Info about Korea. IL-2 Series:

Official game description:
EDITIONS
========
DELUXE EDITION
==============
About the Game
==============
Korea. IL-2 Series takes you to a pivotal moment in aviation history—a time when jet engines changed the skies forever. During the Korean War, the piston-engine aircraft of a bygone era clashed with the first jet fighters.
For the first time in the series, gamepads are supported in addition to joysticks and HOTAS control systems.
With a massive combat map, authentically recreated aircraft, and a well-crafted balance between simulation and accessibility, every dogfight is brought to life.
Become an ace, fight in legendary machines, or aim even higher and become a regiment’s commander. Lead squadrons, plot routes across the combat map, and issue orders to turn the tide of history. In the skies of Korea, you can be anyone: from a rank-and-file pilot to a strategist shaping the outcome of the campaign.
**For the first time in the IL-2 series, full controller support has been implemented.**
The aircraft of the Korean War have been recreated based on actual blueprints, historical photographs, flight manuals, and other archival materials. There are eight aircraft at your disposal.
_**(\*Please note La‑11 and F‑84E Thunderjet are available in the Premium and Deluxe editions, or as a separate DLC).**_
Every instrument in the cockpit is fully functional and reflects the state of the aircraft’s systems in real time. You will be aiming and firing just as pilots did 75 years ago.
The game takes place on the largest map in the series' history, covering an area of over 200,000 square kilometers. The Korean Peninsula has been recreated based on historical maps and documents from the 1950s. All significant historical landscape changes have been accounted for, including reclaimed coastal areas and shoreline changes.
The map features dozens of airbases with historically accurate layouts, hundreds of settlements, and strategic objectives such as ports, dams, and transport hubs.
In Career mode, you will act as an air regiment commander, managing personnel and overseeing aviation logistics.
It is up to you to decide whether to take to the skies or focus on strategic tasks. As a regiment commander, you will maintain combat readiness, plan operations, and reinforce your units.
Korea features a highly detailed damage model for both aviation and ground objects. Aircraft, including strategic bombers, as well as ground vehicles, trains, and ships, receive damage corresponding to the nature of the hits sustained.
Every object reacts realistically to collisions, crashes, and combat damage, taking into account mass, speed, and the point of impact, directly affecting the behavior of the vehicle and the outcome of the battle.
In this new mode, you can examine each aircraft, ground vehicle, and naval vessel in detail. Explore the models, learn about their development and combat history, inspect aircraft cockpits, and compare technical specs, including detailed performance charts.
Your own personal museum, open anytime—a true treasure for anyone passionate about aviation and military history.
For the first time in the series, you can leave the cockpit and walk around the airfield where your regiment is based.
Animations of the people—pilots, soldiers, and civilians—were created using motion capture (MOCAP) technology, ensuring natural and lifelike movement.
Designed for full immersion:
----------------------------
*   **Full VR support via OpenXR and OpenVR.**
*   **Accessibility:** The game features detailed systems management, but there’s no need to memorize engine start-up sequences—you can take off and engage immediately.
*   **Hardware support:** From controllers to desktop joysticks and professional HOTAS systems.

Release date: Aug 4, 2026

Categories: Combat Flight Simulation, Simulation, Historical Setting, Career Mode, Multiplayer, VR Support, Jet Combat

Feature scans:
- MTX: score 18; verdict: DLC Gating; summary: The game has no microtransactions, but faces criticism for including day-1 DLC planes that many players feel should be part of the base game. The overall monetization is not predatory, but the DLC strategy reduces perceived value.
- Proton/Linux: score 90; verdict: Broken / Unsupported; summary: Based on the provided reviews, there is clear evidence that the game currently has poor Linux/Proton compatibility. One user explicitly states it does not run decently on Linux, and another references Steam Deck incompatibility complaints. No positive Linux performance was reported. The game appears to be effectively non-functional on Linux without further optimization.
- Steam Deck: score 75; verdict: Unplayable due to performance issues; summary: The Steam Deck experience for this game is severely hampered by poor optimization and lack of graphical settings, resulting in unplayable frame rates. While controller support is functional, the performance issues dominate.

