Info about Crown Gambit:

Official game description:
  
Crown Gambit is a **narrative tactical game** in which you guide three paladins down an ominous path, through a capital plagued by **chaos and political unrest.**  
Pledge allegiance to one of the pretenders to the throne and help them ascend to power. **Follow your own principles but be careful**, as your choices often come at a price!  
Pick a side among plotters and use ancestral relics to defeat your foes, from power-hungry knights to cunning nobles and rebel commoners.  
**What will you sacrifice to save the kingdom? Which heir to the throne will you champion? The realm’s destiny lies in your hands.**  
**CARVE YOUR OWN PATH THROUGH THE CHAOS**
-----------------------------------------
The kingdom of Meodred's tenuous balance of power is being shaken to its core by a **terrible political crisis**, while mystical forces appear to be pulling strings from the darkness. Each pretender to the throne is rallying their troops to seize the crown, as the commoners forment a revolt and the tide rises still... **At the heart of this turmoil, you play as three novice relic-wielding paladins of the crown forced to make difficult decisions** to ensure the kingdom doesn't descend into chaos.  
Refine your paladins' personalities through dreadful choices along the story and stay true to your own principles. **Pick your allies wisely and navigate through rivalries to foil conspiracies.** But trust no one: in times of chaos, duplicity reigns supreme.  
**FEEL THE IMPACT IN EPIC BOARD-SHATTERING CARD COMBATS**
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Control a trio of paladins in close-quarter tactical combat: **Aliza**, the blood-bending swashbuckler, **Hael**, the mace-swinging cleric, and **Rollo**, the anchor-waving tanker. Experience the might of your blows through impactful attack animations as you **smash through enemies with your sacred relic weapons.** Stay on your guard, as other powerful paladins follow their own allegiances - and they won't go down without a fight.  
Prepare yourself during your travels and build the deck of each paladin carefully to overcome any obstacle in your way. **Become a well-oiled united team fighting their adversaries and making each blow count - with style.**  
**POWER IS A DOUBLE-EDGED SWORD**
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Channel dark and ancient power through your holy relics and **turn the tides of battle by calling upon Ancestral Grace**. You will certainly slash through your foes quicker but beware, as the price for this godly strenght may well be your soul...  
**GAME FEATURES**
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*   **Influence Meodred’s fate:** choose your allies and enemies carefully to unveil the story's many twists and turns, including its manifold endings.  
*   **Play as a team of three fearless paladins entangled in this political chaos:** Aliza, the blood-bending swashbuckler, Hael, the mace-wielding cleric, and Rollo, the anchor-waving tanker.  
*   **Face low-life bandits, mighty knights, and unearthly beasts** in tactical turn-based card battles, and unlock devastating techniques to shape each paladin’s combat style.  
*   **Channel the dark powers of the Ancestral Grace** to deliver powerful blows. Be careful: this magic’s influence might have more of a hold on you than you think.  
*   **Journey through a mysterious dark-fantasy universe** inspired by Celtic and Breton folklore, full of eldritch mysteries.  
*   **Enjoy bold, expressionist hand-drawn illustrations** by Gobert and a haunting medieval soundtrack with a modern twist.

Release date: Jun 18, 2025

Categories: Narrative Adventure, Turn-based Tactical, Card-based Combat, Deckbuilding, Choice-based Narrative, Multiple Endings, Dark Fantasy, Celtic Folklore Setting


