Info about Dungeon Stalkers:

Official game description:
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"Dungeon Stalkers" is a PvEvP dungeon crawler game where you can experience the
exploration of traditional dungeon RPG and the joy of the escape survival genre.
You become a "Dungeon Stalker," venturing into dungeons to seek wealth, honor, and truth.
Select Stalkers with their own stories and help them grow stronger,
fighting alongside trustworthy companions in an ever-changing
dungeon environment plagued by the witch's curse.
Within the dungeon, various monsters and other Stalkers with
their own objectives will threaten your life.
Utilize the darkness to defeat them and earn rewards to escape the dungeon!
Furthermore, grow stronger with the rewards and
fight against the guardians of the witch who rule this dungeon.
**・ Fun to play third-person PvEvP dungeon crawler**
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"Dungeon Stalkers" is a game that combines the essence of traditional dungeon RPGs with
the thrill of escape survival, offering you a more enjoyable PvEvP dungeon crawling experience.
Use the unique skills possessed by the Stalkers and uncover rare and legendary weapons
hidden within the dungeons to defeat monsters and other Stalkers.
Safely escape the dungeons with the loot and continue to grow stronger.
Then, confront the former heroes deep within the dungeons
who have become guardians of the witch's command.
Remember,
**darkness is your ally, and bright places can become dangerous.**
**・ "The Witch's Curse" that completely changes the balance of the game.**
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The dungeon created by the cursed witch periodically bestows curses that can
completely turn the game upside down.
Stalkers must utilize or cope with these curses in order to survive.
"The Witch's Curse" offers a wide range of effects, and some of these effects
will ensure that even the strongest stalkers cannot let their guard down
for a single moment.
**・ The core of strategic battle: "Armor Destruction"**
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For stalkers, armor is crucial equipment for their own protection.
If the armor is destroyed due to enemy attacks, they become significantly unsafe.
Without armor, even the strongest stalker can become extremely vulnerable,
putting them at risk.
Let me say it again!
When the situation becomes unfavorable, utilize the darkness!

Release date: 12 Aug, 2025

Categories: Dungeon Crawler, Extraction Shooter, Competitive Multiplayer, Cooperative Multiplayer, Character Progression, Character Customization, Base Building, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually Appealing Graphics & Characters (weight 0.34): Players are impressed by the game's graphics, visual style, and character designs. The use of the UE5 engine contributes to good visuals, and many find the character models, particularly the anime-styled 'waifus' and 'husbandos,' to be attractive and well-detailed.
- Positive Core Gameplay & Potential (weight 0.33): Players generally find the game enjoyable, fun, and well-made, especially considering its early access status. Many see significant potential for future improvements and appreciate the solid foundation already in place. The game is often described as casual, comfortable, and easy to get into.
- Engaging PvE and PvPvE Modes (weight 0.24): The game offers a diverse and engaging experience with both PvE and PvPvE modes. Players appreciate the casual PvE option for learning and relaxation, while the PvPvE mode provides intense, unpredictable, and adrenaline-fueled encounters. The flexibility to choose playstyles is a significant draw.
- Superior Dungeon Crawler Experience (weight 0.21): The game is frequently compared favorably to other dungeon crawlers like Dark and Darker and Dungeonborne, often being described as a more casual, forgiving, and polished alternative. Players enjoy the immersive dungeon atmosphere, strategic depth, and overall fluid gameplay.
- Fair Free-to-Play Monetization (weight 0.17): A major positive is the game's fair free-to-play model, with no perceived pay-to-win elements. Players can unlock characters and progress effectively without spending money, as monetization is primarily for cosmetics or minor quality-of-life boosts. This approach is highly praised and makes the game accessible.
- Responsive & Active Developers (weight 0.1): The development team is highly praised for their active engagement with the community, responsiveness to feedback, and consistent communication. Players appreciate the quick patching of issues and the visible effort to improve the game, fostering a sense of trust and optimism.
- Enjoyable with Friends & Solo (weight 0.08): The game offers a fun experience both when playing solo and, especially, with friends. Cooperative play enhances combat, item collection, and overall enjoyment, with many players highlighting the laughs and shared experiences with their squad.
- Diverse & Unlockable Characters (weight 0.07): The game features a diverse roster of unique characters, each with distinct abilities and playstyles. Players appreciate that new characters are easy to unlock through gameplay, promoting experimentation and variety without requiring real-money purchases.
- Accessible Extraction Genre Entry (weight 0.06): The game is praised as a strong entry in the extraction genre, particularly for its casual-friendly features and modes. It successfully scratches the extraction itch while being less aggressive with monetization and offering a lower barrier to entry compared to competitors.
- Flexible Character Customization (weight 0.06): The rune system is a key feature, allowing for deep character specialization and flexible playstyle adjustments. This system, along with cosmetic skins, provides significant customization options and adds to the game's replayability.
- Beginner-Friendly Item Loss System (weight 0.04): The game implements a forgiving item loss system, especially in non-ranked or PvE modes, where equipped gear is not lost upon death. This reduces pressure for new players and allows for practice and material gathering without severe penalties.

