Info about Dungeons of Blood and Dream:

Official game description:
Following a horrific incident, Blood Wizard ends up trapped within the Mind Prison of a dangerous entity. With his powers crippled, he is forced to resort to fickle and unreliable sleep magic to attempt his escape. To earn freedom, he must fight his way through perilous dungeons of Dream, seek advice from mysterious locals and discover secrets.
Gameplay:
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Dungeons of Blood and Dream is a randomly generated dungeon crawler with roguelike elements in which the player will wield an array of bladed weapons and harness wondrous spells to fight through hordes of skeletons, zombies, slimes and other disgusting creatures that dwell in the dungeons. No two playthroughs are the same!
Features:
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*   Procedurally generated dungeons filled with enemies, treasures, traps and secrets;  
*   Many cursed rings with unique powers. Their effects change depending on what finger the ring is on;  
*   Great many unique weapons, each with different effects;  
*   Several NPCs to talk to;  
*   Meta progression unlocks that remain inbetween playthroughs;  
*   Randomly generated potions with effects varying from one playthrough to another;  
*   Many enemies and bosses to discover;  
*   Multiple endings;  
*   Secret rooms, levels and areas with their own enemies and boss fights;  
*   Lots of items, levels and features to unlock in game.

Release date: Nov 11, 2024

Categories: Dungeon Crawler, Roguelike, First-Person Melee Combat, Procedural Generation, Magic System, Meta-Progression, Multiple Endings, Exploration

Feature scans:
- Proton/Linux: score 35; verdict: Mostly works with a save fix; summary: The game has a notable Linux-specific save game bug that requires a community-provided workaround, but it is fixable and the game works afterward. Steam Deck reports are mixed but generally positive, indicating the game is playable on Linux/Proton after applying the save fix.
- Steam Deck: score 80; verdict: Broken – Unstable and unreliable on Steam Deck; summary: Overall, the Steam Deck experience for this game is plagued by frequent crashes, a black-screen bug, and broken Linux save functionality. While one user reports smooth performance when docked, the majority of feedback points to severe instability and the need for manual workarounds. The lack of official Valve verification further compounds uncertainty. These issues push the experience into the 'Broken' category, as the game fails to provide a reliable handheld experience without significant intervention.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community sentiment indicates a mixed but generally moderate view on the base price. One review explicitly criticizes a $20 price point as too high for the game's length, while another references a $10-15 price tag with frequent 50% discounts, suggesting that $10-15 is the perceived standard or acceptable range. Positive reviews affirm that the game is worth full price or even more, but the negative feedback about $20 and the emphasis on sales suggest the community considers a fair base price to be lower than $20, specifically in the $10-15 bracket.
- Playtime Metrics:
  - Game completion: 37.6h
  - Story completion: 8.0h
  - Session length: 1.5h
  - Endgame: 14.0h
  - Reasoning: The '6-8 for completion' and 'beat it in around eight hours' statements support a story completion time of about 8 hours. The explicit 'got all achievements (37.6 hrs)' provides the 100% completion metric. The '1-2 hours of gameplay per run' quote yields a typical session length of 1.5 hours (midpoint). The '14 hours for two endings' quote indicates time to reach extended story/endgame content, used for the endgame metric.
- Time-to-fun:
  - Summary: The game typically starts with friction—crashes, clunky combat, and a rough start—but becomes engaging after players acquire initial upgrades, unlockables, or meta progression. Once past that early hurdle, many find it addictive and rewarding.
  - Stance: Clicks after
  - Anchor: After first upgrades and unlockables
  - Time to anchor: N/A
  - Friction: rough start; random crashes on startup and mid-run; attacks not connecting; swarmed by enemies with starter weapon; spam clicking; hard as hell sometimes
  - Unlock drivers: first upgrades; unlockables; meta progression with Dream Spheres; understanding how the game works; getting a run going
  - Conditions: if you get past the rough start; if you tolerate early crashes; after acquiring first upgrades; after unlocking meta progression; if you learn enemy movements; if you use melee only; if you prefer straightforward progression (may be alienated); if you avoid later repetitive content
- Player Archetypes:
  - Old-School Dungeon Crawler Purist (buy)
    - Motivation: Nostalgia and love for classic dungeon-crawler design and melee combat.
