Info about Momento:

Official game description:
Momento is a cozy room decorator with a twist: the objects you choose will alter the course of the story! Decorate your room, choose which items are important to you, and discover how these choices play out over the course of a lifetime.
Begin in childhood, picking out toys that represent your dreams for the future. Follow those dreams into adulthood, exploring wildly different settings and themes. Uncover stories of heartbreak, wonder and love, and learn the significance behind the sentimental treasures that follow you throughout. Pay close attention - some objects may be more than they seem at first glance.
Click your way through a delightfully tactile world, switching on lights, leafing through books, petting adorable animals, and more! Collect items and furniture in story mode to play with in the endless creative mode. At the end of it all you return to the very beginning, to discover new endings, fresh twists in the path, and explore an evolving story of love and loss.
_Embark on a journey where the objects you choose to keep influence the life you lead._
**Features:** 
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*   **Decorative freedom:** There’s no right or wrong way to arrange your space!
*   **Choices matter:** Watch small decisions ripple over a lifetime!
*   **Explore freely:** Search every nook and cranny of the level. There’s surprises behind every corner!
*   **Creative mode:** Unlock items and furniture to decorate your own room in creative mode!
*   **Easter eggs:** Solve puzzles to uncover special rewards.
*   **Gorgeous vibes:** Immerse yourself in relaxing scenery and lovely music!
**About the developers:**
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Momento is the result of a collaboration between Jasmine Phillips (Art Lead), Jessica Lyon (Narrative Lead), and Julian Beiboer (Technical Lead), three developers based across two micro studios – Fat Alien Cat & Nomo Studio – in Brisbane, Australia. Together, they’re working to navigate the worlds of indie game development and parenthood.

Release date: Jun 6, 2026

Categories: Cozy Game, Point-and-click Adventure, Environmental Storytelling, Choice-based Narrative, Creative Mode, Puzzle, Slice-of-Life

Feature scans:
- Proton/Linux: score 5; verdict: Works Well on Steam Deck/Linux; summary: The available reviews show positive Steam Deck/Linux compatibility: the game runs well, is stable, and has no reported bugs or errors on Steam Deck. The only other comment involves a user returning to Steam Deck to fix an issue and avoiding PC, but it is not explicitly tied to Linux, Proton, SteamOS, Wine, or a native Linux build, so it does not establish Linux/Proton friction. Overall, Linux/Proton compatibility appears to work well out of the box.
- Steam Deck: score 75; verdict: Broken; summary: The audit reveals a mixed Steam Deck experience. While some users report seamless performance and no issues, others face significant technical barriers including stability bugs (hard locks, infinite loading), UI scaling problems (small text, poor aspect ratio requiring zoom), and control difficulties (trackpad and camera sluggishness). Multiple reviewers explicitly do not recommend playing on Steam Deck, despite verified compatibility. The presence of game-breaking bugs and unplayable states for some users justifies a score in the broken range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $14.99 - $19.99
  - Reasoning: Several reviewers explicitly say the game is worth the money at the current $19.99 base price, citing nearly 18 hours of content and strong value for fans of cozy organizing games. However, other reviewers state they would only recommend it at a discount, suggesting full price is at the upper edge of what the community considers fair. The balance of sentiment supports a fair base-game range around $14.99 to $19.99, with $19.99 acceptable for genre enthusiasts but many non-fans preferring to wait for a sale.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 2.0h
  - Session length: 7.0h
  - Endgame: 3.0h
  - Reasoning: The quote about taking around 10 hours to fully complete directly supports a full-completion playtime of about 10 hours. The quote about spending a couple of hours to get the whole story supports a story-completion time of about 2 hours. The 7-hour quote reports a single play session of about 7 hours. The creative-mode quote supports post-story endgame play of roughly 3 hours, interpreting 'a few more hours' as approximately 3.
- Time-to-fun:
  - Summary: The game often starts as a fun, addictive cozy organizer, but enjoyment frequently drops as repeated levels, achievements, and endings become tedious; timed reports place the decline after the first 2 hours or the second or third run. A minority never click with the core loop, so the dominant profile is fun then drops.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Tutorial is greatly lacking, making the start confusing; Repetitive level repeats for achievements, endings, and puzzles; Slightly repetitive unlocking of all pathways; Core room-decorating loop may not suit some players; Story can be hard to follow; Items look the same from room to room, making organizing tedious
  - Unlock drivers: New feature shows collected momentos and where they lead, improving pathway unlocking; Little puzzles on each stage slightly reduce tedium; Different choices add variety when pursuing endings; Branching narrative and progression paths keep the experience fresh; Unique levels make subsequent playthroughs more enjoyable
  - Conditions: Players who like room decoration may get hooked; Players who like gathering and organizing information may get hooked; If the described features interest you, you may enjoy it; Some players may find the game boring; Completionists pursuing all achievements, endings, or puzzles face more repetition; Unique levels help players who normally dislike replays; Unclear story can reduce enjoyment for some; The core room-decorating loop must appeal to the player
- Player Archetypes:
  - Cozy Organizing Unpacking Fan (buy)
    - Motivation: To relax through cozy room decorating and gentle environmental storytelling.
    - Playstyle: Point-and-click organizing, decorating rooms, choosing arrangements, and using creative mode to chill.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual gamer
    - Reference games: Unpacking
  - Emotional Story Chaser (buy)
    - Motivation: To experience an emotionally powerful branching story and discover all endings.
    - Playstyle: Multiple playthroughs focused on story choices, reading notes and phone messages, and seeking emotional narrative payoffs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Completionist Puzzle Hunter (buy)
    - Motivation: To unlock every achievement, solve all puzzles, and fully complete the game.
    - Playstyle: Slow, exhaustive play with repeated stages, achievement hunting, and puzzle completion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - Value-Conscious Unpacking Veteran (sale)
    - Motivation: To find a worthy Unpacking-style organizing game with clear storytelling and fair value.
    - Playstyle: Compares structure and room variety to Unpacking, expects satisfying organization, and avoids repetitive completion grinds.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Unpacking


