Info about Towerborne:

Official game description:
Purchase Your Founder’s Pack and Start Your Adventure in Towerborne!
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As a Founder, you play a crucial role in bringing our vision of a dynamic and immersive world to life. Your support helps us create an experience that will captivate and entertain for years to come. We are grateful for your belief in Towerborne and your commitment to this journey. Thank you for being a vital part of our community!
**Towerborne Early Access**
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We are thrilled to announce that Towerborne will launch in Early Access on Steam on September 10th! This milestone lets us share the game with you and evolve it with your feedback.
Your insights are essential in shaping Towerborne’s future, helping us refine and enhance every aspect of the game. During Early Access, we'll be rolling out new biomes, thrilling boss battles, and evolving progression systems. Founders will play a key role in how we prioritize bringing additional systems and experiences into Towerborne. We're looking forward to seeing what you enjoy most and what changes would provide the most player value. Thank you for being an essential part of our community and contributing to the evolution of Towerborne! Our journey together will make Towerborne richer and more immersive. Early Access will last until 2025, allowing us to build a fun and unique game with your help. Thank you for being part of this adventure!
**Future Business Model**
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After Early Access, Towerborne will adopt a free-to-play model. While the game will be free, optional in-game purchases will be available, ensuring no major gameplay advantages are tied to spending money. This approach allows us to support ongoing development and offer new content regularly. We are committed to a free-to-play model for Towerborne, with optional in-game purchases that do not provide major gameplay advantages. Currently, Towerborne is not free-to-play, but it will be when we exit Early Access. This approach ensures core game content remains accessible to all players. Transparency about pricing and features will be maintained as we move towards the full release, ensuring a fair and enjoyable experience. During Early Access, we will introduce monetization systems to build a sustainable foundation. Founders play a critical role in shaping the game's evolution, allowing them to directly influence its development. Your support during Early Access helps us build a game that resonates with the community and stands the test of time.
**Towerborne Founder’s Packs**
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By purchasing a Towerborne Founder's Pack, you gain early access to the game along with a plethora of benefits!
What This Means for You: As a Founder, you will help shape the game's development, enjoy unique rewards, and maintain a special status throughout your journey in Towerborne. Your support is crucial in creating a fun and engaging game for all players.
**Silver Founder's Pack**
**Early Access to Towerborne Game**
*   Early Access to Towerborne allows you to play the game before its full release, providing an opportunity to influence its development with your feedback.
**“Longship Cosmetic Set” - Founder’s Exclusive**
*   The “Longship Cosmetic Set” offers unique visual enhancements for your character, showcasing your Founder status.
**Valhalla Iska Umbra Skin - Founder’s Exclusive**
*   Receive a skin for your Umbra, mystical spirit entities that enhance your skills and offer new tactical options in battle.
**Bellower’s Scream Emote - Founder’s Exclusive**
*   The Bellower's Scream Emote, a powerful battle cry, is included in the Founder's Pack. Symbolizing the daring spirit of an explorer, this emote was introduced during the Early Access phase of Towerborne.
**Monthly Founder Bonus**
*   Receive an item each month upon login during Early Access, as a reward for your ongoing support and to enhance your in-game experience.
Includes: Early Access to Towerborne, “Longship Cosmetic Set”, Valhalla Iska Umbra Skin, Bellower’s Scream Emote, Monthly Founder Bonus.
**Gold Founder's Pack**
**Early Access to Towerborne Game**
*   Early Access to Towerborne allows you to play the game before its full release, providing an opportunity to influence its development with your feedback.
**“Longship Cosmetic Set” - Founder’s Exclusive**
*   The “Longship Cosmetic Set” offers unique visual enhancements for your character, showcasing your Founder status.
**Valhalla Iska Umbra Skin - Founder’s Exclusive**
*   Receive a skin for your Umbra, mystical spirit entities that enhance your skills and offer new tactical options in battle.
**Bellower’s Scream Emote - Founder’s Exclusive**
*   The Bellower's Scream Emote, a powerful battle cry, is included in the Founder's Pack. Symbolizing the daring spirit of an explorer, this emote was introduced during the Early Access phase of Towerborne.
**Monthly Founder Bonus**
*   Receive an item each month upon login during Early Access, as a reward for your ongoing support and to enhance your in-game experience.
**Monthly Premium Founder Bonus**
*   Receive a premium item each month upon login during Early Access, rewarding your ongoing support and enhancing your in-game experience.
**“Jarlbone Cosmetic Set” - Founder’s Exclusive**
*   The “Jarlbone Cosmetic Set” provides unique visual enhancements, allowing you to further customize your character and showcase your dedication to Towerborne.
**Berserker Pox, Raider Sten, Marauder Morberry Umbra Skins - Founder’s Exclusive**
*   Receive three skins for your Umbras, mystical spirit entities that enhance your skills and offer new tactical options in battle.
Includes: Early Access to Towerborne, “Longship Cosmetic Set”, Valhalla Iska Umbra Skin, Bellower’s Scream Emote, Monthly Founder Bonus, Monthly Premium Founder Bonus, “Jarlbone Cosmetic Set”, Berserker Pox, Raider Sten, and Marauder Morberry Umbra Skins.
Join Our Discord
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Don't miss out—join the official Towerborne Discord via the link in our Social Media Links! 
About the Game
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The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry. With spirit companions fighting by your side, you are destined for battle.  
Can you become the Ace humanity needs to survive? Find out in Towerborne, the newest action-adventure game created by Stoic, the studio that brought you the award-winning Banner Saga trilogy.
**Adventure Together**
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Venture out of The Belfry solo or with up to three other Aces\* to vanquish the looming terror that surrounds the tower. Either way, you won’t be alone. Aces can recruit Umbra companions to join them in battle, gaining access to enhanced skills and unique abilities tied to each spirit. After fighting your way through enemies, return to The Belfry to turn in quests, reforge gear, and more.
**Brave the Wilds**
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Towerborne is designed with player choice in mind. Create your Ace with options to customize your looks, gear and weapons. Switch up your overall gameplay experience at any time by changing your danger level as you venture into the wilds. Find and wield powerful weapons with unique special moves from one of four styles: War Clubs, Gauntlets, Dual Daggers, and Swords & Shields. Mix and match to make your Ace your own!
**Continue the Fight**
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With an evolving world map and seasonal content, your Ace will never run out of areas to explore and enemies to defeat. Seasons of Towerborne continue the story of The Belfry by introducing new enemies to battle, regions to discover, abilities to master, and lore to uncover (available as released).