- Hardware Profile:
  - Summary: Performance is inconsistent across VRAM tiers, with mid-VRAM experiencing severe issues, and both low and high VRAM showing mixed results that often require settings tweaks or suffer from crashes.
  - Sample size: 41 (36% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 12 reports): Most players report severe performance issues including low frame rates, crashes, and lack of FSR/DLSS support.
  - Windows <8GB VRAM (mixed, 11 reports): Reviews show a mix of players finding the game playable despite crashes, while others report persistent crashes and poor optimization.
  - Windows 16GB+ VRAM (mixed, 9 reports): Performance feedback is split; some players report acceptable performance with settings adjustment, while others encounter crashes and VR issues.
  - Caveats: 41 of 113 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $50.00
  - Reasoning: The community sentiment indicates that the current $80 base game price is considered too high by many, with explicit suggestion of $20 as fair. Some acknowledge the price could be justified with future content, but the general consensus is to wait for a discount or lower price. Thus, the fair base-game price range is estimated between $20 and $50, reflecting both the explicit fair price and the tolerance for a moderate increase if content improves.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Session length of about 2 hours is consistently reported as the initial play session in multiple reviews ('first ~2 hours', 119 minutes ≈ 2 hours). No evidence supports game completion, story completion, or endgame playtime, as most reviews are early impressions and the game is a simulation without a defined story or completion metric.
- Time-to-fun:
  - Summary: Players face early friction from a lack of tutorial and complex controls, but can mitigate with automation; the game becomes more enjoyable after initial setup and once focusing on flying.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: lack of tutorial; complex controls; tedious control setup; routine and boring missions; tedious medal requirements
  - Unlock drivers: automation option to reduce complexity; easier learning curve than DCS
  - Conditions: initial control setup completed; using automation reduces complexity; accepting that some missions are routine or boring; tolerating tedious medal progression
- Player Archetypes:
  - Price-Conscious Skeptics (deep sale)
    - Motivation: Getting sufficient content value for money and avoiding perceived pricing exploitation.
    - Playstyle: Not defined; purchase behavior focused.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - IL-2 Series Veterans (sale)
    - Motivation: Continuing the IL-2 series legacy with authentic combat flight simulation depth.
    - Playstyle: Experienced simulation pilot with focus on realistic flight models and historical scenarios.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: IL-2 veteran; DCS World pilot; long-time fan of the IL-2 series
    - Reference games: IL-2 Great Battles; DCS World
  - Casual Newcomers (sale)
    - Motivation: Learning to fly combat simulations with accessible features and gradual difficulty.
    - Playstyle: Casual, using assists and customization to reduce difficulty and learn at own pace.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: newbie; lazy flyers
    - Reference games: CFS


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Graphics are outstanding (weight 0.53): The game receives high praise for its beautiful graphics, stunning visuals, and amazing level of detail, with many calling it very beautiful.
- Cockpits are detailed (weight 0.32): The cockpit detail is highly praised, with players noting nicely modeled, realistic, and excellent cockpit design that enhances immersion.
- VR support is excellent (weight 0.24): VR support is highly praised as very cool, fantastic, well optimized, and worth it, with excellent performance in VR.
- Career mode offers depth (weight 0.23): Career mode includes an air regiment management system, mission selection, and is combined with museum, multiplayer, and scenario builder content for substantial replayability.
- Damage model is excellent (weight 0.19): Players consistently describe the damage model as phenomenal, detailed, and incredible, highlighting its realism and impact on gameplay.
- Aircraft handling is great (weight 0.19): Aircraft quality and handling feel great, with good control responsiveness that contributes to a satisfying flying experience.
- Flight model rivals DCS (weight 0.13): The flight model is considered comparable to DCS World and even better in some aspects, indicating simulation-level realism.
- Sound design is excellent (weight 0.13): Audio design is excellent overall, with good sound quality that enhances the immersive experience.
- Detail is impressive (weight 0.13): Attention to detail is wonderful, with great detail in everything, contributing to the overall quality and realism.
- Gamepad support works (weight 0.13): The gamepad works well after sensitivity adjustment, providing a viable control option for players without a joystick.
- Flight experience is thrilling (weight 0.13): The flight exam mission is exhilarating and the flying experience is breathtaking, delivering thrilling moments.