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $30.00
  - Reasoning: The reviews split on value: one reviewer explicitly calls the game polished and worth the money at full price, while the other feels the combat loop makes many battles unrewarding and advises waiting for a sale. Because one voice supports paying the standard full price and the other frames a discount as the better entry point, the community fair base-game price sits in a moderate range where full price is defensible but a discount purchase is also reasonable. With only two reviews and no stated base price, confidence is limited and the range is kept wide, roughly spanning a typical discounted indie price up to a moderate full price.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: 15.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The explicit first-completion reports cluster around 10-17 hours, with multiple 15-hour first playthroughs. I use 15 hours as the central gameCompletion estimate, and because reviewers are describing finishing one full story/campaign run, storyCompletion is also supported at the same approximate value. No review provides a numeric typical session length, so sessionLength is null. Final-act/endgame length is only described qualitatively as several or multiple hours, not as a precise figure, so endgame is null.
- Time-to-fun:
  - Summary: Players often have fun in the first hour, but reports frequently describe the fun fading as combat and card play become repetitive and late-game pacing drags.
  - Stance: Fun then drops
  - Anchor: Within the first hour, when the characters and gameplay hook the player
  - Time to anchor: N/A
  - Friction: Lore dump and uneven pacing at the start; Combat and card play feel basic early; Limited early card-deck creativity; Repetitive battles; Occasional crashes; Repeated music
  - Unlock drivers: Lore dump lessens after one or two hours and pacing improves, making the game easier to follow; Combat picks up quickly in complexity and strategy after a basic start; A good learning curve supports challenge
  - Conditions: Within the first hour if the characters appeal to the player; After one or two hours when the lore dump lessens and pacing improves; Combat complexity increases quickly after a basic start; Limited early deck options can constrain variety; Repetition can erode enjoyment once novelty wears off; Early power snowballing can make fights boring; Narrative momentum can offset repetitive combat and crashes; Tolerance for lore-heavy pacing and repetitive fights shapes enjoyment
- Player Archetypes:
  - Story-Driven Completionist (buy)
    - Motivation: To experience the full narrative, see every ending, and complete all achievements.
    - Playstyle: Replays multiple times to roleplay different choices, explore all heirs' routes, and hunt achievements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Card/Strategy Combat Veteran (buy)
    - Motivation: Tactical combat, deckbuilding synergies, and a satisfying challenge.
    - Playstyle: Optimizes card and party synergies, fights battles, and tunes difficulty for more challenge.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: seasoned veteran of strategy games and roguelikes
    - Reference games: Black Book; Voice of Cards; Thronebreaker
  - Art/Aesthetic-Driven Casual Player (buy)
    - Motivation: Aesthetic appreciation and relaxed, casual entertainment.
    - Playstyle: Casual single playthrough, appreciating art and concept without deep mechanical replay.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Technical-Frustrated Player (no buy)
    - Motivation: To experience the game's story and combat without technical interruptions.
    - Playstyle: Standard play, but progress is frequently halted by crashes, soft locks, and broken cards.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning art style and visuals (weight 0.77): Players consistently praise the beautiful, cohesive art style and unique graphical presentation across clusters 1, 2, and 6.
- Choices genuinely impact narrative (weight 0.41): Feedback highlights that player decisions have real consequences and meaningfully shape the story, appearing across clusters 3 and 17.
- High replayability through branching paths (weight 0.38): Multiple endings and branching storylines encourage repeated playthroughs, with new content and different decisions each run.
- Engaging and well-written story (weight 0.32): Reviewers find the narrative immersive, interesting, and better than expected, with praise for its complexity and pacing.
- Fun and solid core gameplay (weight 0.32): The core gameplay loop is described as enjoyable, compelling, and worth playing through, with many calling it simply fun.
- Great character designs and artwork (weight 0.31): Character designs are frequently called exceptional, memorable, and well-crafted, complementing the overall art direction.
- Compelling tactical card combat (weight 0.29): The card-based combat system is praised for being satisfying, easy to learn yet deep, and full of strategic possibilities.
- Good soundtrack and music (weight 0.23): Music is noted as fitting, pleasant, and surprisingly good, enhancing the overall experience.
- Deep deckbuilding and strategy (weight 0.14): Players enjoy the strategic depth from deckbuilding, card variety, and talent tree progression that enables many tactics.
- Rich worldbuilding enhances immersion (weight 0.14): The game's worldbuilding is described as interesting and excellent, adding depth to the story and setting.

