Info about G-Rebels:

Official game description:
**G-Rebels:** An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
*   Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
*   Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
*   Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
*   Fight against other gliders or hack into their control unit to take control of enemy skyblades.
*   Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
*   Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.

Release date: Jul 20, 2026

Categories: Combat Flight Simulation, Open-World Exploration, Cyberpunk/Blade Runner Aesthetic, Arcade Flight Combat, Ship Upgrade System, Mission-based Gameplay, VR Gameplay, Early Access


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 7.5h
  - Story completion: 3.0h
  - Session length: 2.4h
  - Endgame: N/A
  - Reasoning: The story completion metric is derived from the explicit claim that net mission time is 3 hours, representing the main story content. The game completion metric is based on the estimate that the game currently contains about 5-10 hours of total content, which includes side missions and bounty hunting; the midpoint of 7.5 hours is used as a reasonable approximation. Session length is supported by a reported 2-hour play session and a separate 2.7-hour VR session, averaging to 2.35 hours. No reliable numeric evidence was found for endgame hours, as the cited activities (bounty hunting, contraband missions) lack specific hour reports.
- Time-to-fun:
  - Summary: Reviews indicate several early frictions (VR quality, narrative pacing, tutorial, progression concerns) but note that the game becomes enjoyable when the gameplay quality is consistent.
  - Stance: Clicks after
  - Anchor: Gameplay quality becomes consistent
  - Time to anchor: N/A
  - Friction: poor VR quality; incoherent sentence pacing; inadequate tutorial; potential progression locks
  - Unlock drivers: gameplay quality consistency
  - Conditions: VR quality is improved; gameplay quality becomes consistent; tutorial includes necessary settings; sentence pacing is coherent; progression is not locked behind issues
- Player Archetypes:
  - Cautious Aesthetic Enthusiast (sale)
    - Motivation: Enjoying the dystopian Bladerunner aesthetic and the game's potential, despite early access shortcomings.
    - Playstyle: Exploratory and patient, focusing on single-player experience while anticipating future multiplayer features.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - VR Enthusiast (buy)
    - Motivation: Immersive VR experience with high graphical quality and hope for competitive multiplayer.
    - Playstyle: Visual-driven, enjoys spectacle and social/competitive gameplay potential.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Nostalgic Veteran (no buy)
    - Motivation: Nostalgic desire for a modern update of classic 90s games, but unwilling to accept the current unfinished state.
    - Playstyle: Comparative and quality-conscious, expecting polished gameplay before investing time.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Forsaken; Wing Commander; G-Police
  - Progression Seeker (buy)
    - Motivation: Advancing through quests and upgrading the ship to gain intimidating military power.
    - Playstyle: Goal-oriented, completionist approach centered on progression mechanics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cyberpunk Blade Runner atmosphere (weight 0.97): The game's cyberpunk aesthetic, inspired by Blade Runner, is widely praised for its gorgeous visuals, fitting music, and immersive world. Multiple clusters highlight this as a standout feature.
- Flight model is excellent (weight 0.62): Players consistently praise the flight model for being amazing and convincing, with great physics and responsiveness. This is backed by a large cluster of feedback.
- Combat is engaging (weight 0.41): The combat system, featuring lock-on, scanning, and shootouts, is described as straightforward, crunchy, and challenging. Missions offer variety, including stealth and avoidable fight scenarios.
- Great early access potential (weight 0.4): Players are impressed with the early access state, noting solid content like missions and side quests, and express excitement for future updates based on the roadmap. The developer's responsiveness is also praised.
- Flying around city is fun (weight 0.36): Flying through the futuristic city, weaving between buildings, and enjoying the sense of freedom is highlighted as a thrilling and enjoyable core activity. This is a common positive theme.
- Modern take on G-Police (weight 0.33): Fans of the classic game G-Police see this as a spiritual successor or modern version, capturing nostalgic gameplay with updated graphics and mechanics. This connection is frequently cited.
- Controls work on multiple devices (weight 0.29): Players report that controls are smooth with various input methods: mouse and keyboard, controller, dual joystick, HOTAS, and HOSAS. This flexibility is appreciated.
- Solid performance and optimization (weight 0.25): The game runs well on a range of hardware, with reports of steady frame rates and no stutter, even on ultra settings. This is a positive technical point.
- VR mode is impressive (weight 0.23): Players using VR report an amazing sense of scale and depth, with native support and well-designed cabin views. The VR experience is a significant selling point.
- Ship upgrade system (weight 0.19): Players enjoy the ability to upgrade their ship using credits earned from missions and bounty hunting, enhancing firepower and customization. This is a clear, positive feature mentioned by multiple users.
- Weather and time effects are impressive (weight 0.17): Dynamic weather changes (rain, clouds, lightning) and time of day transitions add freshness and visual appeal to the game world. Players find these effects cool and immersive.
- Nostalgic and captivating gameplay (weight 0.17): The game evokes nostalgia for 90s titles like G-Police while offering a modern twist. Players find it captivating and reminiscent of a classic arcade-style experience.
- Story and missions are decent (weight 0.16): While not groundbreaking, the story, writing, and voice acting are considered adequate. Missions include varied objectives like patrol, escort, races, and smuggling, adding to the gameplay depth.
- Can see content outside city (weight 0.09): The ability to fly outside the city to areas like floating islands is mentioned, adding variety to the open world.
- UI customization and color options (weight 0.05): Players appreciate the ability to customize UI colors, which adds a personal touch to the experience and improves readability.
- TrackIR support is a plus (weight 0.05): TrackIR support is noted as a positive feature, enhancing immersion for players who use head-tracking devices.
- Not a roguelike survivor game (weight 0.05): One player clarified that this is not a roguelike survivor game, which might help set expectations for potential buyers looking for a specific genre.

