Info about Cooking Simulator 2: Better Together:

Official game description:
COOKING SIMULATOR 1 / COOKING SIMULATOR 2 BETTER TOGETHER COMPARISON
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About the Game
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**A Fresh Start in a Hotter Kitchen** 
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**It’s time to grab the apron** - Your culinary journey begins in a small but promising restaurant where every day challenges you to improve, experiment, and develop your own cooking style. **Learn the secrets of ingredients, refine your techniques, and craft plates that win over guests, each with their own moods, quirks, and expectations.** Your creativity decides whether they leave impressed or furious. 
**Cook Solo or Bring Backup** 
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Feeling like you need a hand? **Call in a friend.** **Multiplayer co-op lets your buddies jump straight into your kitchen with their gear and know-how.** Share the workload, split the profits, or head into sandbox mode to relax and mess around. Cook whatever you want, try ridiculous experiments, test recipes, or just start a legendary food fight. **It is your kitchen, your chaos.** 
**Create the Recipes You Want** 
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Tired of following the same instructions again and again? **Break the rules and create something new.** Start with dozens of base recipes and transform them into signature dishes. Adjust ingredients, tweak flavors, experiment with techniques, and discover combinations your customers will crave. Need inspiration? **Collect a wide selection of in-game recipes inspired by everyday meals from around the world.** Each one is easy to customize for any playstyle. 
**Run the Kitchen Like a Pro** 
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**Cooking is only half of the challenge.** Keep your shelves stocked, prep ingredients before service, and maintain clean, organized stations. Use professional equipment, tune temperatures, manage timing, and avoid disasters like burnt steaks or frozen centers. Pick the perfect cuts, keep dishes warm, and plate everything with style, from simple meals to high-end masterpieces. **And yes, do not forget the sauce.** 
**Level Up Your Culinary Career** 
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As you gain experience and prestige, you unlock new skills, perks, and advanced techniques that push your abilities even further. **Take on specialized challenges from the International Academy of Master Chefs, the Concorde Culinaire, to earn mastery seals and climb toward true culinary excellence.** Learn what your customers really want, create dishes with unique qualities, and transform your kitchen into a world-class culinary laboratory. 
**Relax, Experiment, Customize** 
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After a long service, unwind in your personal apartment. **Experiment freely, cook purely for fun, or simply enjoy a well-earned meal.** Give your chef a unique personality by changing hairstyles, outfits, tattoos, and more. Show off your style both in and out of the kitchen. 
**Embrace the Chaos** 
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**Bad day? Annoying customers? A dish gone horribly wrong?** Let it out. Smash, burn, throw things, or blow off steam purely for the satisfaction of it. Nothing clears the mind quite like making a huge mess after a long day.
**This is your safe place for kitchen-approved destruction.** 
**Key Features:** 
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*   **Advanced Cooking Simulation** – Use professional tools, control temperatures, master timing, and plate dishes your way. 
*   **Multiplayer Co-op** – Cook with friends, share the kitchen space, experiment, or just have fun. 
*   **Run your Restaurant** – Serve guests, handle their moods, manage supplies, and keep the kitchen running smoothly. 
*   **Recipe Creation & Customization** – Use blueprints to refine the recipes you know or craft your own original dishes from scratch. Experiment with flavors, techniques, and ingredients while collecting inspiration from cuisines around the world. 
*   **Progression & Mastery** – Gain experience, unlock skills, and tackle challenges from the Concorde Culinaire to earn mastery seals. 
*   **Chef & Apartment Customization** – Change your style, outfits, tattoos, and unwind or experiment in your personal flat. 
*   **Creative Chaos Option** – Burn, throw, or explode things when you need to let off steam - your kitchen, your rules.