Common complaints:
- AI is not competent (weight 0.61): AI behavior is widely criticized as dumb and non-functional, with issues like collisions, not engaging enemies, ignoring commands, and poor dogfighting. It is considered worse than older sims.
- Control configuration messy (weight 0.57): Control setup is a major pain point: poor mapping, crashes when loading profiles, backwards axes, conflicts, and time-consuming configuration. Players spend hours tweaking controls.
- Optimization is poor (weight 0.53): Many players report poor optimization, leading to low and unstable frame rates, even on powerful PCs. The game is described as unplayable with terrible performance.
- DLC pricing criticized (weight 0.37): Players are frustrated by expensive day-one DLC packs, such as two planes for $55 or $20 each. Many feel these aircraft should be included in the base game.
- Game crashes frequently (weight 0.33): Frequent crashes and instability are reported, including consistent crashes when loading missions, hangs requiring reboots, and crashes on launch.
- Base game lacks content (weight 0.33): Players say the base game has too few planes (only 6), few historical missions, and feels incomplete or anemic on release. More content is expected for the price.
- Base price too expensive (weight 0.32): Multiple players complain that the game's price tag of $80 is too high. This is the most common complaint, appearing in several clusters.
- Developers dismiss feedback (weight 0.24): Developer responses to criticism are seen as dismissive or questionable, with reports of asking to switch negative reviews to positive. This erodes trust.
- Needs joystick for gameplay (weight 0.21): The game is almost impossible to play without a joystick, and takeoff is very hard without autopilot. Lack of detailed instructions makes landing difficult, leading to frustration.
- TTS voice lines are poor (weight 0.2): The text-to-speech voice lines, especially radio communications, are described as rough, uneven, and immersion-breaking. This detracts from the experience.
- Language settings broken (weight 0.16): Language settings cannot be changed in-game; players must switch to Chinese via Steam or face a bug where the language reverts to English. This affects user experience.
- Planes locked behind paywall (weight 0.12): Planes, including specific ones like F-84 and LA-11, are locked behind a paywall at launch, which players see as an exploitative pricing strategy.
- Physics bugs present (weight 0.07): Physics bugs cause issues like trucks flying to sub-orbital velocities and tanks getting stuck in craters, breaking realism and gameplay.
- Slow load times and restarts (weight 0.06): Level loading screens are slow, and restarting a mission requires reloading from scratch, wasting player time.

Gameplay feedback:
- Jet combat focus (weight 0.55): Jet combat is a major focus, with distinct speeds, handling, and engagement distances compared to propeller aircraft. Players must relearn skills for faster dogfights, including MiG-15 vs Sabre encounters.
- Deep career mode praised (weight 0.5): Players praise the deep career mode spanning years of conflict, with squadron management, supplies, pilot management, and mission selection. It includes persistence, automation, and content beyond just flying.
- Accessible hardcore sim (weight 0.49): The game balances hardcore simulation with approachable options for newcomers, including customizable HUD, unlimited fuel/ammo, and arcade settings. It is considered easier to learn than DCS World.
- Detailed damage and physics (weight 0.44): The simulation features detailed damage modeling, individual hitboxes, destroyable terrain, and persistence of damage between missions. Components like fuel valves can be destroyed, and high-G turns can damage the airframe.
- Korean War historical setting (weight 0.43): The game is set in the Korean War with historical campaigns, featuring MiG-15s, B-29s, and napalm. Missions portray real events and include scenarios like escorting bombers.
- Museum mode detailed (weight 0.35): A detailed museum mode allows players to examine aircraft, ground vehicles, radar, and ships with historical and technical descriptions. This serves as both an educational and offline content feature.
- Mission generation and QoL features (weight 0.3): Players can use a quick mission generator, automatic mission creation, time skipping, and fast travel to waypoints. The mission editor is also accessible, allowing for custom scenarios.
- Controller support with radial menu (weight 0.27): The game supports gamepad (including DualShock and Xbox controllers) with a radial menu, sensitivity adjustments, and a redesigned interface. This makes it accessible without a joystick.
- Multiplayer with dynamic servers (weight 0.26): Multiplayer includes servers running dynamic campaigns, but some players note the lack of a dynamic campaign in single-player. Multiple server types and a war mode are available.
- IL-2 tradition of air combat (weight 0.25): The game stays true to the IL-2 tradition of air combat, focusing on dogfighting, engine management, and complete air combat systems. It is built around combat aviation application.
- Detailed non-clickable cockpits (weight 0.23): Cockpits are highly detailed with systems modeling, but without clickable switches; instead, a popup menu overlay is used for interaction. This is a compromise for controller support.
- Unique aircraft and realism (weight 0.22): Aircraft manufacture quality is simulated, making each airframe feel unique. Bullet velocity uses real-world data, and planes are distinct, worth studying, with a menu system for comparison.
- Training and learning curve (weight 0.21): Training missions, including a timed flight exam, help players learn controls, takeoffs, and landings. However, setting up controls and practicing is still required, making it challenging for beginners.
- Variety of game modes (weight 0.21): The game offers career mode, multiplayer, museum, and a scenario builder with community content potential. The mission editor is accessible, and multiple server types are available.
- Challenging difficulty (weight 0.21): The game is harder than casual flying titles, with challenging landing mechanics and a steep learning curve. Players must invest time to master controls and procedures.
- Improved graphics and weather (weight 0.17): The game features a new graphics engine, consistent weather effects across the map, and overall improved graphics quality, enhancing immersion.
- VR and camera options (weight 0.13): VR support is included with minimal setup, and camera options like GunCams provide additional perspectives for immersion and replay viewing.
- Simplified mechanics for scale (weight 0.12): Simplified aircraft versions are available for larger battles, and mechanics are simplified compared to previous IL-2 series, possibly to accommodate jet combat and broader accessibility.
- AI and tactical gameplay (weight 0.12): AI behavior and team tactical strategy are noted, though specific feedback on AI quality is sparse. The game emphasizes tactical team play in combat.
- Walk around plane feature (weight 0.07): Players can walk around their plane, adding a sense of presence and immersion. This feature is noted but not elaborated upon.