Common complaints:
- Poor VR performance (weight 0.51): Many users report unplayable frame rates, black screens, and crashes in VR mode, even on high-end hardware. Examples include single-eye rendering and failure to launch.
- Too much early access content (weight 0.5): The game feels like a long demo with little content, only one chapter, and a 3-hour playtime. Many promised features are missing, leading to refunds.
- Optimization and performance issues (weight 0.46): The game runs poorly on powerful GPUs like the RTX 5090, with low FPS and the need to reduce settings significantly. Performance drops further during combat.
- Controls need improvement (weight 0.41): Controls are described as clunky, counter-intuitive, and difficult for HOTAS setups. Speed and turning are unbalanced, making chases frustrating.
- Frustrating and boring missions (weight 0.35): Side quests like escort, racing, contraband, and delivery missions are seen as generic, annoying, and not fitting the game's aesthetic. They are time-consuming and force disliked gameplay.
- Poor writing and voice acting (weight 0.35): The writing is ham-fisted, with plot inconsistencies and AI-generated voices that lack emotion and pacing. Dialogue uses uncommon vocabulary, making it hard to understand.
- False advertising and lack of depth (weight 0.25): The store page suggests a large open world, but the game is mostly on rails with one small city. Content is shallow, and the world feels empty like a movie model.
- UI and menu issues (weight 0.21): Menus have problems such as ESC not unpausing, gaze following in VR, and resolution issues at launch. These disrupt immersion and usability.
- Audio problems (weight 0.2): The game suffers from long audio gaps, sound clipping, and lack of a fitting soundtrack. The afterburner sound and AI voices are poorly executed.
- Not a true flight sim (weight 0.14): The flying feels arcady and slow, more like a hover shooter than a flight simulator. Air combat lacks innovation and depth.
- No Chinese language support (weight 0.05): The game lacks Chinese language options, making it inaccessible to Chinese-speaking players.
- Price too high for content (weight 0.05): The price above 20 euros is considered too high for such a short and unpolished experience, leading to refunds.
- Weather change frequency (weight 0.05): Weather changes every 45 seconds, which is jarring and breaks immersion.
- Lack of multiplayer (weight 0.05): There is no multiplayer component, which some players expect from a flying game.
- Review bombing suspicion (weight 0.04): One review criticizes the developer for using government subsidies without outputting a quality product, suggesting external motivations.