Common complaints:
- Severe Technical Instability & Bugs (weight 0.67): Players report widespread issues including frequent crashes, freezes, disconnections, and poor optimization, making the game unplayable for many, even on high-spec PCs. These problems persist across various game modes and often lead to loss of in-game progress and items.
- Rampant Cheating & Ineffective Anti-Cheat (weight 0.5): The game is heavily plagued by cheaters using wallhacks, aimbots, one-shot kills, and other exploits in both PvP and PvE modes. This issue is so prevalent that it ruins the competitive experience, leads to unfair losses of gear, and discourages players from engaging with the game.
- Poor Gameplay & Content Depth (weight 0.41): Players find the core gameplay loop repetitive, monotonous, and lacking in variety. Combat mechanics are described as clunky, slow, and unimpactful, with limited skills and enemy types. The game also suffers from a general lack of content, objectives, and engaging progression.
- Aggressive & Overpriced Monetization (weight 0.39): The game is criticized for its predatory monetization practices, including extremely expensive skins (up to $50-$90), characters locked behind paywalls or extensive grind, and a battle pass system that feels mandatory. This aggressive approach is seen as a 'cash grab' that devalues the player experience.
- Flawed Matchmaking & PvP/PvE Balance (weight 0.38): Matchmaking is frequently broken, leading to long queue times, failed connections, and unfair pairings of new players against veterans or solo players against parties. PvP is unbalanced and often unplayable due to cheaters, while PvE is criticized for being too easy, repetitive, and lacking meaningful rewards or variety.
- Unfair Seasonal Wipes (weight 0.13): The seasonal reset system, which wipes almost all player progress including items, currency, and hideout upgrades, is a major demotivator. Players feel their time and money invested are wasted, especially when paid items are also affected, leading to a lack of long-term progression incentive.
- Derivative & Inferior to Competitors (weight 0.13): Many players perceive the game as a poorly executed copycat of other titles in the genre, particularly 'Dark and Darker' and 'Dungeonborne'. It is seen as inferior in terms of combat, optimization, and overall design, failing to offer unique or compelling features.
- Unpolished Animations & Movement (weight 0.11): Character animations are widely described as stiff, clunky, and unnatural, particularly for running, jumping, and attacking. Movement feels sluggish and unresponsive, contributing to a generally unpolished and outdated feel for the game's action.
- Excessive & Poorly Executed Sexualization (weight 0.09): The game's reliance on exaggerated and often crude sexualization of female characters, including 'jiggle physics' and revealing outfits, is a significant point of criticism. Players feel this focus detracts from core gameplay, is poorly implemented, and makes the game difficult to take seriously.