Release date: Mar 31, 2026

Categories: Cooperative Multiplayer, Cooking Simulation, Restaurant Management, Recipe Customization, Character Customization, Sandbox

Feature scans:
- MTX: score 10; verdict: Fair / DLC Concerns Only; summary: The reviews express strong dissatisfaction with the base game's price and the expectation that future paid DLC will be required to get a complete experience. However, no review provides evidence of current in-game real-money purchases, microtransactions, pay-to-win mechanics, or a cash shop. The complaints are entirely about the upfront purchase price and potential future DLC, not about any existing monetization system. Therefore, the score is capped at 10 (within the 0-20 range for games without microtransactions).
- Proton/Linux: score 85; verdict: Barely Playable; summary: The game appears to be barely playable on Linux. Direct evidence shows at least one user could not get it running correctly despite trying multiple Proton versions. Additional reports of crashes, freezes, and performance drops related to a specific in-game table, and multiplayer connectivity issues, further indicate rough compatibility. The only positive note (plays well on Steam Deck) is a single outlier and does not override the dominant negative feedback from dedicated Linux users.
- Steam Deck: score 45; verdict: The game is playable on Steam Deck but requires significant tinkering. Users frequently encounter performance drops, poor controller support, and stability issues. One review also highlights Proton compatibility problems. While some report a good experience, the majority indicate that the game does not run seamlessly out of the box, aligning with a score of 45 ('Tinkering Required').; summary: Tinkering Required

- Hardware Profile:
  - Summary: Performance reports across hardware cohorts are predominantly negative, with players describing severe stuttering, freezes, crashes, and poor optimization regardless of GPU memory capacity.
  - Sample size: 183 (22% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 72 reports): Some players with 8GB VRAM report smooth single-player performance, while those with lower VRAM frequently encounter stuttering, low frame rates, and bugs.
  - Windows 8-11GB VRAM (negative, 46 reports): Players with 10-12GB VRAM widely report severe micro-stuttering, freezes, crashes, and poor optimization even with high-end systems, leading to an overall negative experience.
  - Windows 12-15GB VRAM (negative, 36 reports): Even with 16GB VRAM, players report terrible optimization, low FPS, stuttering, save-loss, and crashes, though a minority have smooth performance on max settings.
  - Windows 16GB+ VRAM (negative, 26 reports): High-end systems suffer from severe stuttering, frequent freezes, crashes—especially in multiplayer—and unplayable optimization, making the game unsuitable for cooperative play.
  - Caveats: 183 of 814 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Multiple reviews indicate that the current $24.99 price is too high, with one explicitly stating '25 dollars overpriced' and another suggesting $5 max due to bugs and lack of improvement. However, some positive sentiment about fun (freestyle cooking) and the possibility of future sales suggests a fair range around $10–$15, where value aligns with current content and quality.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence directly reports playtime for the target game (Cooking Simulator 2) and the first game, but none of the quotes provide numerical estimates for game completion, story/campaign completion, session length, or endgame hours for Cooking Simulator 2. The quotes only give anecdotal personal playtimes (e.g., 120 hours, 8 hours) without specifying typical time to finish the game or per-session duration. Therefore, all playtime metrics are null.
- Time-to-fun:
  - Summary: The game becomes fun after getting through the tutorial and basic bugs, especially when playing co-op with friends, but early friction from poor tutorial design, progression issues, and multiplayer bugs can delay that enjoyment significantly.
  - Stance: Clicks after
  - Anchor: After getting through the tutorial and starting co-op with friends
  - Time to anchor: N/A
  - Friction: tedious multi-hour tutorial that dumps mechanics without clarity; multiplayer bugs causing disconnections, lost items, and stuck states; lack of guidance for key mechanics like plating and recipes; crowded kitchen layout in multiplayer with few stations; unrewarding progression and slow business pacing
  - Unlock drivers: co-op multiplayer with friends adds fun and chaos; patience to work through initial bugs and stutters; learning the recipe system and plating workflow; community/developer hotfixes addressing major issues
  - Conditions: best enjoyed in multiplayer co-op mode; requires tolerance for early bugs and performance hitches; solo play may feel tedious and lonely; suitable for players who enjoy casual creative cooking with less manual precision
- Player Archetypes:
  - Freedom-Seeking Veteran (no buy)
    - Motivation: Creative freedom and manual control in cooking simulation
    - Playstyle: Prefers manual cutting, pouring, and interacting with physics. Often plays sandbox or career to experiment with ingredients.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: CS1 veteran; old-school player; franchise fan
    - Reference games: Cooking Simulator 1
  - Social Kitchen Chaos Enthusiast (sale)
    - Motivation: Cooperative fun and sharing chaotic cooking experiences with friends
    - Playstyle: Primarily plays in multiplayer with friends, embraces bugs and chaos, less focused on realism and more on social fun.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: co-op fan; friend group player
    - Reference games: Overcooked; Cooking Simulator 1 (multiplayer mod)
  - Solo Simulation Purist (no buy)
    - Motivation: Realistic and challenging solo restaurant management and cooking simulation
    - Playstyle: Plays solo career mode, focuses on efficiency and progression, expects AI staff and robust management mechanics.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: simulation enthusiast; solo player
    - Reference games: Chef Life: A Restaurant Simulator; Cooking Simulator 1


