (weight 0.05): The control scheme feels directly ported from the PSP, with awkward button mapping and lack of modern FPS-style intuitive design. Players find it difficult to adapt and customize.

Gameplay feedback:
- Co-op and multiplayer modes (weight 0.2): Players frequently highlight the game's co-op and multiplayer features, including online co-op, versus modes, and support for up to four players. These modes are seen as a core part of the experience.
- Originally a PSP game (weight 0.11): Many reviews note that the game originated on the PSP and was later ported to other platforms. This background is often mentioned in the context of its design and controls.
- Base and Mother Base management (weight 0.11): The game includes base-building and management systems, particularly Mother Base, where players recruit soldiers and research weapons. This adds a strategic layer and encourages replaying missions.
- Mission-based structure with side ops (weight 0.1): The game is described as mission-based, featuring main ops, side ops, and episodic missions with ranks. This structure is appreciated for its bite-sized lengths and variety.
- Controller support and preference (weight 0.08): The game supports both controller and keyboard/mouse, but many players find it plays better with a controller. Standard controller support is appreciated.
- Weapons and boss battles (weight 0.06): Players mention the variety of weapons and the presence of boss battles, including anti-tank and vehicle battles. These elements contribute to the gameplay diversity.
- Monster Hunter crossover content (weight 0.06): Players mention the inclusion of Monster Hunter collaboration content, including boss fights and elements. This crossover is a notable feature that adds unique challenges.
- QTE cutscenes present (weight 0.05): Several reviews note the presence of quick time events (QTEs) in cutscenes. These interactive sequences are a notable gameplay element.
- Stealth gameplay core (weight 0.04): Stealth is highlighted as a core feature, with players noting its importance in missions. The game includes stealth mechanics and optional missions with varied content.
- Comic style cutscenes (weight 0.03): The game features 2D comic-style cutscenes, which are noted as a distinctive presentation choice. This style is mentioned in a few reviews.
- Low difficulty and simplicity (weight 0.03): Some players find the game to have low difficulty and be fairly simple and easy. This is noted as a potential downside for those seeking a challenge.
- Similar to MGS5 but limited (weight 0.02): A few reviews describe the game as similar to MGS5 but without free roam or high-quality graphics. It is also noted that it plays less like MGS, which may affect expectations.

Performance notes:
- Severe mouse and keyboard input lag (weight 0.23): Multiple clusters report significant input delay with mouse and keyboard controls, making the game feel unresponsive and, in some cases, unplayable. This is the most frequently cited issue across the feedback.
- 60 FPS cap in gameplay (weight 0.11): The game is consistently reported to run at 60 FPS during gameplay, but cutscenes and base areas are capped at 30 FPS. This inconsistency is a common observation.
- Frame drops and hitches (weight 0.1): Players experience occasional frame drops, hitches, and lag spikes, though not consistently. This suggests performance can vary depending on the system or scene.
- Resolution capped at 1080p (weight 0.06): Players note the game's internal resolution is hard-capped at 1080p, with no proper resolution options for higher displays. This limits visual quality on 4K monitors.
- Frequent crashes during gameplay (weight 0.06): Some players report the game crashes frequently during normal gameplay, making it unstable and frustrating. This is a separate issue from cutscene crashes.

Recommendations:
- Wait for patches before buying (weight 0.1): A significant number of reviewers recommend waiting before purchasing due to unresolved issues. They advise not buying until patches fix bugs, crashes, and other problems.
- Worth it for co-op (weight 0.08): Reviewers highlight the co-op experience as a major selling point, recommending the game for playing with friends. It is considered a great buy for a fun co-op stealth game.
- Recommended for Metal Gear fans (weight 0.07): Multiple reviewers recommend the game specifically to fans of the Metal Gear series, especially those who grew up with it, as a way to revisit gaming history. It is considered a must-have for Metal Gear Solid fans.
- Recommended to everyone (weight 0.05): Some reviewers recommend the game to a broad audience, suggesting it is worth trying for most people. They express strong overall recommendations.
- Definitely buy the game (weight 0.05): A few reviewers give unconditional recommendations, saying the game is definitely worth buying and 100% recommended. They encourage players to go ahead and purchase.
- Highly recommended despite issues (weight 0.03): Some reviewers strongly recommend the game but leave negative reviews due to current technical state. They advise waiting for fixes before purchasing.
- Recommended if never played (weight 0.03): Reviewers suggest the game is still worth playing even if you haven't experienced it before. They recommend it without hesitation.

Other player notes:
- PSP origin and port (weight 0.32): The game is a port of the 2010 PSP title, later released as the HD Collection version on PS3/360 and now on PC. This explains its dated visuals and some control limitations.
- Mouse input lag issues (weight 0.18): Players report significant mouse input lag and unresponsive controls, especially at high polling rates. Lowering the mouse polling rate to 125Hz or using a beta branch fixes the issue, but the main branch remains unfixed.
- Comparison to MGS4 port (weight 0.11): Reviewers compare this port unfavorably to the MGS4 port, which runs better and has better keyboard and mouse support. This highlights the technical shortcomings of this release.
- Comparison to other MGS titles (weight 0.05): Players compare the game to MGS5 and MGS3, noting that MGS5 improves on many features and that the game feels like a mix of MGS3 and MGS5. This provides context for expectations.
- Playable without emulator (weight 0.04): The game is now playable on PC without an emulator, which is a positive for players who previously had to rely on emulation. This is a key selling point for the PC release.
- Distrust towards Konami (weight 0.03): Some reviewers express anger and distrust towards Konami, citing the region locking and control issues as examples of poor quality assurance. This reflects a broader sentiment about the developer.