Gameplay feedback:
- Diverse Game Modes Offered (weight 0.27): The game provides a wide array of modes, including pure PvE, PvPvE with and without gear loss, and ranked PvPvE for both solo and team play. This variety caters to different player preferences, from casual exploration to hardcore competitive combat.
- Core Dungeon Crawler Experience (weight 0.15): At its heart, the game is a dungeon crawler where players explore, fight monsters, collect loot, and aim to extract. This core loop is central to the gameplay, offering a familiar yet engaging experience for fans of the genre.
- Varied Gear Loss Mechanics (weight 0.14): The game features a nuanced gear loss system, with different modes offering varying levels of risk. Players can choose modes where only inventory items are lost, or opt for competitive modes where all equipped gear is forfeited upon death, providing strategic choices for risk management.
- Monetization and Progression Systems (weight 0.12): The game is Free-to-Play and includes a battle pass, microtransactions for cosmetics and inventory, and character unlocks. While some characters can be earned through gameplay, others are available via purchase, influencing player progression and customization.
- Similar to Extraction Looter Genre (weight 0.11): The game is frequently compared to titles like Dark and Darker and Escape from Tarkov, positioning it firmly within the extraction looter genre. It adopts key mechanics such as searching, fighting, and extracting, often with a fantasy or anime aesthetic.
- Loot Quality Tied to Risk (weight 0.07): The quality and rarity of loot are directly linked to the risk level of the game mode. Higher-tier items and better drops are predominantly found in competitive or ranked PvPvE modes where full gear loss is a factor, encouraging players to engage in riskier gameplay for greater rewards.
- Fixed Character Skills and Classes (weight 0.06): Characters have fixed skill sets and abilities, with limited customization options beyond the rune system. The game offers a selection of gender-locked classes, each with distinct advantages and disadvantages.
- Grindy Progression and Slow Combat (weight 0.06): Players report that the game can be quite grindy, especially for hideout upgrades and character progression. Combat is often described as slow, clunky, and repetitive, which can lead to a tedious experience over time.
- Rune System for Customization (weight 0.05): The game incorporates a rune system that allows players to customize and enhance character skills and passive abilities. This system offers flexibility in character builds and can be upgraded using in-game currency.
- Hideout and Crafting System (weight 0.05): Players can build and upgrade a personal hideout using materials gathered from dungeons. This hideout serves as a home base, offering facilities like trading posts, crafting stations, and storage, which are crucial for crafting higher rarity equipment.
- Basic Tutorial and Learning Curve (weight 0.04): The game includes a tutorial to introduce basic mechanics, though some players find it insufficient or buggy. Skipping the tutorial can leave new players confused, indicating a need for clearer onboarding despite the game's generally simple gameplay.
- Flexible Party Play Options (weight 0.03): The game supports solo play as well as parties of up to three players, with matchmaking available. This flexibility allows players to choose their preferred social experience, though some modes may pit solo players against teams.
- Limited Mob Variety and Challenge (weight 0.03): Monsters in PvE modes are often described as weak, slow, and lacking variety, with many being generic fantasy archetypes. This can lead to monotonous combat and a lack of challenge, especially in non-competitive modes.
- Player Trading and Auction House (weight 0.03): The game features a market system, often described as an auction house or bazaar, where players can trade items acquired in dungeons or crafted. This allows for player-driven economy and item exchange.
- Random 'Witch's Curse' Events (weight 0.02): The game includes dynamic 'Witch's Curse' events that randomly occur in dungeons. These events can introduce unexpected twists to battles, either by weakening monsters or spawning elites, adding an element of unpredictability.
- Character Roster Needs Expansion (weight 0.02): While there are currently 9 characters, players express a desire for more character variety, additional skins, and greater freedom in character customization to enhance individuality and gameplay options.

Performance notes:
- Inconsistent Performance & Optimization (weight 0.16): Player feedback on performance is highly mixed, with some experiencing smooth gameplay and high FPS even on older hardware, while others report severe lag, stuttering, and low frame rates regardless of settings or high-end systems. There's a strong sentiment that optimization is poor or incomplete, especially compared to beta versions.
- High Hardware Resource Usage (weight 0.1): Several players note that the game, particularly the lobby screen, causes GPUs to run at 100% usage, leading to loud fan noise and high power consumption. There are also reports of high CPU usage and excessive processor heating.
- Fast Loading Times (weight 0.02): Many players appreciate the quick loading times for matches and maps, noting that they are significantly faster compared to similar games.
- Lobby Performance Generally Good (weight 0.01): Despite other performance issues, some players report that the lobby screen generally runs smoothly, even on ultra settings, with good FPS and no stutters.
- Replay Video Stuttering (weight 0): Replay videos within the game are reported to stutter and exhibit various problems, indicating issues with the replay system's performance.
- Bitcoin Mining Suspicion (weight 0): One player expressed a suspicion that the game might be secretly mining bitcoin in the background, though this is based on limited and unverified feedback.