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Emotional and touching story (weight 0.46): Reviewers frequently describe the story as heartfelt, moving, and capable of evoking strong emotions, including crying. The narrative is often praised for its beautiful and sad moments.
- High replayability and branching choices (weight 0.42): Many players highlight the game's strong replay value driven by different choices, multiple endings, and evolving story paths. This makes each playthrough feel fresh and encourages repeated sessions.
- Beautiful art style and visuals (weight 0.32): The hand-drawn art style and stunning visuals are repeatedly commended for being gorgeous and fitting. Many players find the graphics crisp, delightful, and visually storytelling phenomenal.
- Cozy and cute atmosphere (weight 0.29): The game is widely described as cute, cozy, and relaxing, providing a warm and pleasant experience. Its charming vibe contributes significantly to its appeal.
- Fun and enjoyable gameplay (weight 0.23): Players generally find the gameplay fun and solid, with many expressing overall enjoyment. The experience is considered good for a playthrough.
- Engaging puzzles (weight 0.21): The inclusion of puzzles is well-received, with players noting they are fun, challenging enough to stay engaged, and a nice addition to the game. The little puzzles in each level are particularly appreciated.
- Creative freedom in item placement (weight 0.14): Reviewers value the high freedom to place items anywhere without penalty, which encourages creativity. This mechanic is seen as a positive aspect of the gameplay.

