Info about Men of War: Assault Squad 2:

Official game description:
Men of War II Available Now
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About the Game
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_**The ultimate World War II real-time tactics experience.**_
_Men of War: Assault Squad 2_ brings the acclaimed series to a new level with expanded single-player skirmishes, massive multiplayer battles, and a wide range of engine and visual improvements requested directly by the community.
Lead your forces through 15 all-new skirmish missions and 25 reworked classics, ranging from all-out tank assaults to precision sniper infiltrations. Fight across Europe, Eastern Europe, North Africa, and the Pacific with five fully playable factions and some of the most varied battlefields in the genre.
Multiplayer has been upgraded with 65 maps, improved matchmaking, Steam features, a player progression system, and the new Extreme Mode, built for huge, chaotic, spectacular engagements that push your strategy and micromanagement to the limit.
The game also introduces significant engine enhancements: improved shaders, multi-core support, seasonal camouflage, reworked vehicles, updated inventory graphics, new sound design, and smarter AI. Direct Control lets you take command of any soldier or vehicle as if playing a third-person action game – turning critical moments into cinematic, hands-on encounters.
From large-scale assaults to tightly designed stealth missions, _Assault Squad 2_ delivers the full spectrum of WWII tactical warfare.
Key features:
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*   15 brand-new skirmish missions + 25 reworked missions from the original Assault Squad.
*   Five factions fighting across Europe, Eastern Europe, North Africa, and the Pacific.
*   More than 250 vehicles and over 200 soldiers with unique loadouts.
*   65 multiplayer maps supporting modes from 1v1 to 8v8.
*   8-player co-op support for skirmishes.
*   New Extreme Mode for massive, spectacular multiplayer battles.
*   Direct Control allows you to steer any soldier or vehicle manually.
*   Advanced multi-core support.
*   Upgraded shader technology and improved visual fidelity.
*   Seasonal camouflage system.
*   Updated vehicle models and item graphics.
*   Improved sound design and new voice acting.
*   Interface and AI upgrades (kill counts, squad icons, etc.).
*   Steam matchmaking, cloud saves, achievements, leaderboards, and player statistics.
*   Voice chat, VAC support, friend invites, and full Workshop integration.
*   Player level-up and ranked system.
*   Development tools: 3D model exporter, mission editor, and map editor.
*   In-game video recording, and much more.
Deluxe Edition:
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The Deluxe Edition of _Men of War: Assault Squad 2_ is the most prestigious version of the game. Display your dedicated support as one of the grandest online commanders with unique interface elements and faster collecting of experience.
*   Receive a five star general ribbon for your main menu badge
*   Receive an unique five star general achievement
*   Receive a special icon for your player avatar visible to everyone during a match
*   Receive an outstanding HUD element visible while playing and recording matches
*   Receive a slight XP boost for all factions in multiplayer to unlock units faster

Release date: May 15, 2014

Categories: Real-time Strategy, Tactical Combat, Unit Management, Cooperative Multiplayer, Mod Support, Single-player, Destructible Environments, Historical Strategy

Feature scans:
- MTX: score 75; verdict: Paywalled Core Feature; summary: The game is heavily criticized for locking the standard AI skirmish mode behind a paid DLC, a feature that is typically free in most RTS games. Players view this as a greedy and scummy monetization tactic, with many citing it as the primary reason for negative reviews. The practice effectively paywalls a core gameplay mode, creating a poor experience for those who only want to play against bots.
- Proton/Linux: score 40; verdict: Works with minor Proton tweaks; summary: The game runs well on Linux/Steam Deck with a forced GE-Proton version, achieving stable 40-50 FPS. No other Linux-specific issues were reported, and no native Linux port mentions exist. The requirement to manually select a custom Proton variant places it in the minor tweaks category.
- Steam Deck: score 85; verdict: Broken - Frequent Crashes; summary: The game suffers from severe crashing issues on Steam Deck, especially when saving, and requires forced use of a custom Proton version to function. While some players achieve playable framerates after workarounds, the overall experience is broken for many.