Release date: 10 Sep, 2024

Categories: Beat 'em up, RPG, Cooperative Multiplayer, Character Progression, Character Customization, Item Management, Class-based Combat, Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fluid, satisfying combat system (weight 0.97): The combat system is fluid, responsive, and impactful, making it enjoyable and addictive. Players praise the depth and accessibility, noting the satisfying combos, finishers, and special moves. The game blends beat 'em up mechanics with RPG elements, creating a rewarding experience.
- Appealing art style and music (weight 0.49): The game features a beautiful and appealing art style, often compared to anime or Ghibli films, with vibrant colors and detailed environments. The music is also highly praised, with a dynamic soundtrack that enhances the atmosphere. These elements contribute to a visually and aurally pleasing experience.
- Extensive character customization options (weight 0.27): The game offers extensive character customization options, allowing players to create unique looks and playstyles. Gear visually appears on the character, providing a sense of progression. The ability to change appearance freely and the depth of customization are highly praised.
- Well-scaled difficulty and progression (weight 0.2): The game's difficulty scales well, providing a satisfying challenge as players progress. New enemy types and mechanics are introduced, keeping combat fresh and engaging. The game rewards strategic play and encourages players to adapt to increasing difficulty.
- Rewarding and diverse combo system (weight 0.15): The game features a satisfying combo system, with each class offering unique routes and playstyles. Mastering combos is rewarding and essential for success in later levels. The variety of combos adds depth and encourages experimentation.
- Mix of beat 'em up and RPG (weight 0.13): The game blends beat 'em up and RPG elements, creating a unique experience reminiscent of classic titles like Diablo, Castle Crashers, and TMNT. Cooperative elements enhance the enjoyment when playing with friends. The game offers a mix of familiar and innovative gameplay.
- Flexible class-switching system (weight 0.11): Players can freely switch between four distinct classes, each with unique gameplay experiences and leveling paths. Gear is shared between classes, reducing grind. This system allows for experimentation and adaptation to different combat situations.
- Simple, accessible, and addictive (weight 0.11): The game is simple and easy to understand, with a low skill floor but a high skill ceiling. This makes it accessible to new players while still offering depth for experienced gamers. The game is addictive and has a cozy atmosphere.
- Responsive developers and community focus (weight 0.1): The developers are responsive to player feedback and actively communicate updates, fostering a strong community. This transparency and willingness to improve the game are seen as significant positives. The game has a lot of potential for future development.
- Diverse biomes and enemy types (weight 0.06): The game features diverse biomes and enemy types, keeping the experience fresh and engaging. Each area feels distinct, offering a variety of visual styles. The variety of play styles and monsters keeps the game interesting for hours.
- Addictive and engaging gameplay (weight 0.06): The reviewer found the game highly addictive and was fully engaged with the game in its Early Access state. The reviewer is enjoying the game even in solo play. The reviewer describes the loot system as 'Diablo for kids, but in a good way'.
- Successor to Castle Crashers (weight 0.05): The game feels like a worthy successor to Castle Crashers, offering a modern and more intense version of the classic beat 'em up. It evokes a strong feeling of nostalgia for similar titles. The game features deeper classes than Castle Crashers.
- Enhanced enjoyment with friends (weight 0.05): Playing with friends enhances the enjoyment significantly, suggesting an enjoyable multiplayer experience. The matchmaking system works well. The game is best experienced with friends.
- Enjoyable solo gameplay (weight 0.05): The reviewer enjoyed the solo gameplay experience. All missions are able to be played and completed solo. Single player is challenging but rewarding.

