Info about Hunting Simulator 3:

Official game description:
Deluxe Edition
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About the Game
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Enter the wilderness  
Either on foot or behind the wheel of your all-terrain vehicle, explore this open world's stunning environments.  
Set off to deepest Colorado, or untamed outback of Texas, each with dozens of wild species to hunt. In these ever-changing ecosystems, each animal reacts to what you do, ages over time, and exhibits true-to-life behaviour thanks to our unique “SimFauna” system.  
Hunt your own way  
Kit yourself out with one of the official weapons and other items , to hunt the way you want. Choose from a professional hunting arsenal, comprising rifles, shotguns, bows and crossbows. Take your pick from the best hunting brands like, Remington, Beretta, Winchester, Browning and many more.  
A hunter's best friend  
To help you in your hunt, you can rely on your faithful hunting dog. With its keen senses, it helps you better understand your surroundings and allows you to spot tracks, follow a trail, or retrieve small game.  
Use the command wheel to make it respond to all your orders.  
A warm, practical hunting lodge  
Feel like a bit of peace and quiet, admiring your arsenal or honing your shooting skills?  
Take advantage of your customisable hunting lodge to showcase your finest trophies, purchase or modify your gear, or simply relax by the fire before your next hunt.  
Test yourself in an intense clay-pigeon shoot. Armed with your favourite weapon, knock down the targets within the allotted time to score maximum points, and try to reach the top of the leaderboard!

Release date: Oct 29, 2026

Categories: Hunting Simulation, Open-World Exploration, Realistic Ballistics, Hunting Dog Companion, Vehicle Traversal, Trophy Lodge Customization, Difficulty Options and Tutorials, Wildlife Simulation


- Hardware Profile:
  - Summary: Reported performance is mostly positive in the Windows 12-15GB and 8-11GB VRAM cohorts, mixed in the Windows 16GB+ VRAM cohort, and negative in the Windows <8GB VRAM cohort.
  - Sample size: 37 (34% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 13 reports): Most sampled reviews report playable to high frame rates, though a minority cite poor optimization and performance problems.
  - Windows 8-11GB VRAM (positive, 11 reports): All sampled reviews recommend the game and report acceptable performance, with minor flicker and optimization caveats.
  - Windows 16GB+ VRAM (mixed, 8 reports): Reports are split: some high-VRAM systems run with zero issues, while others cite poor optimization or wait for performance fixes.
  - Windows <8GB VRAM (negative, 5 reports): Most reports describe poor frame rates and optimization, despite a couple of setups running well.
  - Caveats: 37 of 110 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews consistently push back against the current $39.99 price, saying the game is not worth $40 or is too expensive in its present state. One review mentions a fair price in a broadly positive way, but the stronger signal is that buyers expect a meaningful discount from the current base price. Since no reviewer gives a specific target price, the fair range is estimated below $40, around $20-$30.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 8.0h
  - Endgame: N/A
  - Reasoning: The evidence shows multiple play sessions for Hunting Simulator 3: a 3-hour initial session, about 10 hours of total play, and an explicit 8-hour straight session. The 8-hour straight session is the clearest direct indicator of session length, while the 3-hour and 10-hour references corroborate multi-hour play but do not establish completion or endgame duration. No review states finishing the game, completing a story, or reaching an endgame phase for the target game, so gameCompletion, storyCompletion, and endgame are null.
- Time-to-fun:
  - Summary: Players report a boring core experience with tedious missions and poor AI voices, while only the newcomer tutorial and future multiplayer/content plans receive positive attention.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Game described as seriously boring; AI NPC voices sound cheap in the tutorial; Find-three-areas missions are boring
  - Unlock drivers: Upcoming multiplayer and additional maps/content are anticipated
  - Conditions: Being new to hunting or hunting games makes the tutorial more useful; Multiplayer is not yet available
- Player Archetypes:
  - Discerning Hunting-Sim Veteran (no buy)
    - Motivation: Finding a polished, authentic hunting simulation that can replace or compete with established genre favorites.
    - Playstyle: Benchmarks against other hunting sims, scrutinizes realism and polish, and quickly rejects simplified or unfinished systems.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Cabela's; WOTH2; COTW; Hunting Sim 3; CoW
  - Patient Immersion Seeker (buy)
    - Motivation: Losing themselves in a slow, atmospheric, realistic hunting experience that feels like classic hunting sims.