Gameplay feedback:
- Mission variety includes racing and escort (weight 0.43): Players engage in a variety of missions such as patrol, escort, races, contraband transport, and smuggling. These missions provide diverse gameplay beyond pure combat.
- Open world with vertical city (weight 0.29): The game offers an open world with a vertical city environment, allowing players to fly from streets to skyscraper tops. This creates a dynamic and immersive setting for flying and combat.
- Arcade flight combat with lock-on (weight 0.25): The game features arcade-style flight combat with a lock-on system, which is a core gameplay element. This is supported by references to flight combat and lock-on mechanics.
- Supports multiple control methods (weight 0.21): The game supports keyboard, controller, and HOTAS peripherals, along with mouse flight controls similar to War Thunder. This accommodates a wide range of player preferences.
- Ship upgrades from credits (weight 0.18): Players earn credits from missions and bounty hunting to purchase ship upgrades. Upgrades focus on base performance, and equipment unlocking is part of progression.
- Flight model with drift physics (weight 0.18): The flight model includes XYZ hover and momentum/drift physics, offering a unique handling mechanic. This is a distinct feature that sets it apart from standard flight sims.
- Blade Runner dystopian aesthetic (weight 0.14): The game has a strong cyberpunk, dystopian visual style reminiscent of Blade Runner. This setting is a key atmospheric element that defines the game's identity.
- Bounty hunting and exploration optional (weight 0.14): While bounty hunting, looting, and exploration are present, they are not required for progression. This gives players freedom to choose their preferred playstyle.
- Old-school 90s style with updates (weight 0.14): The game draws inspiration from 1990s classics like Forsaken, Wing Commander, and G-Police, but with modern graphics and mechanics. This appeals to nostalgia while feeling fresh.
- Scanning enemies with middle click (weight 0.12): Players can scan with the middle mouse button to find wanted enemies, and enemy ships drop cargo when defeated. This adds a bounty-hunting and looting loop.
- Enemy Skyblades attack player (weight 0.1): The game includes Skyblades, which are tiny spaceships that attack the player. These enemies provide varied combat encounters and are a recurring threat.
- Progression through OOKTANE missions (weight 0.1): Main mission progression is tied to OOKTANE missions, which involve testing a VTOL fighter with patrol and illegal activities. This forms the core narrative structure.
- VR functionality and motion rig support (weight 0.1): The game offers VR functionality and planned telemetry support for motion rigs, catering to hardcore sim enthusiasts. This adds a high level of immersion for supported players.
- Combat requires speed management (weight 0.06): To avoid buildings and obstacles, players must manage their speed during combat. This adds a tactical layer to dogfights within the vertical city environment.
- Radio chatter and traffic collisions (weight 0.06): The game features radio chatter and traffic that can collide with the player's ship, adding realism and challenge to flying in the city. This enhances the immersive open-world experience.
- Weather effects system included (weight 0.06): The game features a weather effects system with rain, clouds, and lightning, which enhances the visual atmosphere and affects flight conditions.
- Stealth mechanics via radar (weight 0.05): Players can use stealth mechanics that rely on radar to avoid detection or approach targets unseen. This adds a tactical dimension beyond pure combat.
- Landing on skyscrapers for missions (weight 0.05): Players can land on skyscrapers to select missions, integrating the vertical environment into mission initiation. This reinforces the open-world, vertical city concept.
- UI color customization (weight 0.05): The UI color is customizable, allowing players to personalize their HUD. This small quality-of-life feature enhances player comfort.