Common complaints:
- Repetitive gameplay, lacks variety (weight 0.47): The core gameplay loop becomes repetitive quickly due to limited enemy variety, uninspired level design, lack of a compelling story, and shallow combat mechanics. Many reviewers mention that the game feels grindy and monotonous, especially after the initial hours. This leads to player fatigue and a lack of long-term engagement.
- Broken/non-existent matchmaking, low population (weight 0.32): Matchmaking is either broken or non-existent, leading to forced solo play and difficulty finding groups for multiplayer content. This is compounded by a low player population and a lack of in-game communication features. The absence of local co-op is also a significant drawback for some players.
- Shallow progression, uninspired loot (weight 0.31): The game suffers from a shallow progression system, uninspired loot, and a lack of meaningful character customization. Gear stats are often subtle and unimpactful, and the absence of skill trees or talent systems limits player agency. The cosmetic grind is also excessive, with unappealing non-premium options.
- Limited classes, customization options (weight 0.21): The game lacks depth in character customization, with a limited number of classes and underdeveloped subclasses. The absence of skill trees, meaningful stat allocation, and varied combat styles contributes to a sense of blandness. Many reviewers wish for more classes and customization options.
- Unfair enemy mechanics, unbalanced difficulty (weight 0.19): Enemies often have hyper armor, stun lock players, and deal excessive damage, leading to frustrating combat encounters. Boss fights devolve into repetitive hit-and-run tactics due to boss armor and unbalanced mechanics. The game's difficulty can feel artificial and unfair.
- Poor controls, no key rebinding (weight 0.18): The game lacks key rebinding options, forcing players to use awkward default controls. The default keyboard and mouse layout is often uncomfortable and unoptimized, leading to frustration and difficulty controlling the character. Dodging mechanics feel clunky and unresponsive.
- Disjointed design, uninspired bosses (weight 0.11): The game's overall design feels disjointed, with tedious map progression, repetitive biomes, and uninspired boss fights. Some reviewers find the combat to be a stale, stats-based slog, lacking the depth and responsiveness of traditional beat-em-ups. The music is also criticized for being out of place.
- Online-only, going free-to-play (weight 0.08): The game's online-only requirement and upcoming transition to a free-to-play model have generated negative sentiment. Some reviewers feel cheated for purchasing early access, especially with planned progress wipes. The online-only nature also raises concerns about long-term playability.
- Game needs more development (weight 0.06): The game is in early access and needs more development time, content, and balancing. Reviewers note that the game feels rough around the edges and is in an unfinished state. This is a general sentiment about the game's current state.
- Limited cosmetic customization options (weight 0.05): Cosmetic customization is limited, with restrictions on recoloring and transmog options. The process of equipping cosmetics can be slow and unintuitive. Some reviewers express concern that desirable cosmetics will be locked behind a premium pass.
- Game crashes, freezes, instability (weight 0.04): The game suffers from crashes, freezes, and unexpected closures, disrupting gameplay and potentially leading to lost progress. These technical issues detract from the overall player experience and indicate a lack of polish.
- Long, difficult missions, no retry (weight 0.04): Some missions are too long and difficult to complete solo, especially with the low player count. The inability to retry missions and the lack of a dedicated solo mode further exacerbate these issues. Protecting objectives can also be challenging due to ranged enemies and limited player options.