Performance notes:
- Inconsistent VR performance quality (weight 0.46): VR performance varies greatly; some players get smooth experiences after tuning, while others suffer drops in large battles or require extensive settings reductions.
- Poor optimization across hardware (weight 0.41): Many players find optimization poor, with low FPS on high-end hardware and performance below expectations compared to other demanding games.
- Game runs well for many players (weight 0.34): Multiple players report the game runs well or without issues, including on average specifications and with Smooth Motion working.
- Frequent crashes during gameplay (weight 0.32): Players report frequent crashes during mission loading, on ALT-TAB, and on launch, with some crashes requiring a full system reboot.
- Unpredictable FPS during missions (weight 0.17): FPS can be unpredictable, especially during missions with ground activity, likely tied to graphics settings and causing unstable frame rates.
- Lowered settings required for 60 FPS (weight 0.13): To maintain 60 FPS at 1440p, players must lower settings significantly, often to the point where the game visually degrades.
- No DLSS/FSR upscaling support (weight 0.13): The game lacks DLSS or FSR upscaling support, and is locked to FSR preventing use of DLSS or frame generation.
- High-end hardware achieves smooth play (weight 0.11): On top-tier hardware (5090/9950X3D) with DLSS quality, the game runs smoothly at 120 FPS, showing high-end potential.
- Low frame rates but playable (weight 0.11): Low frame rates and occasional low frames are noted, though still considered playable by some.
- Long loading screens on missions (weight 0.08): Level loading screens cause waiting, and restarting a mission forces a full reload, interrupting gameplay flow.
- Demanding hardware for 40-60 FPS (weight 0.07): With an RTX 3060 12GB at 2K resolution, players get 40-60 FPS, indicating demanding hardware requirements.
- CPU-heavy with underutilized hardware (weight 0.07): The game is CPU-heavy, with low FPS and underutilized GPU and RAM, pointing to suboptimal CPU usage.
- Requires powerful PC for good performance (weight 0.07): The game demands a powerful PC to run well, reinforcing its high hardware requirements.
- VRAM issue adjustable via settings (weight 0.07): A VRAM usage issue exists but can be compensated by adjusting graphics settings.
- Poor performance on Linux (weight 0.06): The game runs poorly on Linux, causing issues for that platform's users.