- Hardware Profile:
  - Summary: Overall, the game performs well on both hardware cohorts, with minor crash reports on lower VRAM systems and occasional multiplayer stability issues on mid-range VRAM cards.
  - Sample size: 84 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 57 reports): Most players report stable performance, though some crashes and visual glitches occur on lower-end systems.
  - Windows 8-11GB VRAM (positive, 13 reports): Generally positive, with a few reports of crashes in multiplayer.
  - Caveats: 84 of 2505 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Multiple reviews explicitly state that the game is only worth buying on sale, with specific price thresholds: one review recommends purchasing only if the price is below $6, another suggests avoiding it unless it is less than $10. A third review criticizes the full price (approximately $32.99 in Canada) as too steep and recommends waiting for a discount. These consistent indications suggest the community considers a fair base-game price in the range of $5 to $10, reflecting the game's age and content value.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: 200.0h
  - Reasoning: Game completion: A French review estimates 100 hours to complete all missions, which is the most concrete number for total campaign completion. Story completion: Multiple reviews state the game has almost no story (e.g., 'Сюжета здесь… почти нет'), so no reliable figure exists. Session length: Several players report sessions of about 4 hours (e.g., 'lost nearly 4 hours', 'passaram quase 4 HORAS'), with some mentioning shorter or longer sessions; 4 hours is the most commonly cited single-session duration. Endgame: The game's editor and mod support provide immense replayability; a Spanish review says you can easily spend 200 hours, and one player reached 720 hours after discovering mods, indicating extensive endgame content.
- Time-to-fun:
  - Summary: The game requires overcoming a steep learning curve and clunky mechanics before fun emerges, typically after the mechanics 'click' or after leveling up in multiplayer to unlock better units. Co-op play and mods significantly enhance the experience.
  - Stance: Clicks after
  - Anchor: Once the mechanics click and you unlock fun units through leveling
  - Time to anchor: N/A
  - Friction: steep learning curve; clunky controls; lack of proper tutorial; repetitive singleplayer campaign; dead or imbalanced multiplayer matchmaking; unforgiving PvP against veterans
  - Unlock drivers: learning game mechanics through experimentation; leveling up to unlock better units in multiplayer; cooperative play with friends; using Workshop mods to add content
  - Conditions: playing co-op with friends; playing skirmish against AI; using mods from Workshop; engaging multiplayer after learning curve
- Player Archetypes:
  - Hardcore Tactical Simulator Enthusiast (buy)
    - Motivation: Realistic tactical depth and unit control
    - Playstyle: Meticulous micro-management of individual soldiers and vehicles, using combined arms tactics and terrain to gain advantage.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore strategy fan; old-school player; tactical simulator enthusiast; history buff
    - Reference games: War Thunder; Company of Heroes; Men of War series; Call to Arms
  - Casual Co-op Skirmisher (sale)
    - Motivation: Relaxed gameplay with friends or against AI
    - Playstyle: Plays co-op or single-player skirmishes, focusing on fun rather than optimization. Often plays with friends in PvE modes.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: casual RTS player; co-op enthusiast; lone player
    - Reference games: Company of Heroes; Men of War series
  - Workshop Content Consumer (deep sale)
    - Motivation: Infinite replayability through user-generated content
    - Playstyle: Explores mods, custom maps, and campaigns. Often engages with community creations and may create content themselves.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: modder; Workshop user; content consumer
    - Reference games: Star Wars mods; Cold War mods; Call to Arms
  - Competitive Multiplayer Veteran (sale)
    - Motivation: Competitive PvP challenge and strategic depth
    - Playstyle: Focuses on 1v1 or small team PvP matches, mastering map control, timing, and unit counters. Often uses advanced tactics and hotkeys.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: competitive player; PvP veteran; pro scene enthusiast
    - Reference games: Company of Heroes; StarCraft