    - Playstyle: Methodical exploration, focusing on melee combat, dungeon layout, and hidden secrets.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: King's Field; Binding of Isaac; Cruelty Squad
  - Roguelite Meta-Progression Grinder (buy)
    - Motivation: Mastering the roguelite systems and unlocking meta-progression.
    - Playstyle: Iterative runs, optimizing ring builds, learning enemy patterns, and grinding for permanent upgrades.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Binding of Isaac
  - Surreal Aesthetic / Vibes Explorer (buy)
    - Motivation: To immerse in the weird, unique aesthetic and atmospheric soundtrack.
    - Playstyle: Leisurely exploration, soaking in the vibes, often going in blind and enjoying the journey.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Cruelty Squad
  - Completionist Achievement Hunter (buy)
    - Motivation: Achieving 100% completion and experiencing all endings and secrets.
    - Playstyle: Thorough exploration, replaying runs to unlock all achievements and discover every hidden detail.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.41): The core gameplay loop is consistently praised as fun, intuitive, and addictive, with many reviewers highlighting its engaging and replayable nature.
- Unique style and atmosphere (weight 0.4): The game's distinctive aesthetic, immersive atmosphere, and strong personality are widely admired, with many praising its memorable visual style and overall vibe.
- Excellent roguelike dungeon crawler (weight 0.37): Reviewers frequently describe the game as a standout roguelike or roguelite dungeon crawler, noting its originality, challenging mechanics, and rewarding progression.
- Ring mechanics praised (weight 0.24): The ring system, including varied effects and placement-based mechanics, is a standout feature for many reviewers.
- Excellent music and sound (weight 0.2): The soundtrack and sound design are consistently praised for their quality and for fitting the game's atmosphere perfectly.
- Diverse enemies and visuals (weight 0.17): The game features a variety of interesting enemies, complemented by great visuals and art direction.
- Creative magic system (weight 0.17): The spellcasting mechanics are highlighted as one of the game's best features, with reviewers specifically praising the notebook-based learning and manual symbol input.
- Bizarre gameplay elements (weight 0.16): Odd features like drinking urine or severing fingers are noted as memorable and adding to the game's bizarre charm and appeal.
- Rich secrets and lore (weight 0.14): Players appreciate the abundance of secrets, lore, and hidden content that encourage thorough exploration.
- Unique potion system (weight 0.11): Players enjoy experimenting with potion combinations and decoding ingredients, finding the system both neat and engaging.
- Multiple satisfying endings (weight 0.09): The presence of multiple endings is appreciated, providing added motivation for exploration and replayability.
- Simple yet deep combat (weight 0.09): Combat is described as straightforward to learn but with a high skill ceiling, making it engaging rather than simplistic.
- Charming NPCs and dialogues (weight 0.06): The characters and dialogues are noted as charming and contributing positively to the game's overall appeal.
- Strong concept and design (weight 0.06): The overall concept and game design are highly regarded, with some calling it genius or fantastic.
- Best game played by some (weight 0.06): A few reviewers rank this as the best game they have ever played, indicating exceptionally high enjoyment.
- Great nostalgic feel (weight 0.06): The game evokes nostalgia for 90s-era games, which is appreciated by some players.
- Good value for price (weight 0.06): Reviewers feel the game offers good value, especially when purchased at a discount.
- In-game manual enjoyable (weight 0.06): Reading the in-game manual is highlighted as a positive experience, adding to the game's charm.
- Underrated game (weight 0.05): Some players consider the game underrated and undervalued, suggesting it deserves more recognition.

Common complaints:
- Boss fights are disappointing (weight 0.18): Bosses are described as boring and lackluster, with basic and underworked designs. Performance issues, such as lag and frame drops during these fights, make them even less enjoyable.
- Combat system is clunky (weight 0.13): Combat mechanics are widely criticized for being unrefined and clunky, with specific complaints about melee combat and the need to spam mouse clicks. This negatively impacts the core gameplay loop.
- Content is lacking and repetitive (weight 0.13): Players find the game's content quantity insufficient, leading to boredom. Level design is also criticized as monotonous, with nearly identical rooms and shapes.
- Game is unfinished and clunky (weight 0.11): Players consistently report the game feels incomplete and unpolished, with several mentioning it never reaches its potential. The overall experience is described as broken and lacking refinement.
