Info about Door Kickers:

Official game description:
Steam Workshop
==============
The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop - over 1500 user mods to choose from!  
Chinese, Korean and Italian translations are available through mods!
About the Game
==============
**Door Kickers** is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.  
Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.  
It may sound daunting, and like real world CQB combat, it sure is. But **most levels can be completed in minutes** and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.  
**
Quick Points:
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*   2D, Top Down for optimal tactical analysis  
*   Real Time With Free Pause  
*   No turns, no hexes, no action points or awkward interfaces  
*   Realistic but action packed  
*   Non-linear levels, freeform gameplay  
*   Mission editor and modability  
*   Unlimited gameplay via mission generator and level editor  
*   Single Player  
*   Online Cooperative Multiplayer (2 players)
**

Release date: Oct 20, 2014

Categories: Real-time Strategy, Tactical, Top-Down Tactical Shooter, Stealth Gameplay, Single-player, Cooperative Multiplayer, Mod Support, Custom Map Support

Feature scans:
- Steam Deck: score 30; verdict: Mixed Feedback with Positive Linux Compatibility; summary: The analysis of user feedback reveals two main themes: a language barrier due to reviews in different languages and positive notes on Linux compatibility. The language barrier may affect users who do not speak the languages of the reviews, potentially impacting their experience. On the other hand, the game's compatibility with Linux operating systems is highlighted as a positive aspect, particularly for users who prefer or use Linux-based systems.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $5.00
  - Reasoning: The evidence suggests that users find the game to be a good value at discounted prices around $3 to $5. While some users mention that the full price might be worth it, the general sentiment leans towards the game being a better deal when purchased on sale. The repeated mentions of the game being worth it at lower price points support the conclusion that the community considers the fair base-game price range to be between $3 and $5.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 5.0h
  - Endgame: 300.0h
  - Reasoning: The evidence provides direct and indirect indications of playtime. 'Played for 5 hours straight, felt like 30 minutes' suggests that sessions can be lengthy. 'Having finished all of the single missions and all of the campaigns, both in Normal and in Iron Man' implies a significant time investment to complete the game thoroughly. 'One of my favourite games, as you can see, spent over 100 hours on this thing' and 'EDIT: I just realised I reached 400 hours' indicate that the game can offer extensive playtime, especially for dedicated players.
- Time-to-fun:
  - Summary: The game is fun and addictive from the start, with a learning curve that can be overcome through tutorial missions and practice.
  - Stance: Fun immediately
  - Anchor: Understanding the game mechanics
  - Time to anchor: 0h 30m
  - Friction: Steep learning curve for newcomers; Complexity of line-of-sight mechanics; Mastering the timing of simultaneous actions
  - Unlock drivers: Tutorial missions; Practice and familiarity with mechanics
  - Conditions: Playing solo; Playing co-op; Detail-oriented mindset; Enjoying strategic gameplay
- Player Archetypes:
  - Tactical Strategist (buy)
    - Motivation: Enjoys the challenge and depth of tactical gameplay.
    - Playstyle: Plans and executes strategies, often replaying missions to perfect their approach.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy fans; tactical gamers
    - Reference games: XCOM; Rainbow Six; SWAT
  - Co-op Enthusiast (buy)
    - Motivation: Enjoys the social and cooperative aspects of gaming.
    - Playstyle: Prefers playing with others, coordinating actions and strategies in real-time.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: co-op gamers; social players
    - Reference games: Police Stories; Action Squad
  - Casual Gamer (sale)
    - Motivation: Seeks a relaxing and enjoyable gaming experience.
    - Playstyle: Plays in short sessions, often to unwind or pass the time.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual players; relaxed gamers
    - Reference games: Hitman
  - Nostalgic Veteran (buy)
    - Motivation: Enjoys the nostalgia and retro feel of classic tactical games.
    - Playstyle: Appreciates the gameplay mechanics of older tactical games, often replaying missions for the nostalgic experience.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old-school gamers; retro fans
    - Reference games: Rainbow Six; SWAT


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Challenging and strategic gameplay (weight 0.67): The game offers a fun and engaging experience with a strong emphasis on strategic and tactical depth. Players find the gameplay addictive and rewarding due to its challenging nature.
- Variety of missions and levels (weight 0.5): The game features a large number of missions and levels, providing a variety of challenges and scenarios. This diversity in mission types and detailed mission design keeps the gameplay fresh and engaging.
- Diverse weapons and equipment (weight 0.4): Players appreciate the variety of weapons, equipment, and classes available in the game. This diversity allows for different gameplay styles and strategies.
- Real-time strategy with pause (weight 0.32): The game blends real-time strategy with pause mechanics, allowing players to plan and execute their strategies effectively. This feature is well-received and adds to the tactical depth.
- Easy to learn, hard to master (weight 0.26): The game is easy to pick up and play, with simple controls and an easy learning curve. However, it offers a depth that makes it hard to master, providing a satisfying challenge.
- Good value for money (weight 0.25): Players find the game to be worth the price, especially when on sale. It offers good value for money with its extensive content and replayability.
- Powerful mission editor (weight 0.25): The game features a powerful mission editor that allows for custom mission creation and user-generated content. This adds to the game's depth and replayability.
- Top-down tactical perspective (weight 0.18): The game's top-down perspective is well-suited for tactical planning and real-time strategy, providing a clear view of the battlefield and enhancing the strategic experience.
- Character customization options (weight 0.18): Players appreciate the character customization and growth system, which allows for a personalized gaming experience and adds depth to the gameplay.