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding mod support (weight 0.36): The game features exceptional mod support via Steam Workshop, with a thriving modding community that provides extensive content and enhancements. Mods greatly extend the game's replayability.
- Top-tier RTS experience (weight 0.28): Reviewers identify this as one of the best real-time strategy games ever made, particularly excelling in the WWII and historical strategy genres. It is often compared favorably to Company of Heroes.
- Excellent overall game quality (weight 0.21): Players consistently praise the core game as excellent, wonderful, and among the best they have ever played. The overall sentiment is highly positive.
- Custom battle editor (weight 0.2): The built-in editor allows players to create custom battles, control every aspect of the engagement, and even craft stories. This feature is highly valued for creativity and replayability.
- Popular mods: Star Wars (weight 0.2): Star Wars-themed mods are especially beloved, with multiple reviewers citing them as a major reason for enjoyment and replay value.
- Fun multiplayer experience (weight 0.15): Multiplayer is generally well-received, with a strong community and good latency options. Playing with friends is frequently cited as a highlight.
- Rich variety of units (weight 0.14): Players appreciate the huge selection of real vehicles, weapons, and factions, offering diverse tactical options from simple trucks to heavy tanks and various infantry roles.
- Micro-focused unit control (weight 0.14): Combining direct control with inventory management, the game allows for precise coordination of individual soldiers and vehicles, appealing to players who enjoy micro-management.
- Extensive mod themes (weight 0.11): Mods cover a vast range of settings including World War II, modern warfare, zombies, Star Wars, Warhammer, cowboys, and muskets, providing nearly infinite content variety.
- Galaxy at War mod praise (weight 0.11): The Galaxy at War mod is repeatedly highlighted as exceptionally fun and highly recommended, often single-handedly driving replayability.
- Great for WWII enthusiasts (weight 0.09): Fans of World War II history and strategy games find this title perfectly suited to their interests, offering authentic settings and detailed recreations.
- Realistic war simulation (weight 0.09): Reviewers note the game's realistic deployment of forces, authentic weapon ballistics, unit behavior, and immersive details that create a hardcore tactical simulator experience.
- High replayability despite age (weight 0.09): Even years after release, the game remains playable and visually appealing. Its deep gameplay and modding community keep it fresh for long-time players.
- Deep tactical gameplay (weight 0.09): The game offers deep strategic and tactical gameplay with many tactical options, encouraging thoughtful decision-making and varied approaches to battles.
- Better than Company of Heroes (weight 0.08): Some players consider this game superior to Company of Heroes in terms of realism, unit variety, and overall depth, preferring it for their WWII strategy fix.
- Mods provide endless fun (weight 0.08): The sheer quantity and variety of mods ensure that players can always find new experiences, from zombie survival to historical battles, contributing to endless entertainment.
- Strong modding community (weight 0.08): Beyond just mods, the community itself is large and active, supporting each other and creating content that keeps the game alive and thriving.

Common complaints:
- Poor AI performance (weight 0.26): Infantry AI is considered dumb and useless, failing to fire in range, prioritizing distant enemies, and standing idle. AI pathfinding and unit control are also problematic, making gameplay frustrating.
- Repetitive mission design (weight 0.19): Campaign and skirmish missions are highly repetitive, often involving capture-point or defend-objective loops. Many missions feel copy-pasted with only map or faction changes.
- Steep learning curve (weight 0.17): The game is described as confusing at first, with a high barrier to entry and little tutorialization. New players face a steep learning curve that may deter them.
- Lack of tutorial for new players (weight 0.15): The game lacks proper tutorials, making it hard for new players to understand mechanics and controls. Initial frustration is common.
- Toxic multiplayer community (weight 0.15): The multiplayer community is described as toxic, with veteran players kicking newcomers for low rank or any reason. This creates an unwelcoming environment that drives new players away.
- Difficulty and balance issues (weight 0.15): The game has high difficulty with brutal infantry missions and very long matches. Single-player balance is poor, and some factions like Germany are overpowered.
- Low multiplayer population (weight 0.12): The multiplayer mode is described as dead, with very few active players. Long queue times and low player counts in many regions indicate a dying online community.
- Matchmaking and queue problems (weight 0.11): Multiplayer matchmaking suffers from long queue times and low player counts, making it difficult to find matches.
- Not worth full price (weight 0.08): The game is considered overpriced, with some saying it is not worth more than $10. Without mods, the gameplay feels lacking and boring quickly.
- Reliance on mods for fun (weight 0.08): The base game gets boring fast without mods. Mods are essential for replayability, but large ones can cause crashes.
- Overpowered German faction (weight 0.08): German units like the King Tiger and Panther are considered overpowered, breaking balance in both single-player and multiplayer modes.
- Poor DLC value (weight 0.07): DLCs are considered poor value for money, with some described as pay-to-play and mostly bad. The overall DLC policy is seen as exploitative.
- Cheaters in multiplayer (weight 0.05): The presence of cheaters is noted in multiplayer, affecting the experience for legitimate players.
- Poor optimization (weight 0.05): The game suffers from poor optimization and performance issues, contributing to a less smooth experience.

