Info about Clickteam Fusion 2.5:

Official game description:
Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.  
With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.  
Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.  
Harness the power of Clickteam Fusion 2.5 today.
**Steam Games #MadeWithFusion**
-------------------------------
**Amazing Features from the Original Drag and Drop Programming Tool**
---------------------------------------------------------------------
\-Make your first game in under an hour!  
\-No need for previous programming knowledge  
\-Easy to use and intuitive physics engine  
\-The original and world famous Event Editor makes programming a breeze  
\-Used by professionals and students alike  
\-Shader effects available  
\-Inserting assets is as easy as drag and drop  
\-Publish games and apps for multiple platforms  
\-Complete creative flexibility  
\-Hardware accelerated games and apps  
\-Outstanding, friendly community support
**Build for many platforms with optional exporters**
----------------------------------------------------
Generates HTML5 on the fly and runs automatically in your browser  
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines  
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs  
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod  
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile  
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time  
Fully Customizable SWF Generated Easily

Release date: Dec 5, 2013

Categories: 2D Game Creation, Visual Scripting, Drag and Drop Programming, Cross-Platform Development, Physics Engine, Event-Based Programming, Game Jam Participation, Retro-styled Arcade Games

Feature scans:
- MTX: score 20; verdict: Needs Improvement; summary: The reviews indicate significant concerns about the software being outdated, limiting, and overpriced. Additionally, essential features and bug fixes are locked behind expensive DLCs and add-ons, which frustrates users. The overall sentiment is that while the software has its strengths, the cost and need for additional purchases detract from its value.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $35.00
  - Reasoning: The evidence suggests that users find the base price of the game engine too high, but many consider it reasonable when purchased on sale. The mentions of prices around $20 and $35 indicate that users feel these are fair prices. Additionally, the comparison to triple-A games at $50 during sales suggests that users find value in the engine at lower price points.
- Playtime Metrics:
  - Game completion: 96.0h
  - Story completion: 2.0h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several direct references to playtime metrics. The first quote mentions creating a significant portion of a game in under 24 hours, which can be interpreted as a session length or a measure of story completion time. The second quote indicates that a first game can be created within two hours, suggesting a short session length or initial project setup time. The third quote claims that a whole game can be made in an hour, which aligns with the idea of quick game development sessions. The fourth quote discusses porting a platformer engine over 4 days, which provides insight into longer project completion times.
- Time-to-fun:
  - Summary: The game design software has an initial learning curve but becomes addictive and fun once users familiarize themselves with the tools and start creating games. Tutorials and examples help in overcoming the initial friction.
  - Stance: Clicks after
  - Anchor: Familiarization with the tools and creation of first game
  - Time to anchor: 24h 0m
  - Friction: Learning curve; Lack of clear documentation; Cluttered information
  - Unlock drivers: Good tutorial videos; Examples to look at the code in action; Understandable demo tutorial
  - Conditions: Putting in the effort to learn; Using available tutorials and examples; Experimenting with app creation
- Player Archetypes:
  - Beginner Hobbyist (sale)
    - Motivation: Ease of use and quick learning curve.
    - Playstyle: Creating simple games and learning game development basics.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: beginner; hobbyist
    - Reference games: Scratch; GameMaker
  - Experienced Developer (buy)
    - Motivation: Creating successful games and career development.
    - Playstyle: Developing more complex and complete games, often solo projects.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: experienced; developer
    - Reference games: GameMaker; Unity
  - Budget-Conscious Buyer (deep sale)
    - Motivation: Getting the best value for money.
    - Playstyle: Using the software for various projects but only when it is financially feasible.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: budget-conscious; sale shopper
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beginner-friendly game engine (weight 0.97): The game engine is highly recommended for beginners due to its ease of use, intuitive interface, and gentle learning curve. It offers a variety of tutorials and does not require advanced programming knowledge.
- Versatile 2D game creation (weight 0.65): The software is excellent for creating a wide range of 2D games and applications. It allows for visual scripting and game creation without extensive coding, making it accessible for both beginners and experienced developers.
- Extensive learning resources (weight 0.54): There are numerous tutorials, how-to videos, and documentation available, making it easier for users to learn and master the software. This wealth of resources is beneficial for both beginners and advanced users.
- Strong community support (weight 0.27): The game engine boasts an active and helpful community that provides support through forums, articles, and tutorials. This community is noted for being supportive and intelligent.
- Highly customizable and functional (weight 0.14): The engine offers a highly customizable user interface and extensive functionality. It includes lots of extensions and pre-defined controls, making it a complete suite of tools for indie game development.
- Encourages creativity and fun (weight 0.14): The software is not only functional but also fun to use. It encourages creativity and can be used for developing programmatic thinking, making it suitable for hobbyists and professional developers alike.