- Progress saving is broken (weight 0.1): The game fails to save progress on Linux, and there is no option to save and quit mid-run. This forces players to lose progress and makes the game inconvenient to play.
- Controls and support are poor (weight 0.09): Players report terrible controls and bad controller support, making the game difficult to play. The lack of proper input options significantly hampers the experience.
- Difficulty is excessively high (weight 0.08): The game is considered extremely hard and not welcoming to new players. This steep difficulty curve may alienate players who are not already familiar with the genre.
- Visual and performance issues (weight 0.06): The game is called ugly and plagued by performance problems, including frame drops and severe lag. These issues detract from the overall presentation and playability.
- Spells are overly expensive (weight 0.06): Spells are criticized for costing too much, both in terms of health and initial resources. This mechanic discourages using a core gameplay feature, especially early on.
- Lack of language options (weight 0.06): The game does not support Chinese, among other languages, limiting its accessibility. This is a significant barrier for a large portion of the potential player base.
- Attack ranges are unclear (weight 0.06): Players find it difficult to judge both enemy and their own attack ranges. This lack of clarity creates frustrating combat encounters and unfair-feeling deaths.

Gameplay feedback:
- Roguelike dungeon crawler with melee combat (weight 0.45): The game is consistently described as a roguelike dungeon crawler, primarily featuring first-person melee combat. It incorporates roguelike elements such as procedurally generated dungeons and runs.
- Retro art style and old-school graphics (weight 0.32): The game features a retro art style and old-school graphics, complementing its dungeon crawler design. This visual aesthetic appeals to players who enjoy classic, nostalgic game presentation.
- Dungeons and dungeon-crawling theme (weight 0.32): The game emphasizes dungeon crawling, with dungeons and related music as a central part of the experience. It is described as an old school 3D dungeon crawler, emphasizing exploration of dark, enemy-filled areas.
- Cursed rings with finger-dependent effects (weight 0.24): Cursed rings provide special effects that depend on which finger they are worn on, adding a strategic layer to equipment. Players can experiment with different finger placements to discover varied abilities and effects.
- Potion identification and combination (weight 0.23): Potions have unknown effects that can be identified by smell, and combining two random ingredients creates different potions. This system adds an element of experimentation and requires players to remember which combinations work positively.
- Magic system with manual symbol input (weight 0.21): Spellcasting involves manually clicking or writing symbols, and players can use an in-game notebook to write down spells and potions. This knowledge-based mechanic encourages note-taking and memorization.
- Spells cost health to cast (weight 0.2): The game features a spellcasting system where spells cost health, aligning with a blood magic theme. This adds risk-reward considerations to using magic, as players must manage their health alongside offensive capabilities.
- Difficulty is high and knowledge-based (weight 0.17): The game is fairly difficult, especially at the start, but becomes more manageable with knowledge. Its 'knowledge is power' theme means understanding mechanics is crucial, and the game does not hold the player's hand.
- Notebook system for player notes (weight 0.17): The game includes an in-game notebook mechanic where players can jot down notes, spells, and potion effects. This supports the knowledge-based gameplay by allowing players to track discoveries using either a digital notebook or physical paper.
- Meta progression with permanent upgrades (weight 0.13): The game offers meta progression through permanent upgrades, such as dream spheres that unlock new items. This roguelike structure provides long-term character growth across multiple runs.
- Blood magic and upgrade mechanics (weight 0.13): The player can use blood magic, which costs health, and the game features upgrade items like power eyes and rings. These mechanics complement the magic system and provide ways to enhance abilities.
- Bosses provide clues for story puzzle (weight 0.1): Bosses leave notes and hints that help players solve the main puzzle of discovering the captor's name. This integrates boss fights with narrative progression, rewarding careful attention to details.
- RNG-driven progression with secrets (weight 0.1): The game features RNG-based progression, adding unpredictability to item drops and upgrades. Additionally, it is filled with hidden secrets, cryptic elements, and dozens of items and weapons for players to discover.
- Described as a psychedelic roguelike FPS (weight 0.09): The game is described as a psychedelic roguelike FPS, highlighting its unique art style and genre blend. This description sets expectations for a visually striking and fast-paced experience.
- Encourages experimentation and discovery (weight 0.06): The game actively encourages experimentation and discovery, both in combat and in solving puzzles. Its cryptic secrets and varied tools reward players who explore thoroughly and think creatively.