Recommendations:
- High potential, needs improvement (weight 0.41): Despite current flaws, many players see significant potential in the game and hope for future improvements. They recommend trying it, especially since it's free, and are eager for developers to address issues and add content.
- Game is not recommended (weight 0.29): A significant portion of players strongly advise against playing or spending money on the game due to its current state, citing issues like instability, incompleteness, and a lack of future potential. Many suggest uninstalling or playing other games instead.
- Uncertain future and longevity (weight 0.05): Many players express concerns about the game's long-term viability, with some predicting its imminent failure or 'death.' They question the development direction and monetization, hoping developers will persevere and improve the game's prospects.
- PvP/PvE mode adjustments needed (weight 0.04): There's a divided opinion on the PvP and PvE modes. Some suggest removing PvP entirely to focus on PvE with boss fights, while others want more PvP encouragement or a stronger solo PvE experience.

Other player notes:
- Attractive Female Character Designs (weight 0.11): A significant portion of feedback highlights the game's attractive female characters, often noting exaggerated features, 'jiggle physics,' and 'fanservice.' This design choice is seen as a draw for some players, though others find it excessive.
- Comparison to Dark and Darker (weight 0.08): The game is frequently compared to 'Dark and Darker,' often unfavorably, with many players suggesting 'Dark and Darker' is superior or that this game is a 'clone.' It's also seen as an alternative for 'Dark and Darker' refugees.
- Desire for More PvE Content (weight 0.06): Players are eager for more PvE content, including additional missions, harder modes, cooperative mechanics, and varied dungeon types. There's a suggestion to make PvE the main focus or to unrestrict PvE-only modes.
- Need for More Maps (weight 0.02): Players are looking forward to new maps and more challenging co-op maps, as current maps are perceived as fixed with little variation. This is seen as crucial for future updates and replayability.
- Small Game Size (weight 0.02): Players note that the game has a relatively small download size, typically around 3-4GB.