Recommendations:
- Recommended for simmers (weight 0.4): Multiple reviewers highly recommend the game for flight simulation enthusiasts willing to invest time and money. It's praised for its hardcore simulation value.
- Better value in IL-2 (weight 0.19): Some reviewers advise sticking with IL-2 Sturmovik or similar titles for a better value, especially for players already familiar with that series.
- VR mode is excellent (weight 0.13): Two reviewers specifically highlight the VR experience as being well worth trying, suggesting it's a standout feature.
- Great for Korean War fans (weight 0.07): One reviewer specifically recommends it for fans of aircraft and the Korean War setting.
- Not for Linux users (weight 0.07): One reviewer specifically states it is not recommended for Linux users at the moment.
- Not for arcade fans (weight 0.07): One reviewer advises against buying for arcade action seekers, recommending Ace Combat instead.
- Gamepad support works (weight 0.07): One reviewer notes that with sensitivity tuning, a gamepad works well, making it suitable for casual 'couch pilots.'
- Ideal for dogfighting (weight 0.07): One reviewer claims it's the perfect choice for those interested in dogfighting.
- Recommended despite price (weight 0.07): One reviewer recommends the game despite acknowledging pricing criticism.
- Worth the price (weight 0.07): One reviewer states they believe the game is worth the price.
- Hardcore sim enthusiasts (weight 0.07): One reviewer recommends it to those who value hardcore simulators and are willing to spend time configuring.

Other player notes:
- Strong middle-ground sim with content (weight 0.68): The game is praised as a solid middle-ground sim between War Thunder and DCS, offering more offline content than previous IL-2 titles, a career mode, scenario builder, fast travel, and a detailed museum. It provides a smoother onboarding than IL-2 Great Battles.
- High price vs. content value (weight 0.39): Multiple reviewers state the price is too high for the content offered, with some comparing unfavorably to DCS or War Thunder. The £70 base price is seen as a barrier for new players.
- Active AI improvements and dev communication (weight 0.34): Developers are actively improving AI routines and have communicated that AI is a priority. Some players note AI collisions seen in videos, but Early Access updates show progress. Developers are transparent and responsive to feedback.
- Day-One DLC aircraft paywall (weight 0.32): Players are unhappy that specific aircraft are locked behind a day-one paywall, with multiple mentions of the F-84E and La-11 as paid add-ons.
- VR support functional with tuning (weight 0.32): VR support works well out of the box with headsets like Pimax Light and HP Reverb G2, and Nvidia Smooth Motion is recommended. Some users note adjustments are needed for optimal performance.
- Broad controller and input support (weight 0.27): The game supports a wide range of input methods including gamepads, joysticks, and Track IR, with control curve adjustments. One reviewer was inspired to buy a joystick.
- Minor bugs and optimization needs (weight 0.27): Some physics bugs and a control panel shaking issue are noted, but seen as typical for complex sims. Steam machine crashes and a large 60 GB install size are reported. Optimization improvements are needed.
- Miscellaneous minor issues and feedback (weight 0.26): Miscellaneous feedback includes a language selection bug (workaround via Steam settings), comparisons to MSFS, a refund after 119 minutes, and QQ group invites. Some expected a more polished release state.
- Respect for IL-2 franchise legacy (weight 0.24): Long-time IL-2 players appreciate the series evolution over 20 years since 2001, with some expressing desire for future WWII installments or a remaster of IL-2 1946.
- Future content expansion expected (weight 0.22): Players anticipate future expansions with more theatres and aircraft, expecting the game to improve with updates. Track IR support works fine already.
- Unique Korean War jet setting (weight 0.2): The Korean War setting with early jets (e.g., F-84E, La-11) is appreciated as a unique theatre, offering different gameplay compared to WWII props.
- Favorable comparison to DCS (weight 0.2): Compared to DCS, this game offers a more complete air combat system and better system support, especially for gun dogfighting sims versus missile-based jet combat.
- Accessible for sim newcomers (weight 0.2): The game is considered a serious sim with a learning curve, but better onboarding than IL-2 Great Battles, making it suitable for players graduating from War Thunder or Nuclear Option.
- Price acceptable for niche audience (weight 0.2): For niche sim enthusiasts, the price is acceptable for the content trajectory, with some comparing favorably to annual F1 games. Learning is considered part of the fun.
- Developer professionalism concerns (weight 0.19): Some players criticize developer behavior as unprofessional (including spelling mistakes) and feel the game was overrated. Others would have liked a clear DLC roadmap at purchase.
- Expensive and fragmented DLC pricing (weight 0.19): The DLC pricing model is criticized for selling individual planes at 20€, while players want bundled theatre-plus-planes packages for 40-50€. The premium bundle costs 100€ for 8 planes.
- Limited historical missions at launch (weight 0.18): Reviewers report only 2 historical missions in the base product, leading to complaints about very little launch content despite including 6 planes, a career mode, and one map.
- Text-to-speech radio voice quality (weight 0.17): Text-to-speech radio voices are described as rough, inconsistent, and a weak point in an otherwise excellent audio design.
- Confusing store version options (weight 0.13): The game has different DLC options on Steam vs. the official website (two Steam versions vs. three on the site), causing confusion for buyers.
- Request for Linux support (weight 0.1): A Linux user requests improved Linux support, noting the game currently has limited compatibility.