Common complaints:
- High cost and pricing issues (weight 0.38): Many users find the software and its DLCs to be overly expensive. There are also hidden costs for additional features and exporters, making it less accessible.
- Limited platform support (weight 0.25): The software lacks support for Linux and Mac, and exporting to platforms other than Windows is not straightforward. Additionally, non-Windows exports lack plugin support.
- Limited export options (weight 0.24): Exporting games is restricted, especially for HTML5, which has significant limitations and may not work unless the game is extremely simple.
- Outdated and clunky engine (weight 0.23): The software is built on an old engine, which results in a clunky interface and outdated features that conflict with newer ones.
- Insufficient documentation and tutorials (weight 0.19): There is a notable lack of comprehensive help documents, tutorials, and clear documentation, making it difficult for users to find information and learn how to use the software effectively.
- Not suitable for large projects (weight 0.19): The software struggles with large projects, handling large amounts of data poorly, and lacks proper organization for big projects.
- Lack of essential features (weight 0.18): The software lacks basic features such as version control, auto-save, and proper coding and object management, which are essential for modern game development.
- Limited 3D capabilities (weight 0.13): The software's 3D support is limited, difficult to use, and buggy. It lacks proper 3D polygon support, making it unsuitable for serious 3D projects.
- Additional costs for basic features (weight 0.13): Many basic features and exporters require additional payments, and useful updates are locked behind paid DLCs, increasing the overall cost.
- Steep learning curve (weight 0.1): The software requires a significant amount of time and dedication to learn, presenting a steep learning curve for newcomers.
- Poor performance and optimization (weight 0.09): The software suffers from poor optimization and performance issues, especially with large scenes or many objects.
- Limited graphics and shader support (weight 0.06): The software has poor graphics and limited shader support, which can be a significant drawback for game developers.
- False positive virus detection (weight 0.06): Games created with the software are often detected as viruses, causing potential issues for developers and players.