    - Playstyle: Plays patiently for atmosphere, realistic pacing, and immersive wildlife encounters rather than fast action.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hunting game afficionado
    - Reference games: theHunter Classic
  - Active Arcade-Sim Hunter (buy)
    - Motivation: Getting an accessible, active hunting experience that balances arcade action with light simulation.
    - Playstyle: Prefers faster, more organic hunts over hardcore simulation or pure arcade tracking.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: COTW; WOTH
  - Value and Performance-Conscious Shopper (deep sale)
    - Motivation: Getting enough fun and stable performance for the asking price before committing.
    - Playstyle: Checks system requirements and price-to-hours value before buying, often waiting for fixes or discounts.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful and atmospheric visuals (weight 0.27): Reviewers highlight the game's stunning visuals and lively ambience, noting that it looks great from a distance and captures the authentic feeling of a hunt.
- Top-tier realistic hunting game (weight 0.24): Players widely praise it as one of the best and most realistic hunting games available, offering a complete and satisfying experience that surpasses competitors in many aspects.
- Fresh and fun experience (weight 0.22): Many find the game genuinely fun and a breath of fresh air compared to repetitive hunting titles, with well-constructed gameplay that feels new.
- Excellent shooting and ballistics (weight 0.21): The gunplay and ballistics system receive consistent praise for being realistic, solid, and top-notch, enhancing the core hunting experience.
- Weapons feel realistic and weighty (weight 0.17): Players appreciate that weapons have real weight and heft, with punchy sound and feel, adding to the immersion of the hunting experience.
- Slow-paced realistic hunting (weight 0.16): The game offers a slow-paced, realistic hunting experience that reminds players of theHunter Classic, appealing to those who enjoy methodical gameplay.
- Generally positive reception (weight 0.15): Overall, reviewers like the game and consider it a great addition to the genre, with many expressing strong positive sentiment.
- Deep weapon customization options (weight 0.14): The game offers a huge selection of guns with switchable calibers and multiple attachments like silencers and bipods, allowing players to tailor their loadout.
- Useful and customizable dog companion (weight 0.13): The dog companion is praised as a believable and useful addition, with customization options that enhance gameplay.
- Customizable vehicles included (weight 0.08): Vehicles with customization options are a nice addition, though not a major focus of feedback.

Common complaints:
- Severe performance and optimization issues (weight 0.81): Players widely report poor frame rates, stuttering, and crashes even on high-end hardware. Optimization is described as terrible, with the game running far worse than comparable hunting titles.
- Unrealistic animal detection and behavior (weight 0.73): Animals detect and flee from players at extreme distances regardless of cover, wind, or terrain, and constantly spam alert calls. This breaks immersion and makes hunting frustrating rather than realistic.
- Graphics and visuals feel dated (weight 0.65): Graphics are considered inferior to competing hunting games even on ultra settings, with poor vegetation detail and cheap-looking assets. Texture flickering, LOD issues, and rendering artifacts further hurt visual quality.
- AI-generated voices and content (weight 0.43): Players strongly dislike the use of AI-generated voice lines for NPCs, especially the Ranger and Warden, citing mispronunciations and lack of quality assurance. Some also feel world design, missions, and dialogue appear AI-generated.
- Game feels rushed and unfinished (weight 0.4): Many reviewers describe the game as feeling like an alpha test with placeholder assets and incomplete mechanics. Content appears light, possibly held back for DLC, and development feels minimal.
- Maps are empty and lifeless (weight 0.34): Environments feel like generic asset collections with repetitive vegetation, few points of interest, and sparse animal populations. Maps appear AI-generated and lack the natural diversity expected in a hunting simulator.
- Poor vehicle physics and handling (weight 0.33): Vehicles feel heavy and sluggish, frequently get stuck on small rocks, and have unpredictable turning. Crossing bridges at speed can be lethal, and wrecking a vehicle forces players to walk.
- Restrictive ammunition and license systems (weight 0.31): Players cannot carry multiple ammo types per weapon, and hunting licenses must be repeatedly repurchased after killing a limited number of animals. This acts as a money sink and forces tedious returns to renew licenses.
- UI and quality-of-life shortcomings (weight 0.27): The UI is described as abysmal, with no way to pause the game, no shortcut for photo mode, and slow equipment switching. GPS fails to remember zoom levels and lacks quick switching.