Performance notes:
- Poor optimization across hardware (weight 0.54): Multiple players report low frame rates or unstable performance even on high-end GPUs like the RTX 5090, with drops below 60 FPS on medium settings. This issue is especially prevalent in VR, where some players experience 2-3 FPS on lowest settings.
- VR-specific performance issues (weight 0.3): VR users frequently encounter low frame rates, synchronization problems, and crash errors on launch. Even high-end GPUs struggle to maintain 90 FPS on epic settings, and specific bugs like right eye screen issues and strobing have been noted.
- Good performance on some setups (weight 0.3): Several players report smooth performance with no stuttering, stable 60-80 FPS at 4K max settings with DLSS, or high settings at 1080p on mid-end PCs. This suggests optimization may be inconsistent across hardware configurations.
- Extensive graphics settings tweaking needed (weight 0.29): Players often spend significant time adjusting graphics settings to achieve acceptable performance, such as turning down settings for ~70 FPS or fiddling for 30 minutes. This indicates poor out-of-box optimization.
- Unstable frame rates across modes (weight 0.26): Frame rates vary widely, dropping below 60 FPS on medium settings even on high-end GPUs, or requiring limiting to 60 FPS. VR users see severe drops to 2-3 FPS, indicating poor frame time consistency.
- VR display and synchronization bugs (weight 0.19): Specific VR bugs include a fatal crash on launch, a right eye screen issue, image synchronization problems, and a strobing bug with Virtual Desktop that is solved by using Steam Link. These affect usability and immersion.
- Requirements for high-end hardware (weight 0.15): The game is noted as performance-heavy, requiring a high-end GPU even at lower settings. Some players on mid-end PCs manage 1080p high settings, but VR requires top-tier cards like the RTX 5090 to approach 90 FPS.
- DLSS and upscaling issues (weight 0.11): Some users report DLSS not functioning or failing to improve performance, with frame rates dropping below 20 during intensive scenes like dogfighting even with DLSS enabled. This suggests upscaling features are not fully effective.
- Resolution and display bugs (weight 0.05): One player experienced a full-screen resolution issue resolved by restarting the game. This suggests minor display bugs that affect initial setup but are not persistent.
- Long audio gaps reported (weight 0.05): A single mention of long audio gaps indicates a potential bug that impacts audio continuity, though it is isolated and low frequency.

Recommendations:
- Early access limitations noted (weight 0.43): Several reviews mention bugs, limited content, and the work-in-progress nature of early access. Players advise patience or waiting for updates.
- Strong genre recommendation (weight 0.35): General positive recommendations for fans of arcade flight sims and War Thunder-style controls. The game is seen as a solid entry in its genre.
- Worth supporting developers (weight 0.25): Some players encourage buying to support the team, either despite or because of the early access state. This reflects good will toward the project.
- Recommended for G-Police fans (weight 0.23): Multiple reviewers directly compare this game to G-Police and recommend it for fans of that title. The game appeals strongly to nostalgia for 90s arcade flight games.
- VR experience promising but unfinished (weight 0.15): VR mode is highlighted as a strong feature, but current performance issues and work-in-progress status hold it back. Players recommend waiting for improvements.
- Content too short (weight 0.14): A few reviewers note the game has limited content and is not worth a high price, especially compared to the store page claims. Short playtime is a common complaint.
- Blade Runner aesthetic praised (weight 0.11): The dystopian visual style is a major draw, compared to Blade Runner and similar cyberpunk settings. This aesthetic appeals strongly to fans of the genre.
- Not open world despite claims (weight 0.1): Some players feel misled by marketing, as the game is not truly open world. This is flagged as false advertising by at least one reviewer.
- High rating from early access (weight 0.1): Despite early access, some reviewers give high scores (8/10, 10/10) calling it a dream game. Enthusiasm is strong among core fans.
- HOSAS controls feel intuitive (weight 0.06): Hands-on-stick-and-throttle (HOSAS) control scheme is specifically praised as more natural. This is a niche but positive detail for flight sim enthusiasts.
- Demo recommended before purchase (weight 0.06): At least one reviewer suggests trying the demo first to avoid disappointment. This is a cautious but practical recommendation.

Other player notes:
- VR fix: anti-alias (weight 0.06): A workaround was shared to fix a VR issue by setting anti-aliasing to Normal. This indicates a specific technical problem for VR users.
- Co-op mode wanted (weight 0.05): A player expressed hope for a future multiplayer co-op mode. This is a common desire for games lacking social features.

