
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Unique steampunk/magic setting: The game features a unique and well-executed steampunk/magic setting, drawing comparisons to Arcanum and other classic RPGs. The world-building, art style, and overall aesthetic are consistently praised for their immersive blend of technology and fantasy elements.
Promising and fun gameplay: Many reviewers express that the game shows great potential, is fun to play, and has a solid core. Initial impressions are positive, with reviewers looking forward to future content and development.
Engaging story, great writing: The game features well-written dialogue, an engaging story, and high-quality voice acting. The characters are well-developed and the conversations are immersive, contributing positively to the overall experience.
Detailed and immersive world: The game world is detailed, immersive, and visually stunning, with well-designed environments and impressive graphics. Reviewers appreciate the attention to detail and the overall atmosphere.
Solid early access experience: The game is praised for its solid foundation, especially considering its early access status. Reviewers appreciate the fair price, the respectable amount of content, and the relatively few critical bugs.
Significant technical and performance issues: The game suffers from numerous technical issues, including frequent crashes, freezes, stutters, and performance drops. These problems significantly hinder the gameplay experience and need to be addressed.
Repetitive, easy, shallow combat: The combat system is criticized for being repetitive, easy, and lacking tactical depth. Enemies have simplistic AI, and the player often becomes overpowered, making encounters feel inconsequential.
Missing key features/options: The game is missing key features such as full voice acting, controller support, and localization for multiple languages. These omissions limit accessibility and immersion for many players.
Limited character customization/progression: Character creation and customization are limited, with few race and class options available. The character progression system also feels unrewarding, with minimal impact from leveling up.
Slow and confusing early game: The game suffers from pacing issues, particularly in the early game, which is described as slow, confusing, and lacking a strong hook. Some reviewers found the game tedious and unengaging.
Tactical combat; steampunk versus magic: The game features turn-based tactical combat in a steampunk/dieselpunk setting where magic and technology are in conflict. This conflict influences gameplay, character classes, and story decisions, creating a unique blend of fantasy and industrial elements reminiscent of games like Baldur's Gate 3 and Divinity.
Classic CRPG with impactful choices: The game offers a classic CRPG experience with choices that impact the narrative, skill checks in dialogues, and multiple paths. While the gameplay mechanics are considered decent, some reviewers find them somewhat shallow, suggesting a need for more depth.
Unique skill check and combat system: The game uses a d100-based skill check system, where base stats and environmental skills influence dice rolls. Combat skills are tied to equipment, encouraging experimentation and loot collection.
Confusing card-based spell crafting: Mages use a card-based system called "Reality Rift" to craft new spells, but some reviewers found the mechanics confusing or lacking clear explanations. There is potential in the system, but it needs improvement in terms of usability and clarity.
Limited content in Early Access: The Early Access version includes the prologue and first chapter, offering a limited amount of content with a level cap. This indicates that the game is still in development and more content is expected in the future.
Graphical glitches and visual issues: Some reviewers noted graphical glitches such as blurry textures, flickering, shadow pop-in, clipping, and poor lip-syncing. These issues detract from the visual experience and immersion.
Crashes and character-stuck instances: Several reviewers encountered crashes and instances where characters became stuck, hindering gameplay progression. These issues appear to be more prevalent in specific areas, such as the Leper Clinic, suggesting potential problems with level design or scripting in those locations.
Inconsistent sound design quality: The sound design received mixed feedback, with some effects praised while others were described as poor. The soundtrack was noted as energetic but repetitive, which may become tiresome over extended play sessions.
Repetitive NPC dialogue/chat icons: Reviewers found the dialogue of non-essential NPCs to be repetitive and the chat icons unnecessary, making it difficult to identify important characters. This negatively impacts the player's ability to navigate the game world and interact with key characters.
Animation speed inconsistencies: Some animation speeds are off, with characters, especially Giants, moving slower than their leg animations.
Needs more polish/development: A common concern is the game's current state of incompleteness and lack of polish. Reviewers frequently mention bugs, performance issues, and missing content, leading to recommendations to wait for further updates or purchase at a discount. Some reviewers even refunded the game due to these issues.
High potential, promising foundation: Many reviewers highlight the game's potential, citing a strong foundation and unique concept. They express optimism for future development and believe the game could become a standout title in the genre if the developers continue on their current path. This sentiment is frequently mentioned, indicating a widespread positive outlook despite the early access state.
Anticipation for future content: Many reviewers express excitement for future content, updates, and the full release of the game. They are eager to see how the game evolves and plan to revisit it after significant improvements. This anticipation suggests a strong interest in the game's long-term development.
Support the developers: Some reviewers suggest purchasing the game to support the developers and their vision, even if the game is not yet fully polished. They view the purchase as an investment in the game's future development. This indicates a level of trust and appreciation for the developers' efforts.
Recommended for specific RPG fans: Reviewers often recommend the game to fans of specific RPG subgenres or titles like Baldur's Gate 3, Arcanum, and steampunk settings. They suggest that players who enjoy these elements will likely appreciate the game's unique blend of fantasy and technology. This targeted recommendation highlights the game's appeal to a niche audience.
Early Access with limited content: The game is currently in Early Access, with limited content available, including only a portion of the main storyline, a few classes and races, and the first act or town. Players are waiting for more content, classes, and features to be added, with the full game expected to release in late 2025.
Steampunk world with magic conflicts: The game is set in a unique world that blends steampunk and magic, drawing heavy inspiration from Arcanum: Of Steamworks and Magick Obscura. The story involves conflicts between technology and magic, humans and elves, and other races, set against a backdrop of industrial revolution aesthetics and a global cataclysm involving dragons.
Active development and planned updates: The developers are actively collecting feedback and planning updates, including new content and translations into other languages. Reviewers intend to retest the game after major updates and hope for a Russian interface to attract more players.
Actively seeking player feedback: The developers are actively seeking feedback on Steam and Discord, and should continue to gather as much feedback as possible, especially before leaving Early Access, using play-tests to attract new players.
Lacks consequences for actions: The game lacks consequences for actions like corruption or stealing, and the player cannot go mad or kill everyone. This reduces the sense of player agency and immersion within the game world.