- Frequent crashes and technical bugs (weight 0.22): Players experience fatal errors during missions, crashes that waste in-game money and time, and getting stuck on menu screens. Bugs also require repeated key presses and cause falling through the world.
- Dog companion underdeveloped (weight 0.22): The dog does not feel smart, scares away more animals than it helps, and stays at base when using the buggy. Breed selection is minimal and there is no option to reward the dog.
- Tedious travel and slow movement (weight 0.22): Walking speed is too slow while running is too fast, and travel between distant NPCs and hunting grounds takes excessive time. Few fast travel points make getting anywhere feel like an eternity.
- Weapons lack detail and variety (weight 0.21): Guns feel copy-and-pasted with unrealistic rates of fire, and there are too many shotgun reskins. Weapons lack weight, inertia, and fluid movement, and an inspection mode is missing.
- Faint system and fall damage punishing (weight 0.19): Sliding down slopes or short falls can instantly faint or kill the player, returning them to the lobby. The height threshold is inconsistent, and swimming is impossible due to the faint system.
- Map design blocks progress and immersion (weight 0.18): Invisible walls frequently block exploration, and poorly placed respawn points force long returns after dying. Reviewers also report dying stupidly due to poor map design after finding quest animals.
- Arcade style over simulation realism (weight 0.15): Reviewers feel the game is an arcade-style hunting game with self-proclaimed simulation elements rather than a realistic simulator. It leans into sugarcoated, eye-candy direction compared to other titles.
- Pricing and DLC concerns (weight 0.15): Players feel the game is too expensive for its quality and set up as a DLC machine. Day one DLC and content held back for future releases are cited as issues.
- Developers appear unfamiliar with hunting (weight 0.12): Players believe the creative team or developers have never gone hunting, as the game feels like it was made by people who never played their own game. This undermines authenticity.
- Tutorial and mission design frustrating (weight 0.12): Missions like finding deer spots or taking a deer can take hours even on low difficulty. Contract time limits and boring 'find three areas' objectives make gameplay tedious.
- Unclear mechanics for clothing and scent (weight 0.09): It is unclear whether clothing actually affects movement speed or scent reduction, and the best clothing shows no noticeable difference. This lack of feedback undermines stealth gameplay.

Gameplay feedback:
- Hunting dog companion core feature (weight 0.53): Players consistently highlight the hunting dog that can track, retrieve, and hold wounded animals, and is customizable with breeds, gear, and commands.
- Realistic animal perception and behavior (weight 0.52): Animals detect players based on distance, wind, and cover, with alarm calls, fleeing, and varied reactions to being spooked.
- Slow, methodical hunting pacing (weight 0.45): The game emphasizes patience, stalking, and observation over run-and-gun action, with a pace comparable to theHunter Classic and requiring tracking skills.
- Vehicle traversal and driving mechanics (weight 0.45): Vehicles are an integral part of navigating large maps, with multiple models and the need to drive across terrain and bridges.
- Extensive weapons and equipment customization (weight 0.42): The game offers a wide armory with caliber switches, attachments, brand-name gear, and loadout customization including clothing and callers.
- Map exploration and environmental detail (weight 0.38): Large maps with diverse biomes, points of interest, day-night cycles, weather, and scenic design encourage roaming and observation.
- License and tag system for hunting (weight 0.37): Hunting specific animals requires purchasing licenses or tags, with limitations such as repurchase after a set number of kills and correct ammunition requirements.
- Mission and quest structure (weight 0.35): Missions involve finding specific animals or areas, with time frames and contracts, and there is a paid mission system with in-game currency.
- Realistic ballistics and shot feedback (weight 0.34): Shooting features realistic ballistics, bullet penetration, visible wounds, and impact cameras, with punchy gunplay and chambered round ejection.
- Hunting tools and aids (weight 0.25): Tools include binoculars, rangefinders, GPS, scent reducers, callers, and animal outline highlighting when spotted.
- Trophy lodge and customization (weight 0.25): Players can customize lodges, display trophies, edit poses, and review hunt logs, with multiple lodge locations and decoration options.
- Difficulty options and tutorials (weight 0.21): The game offers selectable difficulty including a hardest custom mode, a tutorial for newcomers, and adjustable tracking difficulty.
- Herd management and genetics (weight 0.19): A dynamic wildlife system includes breeding, aging, DNA, and life stages, allowing players to manage herds and raise trophy animals.