- In-game manual and guidance (weight 0.05): The game provides an in-game manual, which is helpful given its hands-off approach and lack of hand-holding. Players can refer to it to understand mechanics without relying on external guides.

Performance notes:
- Frequent game crashes (weight 0.28): Multiple reviews report frequent crashes, including blue screens and crashes on launch or during gameplay. This is a critical stability issue affecting many players.
- Performance issues in boss fights (weight 0.22): Boss fights suffer from lag spikes, severe frame drops, and low FPS, making these encounters difficult to play. Specific issues include drops to 2 seconds per frame and single-digit FPS.
- General performance problems (weight 0.19): The game is described as poorly optimized, with lag, frame drops, and stuttering in various situations, especially with many projectiles or in the last dungeon. Even on low-spec systems, performance is subpar.
- Crashes from specific actions (weight 0.1): Certain actions, such as using a controller, drinking potions, or using the Warsword, can trigger crashes or lag. This indicates bugs related to specific game mechanics.
- Steam Deck compatibility mixed (weight 0.06): Steam Deck compatibility is unverified; however, some users report it works fully with control quirks, while others say it plays great when docked. This is a niche concern.
- Low FOV causes motion sickness (weight 0.05): The FOV is very low (12), causing motion sickness for some players. This is a comfort issue that affects playability for certain users.
- Linux save file issues (weight 0.05): On Linux, save files may not work initially, but a fix is available on the Steam community page. This is less critical than other stability issues.
- Runs on low-end PC (weight 0.02): The game is reported to run on a low-end 2015 PC, suggesting it is playable on modest hardware, although with performance issues.
- Crash fix released (weight 0.02): A crash and data erasure bug was fixed in the newest patch, but other crashes persist. This shows ongoing efforts to address stability.
- Static option praised (weight 0.02): The static option in settings is praised and kept at highest setting, but this is minor feedback.
- Resolution change causes black screen (weight 0.02): Changing resolution caused a black screen, and troubleshooting failed to fix crashes. This is a specific bug.
- Game almost crashe (weight 0.02): There is a report of the game almost crashing, but no details are given.
- Game-breaking bug (weight 0.02): A bug breaks the game and forces restarting the dungeon, which is frustrating but rare.
- Controller controls terrible (weight 0.02): Controller support has terrible controls, which may affect gameplay on PC.

Recommendations:
- Overall positive recommendations (weight 0.21): Multiple clusters indicate the game is generally recommended, with reviewers encouraging purchase and play. This sentiment is widespread across various types of players.
- Good value for money (weight 0.19): Reviewers state the game is worth buying and worth the money, with some suggesting it's especially good on sale. This suggests a favorable price-to-content ratio.
- Recommended for roguelike fans (weight 0.19): The game is highly recommended for fans of roguelikes and dungeon crawlers, appealing to those who enjoy hardcore or unique takes on the genre. This indicates a strong fit for genre enthusiasts.
- Recommendation with caveats (weight 0.17): Several recommendations are conditional, such as recommending only if the player enjoys the genre or if they like the game's look. This suggests the game may not be universally appealing.
- Play blind without guides (weight 0.14): Several reviewers recommend going into the game without any prior knowledge or guides, suggesting that discovery is a key part of the experience. This implies that spoilers could diminish enjoyment.
- Not currently recommended (weight 0.12): A couple of clusters indicate that the game cannot be recommended in its current state, possibly due to bugs or other issues. This suggests there may be technical problems that need fixing.
- Niche audience appeal (weight 0.1): The game is recommended to specific groups, such as fans of dark fantasy, surreal roguelikes, or first-person melee combat. This indicates the game has a distinct style that may not appeal to everyone.
- Tips for gameplay (weight 0.1): Several clusters provide specific gameplay advice, such as collecting orbs from enemies, smelling potions to identify them, and using the 'use power' command as a shield. These tips are likely helpful for new players.
- Strong praise and high score (weight 0.09): Some clusters include strong recommendations, such as a 10/10 rating, and comparisons as the best of its genre. This indicates that the game has received high praise from certain reviewers.
- Enjoy atmosphere and soundtrack (weight 0.08): Reviewers recommend the game for its atmosphere and soundtrack, suggesting that these elements are standout features. This could be a selling point for players who value audio-visual immersion.