Common complaints:
- Repetitive combat encounters (weight 0.3): Multiple players find the combat repetitive, with fights following the same pattern and becoming tedious quickly. This issue is frequently mentioned and significantly impacts enjoyment.
- Excessive battles in final act (weight 0.25): The final section of the game has too many consecutive battles with little story progression, making the ending feel drawn-out and tiring.
- Bland and average story (weight 0.2): The story is described as bland, average, or banal, lacking depth and not reaching masterpiece level. Some also note it falls off toward the end.
- Weak and boring gameplay (weight 0.19): Gameplay is described as weak, somewhat boring, and mediocre, with the parts around fights not being enjoyable.
- Flat character development (weight 0.17): Characters feel flat and cardboard-like, with no identifiable developmental arcs. This lack of depth is noted by several reviewers.
- Weird difficulty curve (weight 0.17): The difficulty curve is perceived as off, with below Knight difficulty being too easy and Knight difficulty too hard, leading to an unbalanced experience.
- Game too easy on normal (weight 0.14): Many find the game very easy on normal difficulty, defeating bosses on the first try. Soldier difficulty is also considered too easy.
- Rushed and convoluted story (weight 0.13): The story feels rushed with little exposition, and becomes too convoluted by the end with too many characters and events to track.
- Unclear dialogue choices (weight 0.08): Dialogue choices have unclear consequences, and there are no obvious story-impacting choices in the early game, reducing player agency.
- Lack of depth in story and card game (weight 0.08): The story is not deep enough, while the card game feels unnecessarily deep with simple mechanics, resulting in an unsatisfying balance.
- Missing language support (weight 0.07): The game lacks official support for Korean and Chinese languages, which is a significant drawback for players expecting those options.
- Heavy exposition in story (weight 0.07): The story struggles with heavy exposition, especially front-loaded clunky exposition, which hampers pacing and engagement.

Gameplay feedback:
- Choice-driven branching narrative (weight 0.85): The story is strongly choice-driven, with branching paths, multiple endings, and decisions that affect outcomes. Reviewers emphasize a choose-your-own-adventure structure where player decisions shape the narrative.
- Card-based combat core (weight 0.62): Players repeatedly describe the game as built around card-based combat, with deck customization through gaining and removing cards. Combat is turn-based and tactical, with cards governing actions such as moving, attacking, and casting skills.
- Meaningful choices and consequences (weight 0.57): Multiple clusters highlight that choices truly matter and have a real impact on events and final outcomes. Decisions are described as consequential rather than cosmetic, influencing story direction and endings.
- Multiple endings and routes (weight 0.48): Reviewers mention multiple story paths, branching routes, and multiple endings based on choices. Some note distinct protagonist routes that add structural variety to the narrative.
- Turn-based tactical card battles (weight 0.46): Combat is described as turn-based tactical card combat, sometimes managing three characters and three decks simultaneously. Players plan turns using action points and card synergies.
- Visual novel and card hybrid (weight 0.4): The game is frequently described as a hybrid of visual novel and card game, blending narrative presentation with deck-building combat. Reviewers note a visual-novel style of interaction combined with card battles.
- Deckbuilding and roguelike elements (weight 0.39): Deckbuilding is a core element, with skill trees and upgrades supporting build variation. Several clusters also describe roguelike aspects, including a roguelike deckbuilder structure.
- Difficulty settings available (weight 0.22): The game offers multiple difficulty levels, including a Knight difficulty setting. Reviewers note that difficulty settings allow for both accessible and challenging experiences.
- Combat encounters and bosses (weight 0.2): The game includes regular combat encounters, some designed as puzzles rather than straightforward fights. Boss fights feature unique mechanics and arenas.
- Skill trees and build variation (weight 0.17): Skill trees for characters provide build variation and support deckbuilding combat with active abilities and passives. Upgrades and skill points shape how characters develop.
- Dialogue choices affect outcomes (weight 0.13): Dialogue choices influence goals and endings, and options can depend on which character is selected to speak. Combat choices also feed back into dialogue opportunities.
- Narrative-driven gameplay structure (weight 0.1): The game is narrative-driven with gameplay segments that connect to the story, and events influence later outcomes. Creative gameplay supports the storytelling rather than standing apart from it.