- Animal variety and modeling (weight 0.17): Maps feature balanced animal variety with detailed species modeling, including huntable females and varying antler sizes on bucks.
- Need zones and animal spawning (weight 0.16): Animals spawn at need zones that can be marked via binoculars, and time changes in towers trigger spawns.
- Tracking and blood trail systems (weight 0.16): Players track wounded animals using blood trails, with the dog able to assist by following scents and holding prey.
- Stealth and camouflage mechanics (weight 0.15): Clothing affects camouflage and provides stealth benefits like reduced noise and visibility, with camo selection and wind affecting scent.
- Animal vocalization issues (weight 0.15): Animals spam alert calls, including from behind mountains, with screaming every few seconds after spotting the player, and no sound occlusion.
- Hunting tag and equipment limitations (weight 0.14): Players are bound by ethical rules including tag limits, bullet type restrictions, and equipment slot systems for backpack and ammo.
- Progression and economy system (weight 0.13): Equipment is purchased with money earned from hunts, with progressive gear unlocks and an economy involving gun purchases and animal sales.

Performance notes:
- Poor optimization and performance (weight 0.53): Many players report that the game is poorly optimized and runs badly, with complaints about performance across various setups. Some describe it as terrible or garbage, and lowering settings reportedly has little effect.
- Good performance on high-end PCs (weight 0.35): Several users with high-end hardware (e.g., RTX 5080, 4090, 5060 laptop) report smooth performance, high frame rates, and no issues. They often mention using DLSS or frame generation to achieve good results.
- Graphical glitches and artifacts (weight 0.22): Users report flickering issues, texture and shadow popping, jerky shadow loading, and AI ray tracing artifacts. TAA and DLSS may reduce but not fully eliminate flickering.
- Performance is average or okay (weight 0.18): Some players find performance acceptable, not terrible but not great. They mention average optimization or that it runs without major issues on mid-tier hardware.
- Stuttering and frame drops (weight 0.17): Players experience stuttering, frame drops, and jerky performance, sometimes triggered by specific actions like opening the mini-map or shooting an animal. Screen transitions also stutter for some.
- Low FPS on mid-range hardware (weight 0.16): Players with mid-range GPUs like RTX 4050 or 4060 report low frame rates (40-45 FPS) and inability to reach 50 FPS on medium settings. Frame rates are worse than comparable hunting games.
- Poor graphics at high settings (weight 0.13): Vegetation detail quality at high graphics settings is reported as poor, and Lumen lighting requires significant adjustment. Some also mention that lowering settings has minimal impact.
- Issues with frame generation and V-Sync (weight 0.12): Players note that NVIDIA Frame Generation cannot be fully disabled and V-Sync cannot be enabled as needed, leading to screen tearing on monitors without adaptive sync.
- Crashes and fatal errors (weight 0.1): Multiple reports of crashes, including fatal errors occurring frequently within short play sessions. This affects stability and enjoyment.
- Texture streaming and rendering problems (weight 0.1): Texture streaming pool overflows at high resolutions and ultrawide monitors, and rendering breaks down even on high-end GPUs like the RTX 4090 at high resolutions.
- No bugs or stability issues (weight 0.09): Some players report no bugs, crashes, or stability issues during extended play sessions. They mention smooth experiences without lag or frame drops.

Recommendations:
- Positive hunt simulation reception (weight 0.49): Many reviewers recommend the game strongly to hunting enthusiasts, praising its slower, realistic pace and solid simulation feel. It is repeatedly called one of the best hunting games currently available.
- Strong recommendation for genre fans (weight 0.4): Reviewers recommend it to people who love hunting games and appreciate detail and patience, and it is seen as a must-play for hunting simulator fans. Some call it a top option against Call of the Wild and Way of the Hunter.
- Relaxing scenic hunting praised (weight 0.34): A laid-back, cozy hunting experience with beautiful natural environments is a recurring positive theme. Players suggest it as a relaxing break from intense games and a good way to unwind.
- Refunds and waiting advised (weight 0.27): Some players refunded the game or intend to buy it on another platform, and others advise waiting a few months for major patches before purchasing. Several suggest picking it up only once it is more fleshed out.
- Price and value concerns (weight 0.26): Multiple reviewers say the game is not worth its current price and recommend saving money or waiting. Some consider it worthwhile only around a lower price point such as $40.