Gameplay feedback:
- Unique classes, weapon-based skills (weight 0.21): The game features four distinct classes, each associated with a specific weapon type that determines their skills and combat style. Gear is customizable through aspects and set bonuses, and shared across all classes, encouraging players to experiment with different playstyles on a single character.
- Combo-based combat, enemy variety (weight 0.15): The game features combo-based combat with light and heavy attacks, special abilities, and class-specific moves. Players must learn enemy behaviors and combos to succeed, especially at higher difficulty levels. The combat system has a fighting game rhythm, but can feel repetitive.
- Side-scrolling beat 'em up gameplay (weight 0.13): The game uses side-scrolling beat 'em up gameplay, similar to games like Castle Crashers and Streets of Rage, but with RPG elements like loot and character progression. The game combines elements of several genres, including MMO-lite features.
- Hex-based world map exploration (weight 0.12): The game features a world map with hexagonal tiles for level selection, similar to Civilization or Super Mario Bros. Missions are often procedurally generated and can be replayed for experience and loot. The world map has a fog of war effect, encouraging exploration.
- Underwhelming, RNG-based loot system (weight 0.11): The game includes a loot system with item drops, gear score, and affixes, but it is currently underwhelming and RNG-based. The game has a level cap of 40, and difficulty scales with gear level, with loot quality locked to the chosen difficulty.
- Limited matchmaking, solo focus (weight 0.05): The game features a matchmaking system for grouping with other players, but it is limited and can be miserable. The game feels more like a single-player game with co-op possibilities, and players can see others in the main town hub and on the world map.
- Premium pass with in-game currency (weight 0.03): The game features a premium pass system where players unlock a pass and then use in-game currency earned by quests to unlock cosmetics and other items. Some items with actual game mechanics are purchased through the premium pass, but the paid elements aren't too bad.
- Linear stages with obstacles (weight 0.02): Stages involve moving right, encountering obstacles, stage hazards, and enemies. Stages are laid out in a tabletop style, unveiling more of the map with stages, chests, and mining.
- Controller recommended, easy controls (weight 0.02): The game is best played with a controller; keyboard and mouse controls are not recommended. The controls are easy to learn.

Performance notes:
- Great optimization and smooth performance (weight 0.07): Many players report that the game is well-optimized and runs smoothly on a variety of PC configurations, even lower-end ones. Some players specifically mention excellent frame rates and smooth performance.
- Polished for Early Access (weight 0.04): While the game is in Early Access and some minor issues are expected, players generally find the game to be polished. The developers are also noted to be responsive in addressing issues with quick patches.
- Steam Deck and streaming support (weight 0.03): The game is reported to run at a steady 60fps on medium settings on the Steam Deck with Proton 8.05 and works with Steam streaming to a handheld device. The game also runs in 4K resolution.
- Performance issues on specific hardware (weight 0.02): One player reported that the game struggles to maintain 30 FPS on a NUC mini PC, even though Elden Ring runs at 60 FPS on the same system. This suggests that the game may not be well-optimized for all hardware configurations.