Performance notes:
- Frequent crashes after battles (weight 0.21): Many players report the game crashing after finishing a fight or boss battle, often causing lost progress if not saved. This issue appears across platforms including Steam Deck and Mac.
- Random crashes during gameplay (weight 0.21): Players experience random crashes throughout play sessions, both in and out of combat. The crashes occur unpredictably and affect overall stability.
- Crashes during combat and battles (weight 0.15): Crashes frequently happen during battles, especially when using relics or triggering certain effects. Some crashes are severe enough to block progress and require restarting.
- Crashes on Steam Deck (weight 0.15): Random crashes occur on Steam Deck after every battle, though some users report it runs well otherwise. The crashes significantly impact the experience.
- Poor optimization and lag (weight 0.14): The game suffers from poor optimization, causing lag especially from card animations and effects. Low-end computers struggle to run it smoothly.
- Game hangs and freezes (weight 0.12): Players report the game hanging or freezing during combat, especially in late-game fights, and when using a gamepad. These freezes often require forcing the game to close.
- Constant crashes on Mac (weight 0.09): Mac users report constant crashes, particularly after rounds in fights. This platform-specific instability makes the game difficult to play.
- Crash triggers from UI interaction (weight 0.08): Specific actions like moving the mouse, hovering over cards, or clicking too early can increase the chance of a crash. These input-related crashes add to frustration.
- Crashes during dialogue and menus (weight 0.08): The game crashes during dialogue sequences or when transitioning to the internal wiki menu. These crashes disrupt narrative flow and menu navigation.
- Music fails to play (weight 0.07): Battle music often fails to play, and music may stop during long sessions. This audio bug detracts from the game's atmosphere.
- Save file corruption (weight 0.05): A bug can corrupt save files, leading to loss of progress. This is a critical issue that can ruin the player's experience.
- Game-breaking bugs after battles (weight 0.05): Two game-breaking bugs occur after beating certain battles, potentially halting progress. These severe issues require fixes to continue playing.
- Game fails to launch (weight 0.05): Some players cannot launch the game at all, preventing them from playing. This launch failure is a critical blocker.
- Mouse and trackpad input issues (weight 0.05): During combat, mouse and trackpad inputs are sometimes not registered, making it difficult to control the game. This input lag or failure can lead to unintended outcomes.
- Unoptimized 3D battle sections (weight 0.05): The 3D battle sections are unoptimized and cause instability, leading to crashes or performance drops. This is a specific area needing improvement.
- Long load times (weight 0.04): Some parts of the game have long load times, which can be tedious for players. This issue adds to the overall performance problems.
- UI bug in deck menu (weight 0.04): A UI bug in the deck menu causes it to skip locations and prevent card selection. This hinders deck management and strategy.
- Black screens and screenshot issues (weight 0.04): Players encounter black screens and screenshots showing previously passed content. This display bug can be confusing and disrupt gameplay.
- Erroneous animations (weight 0.04): Some animations are erroneous, potentially causing visual glitches. This affects the game's polish and presentation.
- Rare unexplained freezes (weight 0.04): A few players experience rare, unexplained freezes that are not tied to specific actions. These are less frequent but still disruptive.

Recommendations:
- Overwhelmingly positive recommendation (weight 0.41): The vast majority of reviewers strongly recommend the game, with many calling it a must-play or one of the best in years. This positive sentiment spans general recommendations and enthusiastic endorsements.
- Strong dark fantasy narrative (weight 0.27): The game is highly praised for its dark fantasy setting, political intrigue, worldbuilding, and cosmic horror elements. Fans of story-driven games with deep lore are especially encouraged to play.
- Appeals to card game fans (weight 0.23): Reviewers repeatedly recommend the game to players who enjoy card games, deckbuilders, and tactical card combat. Those who dislike card games are warned it may be less enjoyable.
- Worth full price and sale (weight 0.22): Many reviewers consider the game worth its full price and even more so on sale. Its reasonable price point and overall value are frequently highlighted.
- Technical issues and crashes (weight 0.22): Several reviewers report crashes, especially on Mac, and recommend saving often. Some cannot recommend the game in its current technical state or advise buying at your own risk.
- Difficulty tuning recommended (weight 0.21): Experienced players and genre veterans are advised to play on higher difficulties for a challenge, while visual novel fans may prefer lower difficulties. Specific difficulty levels are often suggested.
- Mixed feelings and reservations (weight 0.18): Some reviewers give cautious or qualified recommendations, citing flaws, finicky systems, or a hard sell for your time. Others explicitly do not recommend the game or suggest looking elsewhere.
- Great for visual novel fans (weight 0.14): The game is recommended for both visual novel fans and those new to the genre, with its story-driven nature and accessible gameplay appealing to a wide audience.
- Specific game comparisons (weight 0.13): Reviewers compare the game to titles like Black Book, Voice of Cards, Thronebreaker, and Slay the Spire, recommending it to fans of those games.
- Try the demo first (weight 0.12): Some reviewers suggest trying the demo or watching store page content before buying, especially for those on the fence.
- Praise for art and music (weight 0.1): The game's art direction, music, and overall presentation are frequently commended, with some reviewers considering the art style alone worth the purchase.
- Developer loyalty (weight 0.08): Some reviewers express strong support for the developer, stating they will buy future games from them.
- Good for passing time (weight 0.06): A few reviewers see the game as an ideal way to pass the time, though some describe it as cheap and forgettable.
- Average but thumbs up (weight 0.05): One reviewer rates the game slightly above average (5.5/10) but still gives a thumbs up, indicating it's not terrible but may not be for everyone.
- Not for low-end computers (weight 0.04): The game is specifically not recommended for low-end computer systems due to performance concerns.