- Comparison with competitors (weight 0.25): Reviewers frequently compare the game to Call of the Wild and Way of the Hunter, describing it as a fusion or a simpler alternative. Some recommend playing Call of the Wild instead or passing if you already own similar titles.
- Cautious recommendation for newcomers (weight 0.21): The game is recommended with caveats, and newcomers are advised to approach it carefully and understand it is not for instant results. Buying and testing within one hour is suggested if you have no other hunting game.
- Performance issues noted (weight 0.2): Several reviewers warn that the game requires a powerful PC and is not recommended for weak or mid-range hardware. High-resolution players are advised to wait for patches fixing streaming pool budgets and Virtual Texturing limits.
- Buy recommendation and timing (weight 0.12): Some reviewers explicitly recommend buying at launch or picking it up to support player numbers. Others say to buy only if you absolutely need a new hunting game.
- Gameplay navigation tip shared (weight 0.04): A reviewer offers a practical tip to use vehicles for steep climbs and avoid steep slopes on foot. This suggests terrain traversal can be challenging for new players.

Other player notes:
- Favorable genre comparisons (weight 0.36): Many reviewers compare the game favorably to other hunting titles such as Call of the Wild and Way of the Hunter, citing a stronger focus on hunting and exploration. It is often described as an upgrade or a strong contender in the hunting simulator genre.
- Content and pricing value (weight 0.3): The base game offers a large amount of content for its price, with two American maps, a wide variety of weapons, and extensive lodge customization. The $40 price tag is considered fair by several reviewers.
- Graphics quality debated (weight 0.29): Opinions on graphics are split: some call them the best in the genre, while others say they are surpassed by Call of the Wild and Way of the Hunter, with vegetation and map quality criticized. Performance is also mentioned as inferior by some.
- Fusion of competing systems (weight 0.27): The game is repeatedly described as blending systems from Call of the Wild and Way of the Hunter, including need zones, tracking, and realistic weapons. This hybrid design fills a gap between the two established titles.
- DLC and monetization concerns (weight 0.23): Reviewers worry about costly DLC, content being held back for future releases, and the game becoming a DLC machine similar to Call of the Wild. The series' history of abandoning games after DLC is also noted.
- Developer support and roadmap (weight 0.22): The developers have committed to supporting the game long-term, with a roadmap including more maps, content, and multiplayer. They are also credited with learning from mistakes in previous titles.
- Realism praised over competitors (weight 0.21): Reviewers highlight more realistic maps, meaningful tracking, and authentic weapon behavior compared to other hunting games. The license and tag system is specifically noted as adding realism that competitors lack.
- Polished launch and demo (weight 0.18): The game released in a polished state rather than as a buggy early access, and a demo and one-hour trial are available. This contrasts with some competitors' troubled launches.
- Not yet a competitor (weight 0.17): Some reviewers feel the game misses the mark as a 'Call of the Wild killer' and is not yet a finished product. Technical problems and an unfinished state are cited as reasons it falls short of established titles.
- Technical and engine details (weight 0.11): The game uses Unreal Engine 5 and supports DLSS and Frame Gen for RTX users. AI-generated voice and AI-assisted features are also present.
- Dog mechanics appreciated (weight 0.09): The hunting dog can swim and retrieve prey from water, and is earned through gameplay rather than purchased as DLC. This is seen as an improvement over how competitors handle dogs.
- Red Dead Redemption 2 comparisons (weight 0.09): Animal fur and visuals are compared to Red Dead Redemption 2 quality, and the game scratches a similar hunting itch. This highlights the game's immersive and detailed presentation.
- Map variety and settings (weight 0.08): Two maps set in America are available at launch, and a Europe map is anticipated. Map size is praised as larger and more realistic than competitors.
- Criticism of comparisons (weight 0.04): One reviewer dislikes the constant comparisons to competitors, suggesting the game should be evaluated on its own merits. This is a minor but notable point of contention.
- Issues with animal behavior (weight 0.04): Animal behavior is criticized as worse than Way of the Hunter, which is already often criticized for unrealistic behavior. This is a specific concern for realism-focused players.
- Does not satisfy Cabela's fans (weight 0.04): Compared to Cabela's games, this title does not scratch the same itch for at least one reviewer. This suggests the game may not appeal to all hunting game veterans.