Gameplay feedback:
- Visual programming with event system (weight 0.22): The game-making tool utilizes a visual programming system through an event-based approach, allowing users to create interactions between objects without traditional coding.
- 2D game creation and development (weight 0.18): The tool is primarily focused on 2D game creation, offering rapid development capabilities and various features for creating and publishing games.
- Long history and cross-platform support (weight 0.13): The game-making tool has a long history of development and supports cross-platform game development, making it versatile for various projects.
- Supports various game types and platforms (weight 0.11): The tool supports various game types and platforms, including sound, music, and video, making it adaptable for different project needs.
- Built-in physics engine (weight 0.09): The tool includes a built-in physics engine, providing a good system for handling physics in games.
- Uses objects and event types (weight 0.06): The tool uses objects instead of child nodes and employs object and event types for game development.
- Spreadsheet structure of the IDE (weight 0.06): The IDE has a spreadsheet-like structure, which can be unique for organizing game development elements.
- Ergonomic and intuitive interface (weight 0.06): The tool features an ergonomic and intuitive interface, making it convenient and simple to use.
- Personal and small project development (weight 0.05): The tool is ideal for personal projects and small project development, making it accessible for individual developers.
- Animation and level design (weight 0.04): The tool includes an animation system and level design capabilities, essential for creating engaging games.
- Uses frames instead of scenes (weight 0.03): The tool uses frames instead of scenes, which can be a different approach to organizing game content.
- Block coding with more freedom (weight 0.03): The tool offers block coding with more freedom, allowing for more flexible game development.
- Supports game jam participation (weight 0.03): The tool is suitable for game jam participation, allowing for quick and collaborative game development.
- Retro-styled arcade games (weight 0.03): The tool is well-suited for creating old-skool, retro-styled arcade games, appealing to fans of classic gaming.
- HTML5 exporter and Developer Edition (weight 0.03): The tool includes an HTML5 exporter and a Developer Edition, providing additional features and export options.
- Dynamic activation of event groups (weight 0.03): The tool allows for dynamic activation and deactivation of event groups, providing flexibility in game logic management.
- Top-down reading runtime (weight 0.03): The tool uses a top-down reading runtime, which can be a specific approach to handling game logic and events.
- Requires logical thinking (weight 0.02): The tool requires logical thinking, encouraging users to develop problem-solving skills.
- Camera mechanics (weight 0.02): The tool offers camera mechanics, which are important for controlling the view and perspective in games.

Performance notes:
- Optimization and performance problems (weight 0.14): There are notable optimization issues, particularly with large scenes or many objects, leading to poor performance.
- Frequent crashes and stability issues (weight 0.12): The game experiences frequent crashes and general stability issues, which significantly impact the user experience.
- Limited platform support (weight 0.07): The software primarily supports Windows exports, with notable lack of support for other platforms like Android.
- 32-bit software limitations (weight 0.07): The software is limited by its 32-bit architecture, which can cause various limitations and compatibility issues.
- Timer and animation issues (weight 0.06): There are timing issues with standard timers and the animation system is frustrating to use.
- Outdated graphics API (weight 0.04): The software only supports up to DirectX 9, which is outdated and may limit graphical capabilities.
- Limited multi-core support (weight 0.04): The software's multi-core support is limited to dual-core processors, which can bottleneck performance.
- Window dragging causes issues (weight 0.04): Dragging windows within the software causes stuttering and bugs, affecting usability.
- Can run on low-end hardware (weight 0.03): The software can run on a wide range of hardware, including low-end systems.