Other player notes:
- Short 10 to 12 hour campaign (weight 0.31): Most reviewers report completing a single playthrough in roughly 10 to 12 hours. Some players report 15 to 25 hours, and one notes 5 to 8 hours depending on reading speed.
- Comparisons to Sovereign Tower (weight 0.29): Frequent comparisons are drawn to the developer's other game Sovereign Tower, with some players discovering this title through it. Opinions differ, with some considering Crown Gambit better despite being less polished, and others noting it is a very different but similarly addictive game.
- Artbook available and recommended (weight 0.23): A physical artbook exists and is recommended by reviewers, featuring 120 pages of lore, worldbuilding, character insight, and development notes. The art is drawn by human artist Gobert.
- Card game compared to Slay the Spire (weight 0.23): Reviewers compare the card gameplay to Slay the Spire, Inscryption, Gwent, and Thronebreaker. Some describe it as more akin to Into the Breach, while others find it easier than Slay the Spire's ascensions.
- Excitement for developer's next game (weight 0.21): Several reviewers express enthusiasm for Sovereign Tower and future titles from Wild Wits. One hopes for a kingdom sim game set in the same world, and another wants a sequel with more fleshed-out writing.
- Compared to Game of Thrones (weight 0.19): The political intrigue, royal succession, and family feuds draw frequent comparisons to Game of Thrones. Reviewers note the setting of Meodred with multiple houses and factions evokes a similar atmosphere.
- Localization issues in English text (weight 0.17): The English localization contains typos, wrong word usage, and grammatical errors attributed to non-native English-speaking developers. Some reviewers find it readable but rough, and one patched the typos themselves.
- Political faction intrigue setting (weight 0.17): The story is set in the kingdom of Meodred with paladins, relics, and multiple houses engaged in scandals and palace coups. The politics are compared to Game of Thrones in style.
- Mixed to average review scores (weight 0.17): Some reviewers give middling scores around 6 to 6.7 out of 10, with one calling it one of the worst card games tested. Others find it a good skeleton that falls short despite being worthwhile.
- Developer Wild Wits and Aetheris (weight 0.16): The game is made by French studio Wild Wits, which previously made Aetheris and is also developing Sovereign Tower. The developer's care and love is felt while playing.
- High replay value for the price (weight 0.15): Reviewers repeatedly praise the affordable price point for the amount of content and replayability offered. The branching story and multiple endings make the game feel like strong value for money.
- No Chinese or Korean localization (weight 0.14): Reviewers note the absence of Simplified Chinese and Korean language support. No official Chinese localization is available.
- Steam Deck playable (weight 0.11): Reviewers report playing the game almost exclusively on Steam Deck and finding it playable there. Text size can be adjusted for readability.
- Demo available with save transfer (weight 0.1): A demo is available, and demo save data carries over to the full game. One reviewer bought the game mainly to support the developers after playing the Sovereign Tower demo.
- Art style compared to Darkest Dungeon (weight 0.08): The visual style is described as a blend of Darkest Dungeon, Slay the Spire, and Hades with a French comic aesthetic. Character designs are also compared to Cantata.
- Favorable comparison to AAA RPGs (weight 0.07): Reviewers say the game's world and character building put huge AAA games to shame, achieving in a few hours what RPGs take 60 to 100 hours to accomplish.