- Mixed recommendations (weight 0.08): While most reviews are positive, a few are hesitant or not recommended, indicating a divide in player opinion. This could be due to difficulty or niche appeal.
- Hope for sequel or more content (weight 0.07): Some reviewers express a desire for another game in the same world or to see more from the developers. This indicates that the game left a positive impression and a hunger for more.
- Best for certain player types (weight 0.07): The game is recommended for players who hate graphics, enjoy wizardry, or appreciate dungeoncore aesthetics, indicating niche appeal. This highlights the game's specific style.
- Enthusiastic endorsement (weight 0.06): Some clusters express overwhelming enthusiasm, like 'PLEASE PLAY' and 'Absolutely recommended', showing strong positive sentiment. This can be persuasive for potential buyers.
- Advice to try yourself (weight 0.05): Some reviewers simply encourage players to try the game themselves, implying that personal experience is the best way to judge it. This reflects a 'you might like it' attitude.
- Play for fun and relaxation (weight 0.05): Recommendations include playing for casual enjoyment, leaning back, and letting the game do its thing. This suggests the game can be a relaxing experience.
- Recommendation after bug fixes (weight 0.03): A reviewer suggests trying the game now that bugs are fixed, indicating that past technical issues have been resolved. This may reassure hesitant players.
- Unique gameplay elements praised (weight 0.03): The game is recommended for unique features like creature taming and kick mechanics, which stand out to reviewers. This suggests the game offers something different from typical dungeon crawlers.
- Not for achievement hunters (weight 0.03): One reviewer advises that the game is not recommended for achievement hunters, implying that achievements may be lacking or unfulfilling. This could be a negative for completionists.

Other player notes:
- Compared to Cruelty Squad (weight 0.19): Frequent comparisons to Cruelty Squad in art style, presentation, and design, though some feel it lacks soul.
- Game is short (weight 0.14): Multiple reviewers note the game's short length, with playthroughs around 8 hours and light narrative.
- Compared to Binding of Isaac (weight 0.12): References to Binding of Isaac in dungeon generation, secret rooms, and overall roguelite feel.
- Early access state (weight 0.12): Many feel the game is underdeveloped, with aspects that could still be in Early Access, and it's officially in early access.
- Compared to King's Field (weight 0.12): Comparisons to King's Field in atmosphere and combat, but faster-paced and weirder.
- Lack of language support (weight 0.12): Only English is supported, with no Chinese or Russian localization, affecting accessibility.
- Hope for developer's future (weight 0.1): Reviewers express anticipation for updates or similar projects from the developer, showing positive sentiment.
- Good value on sale (weight 0.1): Purchased on sale, the game is considered worth the money, with a generous price point.
- Retro nostalgic feel (weight 0.1): The game evokes nostalgia for 90s games, with a retro aesthetic and old-school graphics.
- Multiple endings included (weight 0.08): The game features 4 endings, some requiring RNG and secret passages, adding replay value.
- Long completion time (weight 0.07): Platinum or 100% completion takes almost 100 hours, indicating extensive content and grind.
- Save system issues (weight 0.07): There is no save and quit feature, and save problems exist on Linux, causing frustration.
- Combat compared to Skyrim (weight 0.07): Combat is compared unfavorably to Skyrim, described as simple 'catch and hit'.
- Masterpiece praised (weight 0.06): Some reviewers call the game a masterpiece, highlighting its unique qualities.
- Regular updates (weight 0.06): The game receives frequent updates, indicating active development.
- Priced at 20 dollars (weight 0.06): The game is priced at $20 with no discount, but still considered dirt cheap and generous.
- Developed by Lori Vornoy (weight 0.05): The game is developed and published by Lori Vornoy, a one-person effort.
- Comparison to Magicka magic (weight 0.03): The magic system involves mixing sigils in orders, similar to Magicka.
- Not verified on Steam Deck (weight 0.03): Steam Deck compatibility is officially unverified by Valve, a concern for handheld players.
- Features a camel (weight 0.02): The game includes a camel, a quirky detail noted by a reviewer.

Emotions:
- Frustration (weight 0.2): Players feel frustrated due to the game's punishing difficulty, repetitive combat, and reliance on RNG for progression and endings. Technical issues like crashes, save data loss, and poor performance compound the experience. The lack of a save feature and cryptic puzzle hints add to the overall exasperation.