Common complaints:
- AI behavior issues (weight 0.26): Players report various issues with AI behavior, including pathfinding and general performance.
- Steep learning curve (weight 0.2): The game has a steep initial learning curve, which can be challenging for newcomers.
- Frustrating controls (weight 0.19): The controls are often described as difficult, fiddly, and inconvenient.
- Lack of story (weight 0.15): There is a notable absence of story elements behind the missions.
- Subpar graphics (weight 0.15): Graphics are criticized as being bad, ugly, and blurry.
- Frequent game crashes (weight 0.11): The game crashes frequently and has freezing issues.
- Harsh punishment for mistakes (weight 0.11): The game is punishing for mistakes, which can be frustrating for players.
- Inconsistent mission difficulty (weight 0.11): Difficulty spikes and inconsistency between missions are noted.
- No multiplayer mode (weight 0.11): There is a lack of multiplayer or coop mode in the game.
- Inconsistent character durability (weight 0.11): Character durability is inconsistent and limited.
- Difficulty in micro-commanding (weight 0.11): Executing multi-commands and micro-commanding is difficult.
- Flawed hostage mechanics (weight 0.1): The hostage extraction mechanics are flawed and criticized.
- Problematic planning mechanics (weight 0.1): The mechanics of planning are clunky and problematic.
- Limited equipment variety (weight 0.1): There is a lack of certain equipment and features, leading to limited variety.
- Short game time (weight 0.1): The game time is relatively short and not very long.
- Campaigns locked initially (weight 0.1): Campaigns are locked until reaching a high enough profile level.
- Limited character customization (weight 0.1): Character customization and movement options are limited.
- Randomness in interactions (weight 0.1): There are random interactions and elements in the game.
- Unforgiving star system (weight 0.1): The star system rewards timekeepers over perfectionists and can be unforgiving.
- Boring random mission generator (weight 0.09): The random mission generator can be boring or near impossible.

Gameplay feedback:
- Tactical and strategic gameplay (weight 0.95): The game features a mix of tactical and strategic elements, with puzzle-like mechanics and real-time planning. Players can approach missions with different strategies and use various weapon and armor types.
- Mission planning and execution (weight 0.71): Players are required to plan and execute missions carefully, considering equipment, routes, and line of sight. The game offers flexibility in mission execution and precise planning.
- Variety of missions (weight 0.44): The game provides a diverse range of mission types and objectives, along with customization options and mod support, enhancing replayability.
- Realistic SWAT simulation (weight 0.33): The game offers a realistic simulation of SWAT team operations, including room breaching and tactical movement.
- High difficulty and replayability (weight 0.32): The game is known for its high difficulty, requiring strategic thinking and careful planning. This, combined with various mission types, contributes to high replayability.
- Variety of weapons and classes (weight 0.32): Players can choose from a variety of weapons, equipment, and character classes, each with unique abilities, allowing for different tactical approaches.
- Character progression and customization (weight 0.31): Players can customize and progress their characters, managing equipment and gaining experience through missions.
- Team-based strategy (weight 0.18): The game emphasizes team-based mechanics and cooperation, with real-time strategy and planning stages.
- Hostage rescue missions (weight 0.17): The game includes missions focused on hostage rescue and VIP protection, adding variety to the gameplay.
- Similar to Rainbow Six (weight 0.14): The game's tactical and strategic gameplay is often compared to Rainbow Six, with similar 2D tactical elements.

Performance notes:
- Low system requirements (weight 0.27): The game has low PC requirements and is suitable for low-spec systems, making it accessible to a wide range of players.
- Game runs well (weight 0.11): The game runs well for some players, providing a fast and smooth experience.
- High GPU usage (weight 0.07): The game causes constant 99% GPU usage, which could lead to performance issues or overheating.
- Borderless window bug (weight 0.07): There is a specific bug related to the borderless window option on Windows 11 and 4K resolution.
- Lag issues (weight 0.07): There are notable lag issues that affect the gameplay experience.
- Scaling and control issues (weight 0.07): Players have reported that the scaling and controls feel rough and need improvement.
- General bugs (weight 0.07): The game has various bugs that need to be ironed out for a better gaming experience.
- Mac compatibility issues (weight 0.06): Players have reported issues with the game's compatibility on Mac systems.
- Weapon swapping bugs (weight 0.06): There are technical issues with weapon swapping and command lines that need to be addressed.
- SteamDeck startup issue (weight 0.06): There is a specific issue with the game starting up on the SteamDeck.
- ROG Ally compatibility (weight 0.06): The game does not play well on the ROG Ally, indicating compatibility issues with this device.
- Minor freezing issues (weight 0.06): The game has minor freezing issues that can affect gameplay.
- Multimedia keys issue (weight 0.06): Multimedia keys do not work without the Steam overlay, which can be inconvenient for some players.