Emotions:
- Frustration (weight 0.22): Players are frustrated by severe technical issues including frequent crashes, fatal errors mid-mission that cost in-game money and time, and poor optimization that makes the game unplayable even on decent hardware. Unrealistic animal behavior, animals spooking from absurd distances, invisible walls, vehicles getting stuck on tiny rocks, and missing quality-of-life features compound the irritation. Bad map design and long travel times after deaths add to the sense that the game is an unpolished alpha release.
- Disappointment (weight 0.12): Players expected a high-quality realistic hunting simulation but found a rushed, arcade-style game with placeholder assets, bugs, and sparse wildlife. The high price, day-one DLC, dated graphics, AI-generated-feeling content, and poor optimization fell far short of the high hopes set by marketing and comparisons to competing titles.
- Satisfaction (weight 0.1): Players feel satisfied by successful hunts on hard difficulty, rewarding trophy ratings, and a good economy, with hours of patience paying off. Strong performance, excellent gun animations and sounds, good stalking and archery mechanics, and well-made DLC and reserves deliver a complete and enjoyable hunting experience.
- Annoyance (weight 0.08): Players are annoyed by constant and overly frequent animal calls, flickering visuals, and small quality-of-life problems like ammo slots, GPS zoom, and control mapping issues. The hunting license and tag purchase systems act as restrictive money sinks, and poorly placed respawn points force long travel times.
- Enjoyment (weight 0.05): Players enjoy the slow-paced hunting loop, exploring beautiful scenery, and searching for animals with a useful dog companion. Customizing the lodge, collecting hunting dogs, and the overall nature atmosphere make the game genuinely fun and reminiscent of classic hunting titles.
- Excitement (weight 0.04): Players are excited by the game's beauty, the dog companion, and a gameplay pace reminiscent of theHunter Classic. It feels like a breath of fresh air and a finished product in the hunting genre, with animal life stages and antler progression giving them something to look forward to.
- Admiration (weight 0.04): Players admire how the game captures the feeling of real hunting better than other titles, with exceptional graphics, realistic ballistics, and high-quality animal fur and weather effects. The craftsmanship in the gun bench, lodge, and reload animations stands out from the competition.
- Enthusiasm (weight 0.03): Players are enthusiastic about finally finding a stable hunting game they had long awaited, with extensive loadout customization using real-life brands and amazing attention to detail. They are invested in the game's future content and see its potential to become a great hunting simulator.
- Hope (weight 0.03): Players hope for continued development, regular updates, and quick hotfixes. They see strong potential in the game and look forward to where it goes, as well as competitors stepping up in response.
- Dissatisfaction (weight 0.02): Players are dissatisfied with terrible performance and an unpolished feel, including low FPS and high GPU load on a 4050. Limited bullet types, overly high vehicle speed, and starter binoculars with excessive zoom also detract from the experience.
- Appreciation (weight 0.02): Players appreciate immersive ambient details like lightning bugs and howling coyotes, along with a dog that obeys commands well. Vehicles, earned dogs, the X-Ray system, maps, and branded gear, plus small developer-included details, add to the experience.
- Impressed (weight 0.02): Players are impressed by unique dog mechanics and a dynamic wildlife system, with nearly perfect balance between competing hunting game systems and a world that feels alive. Detailed animal movement, realistic animations, and dense environmental objects stand out.
- Immersion (weight 0.02): Players feel immersed by atmospheric night walks to a blind followed by sunrise and rain, along with very good sounds and forest atmosphere. The excellent soundscape is especially notable with headphones.
- Confusion (weight 0.02): Players are confused by an inconsistent faint height threshold and don't understand the animal spawning system. It is also unclear why the tutorial duck cannot be killed with a shotgun.
- Anger (weight 0.01): Players are angered by the expectation that weaker PC owners will suffer the same poor experience, and by long recovery travel combined with poor performance.
- Relaxation (weight 0.01): Players find relaxation in the slow, methodical hunting gameplay and endless roaming across huge maps.
- Surprise (weight 0.01): Players are surprised that the game does most things better than competing hunting titles, and were positively surprised after a few hours of play.
- Amusement (weight 0.01): Players are amused by the park ranger chief character model looking like a woman, as well as the hunting dog's small game retrieval and the refreshing hunting tag system.
- Distrust (weight 0.01): Players distrust the game due to AI-written dialogue and a rushed, low-quality production.
- Regret (weight 0.01): Players regret not refunding the game and continuing to play despite their issues with it.}