Emotions:
- Frustration (weight 0.2): Players are frustrated by frequent game crashes, poor optimization leading to low FPS and unplayability, and a high price point that doesn't match the content. AI issues, such as ineffective commands and lack of engagement, further compound the frustration, along with tedious control setups and VR performance problems.
- Disappointment (weight 0.15): Disappointment stems from poor optimization and low FPS on capable hardware, high pricing with meager content, and AI that fails to improve or engage. The lack of tutorials, text-to-speech voices, and a half-baked release compared to expectations also contribute to this feeling.
- Satisfaction (weight 0.11): Satisfaction arises from the game's excellent damage model, realistic physics, and detailed cockpit design, along with smooth onboarding and stable performance on modest hardware. Players appreciate the improved interface, active development, and features like FFB support and the museum.
- Excitement (weight 0.09): Excitement is driven by the new jet aviation experience, immersive Korean War setting, and historical missions like 'Black Thursday.' The detailed graphics, dense ground assets, and revamped career mode, along with the long-awaited release, generate high enthusiasm for the game.
- Enjoyment (weight 0.05): Players enjoy the immersive atmosphere, dynamic flights, and the commander career mode, finding the game fun despite some crashes. The detailed graphics, museum feature, and overall experience with a HOTAS setup contribute to this positive emotion.
- Appreciation (weight 0.04): Appreciation is expressed for the beautiful visuals, improved graphics over previous titles, and the quality of sounds and models. The epic soundtrack, good handling of jet fighters, and complete air combat system compared to DCS World are also valued.
- Amazement (weight 0.03): Amazement comes from the game's value for money compared to other titles, impressive graphics and VR quality, and the level of detail in animated museum exhibits. VR performance and cockpit detail further enhance this feeling.
- Gratitude (weight 0.02): Gratitude is felt towards the developer for creating a game set in a neglected theater and for delivering a quality product after 20 years of IL-2 franchise experience. The overall love for the game reinforces this emotion.
- Enthusiasm (weight 0.02): Enthusiasm is sparked by the opportunity to fly legendary aircraft and experience historical events, along with the game's depth and team tactics. Even failed sorties are fun, leading to further investment in equipment like a joystick.
- Pleasant surprise (weight 0.02): Players are pleasantly surprised that system and VR settings worked immediately without tedious adjustments, and that gamepad was automatically detected and functional after sensitivity tuning, contrary to initial expectations that a joystick was needed.
- Fun (weight 0.02): Fun is derived from the experience of flying faster than prop planes and the ability to walk around the plane for screenshots, adding a new level of interaction and enjoyment.
- Relief (weight 0.02): Relief comes from being able to grasp the basics without a manual despite complex controls, and from controller support that allowed play despite a broken joystick, making the game accessible.
- Awe (weight 0.02): Awe is inspired by the stunning plane detail, accurate MiG-15 model, and the sunset lighting and cockpit detail that are so immersive players forget to look for targets.
- Anticipation (weight 0.02): Anticipation is based on the game's potential for future development and the player's plans to purchase VR equipment to enhance the experience further.
- Amusement (weight 0.01): Amusement is caused by physics bugs such as trucks flying and tanks getting stuck, as well as humorous in-game events like getting killed by an AI IL-10 while flying a Sabre.
- Confusion (weight 0.01): Confusion arises from auto-detected bindings having backwards axis and unclear trim buttons, making initial control setup challenging and unclear.
- Concern (weight 0.01): Concern is expressed about VR performance, which requires optimization even on high-end GPUs, indicating that the experience may not be fully polished for all users.
- Happiness (weight 0.01): Happiness stems from the beautiful planes, well-functioning controls and UI, and overall satisfaction with the game, leading to a positive overall impression.
- Anger (weight 0.01): Anger is directed at the developer for dismissing criticism in responses, which frustrates players who feel their legitimate concerns are not being addressed.
- Hope (weight 0.01): Hope is placed in future patches and developer improvements, with players looking forward to enhancements that will address current issues and elevate the game.}