Recommendations:
- Worth the price, especially on sale (weight 0.33): Many players feel the game is worth its price, particularly when purchased during a sale. This sentiment is echoed frequently, indicating a consensus on the value proposition of the game when discounted.
- Ideal for thinkers and planners (weight 0.23): The game is highly recommended for players who enjoy detailed planning, execution, and strategic thinking. It appeals to those who like challenges and tactical gameplay.
- Consider the sequel instead (weight 0.22): Several reviews suggest that players might find the sequel or the series bundle to be a better purchase. This indicates a preference for the newer version or a bundle that includes multiple games.
- Appeals to strategy fans (weight 0.19): The game is perfect for fans of strategy and tactical games, attracting both hardcore strategy fans and casual players. It is strongly recommended for those who enjoy strategic gameplay.
- Highly recommended for various gamers (weight 0.11): The game is highly recommended for a wide range of gamers, indicating broad appeal and satisfaction among different types of players.
- Suitable for low-spec systems (weight 0.06): The game is recommended for those with low-spec systems, suggesting it runs well on less powerful hardware.
- Useful for explaining CQB concepts (weight 0.05): The game is noted for its usefulness in explaining Close Quarters Battle (CQB) concepts, which can be educational for players interested in tactical gameplay.
- Recommended for boring evenings (weight 0.05): Some players recommend the game as a good option for boring evenings, indicating it can be an entertaining way to pass the time.
- Chinese language support for achievements (weight 0.05): The game includes Chinese language support for achievements, which can be important for Chinese-speaking players.

Other player notes:
- Shift key locks path (weight 0.06): The shift key locks the path when using the Steam overlay, which can be inconvenient for users.

Emotions:
- Satisfaction (weight 0.2): Players feel satisfied due to the game's addictive and strategic gameplay, which includes infinite playtime with mods and random mission generation. The fulfilling fantasy of progression, customization, and successful mission planning and execution also contributes to this emotion.
- Frustration (weight 0.18): Frustration stems from technical issues, clunky interface, and game mechanics. Players also experience frustration due to unexpected enemy encounters, unreliable team mechanics, and difficult controls, which often lead to frequent mission restarts and severe punishment for misclicks.
- Excitement (weight 0.16): The game's fun and challenging gameplay, along with the thrill of successful mission execution, creates excitement. The engaging and strategic gameplay, coupled with a variety of levels and challenges, adds to this excitement.
- Enjoyment (weight 0.13): Players enjoy the tactical planning and mission execution, as well as the fun gameplay and solid upgrades. The positive experience with co-op mode and the game's randomness also contribute to this enjoyment.
- Disappointment (weight 0.06): Disappointment arises from the game not meeting expectations for tactical simulation and misleading trailers. The lack of story behind missions and the game's limitations compared to its sequel also contribute to this feeling.
- Excited (weight 0.04): Players are excited about the potential improvements and potential of the sequel. The detailed mission design, tactical gameplay, and cross-platform features also generate excitement.
- Positive (weight 0.04): Players have a positive experience with the game's mechanics, modes, and systems. The tactical gameplay, successful mission planning, and character customization are particularly enjoyed.
- Satisfied (weight 0.03): Satisfaction comes from the game's flexibility and customization options, as well as the tactical gameplay and difficulty balance. The unique strategic gameplay and value for money also contribute to this satisfaction.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the positive experience with the game's mechanics and mods. The unique blend of planning and execution in the game's tactical FPS elements is particularly appreciated.
- Nostalgia (weight 0.02): The game evokes nostalgia as it reminds players of old favorite games like SWAT and Rainbow Six. This emotional connection to past experiences enhances their enjoyment.
- Anticipation (weight 0.01): Players are looking forward to the sequel and future gameplay sessions. This anticipation is driven by their positive experiences and the potential for further enjoyment.
- Respect (weight 0.01): Respect is garnered from the game's realism and tactical depth. The continuous updates and the game's educational value also contribute to this respect.
- Appreciation (weight 0.01): Players appreciate the game's educational value and realism. The detailed and engaging gameplay mechanics are particularly valued.
- Happy (weight 0.01): Happiness is derived from the quick progression and strategic depth of the game. The enjoyable tactical gameplay and mission variety also contribute to this emotion.
- Hopeful (weight 0.01): Players are hopeful for future collaborations and more content. The desire for a multiplayer mode in the future also fuels this hope.
- Approval (weight 0.01): Approval comes from the realism and accuracy of the game. The clear objectives and balanced gameplay are particularly appreciated.
- Frustrated (weight 0.01): Frustration is caused by balance issues with weapons and armor. These issues disrupt the gameplay experience and lead to a sense of dissatisfaction.
- Concern (weight 0.01): Concern arises from the dangers and challenges faced by police and SWAT teams in the game. This emotional response is tied to the realistic portrayal of high-risk situations.}