Info about Brawl Tactics: Origins:

Official game description:
**Brawl Tactics: Origins** fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
Features
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*   **_Roguelike essence_**: **Every game is different!** Make your way through maps with procedurally generated challenges. Choose a riskier or safer path, build a different deck, fight in different environments and obtain different trinkets while keeping the experience always fresh.
*   **_Deck creation_**: **Choose your arsenal!** Decide from a wide assortment of actions and spells that complement each other to maximize your chances of success.
*   **_Upgrade, upgrade, upgrade!_**: Obtain powerful trinkets that will greatly improve your deck, giving you new possibilities or reinforcing existing interactions. Add items to your cards, so that they become stronger, with new effects. Directly improve your units through the Forge and the events that you encounter.
*   **_A playstyle for everyone_**: Play with multiple classes, each with their strengths and weaknesses. Each class plays differently. **Will you master them all?**
*   **_Ascend!_**: Will you be able to succeed in **Ascension 10**?
Content
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*   **12 different classes** to play with!
*   **160+ cards** to add to your decks!
*   **120+ trinkets** to boost your power!
*   **40+ enemies** to challenge!
*   **11 challenges** with unique twists!
*   **61 achievements** to conquer!

Release date: Oct 31, 2024

Categories: Deckbuilding, Roguelike, Tactical RPG, Turn-based Combat, Card-based Gameplay, Procedural Generation, Class-based Gameplay, Ascension System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 3.2h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: 200.0h
  - Reasoning: The evidence provided gives some insight into the playtime metrics for Brawl Tactics: Origins. The first quote indicates a minimum playtime of 3.2 hours, which can be used as a lower bound for game completion. The second quote suggests that a single run or session can take between 60 to 90 minutes. The third quote mentions finishing two playthroughs, but without specific hours, it supports the idea of multiple sessions. The fourth quote provides a total playtime of almost 200 hours, which can be used to estimate endgame content. However, there is no direct evidence for story completion time.
- Time-to-fun:
  - Summary: The game becomes significantly more fun and strategic in the late game as players build powerful decks and perform extended combos.
  - Stance: Fun then drops
  - Anchor: Reaching an overpowered state with optimized decks
  - Time to anchor: 2h 0m
  - Friction: Less effective cards in the early game; Partner units taking up space in the late game
  - Unlock drivers: Upgrading and optimizing the deck; Reaching an overpowered state
  - Conditions: Strategic deck building; Utilizing upgraded cards effectively
- Player Archetypes:
  - Genre-Savvy Comparator (sale)
    - Motivation: Finding games with unique mechanics and frequent updates.
    - Playstyle: Compares and contrasts games within the genre, appreciates unique mechanics and charm.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: genre-savvy; veteran gamer
    - Reference games: Slay the Spire; Final Fantasy Tactics; Tower Tactics: Liberation
  - Strategy-Focused Gamer (buy)
    - Motivation: Deep and varied strategic gameplay.
    - Playstyle: Focuses on gameplay mechanics and strategic depth.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: strategy gamer; tactics enthusiast
    - Reference games: Slay the Spire
  - Quality-Conscious Critic (no buy)
    - Motivation: A smooth and enjoyable gaming experience without technical issues.
    - Playstyle: Critically evaluates games based on technical performance and enjoyment.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: quality-conscious; critical gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Responsive and helpful developers (weight 0.86): The developers are noted for being responsive and helpful, incorporating player feedback and fixing bugs quickly.
- Great deckbuilding mechanics (weight 0.74): The deckbuilding card system is well-received, offering strategic depth and replayability.
- Enjoyable and engaging gameplay (weight 0.68): Many players find the game fun and engaging, with enjoyable gameplay mechanics.
- Calm and engaging tactics game (weight 0.63): The game is described as a calm yet engaging tactics game, combining favorite genres.
- Frequent and regular updates (weight 0.57): The developer releases updates frequently, often daily or almost daily, keeping the game fresh.
- Distinct and fun classes (weight 0.55): The game offers a variety of interesting and distinct classes that players enjoy.
- Variety in gameplay modes and playstyles (weight 0.52): The game provides a variety of gameplay modes and different playstyles, catering to diverse player preferences.
- Similarities to other popular games (weight 0.5): The game draws comparisons to other popular games like Disgaea and Tower Tactics, which players appreciate.
- Good value for price (weight 0.43): Players feel the game offers good value for its price point, with a lot of content even in early access.
- Solid concept and implementation (weight 0.42): The game is praised for its solid concept and good implementation, providing a great foundation.
- Effective UI and mechanics (weight 0.4): The game features effective damage/probability displays and mechanics that players find engaging.