Common complaints:
- Story and characters confusing (weight 0.55): The narrative is hard to follow due to multiple nicknames, inconsistent naming, and unclear relationships between characters. Players struggle to connect emotionally and piece together the story.
- Repetitive gameplay causes boredom (weight 0.48): Many reviewers find the game becomes boring and repetitive quickly, especially when replaying levels for achievements or endings. This repetition makes the organizing feel like a chore rather than fun.
- Clipping and snapping issues (weight 0.41): Items frequently clip through each other or fail to snap properly when placed next to one another or inside containers. This leads to visual bugs and frustration during organization.
- Lack of replay and save features (weight 0.29): There is no chapter select or level replay, and starting a new game wipes progress. This forces players to redo entire sections to see different endings or collect missed achievements.
- Choices lack meaningful impact (weight 0.29): Choices only affect superficial elements like room decoration or toys, with no real impact on the story or character development. This makes decisions feel arbitrary and unrewarding.
- Insufficient storage and space (weight 0.28): Rooms lack adequate storage like drawers, closets, or shelves for certain items. This forces awkward placement, cramming, or leaving items without proper spots.
- Puzzles are obtuse and frustrating (weight 0.27): Puzzles often require obscure logic, lack hints, and are difficult to complete without multiple playthroughs. Some achievements demand specific arrangements that feel arbitrary.
- Visual and UI problems (weight 0.26): Issues include poor layering, objects floating or visible when they shouldn't be, dark rooms, and hidden UI prompts. These detract from the visual polish and usability.
- Disappointing gameplay and fun factor (weight 0.26): Many find the gameplay disappointing, not particularly outstanding, and lacking fun. Some describe it as 'not much of a game' and feel it doesn't deliver on its premise.
- Story feels forced and unemotional (weight 0.26): The narrative lacks emotional resonance, with manipulative moments and a disjointed structure. Many find the story hard to connect with and the ending unsatisfying.
- Poor controls and camera (weight 0.25): Controls feel terrible, with overwhelming zoom options, sluggish camera movement, and frequent panning required. The zoom levels make items too small or force constant adjustment.
- Underwhelming compared to Unpacking (weight 0.2): Reviewers repeatedly compare the game unfavorably to Unpacking, noting it lacks the sophisticated design, cozy vibe, and satisfying mechanics of that game. Some call it a copy-paste that misses the original's charm.
- Too many items cause panic (weight 0.2): Rooms are cluttered with an overwhelming number of items, causing stress and panic. This makes organizing feel like a burden rather than relaxing.
- Not worth the price (weight 0.19): Many players feel the game is overpriced for its short length and lack of content. It costs more than comparable games like Unpacking but offers less replay value.
- Tedious item rotation and placement (weight 0.18): Items require excessive rotation or precise placement, making organizing tedious. Many transformation variations and finicky controls add unnecessary frustration.
- Bugs and technical issues (weight 0.17): Various bugs affect gameplay, including crashes, performance issues on Steam Deck, and achievement glitches. Some bugs prevent progress or cause hard locks.
- Tutorial and guidance lacking (weight 0.17): The game provides no clear tutorial, leaving players confused about mechanics and objectives. Many discover basic features only after multiple playthroughs.
- Items are indistinguishable (weight 0.12): Many items lack clear descriptions or tooltips, making it hard to tell what they are or where they belong. This confusion hampers the organizing experience.
- No auto-load or save clarity (weight 0.09): Save management is unclear, with no auto-load and confusing manual load prompts. Players have lost progress due to unclear save systems.
- Music and sound unpolished (weight 0.09): The music is repetitive and sound effects are unpolished, detracting from the cozy organizing experience. This contributes to the overall lack of satisfaction.

Gameplay feedback:
- Multiple endings and story branches (weight 0.56): Players highlight the game's multiple endings and branching storylines that change based on choices. This provides strong replay value and narrative variety, with six unique endings and a true ending to discover.
- Open-ended item placement and organization (weight 0.33): The game allows players to place and organize items freely in rooms, with high freedom and no strict placement restrictions. Finding a home for every item is a core part of the experience.
- Puzzle elements with hints (weight 0.3): Small puzzles are integrated into each level, and some are hidden, requiring players to find and solve them. Optional hints and a help button are available for assistance.
- High replayability through multiple playthroughs (weight 0.29): The game is designed for repeated playthroughs, with new discoveries and story details revealed each time. Players find the replay loop rewarding and supported by branching paths.
- Relaxing room decoration and tidying (weight 0.28): The core gameplay involves decorating, organizing, and tidying rooms in a cozy, relaxing manner. Players enjoy the creative and calming aspects of arranging spaces.
- Choice-driven narrative with consequences (weight 0.26): Player decisions significantly affect the protagonist's life and lead to different outcomes. Choices shape the story's direction, creating distinct possible futures.
- Creative Mode for custom rooms (weight 0.23): A dedicated Creative Mode allows players to design and build custom rooms from scratch. This mode offers additional freedom beyond the main story.
- Environmental storytelling through items (weight 0.14): The story is told through environmental details and personal items scattered around. Players piece together the narrative by examining notes and objects.
- 'Momentos' feature shapes story (weight 0.12): The 'Momentos' feature lets object choices alter the story's direction and introduce new objects. This mechanic ties item selection directly to narrative branches.
- Room decoration with narrative focus (weight 0.11): The game blends room decoration with a narrative, where item placement can branch the life story. It is a room-decorating game that does not require a spot for every item.