Recommendations:
- Good for beat 'em up fans (weight 0.81): Many reviewers recommend the game to fans of beat 'em ups, action RPGs, and side-scrollers, often drawing comparisons to classics like Castle Crashers, Streets of Rage, and Dungeon Fighter. Some suggest it's best enjoyed with friends, while others find it enjoyable solo. The game is praised for its engaging combat and potential for replayability.
- Wait for full release (weight 0.69): Due to its Early Access state, many reviewers suggest caution before purchasing, recommending wishlisting the game and waiting for further development, the full release, or a sale. Some reviewers specifically advise against buying the game in its current state, citing various issues and a need for more polish. However, some reviewers find it worth buying even in early access.
- Consider free-to-play release (weight 0.67): Several reviewers suggest waiting for the free-to-play release, especially given the potential for character wipes and exclusive cosmetics in the Early Access version. Some express regret over paying for early access to a game that will eventually be free. This point is important for managing player expectations regarding monetization and progression.
- Excited for future updates (weight 0.62): Many reviewers express excitement about the game's future and look forward to upcoming updates, new content, and the full 1.0 release. They are eager to see how the game evolves and are impressed with its potential. This indicates a positive outlook on the game's development trajectory.
- Needs multiplayer improvements (weight 0.61): Reviewers highlight the need for improvements to matchmaking, multiplayer systems, and the addition of missing features like skill trees and classes. Some suggest focusing on fixing game-breaking issues before adding new content. Addressing these issues is crucial for enhancing the overall player experience.
- Monetization is a concern (weight 0.58): Some reviewers express concern about the game's monetization model, fearing it could negatively impact the game's long-term success. They worry about greedy practices and the potential for the game to become a pay-to-win experience. This concern highlights the importance of fair and balanced monetization.
- Lacks ultrawide, local co-op (weight 0.02): Some reviewers mention specific technical issues, such as the absence of ultrawide screen support, lack of local co-op, and crashing issues on Steam Deck. These technical limitations can significantly impact the player experience for certain users. Addressing these issues would improve accessibility and overall satisfaction.
- Stoic did a good job (weight 0.01): This cluster contains general emotional responses without specifics. Importance is reduced by 90%.
- Game is bad, time wasted (weight 0.01): This cluster contains emotional language without specific details. The reviewer makes hyperbolic claims without evidence. Importance is reduced by 90%.
- Studio should port Banner Saga (weight 0.01): This cluster contains cultural references. Importance is reduced by 90%.
- Like Genshin, not Muramasa (weight 0.01): This cluster contains cultural references. Importance is reduced by 90%.
- Fresh, fun experience! (weight 0.01): This cluster contains general emotional responses without specifics. Importance is reduced by 90%.
- Release date not on track (weight 0.01): This cluster contains general emotional responses without specifics. Importance is reduced by 90%.
- Good Japanese, controller support (weight 0.01): This cluster contains cultural references. Importance is reduced by 90%.

Other player notes:
- Early Access, Free-to-Play, Wipes (weight 0.2): The game is currently in Early Access and will transition to a free-to-play model upon full release, planned for early 2025. Players should anticipate character wipes before the full release, although cosmetics earned during early access are expected to persist.
- Cosmetics persist through wipes (weight 0.06): Players are unlocking cosmetics through daily activities during Early Access. While character progress will be reset upon full release, cosmetics acquired, especially those purchased with real money, will be retained.
- Potential with responsive developers (weight 0.04): The reviewer sees potential in the game, suggesting improvements like bug fixes, UI adjustments, and more customization options. The developers are actively communicating and responding to feedback on their Discord server.
- Weak story, interesting world (weight 0.03): The game's story is minimal, consisting of a simple quest loop, and the writing is considered mediocre. However, some reviewers find the world and lore fascinating.
- Four classes, gear not locked (weight 0.02): The game currently offers four classes: Sentinel, Pyroclast, Rockbreaker, and Shadowstriker. Gear is not class-locked, and reviewers are curious about potential plans to release more classes in the future.
- Online-only live service risk (weight 0.02): The game is an online-only, live service title, which carries the inherent risk of the game potentially disappearing in the future. However, the live service model also suggests the possibility of receiving lots of content eventually.
- Limited skills, no skill trees (weight 0.02): The game lacks skill trees and stats, and each weapon has only two skills, resulting in a limited number of skills across all weapon types.
- Buggy, limited matchmaking (weight 0.02): Matchmaking functionality is currently limited and buggy, despite initial claims of being available in all tiles upon release. Fixes are supposedly coming after release.
- No language options yet (weight 0.02): The game currently lacks language options, but game files contain Korean language files, making localization highly probable.

Emotions:
No emotions}