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gameplay is excellent and fun (weight 0.31): Players consistently praise the gameplay as smooth, fluid, addicting, and overall very fun. It makes the game highly enjoyable.
- Fun with friends and multiplayer (weight 0.31): Playing with friends greatly enhances the fun, with the co-op mode being described as dynamic, entertaining, and a core strength of the game.
- Custom recipe creation system (weight 0.25): The ability to create, customize, and tweak recipes is highly valued. Players enjoy the freedom and creativity this system offers, including making blueprints for weird dishes.
- Overall quality and potential (weight 0.18): The game is considered a good, decent, or great game overall with strong potential, especially for multiplayer enjoyment and future updates.
- Better cooking mechanics (weight 0.18): The mechanics are more realistic and detailed, with improved cutting and seasoning systems that enhance the cooking simulation experience.
- Better than the first game (weight 0.15): Reviewers feel this game is a significant improvement over its predecessor, with better pacing, more enjoyable mechanics, and a more serious tone. It is no longer a rage game.
- Responsive developers fixing bugs (weight 0.1): The developers are praised for quickly fixing bugs and responding to feedback, which improves the game experience and player trust.
- Realistic restaurant management sim (weight 0.09): The game offers deep, realistic simulation of restaurant management, including ingredient tastes, diner preferences, and upgrades, making it a great cooking simulator.
- Enjoyable after learning mechanics (weight 0.09): The game is fun once players understand the mechanics, though it may require some initial learning to fully enjoy.
- Easier and more accessible than first (weight 0.07): Players find the game easier to handle, gentler, and more convenient compared to the first game, which is seen as a positive improvement.
- Beautiful food and plating (weight 0.05): Players appreciate that dishes can look beautiful, with nice plating presentation adding to the game's visual appeal.

Common complaints:
- Game is too buggy (weight 0.32): Players report a high number of bugs, ranging from minor annoyances to game-breaking issues, making the game feel unfinished and unpolished.
- Worse than the first game (weight 0.29): Players widely agree that this sequel is a downgrade from the first game, with reduced freedom, fewer features, worse graphics, and less challenge.
- Feels like early access (weight 0.22): Many players feel the game is not a full release and should be labeled as early access due to its unfinished state and lack of polish.
- Performance and optimization poor (weight 0.15): The game suffers from poor optimization, leading to lag, frame drops, and low performance even on minimum graphics settings.
- Recipe system unintuitive (weight 0.13): The recipe system is difficult to follow, especially for new players, with confusing menus and unclear steps.
- Instructions are confusing (weight 0.1): The game lacks clear tutorials and instructions, making it hard for players to understand objectives and mechanics.
- Cannot return ingredients (weight 0.08): A specific gameplay issue prevents players from putting unused ingredients back into storage containers, causing frustration.
- Save and progression loss (weight 0.08): Bugs cause lost save data and progression, severely impacting the player experience and discouraging continued play.
- Fridge upgrade deletes items (weight 0.07): A specific bug causes the fridge upgrade to delete all stored ingredients and containers, wasting player progress.
- Feels like a job simulator (weight 0.06): Some players criticize the game for feeling more like a repetitive job simulator than an engaging cooking simulation, with limited freedom and areas.