Recommendations:
- Use Unity or Godot for advanced projects (weight 0.3): For more advanced or serious projects, users recommend using Unity or Godot due to their better features and cost-effectiveness.
- Recommended for beginners (weight 0.28): The software is highly recommended for beginners in game development and programming. It is seen as a good tool for learning programming logic and for those not familiar with programming.
- Consider alternatives like GameMaker or Construct 3 (weight 0.27): Many users recommend using alternatives such as GameMaker Studio, Construct 3, or GDevelop for game development, especially for beginners or those who want to create games without extensive programming knowledge.
- Wait for sales (weight 0.19): Multiple users recommend waiting for sales to purchase the software at a cheaper price. It is suggested to buy the software during sale periods.
- High cost and better alternatives (weight 0.19): Some users suggest that beginners should avoid this software due to its high cost and recommend looking for free or cheaper alternatives like Scratch. The free version is recommended for learning purposes.
- Recommended for game jam participants (weight 0.06): The software is recommended for those interested in trying game development and participating in game jams.
- Avoid Fusion 2.5 (weight 0.05): Some users advise avoiding Fusion 2.5 and suggest getting the 2.5+ DLC instead.
- Recommended for retro-game creators (weight 0.04): The software is recommended for those interested in creating retro-style games.
- Join community for support (weight 0.03): Users recommend joining the community for additional support and resources.
- Good for sharing games (weight 0.03): The software is seen as a good tool for sharing games with friends, family, and indie game communities.
- Unique tool for game development (weight 0.03): Some users recommend the software because there is no other tool like it available for game development.
- Avoid environment-specific troubleshooting (weight 0.03): The software is recommended for those who want to avoid environment-specific troubleshooting issues.
- Recommended for planning game mechanics (weight 0.03): The software is recommended for those who enjoy planning game mechanics and designing game logic.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.29): Players are frustrated primarily due to the high costs associated with the software, including mobile exports, debugging features, and DLCs. Additionally, limitations in exporting games, object restrictions, and technical issues such as high RAM usage and bugs contribute significantly to this frustration.
- Satisfaction (weight 0.23): Users express satisfaction with the software's ease of use, particularly for beginners and those without extensive programming knowledge. The ability to create games quickly and efficiently, along with the software's versatility and support, are also major contributors to this positive sentiment.
- Disappointment (weight 0.09): Disappointment stems from the high cost of the software and the lack of features, which users feel do not justify the price. Additionally, the need for workarounds, lack of tutorials, and better alternatives available in the market contribute to this sentiment.
- Appreciation (weight 0.09): Users appreciate the software's ease of use, especially for beginners and hobbyists, and its capability to create games without extensive programming knowledge. The powerful event system and the supportive community are also significant factors contributing to this appreciation.
- Positive (weight 0.05): The positive sentiment is driven by the software's performance, simplicity, and ease of use, making it good for beginners. The efficiency and faster game development process also contribute to this overall satisfaction.
- Excitement (weight 0.03): Users are excited about the limitless possibilities and flexibility offered by the engine. The progress in creating and publishing games, along with the fun and exciting experience of using the engine, also contribute to this excitement.
- Hopeful (weight 0.03): Hopefulness is driven by the anticipation for new versions and potential improvements. Community support and requests for additional features, such as Linux support, also contribute to this sentiment.
- Disappointed (weight 0.03): Disappointment is primarily due to software limitations, lack of updates, and high pricing. Users feel that the software has not kept up with modern standards and lacks necessary improvements.
- Nostalgia (weight 0.03): Nostalgia is driven by long-term use and past experiences with the software, often dating back to childhood. Users have a history with the tool and its evolution, contributing to a sense of nostalgia.
- Anger (weight 0.02): Anger is primarily due to the high cost of the software and additional costs for DLCs. Users feel that the engine is overpriced and outdated, with better alternatives available in the market.
- Negative (weight 0.01): Negative sentiment is driven by the software's technical limitations and issues, including poor graphics. Users feel that the software has significant drawbacks that affect their overall experience.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the positive experience with the software's capabilities and its ease of use. The learning curve and the overall experience contribute to this enthusiasm.
- Joy (weight 0.01): Joy is driven by the ease of use and fun experience of using the software. Users are very satisfied with the game engine and enjoy the process of creating games.
- Encouragement (weight 0.01): Encouragement is driven by the desire to help new users persist and learn. Users encourage others to use the software and offer assistance, contributing to a supportive community.
- Happiness (weight 0.01): Happiness is driven by the enjoyment of using the software and the significant amount of time spent on it. Users have a positive experience and are happy with the overall process.
- Gratitude (weight 0.01): Gratitude is driven by the software's impact on understanding programming. Users appreciate the software's role in their learning and development.
- Resignation (weight 0.01): Resignation is driven by the lack of alternatives, forcing users to continue using an old and odd engine. Users feel resigned to the situation due to the lack of better options.
- Love (weight 0.01): Love is driven by long-term use and emotional connection to the software. Users have a deep affection for the software due to their extensive history with it.
- Skepticism (weight 0.01): Skepticism is driven by suspected fake reviews, leading users to question the authenticity and reliability of the feedback and the software itself.
- Bitterness (weight 0.01): Bitterness is driven by hidden costs and misleading advertising. Users feel deceived and bitter about the additional expenses and false promises.}