Emotions:
- Disappointment (weight 0.12): Players expected deep narrative and polished mechanics but found bland story, flat characters, and rushed endings. Frequent crashes, softlocks, and unbalanced late-game boss rushes further undermined the experience. The illusion of meaningful choices and unfulfilled potential left players frustrated.
- Admiration (weight 0.11): Reviewers praise the stunning hand-drawn art direction, character designs, and atmospheric soundtrack. The rich worldbuilding, political intrigue, and narrative depth are frequently highlighted as standout qualities. Many admire how choices meaningfully impact the story and characters.
- Frustration (weight 0.11): Technical issues dominate: constant crashes, softlocks, save corruption, and unplayable bugs block progress. Poor combat balance, tedious mandatory battles, and UI problems compound the irritation. Narrative inconsistencies and punishing dialogue choices also frustrate players.
- Appreciation (weight 0.08): Players value the gorgeous art style, engaging branching story, and detailed worldbuilding. The sense of care and passion from the development team shines through. Real choices and consequences, combined with strong writing and atmosphere, make the game memorable.
- Enjoyment (weight 0.08): The gripping story, fun deckbuilding combat, and morally ambiguous choices create an engaging experience. Beautiful art and a strong atmosphere complement the tactical gameplay. Players enjoy exploring alternate paths and the fluid combat system.
- Excitement (weight 0.05): The stylish political intrigue and violent decisions hooked players quickly. Varied builds, synergistic card play, and cinematic battles keep them energized. Many look forward to the developer's next game and achievement hunting.
- Love (weight 0.04): Reviewers adore the stunning art direction, character designs, and worldbuilding. The Ukrainian menu song and specific characters like Hael resonate deeply. The game's lore, choices that matter, and strategic gameplay foster strong affection.
- Enthusiasm (weight 0.04): Players are enthusiastic about the immersive world, meaningful choices, and tactical card combat that blends genres seamlessly. The nonlinearity and replayability drive a desire for multiple playthroughs. Many consider it a contender for game of the year.
- Boredom (weight 0.04): Repetitive and overly easy combat encounters become tedious, especially near the end. A lack of tactical depth and pacing issues between long dialogues and battles contribute to boredom. The final stretch drags with consecutive fights.
- Satisfaction (weight 0.04): The engaging story and deckbuilding combat deliver a satisfying experience. Players feel their choices shaped the ending meaningfully. The game's variability, character writing, and deep mechanics leave them content.
- Annoyance (weight 0.03): Numerous battles, bugs, and mistranslations grate on players. Missing localization and cumbersome UI elements add to the irritation. Technical issues like softlocks and crashes also annoy.
- Engagement (weight 0.02): The gripping political story and impactful decisions keep players constantly thinking about the kingdom's fate. Real choices and consequences make the narrative immersive. Many could not tear themselves away until finishing.
- Amusement (weight 0.01): The absurd chain of chases and kills in the story provides humorous moments. Over-the-top character actions and inappropriate protagonist behavior amuse players. The many paladin character designs also bring delight.
- Mild frustration (weight 0.01): Repetitive combat, occasional crashes, and readability issues on Steam Deck cause minor frustration. The final boss rush and unclear dialogue outcomes add to the annoyance. Some parts feel tedious.
- Delight (weight 0.01): The game surprises players with its magical art and sound design. Satisfying puzzle-like battles and beautiful visuals bring delight. It stands out as an excellent personal discovery.
- Amazement (weight 0.01): Players are amazed by the beautiful Ukrainian song, art style, and overall quality. The non-linearity and variability of narrative outcomes exceed expectations. What lies beyond the demo content captivates.
- Joy (weight 0.01): Playing through meaningful choices and unexpectedly interesting deckbuilding brings joy. The strong artistic direction and great music enhance the experience.
- Fun (weight 0.01): The game is super fun with great characters, intriguing story, and tactical deckbuilder gameplay. Cool lore and the underlying mystery add to the enjoyment.
- Anger (weight 0.01): A save-corrupting bug persists after a year, causing outrage. Inconsistent portrayal of paladins and critical crashes with unacceptable developer solutions fuel anger.
- Anticipation (weight 0.01): Players are curious where the story decisions will lead and look forward to Sovereign Tower and future projects. The demo left them thinking about the game.}