Performance notes:
- Game runs well on Steam Deck (weight 0.1): Multiple players report that the game runs really well on Steam Deck and performs completely fine technically. This indicates good overall compatibility and stability for many users.
- Steam Deck hard lock bug (weight 0.08): Players report a bug when switching between Steam Deck and PC that hard locks the game and prevents further progress. The issue specifically occurs during cross-platform transitions.
- Crashes force level restarts (weight 0.08): Players experience crashes that require completely restarting a level, and some report consistent crashes. These stability problems disrupt progression and cause frustration.
- Steam Deck camera and zoom sluggish (weight 0.07): Zoom and camera movement on Steam Deck feel sluggish even after adjusting settings. Stage size and aspect ratio do not fit the screen well, forcing constant camera adjustments.
- Significant performance lag when zooming (weight 0.07): The game lags notably, especially when zooming out, which affects gameplay smoothness. However, some players report significantly less lag than before.
- Steam Deck infinite loading bug (weight 0.05): On Steam Deck, the game can get stuck on an infinite loading screen, completely blocking play. This is a severe issue that makes the game unplayable for affected users.
- Steam Deck cursor speed too slow (weight 0.04): The cursor speed on Steam Deck is slow by default, making navigation less responsive. Players note this as a minor but noticeable control issue.

Recommendations:
- Great for Unpacking fans (weight 0.52): Many reviewers recommend this game specifically for those who loved Unpacking, often calling it a must-play for fans of that game. It is frequently described as the best alternative in the organizing genre.
- Highly recommended overall (weight 0.48): The majority of feedback consists of strong positive recommendations, with reviewers saying they highly recommend the game and would tell others to pick it up. Many use phrases like 'highly recommend' and 'definitely recommend'.
- Cozy organization game appeal (weight 0.28): Reviewers often recommend it for fans of cozy, relaxing organization games, noting it is perfect for unwinding and sorting items. It appeals to those who enjoy low-stress, task-based gameplay.
- Not story-heavy enough (weight 0.17): Some players were disappointed because they expected a more substantial story, and do not recommend it for those seeking a narrative-focused experience. The game is better suited for those who prioritize organization over story.
- Good but wait for discount (weight 0.15): Several reviewers feel the game is not worth full price due to its short length or limited content, and suggest buying it on sale. Common advice is to wait for a discount before purchasing.
- Mixed or neutral reviews (weight 0.14): A few reviewers express mixed feelings, saying they would vote neutral if possible or that it is hard to recommend despite being a fine game. Some mention changing their opinion after more playtime.
- Emotional and visual praise (weight 0.13): Many reviewers highly recommend the game for its story and visuals, describing it as beautiful, thoughtful, and emotional. It is praised for its subtle storytelling and artistic presentation.
- Decorating and item placement (weight 0.12): Reviewers recommend it for players who love decorating rooms and placing items, as the game offers satisfying creative freedom in arranging spaces.
- Take your time playing (weight 0.12): Reviewers advise playing at your own pace, taking time to enjoy the story, and not rushing to complete all puzzles in one playthrough. Some suggest playing one route per day to better appreciate each path.
- Not for everyone genre (weight 0.12): Some reviewers caution that the game may be boring for those who dislike repetitive organization or slow-paced gameplay. It is niche and only recommended for specific tastes.
- Chill and low-stress (weight 0.1): Reviewers highlight the game as a satisfying, low-stress experience perfect for relaxation. It is recommended for those tired of fast-paced games who want to slow down and think.
- Fans of environmental storytelling (weight 0.1): It is recommended for fans of Unpacking and environmental storytelling, but some suggest Unpacking is better for that specific aspect. The game offers its own take on narrative through environmental details.
- Poor Steam Deck performance (weight 0.07): A few reviewers advise against playing on the Steam Deck, recommending PC instead. They report issues with controls or performance on the handheld device.
- Mouse controls work well (weight 0.07): Players note that mouse point-and-click controls work great and a controller is not necessary. This makes the game accessible for those who prefer traditional PC input.
- Completionists and 100% (weight 0.07): Completionists are encouraged to play this game, and some reviewers are glad they bought it and plan to reach 100% completion. The game offers enough content for those who enjoy fully exploring it.