- Enjoyment (weight 0.1): Players enjoy the game's unique psychedelic visuals, engaging atmosphere, and creative mechanics like the ring system and magic. The sense of discovery and building different setups each run is praised. Despite difficulty, many find the gameplay loop fun and immersive.
- Disappointment (weight 0.07): Disappointment stems from the game feeling unfinished, with repetitive biomes, lack of variety in enemies and rooms, and critical quality-of-life features missing. Technical issues like crashes and lack of updates also detract from the experience. The game's potential is acknowledged but not fully realized.
- Love (weight 0.07): Players love the game's unique atmosphere, deliberately ugly yet well-crafted graphics, and immersive magic system. The lore, writing, and manual are praised, along with the overall charm and mystery. This emotional connection often overrides minor flaws.
- Admiration (weight 0.06): Admiration is expressed for the game's exceptional design, music, and lore, often described as one of the best in the genre. Players appreciate the unique visual style and solid combat mechanics. The game's world and story are highly praised.
- Satisfaction (weight 0.05): Satisfaction arises from rewarding progression, discovery of secrets, and the sense of overcoming challenges. The game's endings and loot are fulfilling, and deaths feel fair. Players feel the game delivers the intended experience, making completion gratifying.
- Excitement (weight 0.05): Excitement stems from the game's bizarre yet engaging elements, such as drinking urine and cutting fingers as a Blood Wizard. Each run becomes more fun, with a strong hook that keeps players invested. The variety of mechanics and bosses is highly appealing.
- Appreciation (weight 0.04): Players appreciate the game's unique psychedelic vibes, cohesive atmosphere, and creative mechanics that encourage curiosity and experimentation. The developer's effort in crafting a distinctive experience is recognized. The game's art style and sound design are also valued.
- Amusement (weight 0.03): Amusement is derived from the game's absurd and humorous activities, such as riding camels, drinking random liquids, and dying to goblins in cages. The game's weirdness provides comedic moments that players find entertaining.
- Annoyance (weight 0.02): Annoyance is triggered by minor bugs, annoying enemies like gnomes, and performance dips during boss fights. The darkness in the game and certain game mechanics, like the secret level eye not being guaranteed, also irritate players. Despite these, they do not outweigh the overall positives.
- Liking (weight 0.02): Players simply like the game for its aesthetic, concept, and cool ring system. The music is memorable and the atmospheric vibes are enjoyable. This positive feeling is based on overall appeal rather than specific features.
- Interest (weight 0.02): Interest is sparked by the interesting magic system, potion learning mechanics, and the engaging combat. The unique pen-and-paper style and mystery elements also contribute. The game's lore and poetry are found to be compelling.
- Amazement (weight 0.01): Amazement comes from the game's astounding visuals and design, and the ability to cast spells mid-battle. The depth of items, weapons, and secrets is impressive. The game is described as amazing overall.
- Addiction (weight 0.01): The game is considered addictive due to its engaging gameplay loop and the hook of each run. Players find it hard to stop after starting, with multiple hours passing quickly. This addictive quality is a strong positive point.
- Anticipation (weight 0.01): Players anticipate future content and the developer's next projects, showing a desire to see the game grow. Some expect the game to become a new addiction or eagerly await where it goes next. This forward-looking excitement enhances the overall experience.
- Curiosity (weight 0.01): Curiosity is driven by the desire to figure out potion combinations and explore unpredictable environments. The game's esoteric mechanics inspire thought and writing. The gradual discovery process is engaging and rewarding.
- Desire (weight 0.01): Players desire more content, such as additional notebook pages, weapons, and endings. Some would pay for DLC to extend the experience. This wish indicates a strong engagement and want for more of the game's unique elements.
- Hope (weight 0.01): Hope is expressed for future development, including a new game from the developer or expanded content. Players look forward to the game evolving into a richer experience. There is optimism about the game's potential.
- Distress (weight 0.01): Distress is caused by serious health concerns, such as epilepsy attacks from textures or feelings of an aneurysm due to low FOV and visual effects. These physical reactions are severe and can overshadow the gaming experience.
- Frustrated (weight 0.01): Frustration arises from crashes on launch, ambiguous puzzle hints, and the inability to save mid-run. The long commitment required for a run becomes a source of irritation. These technical and design choices impede enjoyment.}