Gameplay feedback:
- Co-op cooking simulation sequel (weight 0.27): The game is a sequel to Cooking Simulator 1, focusing on co-op multiplayer cooking simulation with solo and co-op options. It includes recipe creation, time management, guest service, and skill unlocks.
- Custom recipe creation freedom (weight 0.24): Players can create and customize their own recipes, either by modifying existing ones or from scratch, with high freedom and a blueprint system. This allows for limitless possibilities in dish creation.
- Cooperative multiplayer support (weight 0.2): The game supports online co-op for up to 4 players, with a fun multiplayer mode that works well for cooperative gameplay. Career mode also features co-op functionality.
- Kitchen and restaurant upgrades (weight 0.15): A kitchen upgrade system allows players to improve equipment, fridges, and the overall look of the restaurant. This progression includes skills, perks, and unlocks.
- Realistic cooking mechanics (weight 0.11): The game features realistic cooking mechanics, including physics-based simulation and knife physics. These mechanics are central to the cooking and crafting experience.
- Restaurant management with co-op (weight 0.1): Multiplayer co-op involves running a restaurant together, managing customers and orders with competitive difficulty. Players directly serve food to guests in the dining room.
- Manual plating and serving (weight 0.1): Players manually plate and serve food to customers, with a plating station that offers rotation options. This is a core part of the gameplay loop.
- Players create own dishes (weight 0.09): Players can create their own dishes with creative plating, hologram placement, and full recipe customization via a blueprint system. Prepping dishes in advance before service is also possible.
- Ingredient freshness system (weight 0.09): A new ingredient freshness system tracks degradation, requiring players to order ingredients based on freshness indicators. This adds a layer of strategy to inventory management.
- Automatic ingredient cutting (weight 0.07): Cutting methods are predetermined, using automatic systems for slicing and dicing instead of freeform precision. This simplifies cutting but reduces manual control.
- Solo and multiplayer modes (weight 0.06): The game can be played solo or in multiplayer, with a two-player mode available for cooperative fun. This flexibility accommodates different player preferences.
- Simplified trial-and-error cooking (weight 0.04): Cooking gameplay is simplified and satisfying rather than stressful, focusing on trial-and-error rather than precise reproduction. This makes the game more accessible.
- Quality of life improvements (weight 0.04): The sequel includes quality of life features not present in the first game, with some differences that enhance the experience. These improvements smooth out gameplay.
- Container inventory management (weight 0.04): The game features a container and inventory system for managing ingredients, including the ability to put raw ingredients back into containers. This adds organizational depth.
- Seasoning inconsistency bug (weight 0.04): The game sometimes registers too much seasoning even when using exact amounts, causing inconsistency. This can frustrate players aiming for precision.
- Tutorial with blender recipe (weight 0.04): The tutorial forces players to cook a specific meal using a blender, introducing blending mechanics. Some recipes later require blending as well.
- Chef's tool wheel (weight 0.04): A chef's tool wheel or pocket system allows for quick tool switching during cooking. This streamlines the workflow in the kitchen.
- Visible restaurant interior (weight 0.04): The front of house is visible, allowing players to see customers eating. This visual feedback enhances the restaurant management immersion.
- Missing free-form cutting (weight 0.04): Some players desire free-form cutting options, which are currently missing from the game. The predetermined cutting system may feel restrictive.