Other player notes:
- Frequent Unpacking Comparisons (weight 0.97): Many reviewers compare this game to Unpacking in terms of genre, vibe, and gameplay style. It is often described as similar but with notable differences and a heavy focus on choice and narrative.
- Replayability and Choice Impact (weight 0.34): The game offers high replay value with choices that affect the outcome. It is described as more replayable than Unpacking.
- Cozy Organizing Genre (weight 0.25): Described as a cozy organizing game similar to Unpacking and A Little to the Left. It fills a niche for relaxing gameplay.
- Game Length Varies (weight 0.19): Completion times range from under 2 hours to over 18 hours depending on playstyle. Many report around 10-12 hours for full completion.
- Positive Developer Support (weight 0.19): The development team is praised for taking feedback, quick patches, and showing care. They are a small team, and their effort is evident.
- Branching Paths and Multiple Endings (weight 0.17): The game features branching pathways that affect the story and lead to multiple endings. Reviewers appreciate the replayability this adds.
- Emotional Storyline (weight 0.17): The game tells an emotional story through objects and notes, with themes like terminal illness. It is compared to Unpacking for its narrative depth.
- Price to Content Ratio (weight 0.16): Opinions on pricing are mixed: some find it good value, others consider it high and recommend waiting for a sale. Refunds have been requested.
- Steam Deck Not Recommended (weight 0.1): Despite being Steam Deck verified, the game is not recommended for playing on the Steam Deck. Some users report no issues, but the overall recommendation is against it.
- Repetition in Unlocking Pathways (weight 0.1): Some reviewers find the process of unlocking pathways repetitive. A recent patch and wall update helped but did not fully resolve the issue.
- Technical Performance and Bugs (weight 0.09): Mostly runs without bugs, but a crash bug was patched. Runs perfectly on Mac, and some had no issues on Steam Deck.
- Freedom in Placement (weight 0.07): Unlike Unpacking, placement of items does not matter, offering more freedom but less challenge. This is seen as both a positive and negative.
- Positive Reviews and Ratings (weight 0.07): The game receives high ratings, with visuals, story, and music rated 10/10. One reviewer gave it 9/10 overall.
- Creative Mode Added (weight 0.07): A creative mode was added, allowing free decoration with unlocked items. This feature is seen as a positive addition.
- Updates and Added Features (weight 0.07): Updates added a character glossary and a wall of memories to skip scenes. These improvements were well-received.
- Demo Availability and Pre-Launch (weight 0.06): A demo is available and was played multiple times before launch. This helped build anticipation.
- Australian Setting (weight 0.05): The game is set in Australia, and includes references like 'Brissie'.
- Japanese Translation Complete (weight 0.04): The game has a complete Japanese translation, making it accessible to Japanese players.
- Supports Mouse Controls (weight 0.04): The game supports mouse point-and-click controls, which is convenient for PC players.
- No Generative AI Used (weight 0.03): As far as the reviewer understands, no generative AI was used in the game's development.