Emotions:
- Frustration (weight 0.28): Players are primarily frustrated by rampant cheating, which leads to unfair deaths, loss of valuable gear, and a feeling of wasted effort. Frequent game crashes, poor optimization, and persistent bugs also contribute significantly to frustration, making the game unplayable or leading to lost progress. Additionally, the seasonal reset policy, which wipes player progress and hideout upgrades, is a major source of discontent, as it invalidates time and effort invested.
- Disappointment (weight 0.23): Disappointment stems from the game's unfulfilled potential, particularly its current unstable and unpolished state compared to earlier playtests. The prevalence of cheaters, low player count, and repetitive PvE content contribute to a lack of motivation and a feeling that the game is 'dead.' Aggressive monetization, expensive cosmetics, and the seasonal reset policy further diminish player satisfaction, making the game feel like a waste of time and money.
- Satisfaction (weight 0.15): Players express satisfaction with the game's core mechanics, engaging combat, and visually appealing characters and graphics. Many appreciate its free-to-play model, accessibility, and the potential for fun when playing with friends. Developer responsiveness to feedback and efforts to address issues, particularly regarding cheaters, also contribute to a positive experience for some players.
- Anger (weight 0.07): Anger is primarily directed at the pervasive presence of cheaters, who ruin the gameplay experience by instantly killing players and causing loss of progress. Players are also angry about developer decisions, especially regarding seasonal resets that wipe progress and purchased items, which is perceived as disrespectful and a 'cash grab.' Technical issues like frequent crashes and the inability to get refunds or adequate customer support further fuel this anger.
- Hope (weight 0.06): Players express hope for future improvements, including better optimization, new content, and enhanced character customization. There is a strong desire for developers to effectively combat cheating and address persistent bugs. Many believe in the game's potential, especially given its early access status, and hope that ongoing development and responsiveness to feedback will lead to a thriving game.
- Excitement (weight 0.03): Excitement is generated by the game's thrilling PvP encounters, dynamic gameplay, and engaging dungeon exploration. Players are drawn to its unique genre blend, appealing graphics, and interesting character designs. The potential for future development and updates, along with the addictive nature of the core gameplay loop, also contributes to a sense of anticipation and enjoyment.
- Enjoyment (weight 0.03): Players find enjoyment in playing with friends, the engaging combat, and the overall dungeon-crawling experience. The game's various modes, character variety, and the satisfaction of loot gathering contribute to a fun and addictive gameplay loop. Many appreciate the game's simple yet entertaining nature, even when playing solo.
- Concern (weight 0.02): Concerns revolve around the game's longevity and future, primarily due to a low player count, persistent optimization issues, and the impact of seasonal resets on player retention. The prevalence of hackers and the potential for aggressive monetization also raise worries about the game's long-term viability and its ability to appeal to a wider audience.
- Optimism (weight 0.01): Optimism is driven by the game's perceived potential, especially as an early access title. Players believe in the developers' efforts to fix bugs, combat cheats, and implement future improvements. Developer communication and responsiveness to feedback also foster a positive outlook for the game's future development and success.
- Joy (weight 0.01): Joy is experienced through the fun of playing the game, particularly when grinding for items, crafting, and defeating bosses. Players find happiness in the enjoyable visuals, the mood-lifting effect of the game, and the overall addictive and satisfying core experience, especially when shared with friends.
- Confusion (weight 0.01): Players express confusion regarding unclear game objectives, mechanics, and progression systems. Discrepancies with 'pay-to-win' claims, unexpected performance issues on capable PCs, and the limited fullscreen resolution in modern times also contribute to a sense of bewilderment. Some are also confused by the motivations of griefing players and the overall negative sentiment surrounding the game.
- Boredom (weight 0.01): Boredom arises from repetitive gameplay, a lack of meaningful progression, and limited content variety, particularly in dungeons and maps. The game quickly becomes uninteresting for some players after a short period due to fixed skills and a lack of customization options, leading to a feeling of monotony.
- Amusement (weight 0.01): Amusement is derived from the game's excessive fanservice, exaggerated character models, and jiggle physics. Some players find humor in the absurdity of cheating or the 'annoying crow gaming moment' style, while others are amused by the erotic costumes and unique character designs.
- Desire (weight 0): Players express a desire for more features, such as increased co-op player limits, skill customization, and additional maps. There is also a wish for specific balance changes, like a greatsword buff or a solo queue option, and a general longing for more PvE content and cheaper skin prices.
- Disgust (weight 0): Disgust is primarily caused by the game's frequent bugs, unplayability, and overall poor quality. The excessive sexualization of characters and the perceived reliance on it for monetization also evoke strong negative reactions, with some players finding the game's design and execution to be repulsive.
- Appreciation (weight 0): Players appreciate the game's concept, unique characters, and responsive development team, especially for a free and early access title. The inclusion of a PvE-only mode and the ease of playing different characters due to shared progression are also valued, along with developer engagement and attentiveness to the community.
- Annoyance (weight 0): Annoyance stems from long wait times for content, excessive 'anime-ness' and sounds, and specific skill effects causing dizziness. False detections by the anti-cheat system, constant threats from other players, and the sexualization of female characters also contribute to player irritation. Additionally, greedy teammates and the grind required to unlock cooler characters for F2P players are sources of annoyance.
- Caution (weight 0): Players advise caution due to the game's early access state, ongoing bugs, and balance issues. Concerns about the game's long-term service operation, potential for higher continuous monetization, and unreliable matchmaking lead players to recommend waiting before fully investing in the game.
- Defensiveness (weight 0): Defensiveness arises from players defending the game against negative reviews, particularly those criticizing its 'shit' quality, pay-to-win aspects, nudity, and clunky movement. This indicates a segment of the player base that believes the game is unfairly judged or misunderstood.
- Skepticism (weight 0): Skepticism is directed towards developer efforts against cheaters, the game's longevity, and the effectiveness of manipulative Discord events. Doubts about future improvements, questionable system design choices, and the ability to earn premium currency or find actual players in the future also contribute to a cautious and questioning outlook.}