Performance notes:
- Severe optimization issues (weight 0.3): Multiple players report poor optimization, leading to low FPS, stuttering, and freezing even on lowest settings or high-end hardware. This is the most frequent complaint across many clusters.
- FPS drops on high-end PCs (weight 0.14): Users with powerful hardware like RTX 3060, Ryzen 7, and 32GB RAM experience FPS drops to 20-30, indicating the game is not well optimized for modern systems.
- Stuttering and freezes (weight 0.14): Stuttering occurs regardless of graphics settings and on high-end PCs. Some users report game freezes during specific actions like menu interactions or gameplay events.
- Crashes are frequent (weight 0.14): The game crashes regularly for some players, including spontaneous crashes, crashes when starting a new day, and crashes when hosts adjust graphics.
- Specific areas cause drops (weight 0.11): Certain in-game locations like the kitchen area, house area, storage room, and central table cause significant FPS drops, sometimes down to 17 FPS.
- Poor performance on lowest settings (weight 0.1): Even when graphics are set to the minimum, players experience lag, unstable FPS, and no guarantee of 60 fps, suggesting deep optimization flaws.
- Multiplayer performance problems (weight 0.09): Multiplayer mode introduces stuttering, lag, hard freezing, and visual discomfort, while single player runs fine. Issues like lag when customers enter or joining multiplayer are noted.
- Specific gameplay actions cause lag (weight 0.08): Lag spikes occur when picking up items, using appliances, transferring ingredients, or during the end day phase, impacting gameplay flow.
- DLSS implementation issues (weight 0.07): While some users benefit from DLSS for stable performance, others report that DLSS makes performance worse, and motion blur off is recommended.
- Performance improved over updates (weight 0.06): Some players note that optimization has improved after updates, with fewer stutters and better frame rates, though issues persist.
- Steam Deck and low-spec issues (weight 0.06): The game does not run well on Steam Deck or low-spec computers, with insufficient performance and need for potato mode on high-end PCs.
- CPU bottleneck and low GPU usage (weight 0.04): A user reports only 15% GPU utilization and another mentions CPU bottleneck, indicating hardware resource mismanagement.
- Initial shader compilation stutter (weight 0.02): One user notes initial stuttering in the tutorial that cleared after 20 minutes, likely due to shader compilation.
- Cheese containers cause host lag (weight 0.02): In multiplayer, cheese containers cause lag for the host, affecting all players in the session.
- Motion sickness reported (weight 0.02): A single user reports that the game causes 3D motion sickness, possibly related to performance fluctuations.

Recommendations:
- Not recommended currently (weight 0.36): A large number of reviewers currently do not recommend the game, citing bugs, crashes, and unfinished state as primary reasons for their negative recommendation.
- Wait for fixes (weight 0.24): Many players advise waiting until the game is patched and more stable before purchasing, with some suggesting to check back in late 2027 or after major updates.
- Bug fixes needed (weight 0.21): Players hope the developers will fix existing issues, specifically mentioning save problems and general instability, before they can recommend the game.
- Fun with coop (weight 0.18): Players who enjoy cooperative multiplayer experiences find the game enjoyable when played with a good partner or friends, making it a positive for co-op fans.
- Do not buy now (weight 0.17): A significant number of reviewers explicitly advise against purchasing the game in its current state, often citing high price and game-breaking bugs as deal-breakers.
- Overpriced and buggy (weight 0.14): Reviewers flag the game as overpriced for its current quality, with some saying it feels like a beta version and not worth the money.
- Good for cooking fans (weight 0.11): The game is recommended for people who enjoy cooking games overall, especially those looking for a multiplayer cooking experience.
- Will update review after fixes (weight 0.11): Several players indicate they would change their negative review if the game's bugs and performance issues are addressed in future patches.
- Feels unfinished (weight 0.1): Multiple reviews describe the game as feeling like an early version, lacking depth, polish, and content expected of a full release.
- Not for solo players (weight 0.09): The game is not recommended for solo play; players suggest sticking with the first Cooking Simulator if playing alone.
- Better than nothing (weight 0.08): Some players see the game as a valid choice if you are specifically seeking a serious cooking sim, especially for co-op.
- Recommended for sequel fans (weight 0.07): A few reviewers recommend this sequel as being as good as the first part, particularly for fans of the original game or similar titles like Chef Life.
- Multiplayer redeems game (weight 0.04): Some players state that the only reason they have not refunded the game is its multiplayer component, implying the single-player experience is lacking.
- Wait for discount (weight 0.04): A few reviewers suggest waiting for a sale before purchasing the game to get better value for money.

Other player notes:
- Request for creative mode enhancements (weight 0.02): Players want more flexibility in creative mode, including instant delivery, editable delivery times, adjustable starting money, and additional food actions.
- Suggestion for sushi and uramaki (weight 0.02): A player desires the addition of sushi and uramaki as new recipes in a future update.
- Recipe ingredient query (weight 0.02): A player questions whether ketchup should be replaced with yogurt in the Russian-style beef with yogurt recipe for authenticity.
- Rare reviewer behavior (weight 0.02): One player notes that they rarely leave game reviews, indicating their feedback is exceptional.