Emotions:
- Enjoyment (weight 0.11): Players find joy in the cozy organizing gameplay, adorable indie art style, and the freedom to place items. The branching storylines, multiple endings, and discovering the narrative through objects and notes add to the fun. The music, cute animations, and Steam Deck performance also contribute to the enjoyable experience.
- Love (weight 0.09): Players love the emotional and evolving story that unfolds through objects, notes, and choices. The ability to replay levels and see different outcomes, along with the creative mode and calming atmosphere, makes the game feel special. The care and love put into the game's creation resonates strongly with players.
- Satisfaction (weight 0.07): Satisfaction comes from the satisfying item placement mechanics, including the snap and click sounds, and the ability to organize and uncover hidden details. High replayability and personal choices influencing outcomes make the game rewarding. The freedom to place items creatively also adds to the fulfilling experience.
- Frustration (weight 0.07): Frustration arises from technical issues like poor camera controls, snapping problems, and performance bugs on Steam Deck. Repetitive level replays, lack of clear direction, and the need to replay sections for achievements or different endings add to the annoyance. Clipping issues and inability to rotate items correctly also hinder the experience.
- Disappointment (weight 0.07): Disappointment stems from gameplay not matching trailers, visual bugs, and the story lacking meaningful choices or impact. The short length, high price, and repetitive stages contribute to unmet expectations. Room size limitations and lack of narrative depth further diminish the experience.
- Sadness (weight 0.06): Sadness is caused by the emotional and bittersweet storyline, particularly the terminal illness plot and the death of a character. Moments like reading the final note or true ending lead to tears. The melancholic elements and heartfelt narrative evoke strong emotional responses.
- Relaxation (weight 0.05): Relaxation comes from the easy, low-stress gameplay with no time pressure. The soft art, soothing music, and peaceful organizing tasks help players unwind. The ability to take your time in each level and the mindful nature of the game promote a calm experience.
- Excitement (weight 0.05): Excitement is driven by the desire to discover all possible endings and see how choices impact the story. The unique branching storylines and high replay value keep players engaged. The anticipation of playing more and finding new clues fuels continued excitement.
- Confusion (weight 0.03): Confusion arises from a nebulous story that becomes clear only after finishing, with too many names and details. Unclear character identities and relationships, and a lacking tutorial, make it hard to follow. Players often need hints to understand the narrative.
- Appreciation (weight 0.02): Appreciation focuses on the beautiful art, music, and storytelling that creates emotional investment. The game's ability to tackle both wholesome and sad aspects of life is valued. The unique and subtle storytelling methods and replayability are also praised.
- Annoyance (weight 0.02): Annoyance is caused by tedious item placement without a grid system, finicky snapping, and clipping issues. The long intro screen, troublesome achievement unlocking, and repetitive button pressing for item variations add to the irritation. Childhood items with no space to put them also frustrate players.
- Engagement (weight 0.02): Engagement comes from challenging puzzles and piecing together the story through belongings. The compelling narrative sucks players in quickly, making them lose track of time. Understanding the character's life and various puzzles keeps players invested.
- Fun (weight 0.02): Fun is derived from deciphering hidden stories, choosing routes, and organizing items. Going back to see how different choices affect the story and playing mini puzzles add to the enjoyment. The choose-your-own-adventure style and relaxing gameplay make it a fun experience.
- Coziness (weight 0.02): Coziness is attributed to the game's cozy atmosphere, cute graphics, and relaxing gameplay. The emotional decisions and overall cute and cozy vibe create a comforting environment. The game's atmosphere and story contribute to a sense of warmth and comfort.
- Boredom (weight 0.01): Boredom results from repetitive gameplay and high repetition later on. Replaying stages becomes a chore, and the repeated scenarios feel tedious. Trying to achieve all puzzles exacerbates the repetitiveness.
- Joy (weight 0.01): Joy is found in the unboxing and arranging mechanics, and the cozy organizing gameplay. Figuring out pathways and mini puzzles, and entering the glowing world of Momento, bring delight. The art style, lovely story, and engaging dialogue make it a favorite game of the year.
- Nostalgia (weight 0.01): Nostalgia is evoked by reading notes and cards that provide context to characters, and themes of childhood and passage of time. Sounds and Australian details remind players of a 1996 childhood bedroom. The game makes reviewers feel nostalgic.
- Delight (weight 0.01): Delight comes from surprising and delightful gameplay and narrative. Playing Momento and experiencing its storytelling, along with lovely sound and art, creates a charming and engaging experience. The game's calming and engaging nature brings delight.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from the game being expensive with a repetitive achievement grind, and poor price-to-quality ratio. Open-ended gameplay and lack of coherent story, and finishing a room without feeling satisfied, contribute to the dissatisfaction.
- Warmth (weight 0.01): Warmth is felt from the wholesome puzzle game with a warm atmosphere. The lovely story that hits close to home and the sweet yet heart-wrenching nature of Momento create a warm feeling. The game's ability to evoke warmth through its narrative is notable.}