Emotions:
- Frustration (weight 0.19): Players overwhelmingly reported severe VR performance issues, including extremely low frame rates (2-3 FPS), one-eye rendering, fatal crashes, and audio gaps. Control scheme problems with boost and roll speed, alongside mandatory contraband missions and high difficulty even on easy mode, made the game nearly unplayable. Additionally, false advertising regarding open world features and a lack of Chinese language support compounded the negative experience.
- Excitement (weight 0.15): The game's immersive visuals and atmosphere, along with the graceful and thrilling flying mechanics, lived up to players' hype. VR mode added an amazing sense of scale and depth, and the physics-based combat was engaging. Players also looked forward to future content updates and the spiritual successor feel to classics like G-Police.
- Disappointment (weight 0.13): Players were let down by the game's short length (around 3 hours) and lack of promised content, such as a proper open world and working DLSS or VR. Generic side quests, terrible AI voices, and mandatory races blocking progress further hurt the experience. Broken VR with one-eye rendering on Quest 3 and performance issues even on lowest settings were major complaints.
- Satisfaction (weight 0.08): Those who enjoyed the game praised its beautiful visuals, smooth performance, and amazing flight model. The open world freedom and reasonably crunchy combat were highlights, especially after fixing initial issues. Controls worked well with both controller and HOSAS setups, and mission variety was appreciated.
- Nostalgia (weight 0.06): The game strongly reminded players of classic titles like Warhawk for PS1 and G-Police, evoking a sense of nostalgia for 90's era gaming. It was seen as a modern take on those beloved older games, with the flying mechanics and atmosphere specifically triggering fond memories.
- Hope (weight 0.05): Players expressed hope for improved sound design and real voice acting, as well as a deep cyberpunk story in the full release. Many encouraged the developers with positive reviews, looking forward to future co-op mode and believing the developers will fix current issues and deliver on the game's potential.
- Enjoyment (weight 0.04): The game provided fun and intuitive flight mechanics with an engaging flight model and physics. Free-form missions and good overall performance contributed to an enjoyable experience, with players finding the gameplay addictive and smooth.
- Admiration (weight 0.04): Players admired the great atmosphere and gorgeous cyberpunk city, especially when running smoothly at 90 FPS. The visuals were compared favorably to titles like Cloudpunk, creating an immersive environment that stood out positively.
- Annoyance (weight 0.02): Certain mission types, particularly escort and racing missions, were seen as boring and frustrating. Additionally, the ESC key not returning players to the previous menu was a minor but persistent annoyance in the user interface.
- Gratitude (weight 0.02): Reviewers expressed gratitude toward the developers for creating the game and building a world that brought them happiness. This appreciation was directed at the team behind the project, acknowledging their effort despite issues.
- Hopeful (weight 0.02): Players hoped that mission design would be of good quality in the final game. Specifically, they wished for VR issues to be fixed so they could invest significant time in the game, indicating a desire for the experience to improve.
- Appreciation (weight 0.02): The soundtrack and visuals were highly appreciated, with the great atmosphere being a standout element. This positive feedback focused on the aesthetic and audio aspects of the game.
- Impressed (weight 0.01): One player was particularly impressed by the level of graphics detail when viewing the city in VR. This suggests that the visual fidelity in virtual reality mode was notably high quality.
- Confusion (weight 0.01): A player expressed confusion over the weather and time of day cycle, which seemed to change too frequently (every 45 seconds). This rapid change broke immersion and felt unrealistic.
- Criticism (weight 0.01): Criticism was directed at the writing and plot, which were described as having inconsistencies. This suggests that the narrative aspects of the game failed to meet expectations.
- Anger (weight 0.01): One reviewer expressed anger at the developer for receiving state subsidies yet releasing a very short game at a high price. This perceived misuse of funds and lack of value for money caused strong negative feelings.
- Surprise (weight 0.01): A player was pleasantly surprised by the synergy between the open world and 3D flight shooting mechanics. This combination was unexpected and well-received, adding to the gameplay appeal.
- Happiness (weight 0.01): The game successfully created a faithful Blade Runner world, which provided a thoroughly enjoyable experience. This immersive environment led to genuine happiness for one reviewer.
- Mixed feelings (weight 0.01): While the core systems like flight and combat were exhilarating, poor optimization and numerous bugs ruined the overall experience. This contrast between high points and technical issues led to mixed feelings.
- Anticipation (weight 0.01): Players looked forward to the finished product and were waiting for fixes to enjoy the game comfortably. This anticipation indicated that despite current problems, the potential of the game kept interest alive.}