Emotions:
- Frustration (weight 0.39): Players experience overwhelming frustration due to a high volume of game-breaking bugs, including tutorial softlocks, save corruption, and frequent crashes. Poor optimization causes low FPS, stuttering, and poor controls. Multiplayer is plagued by disconnects, desync, and lost items.
- Disappointment (weight 0.2): Disappointment stems from the game feeling like a downgrade compared to its predecessor, with simplified mechanics, removal of free cutting and physics chaos, and a lack of innovative features. The high bug count and poor performance make it feel like an unfinished early access title, falling short of high expectations.
- Enjoyment (weight 0.07): Players enjoy the game primarily for its cooperative multiplayer experience, allowing fun with friends through recipe creation and chaotic cooking. The new DIY recipe system, improved cutting mechanics, and hands-on approach provide a satisfying and creative cooking experience.
- Satisfaction (weight 0.07): Satisfaction comes from the improved quality-of-life features like automatic cutting and the container system, which make cooking smoother than the original. Players appreciate the detailed progression system, creative recipe customization, and responsive bug fixes that enhance the overall polished gameplay.
- Excitement (weight 0.05): Excitement is driven by the game's huge potential for multiplayer fun, the ability to create custom recipes, and improvements to the UI and gameplay loop. Players look forward to future updates and enjoy the immersive cooking focus, finding the game fun when it runs smoothly.
- Annoyance (weight 0.04): Annoyance arises from unnecessarily complex mechanics like the ingredient freshness system and difficulty transferring items between containers. Menu navigation is confusing, and bugs such as desynchronized products in co-op and missing interface elements disrupt the experience.
- Confusion (weight 0.04): Confusion results from unclear explanations of game mechanics, such as recipe steps and dish rating systems. Controls are non-intuitive, and broken recipes or nonsensical instructions make it difficult for players to understand how to progress.
- Hope (weight 0.04): Hope is based on the game's good foundational ideas and the developers' active responsiveness, with frequent hotfixes and indications that issues will be addressed. Players see potential for improvement and look forward to future updates making the game better.
- Anger (weight 0.04): Anger is fueled by unplayable game-breaking bugs that corrupt saves, false advertising, and a perceived lack of development quality given the release status. Players feel cheated when refunds are denied and core features remain broken, wasting their time and money.
- Desire (weight 0.02): Players desire additional content such as side dishes, drinks, and DLC, along with features like a practice mode without guests, a competition mode, free cutting toggle, and Arabic language support to enhance the experience.
- Relief (weight 0.02): Relief comes from the removal of annoying mechanics like the plate-dropping from the first game, and from bug fixes that address previous game-breaking issues, making the game comfortably playable and restoring enjoyment.
- Boredom (weight 0.02): Boredom sets in due to slow customer pacing, lack of tension, and the game being too easy with simplified recipes that trivialize progression. Single player feels empty, and co-op lacks the chaos and excitement of the original.
- Optimism (weight 0.01): Optimism is based on the belief that if developers continue to fix bugs and sync issues, the game has great depth and strong gameplay. The track record of the development team suggests that ongoing improvements will make the game solid.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by the ingredient freshness system making menu changes difficult, and by customers only ordering a limited variety of items despite a larger menu. Players also wish time moved slower and more customers would arrive.
- Surprise (weight 0.01): Surprise arises from unexpected but enjoyable details like a stove breaking and catching fire during cooking, which adds an element of chaos. Players are also positively surprised by how quickly the game immerses them.
- Anticipation (weight 0.01): Anticipation is high for future updates adding new content like sushi and uramaki, and for the game becoming more enjoyable once mechanics are understood. Players look forward to co-op with friends and expect continued patches and DLC.
- Appreciation (weight 0.01): Appreciation is expressed for developer responsiveness, including personally reaching out to fix save issues and pushing hotfixes on Discord. Accessibility improvements for hand tremors and well-designed features like co-op, custom recipes, and manual plating are valued.
- Love (weight 0.01): Love for the game is expressed directly, with players stating that the game is great and they adore it, reflecting a strong positive emotional connection to the experience.
- Nostalgia (weight 0.01): Nostalgia is felt for the wonky cutting mechanics from the first game, although players accept they can simply replay the original to experience that gameplay again.
- Regret (weight 0.01): Regret comes from feeling that the game was not worth its price, with players describing their purchase as a waste of money that leads to disappointment and buyer's remorse.}