Emotions:
- Frustration (weight 0.33): The overwhelming majority of frustration stems from severe mouse and keyboard input lag, broken controls, and a large controller dead zone that make aiming and movement imprecise or unplayable. Frequent crashes, save corruption, progression-blocking bugs, and missing advertised features like Japanese voice acting and crossplay further compound the negative experience.
- Disappointment (weight 0.12): Players are disappointed by the lazy and rushed PC port, which suffers from poor mouse and keyboard support, input lag, and performance issues despite running on modern hardware. The lack of Japanese language options, missing features like crossplay and ultrawide support, and the game being worse than previous versions or emulators add to the letdown.
- Satisfaction (weight 0.11): Satisfaction comes from the game running smoothly on PC and Steam Deck, especially with a controller, and the port being faithful with improved visuals and 60 FPS performance. Co-op and versus modes work well, and the beta update fixing mouse input and deadzone issues also contributes to positive experiences.
- Enjoyment (weight 0.05): Enjoyment is driven by the game's fun and addictive gameplay, particularly in co-op and versus modes with friends. The engaging story, interesting boss battles, and the ability to finally play the game on PC without emulation also contribute to the positive experience.
- Anger (weight 0.05): Anger is directed at Konami for releasing a port with broken mouse and keyboard controls, missing Japanese language support, and no crossplay, which feels like a lack of care for players. The game's requirement to use a controller without clear disclosure, and the region-locking of Japanese content, also fuel the anger.
- Admiration (weight 0.03): Admiration is expressed for the game's design, story, and music, with many calling it a masterpiece and one of the best entries in the MGS series. The port's high-resolution cutscenes and smooth performance also earn praise, with some considering it one of the greatest ports on Steam.
- Excitement (weight 0.03): Excitement stems from the game finally being released on PC, allowing players to enjoy co-op and versus modes with friends. The addictive gameplay loop, the final boss and its song, and the anticipation of completing the story also generate excitement.
- Nostalgia (weight 0.03): Nostalgia is triggered by memories of playing the game on the PSP, with many recalling their youth and the game's impact. The port allows players to relive those memories in higher quality, and the long cutscenes and familiar gameplay evoke a strong sense of the past.
- Love (weight 0.02): Love for the game is rooted in its fun gameplay loop, variety of weapons and missions, and the ability to play multiplayer again. The high-resolution cutscenes and the game's status as a beloved entry in the MGS series also contribute to this emotion.
- Joy (weight 0.02): Joy comes from playing the game with friends, especially in co-op, and the game running well on platforms like the Steam Deck. The innovative design, storytelling, and the ability to play online easily also bring happiness.
- Happiness (weight 0.02): Happiness is derived from being able to play a favorite MGS title on PC without an emulator, and the port working well with a controller. The inclusion of co-op, David Hayter's voice, and the ability to relive the game in high quality also contribute to this emotion.
- Appreciation (weight 0.02): Appreciation is shown for the game's comic-style cutscenes, visual style, and the port's quality, with some calling it a masterpiece. The beta update fixing mouse input and the game's charming experience also earn appreciation.
- Annoyance (weight 0.01): Annoyance arises from minor issues like tanky bosses, repetitive endgame missions, and occasional frame drops. The lack of Japanese voice in the international version and the game displaying controller prompts when using keyboard and mouse also irritate players.
- Enthusiasm (weight 0.01): Enthusiasm is fueled by the game being described as an absolute banger and a super underrated masterpiece with great co-op, story, and artstyle. The definitive port with stunning 4K visuals and the game's overall quality also generate excitement.
- Gratitude (weight 0.01): Gratitude is expressed for the port's features like upscaled cutscenes, new voice recordings, and co-op play, as well as the developers quickly fixing mouse and keyboard controls. The provision of PT-BR subtitles and the community's mouse fix also earn thanks.
- Relief (weight 0.01): Relief comes from the mouse and keyboard lag being fixed by changing the polling rate or using the beta branch, making the game playable. Being able to play with a controller without input lag also brings relief.
- Gladness (weight 0.01): Gladness is felt because the game has been revitalized with an accessible way to play, and the port works well, making the game enjoyable. Finding lobbies quickly and being able to replay the game in higher quality also contribute to this emotion.
- Surprise (weight 0.01): Surprise is expressed at the game running flawlessly despite low expectations for Konami, and at the unexpected quality of the port. However, the terrible mouse behavior and software region locking also come as unpleasant surprises.
- Approval (weight 0.01): Approval is given to the game as a high-quality HD port with many features, and it is recommended by players. The game running well on controller and Steam Deck, and being better than its sequels, also earn approval.
- Sadness (weight 0.01): Sadness is triggered by the game's emotional moments, such as a specific song or the finale, which made players cry. The broken mouse and keyboard controls and poor optimization also contribute to a sense of sadness.}