Common complaints:
- Card issues (weight 0.45): Players experience bad luck with cards, find them unreadable, and non-intuitive, impacting gameplay negatively.
- Lack of tooltips and descriptions (weight 0.45): The game lacks tooltips and descriptions, making it difficult for players to understand various elements.
- Boring and repetitive gameplay (weight 0.45): The gameplay is boring and battles become repetitive quickly, reducing the game's appeal.
- Slow game pace (weight 0.32): The game feels slow and has a very slow pace, affecting the overall gameplay experience.
- Art style inconsistencies (weight 0.31): The art style is inconsistent and sometimes low resolution, affecting the visual appeal.
- Deck management issues (weight 0.31): Players cannot remove cards from decks or modify partner units' decks, limiting customization.
- Limited unit upgrades (weight 0.31): Players can only upgrade the main hero's deck, limiting strategic options.
- Game-breaking bugs (weight 0.2): There are game-breaking bugs that significantly impact gameplay.
- Poor game balance (weight 0.19): The game has poor balance, making some aspects too difficult or too easy.
- Perks do not carry over (weight 0.19): Perks do not carry over, which frustrates players who expect progression.
- Limited content (weight 0.19): The current amount of content is a little low, reducing replayability.
- Flat additional units (weight 0.18): Additional units feel flat and lack depth, making them less engaging.
- High game cost (weight 0.18): The game is quite expensive, which may deter potential players.
- Grindy initial runs (weight 0.18): The first few runs seem a tad grindy, which may discourage new players.
- Unfun stat system (weight 0.18): The stat system is not fun and feels generic, detracting from the gameplay experience.
- Allies fall off (weight 0.18): Allies become less useful in the second stage, making them less valuable.
- Card upgrade imbalance (weight 0.18): Adding new cards is less beneficial than upgrading existing ones, leading to imbalance.
- Restart button issues (weight 0.17): There are issues with the restart button, causing inconvenience to players.
- Mastery cards outclassed (weight 0.17): Mastery cards become outclassed, reducing their usefulness over time.
- Confusion with confirm attack (weight 0.17): There is confusion with the 'confirm attack' option, causing gameplay issues.
- Range visualization difficulties (weight 0.17): Players have difficulty visualizing the range of long-distance attacks, affecting gameplay.

Gameplay feedback:
- Roguelike deckbuilding mechanics (weight 0.97): The game features roguelike elements combined with a deckbuilding card system, offering varied gameplay experiences through different runs and builds.
- Card and trinket upgrades (weight 0.76): Players can upgrade their main unit and cards, with new cards, enemies, and trinkets being added regularly.
- Grid-based tactical combat (weight 0.45): The game incorporates grid tactics and round-based combat, requiring strategic planning and positioning.
- Health and status mechanics (weight 0.44): The game includes health and healing mechanics, as well as status effects and debuffs that impact gameplay.
- Diverse partner units (weight 0.42): Partner units with different playstyles, including tanky and ranged characters, add depth to the gameplay.
- Multiple gameplay modes (weight 0.32): Players can enjoy various gameplay modes, adding diversity and replayability to the game.
- Deck refinement and optimization (weight 0.32): The game allows for building a concise deck by late game, including removing cards and considering the cost/benefit of boosting card strength.
- Level up and class systems (weight 0.31): A level-up system for buffing stats and distinct, fun classes provide progression and variety.

Performance notes:
- Frequent game crashes reported (weight 0.47): Multiple players have reported that the game crashes frequently. This issue seems to be widespread and significantly impacts the gaming experience.

Recommendations:
No recommendationpoints

Other player notes:
- Bug with hand size (weight 0.2): There seems to be a possible bug related to the hand size in the game.

Emotions:
- Enjoyment (weight 0.16): Players find the gameplay enjoyable and engaging, particularly appreciating the card upgrade system and strategic depth. The variety of classes adds to the fun, making the first run and subsequent plays satisfying.
- Hopeful (weight 0.16): Players are optimistic about the game's future, expecting updates and new content. They believe in the developer's commitment to improving the game, especially with fixes to crashes and UI issues.
- Frustration (weight 0.12): Game-breaking bugs and issues with the 'confirm attack' option are significant sources of frustration. Players also find it frustrating that mastery cards become outclassed.
- Happy (weight 0.12): Players are happy with the game's engaging tactics and deckbuilding mechanics. The responsiveness of the developers and the game's graphics and sound also contribute to their happiness.
- Frustrated (weight 0.12): Frequent game crashes and UI issues are major points of frustration. Additionally, the high cost of the game and lack of descriptions add to the frustration.
- Excited (weight 0.12): Players are excited about the game's similarities to other popular tactics games like Final Fantasy: Tactics and Darkest Dungeon 2. The use of mechanics from the developer's other games also generates excitement.
- Love (weight 0.04): Players love the game because it combines their favorite genres, creating a unique and enjoyable experience.
- Unease (weight 0.04): The inconsistent art style causes unease among players, as it detracts from the overall visual coherence of the game.
- Boredom (weight 0.04): The gameplay is perceived as boring, leading to a lack of engagement and interest.
- Excitement (weight 0.04): The fun and engaging gameplay generates excitement among players, keeping them interested and entertained.
- Disappointment (weight 0.04): The messy UI and lack of tooltips are significant sources of disappointment, as they hinder the overall gaming experience.
- Bored (weight 0.04): Players become bored due to repetitive and slow-paced battles, which reduce the game's enjoyment.
- Impressed (weight 0.04): Players are impressed by the developer's responsiveness to bugs and feedback, showing a commitment to improving the game.
- Disappointed (weight 0.04): Players are disappointed with the execution of the game's concept, feeling that it did not meet their expectations.
- Satisfied (weight 0.04): Players are satisfied with the game's comparison to Baldur's Gate 3 and the developer's proactiveness in addressing issues and improving the game.}