Gameplay feedback:
- Real-time tactical WWII RTS (weight 0.64): The game is a real-time strategy (RTS) or real-time tactics title set in World War II, with direct control and micromanagement of individual units.
- Extensive modding support (weight 0.35): The game has strong modding capabilities, including Steam Workshop support, with many popular mods such as Star Wars, Warhammer, and total conversions.
- Multiple game modes (weight 0.32): The game features single-player campaign, skirmish mode, cooperative play, and multiplayer, providing varied ways to play.
- Individual soldier management (weight 0.17): Each soldier has a detailed inventory with limited slots, equipment, and ammo, adding a layer of micromanagement and realism.
- Detailed vehicle damage system (weight 0.14): Armored vehicles have a modular damage system and realistic armor penetration mechanics, requiring tactical targeting of weak points.
- Multiple historical factions (weight 0.12): The game includes playable factions such as USA, USSR, Britain, Germany, Japan, and others, each with unique strengths and historical campaigns.
- Destructible environments (weight 0.07): Buildings, cover, and terrain can be fully destroyed and deformed, affecting tactical options and immersion.
- Tank and armored combat (weight 0.07): The game emphasizes tank and armored vehicle combat, including direct control and realistic physics.
- Map and mission editor (weight 0.07): A built-in map and mission editor allows players to create and edit custom terrains and scenarios using campaign assets.
- Part of Men of War series (weight 0.07): The game is recognized as part of the Men of War franchise, with comparisons to earlier titles and mods from that series.
- Unique soldier identities (weight 0.06): Each soldier has a unique name and specialization, adding personality and attachment to individual units.

Performance notes:
- Outdated engine performance issues (weight 0.22): The game uses an old 32-bit engine that cannot handle large numbers of objects, high destruction levels, or utilize more than 4GB RAM, leading to crashes and severe lag. The engine is considered unoptimized and outdated.
- Frequent crashes and instability (weight 0.2): Many players report the game crashes frequently, both on startup and during gameplay, across different hardware configurations and scenarios. This is the most commonly mentioned issue.
- Mods cause crashes and corruption (weight 0.13): Using mods, especially incompatible or large ones, often leads to game crashes, corrupted save files, and editor errors. Removing mods can also cause the game to fail to start.
- Multiplayer desync and disconnects (weight 0.13): Multiplayer sessions suffer from desynchronization errors, random disconnects, and crashes, often attributed to poor netcode and host connection issues.
- Runs well on low-end systems (weight 0.12): Despite performance complaints, several users report the game runs smoothly on low-end laptops and older PCs, indicating it can be playable on modest hardware.
- Lag in heavy combat scenarios (weight 0.11): Players experience significant FPS drops during battles with many units, explosions, or high destruction, often dropping from high frame rates to unplayable levels in late game.
- Memory allocation failures (weight 0.09): The game frequently fails to allocate memory, likely due to the 32-bit architecture or insufficient RAM allocation, leading to crashes.
- Performance depends on system (weight 0.06): Stability and performance vary greatly depending on individual system specs and settings, making behavior inconsistent across users.
- Host connection affects all players (weight 0.06): Poor host connection or high-ping players cause lag, desync, and disconnects for everyone in multiplayer sessions.
- Editor crashes and progress loss (weight 0.05): The in-game editor crashes frequently, often with specific error codes like CPP:95 'Splash', causing users to lose unsaved work.
- Software conflicts cause freezes (weight 0.05): The game has conflicts with certain software like Riva Tuner, MSI Afterburner, GEM 2, DX11, and some drivers, causing system freezes or crashes.
- Stable on Linux and Steam Deck (weight 0.05): A few users report stable performance on Linux and Steam Deck (using Proton), with acceptable frame rates.

Recommendations:
- Best for RTS fans (weight 0.28): The game is consistently recommended for fans of real-time strategy, deep tactical gameplay, and challenging experiences. Multiple clusters highlight its suitability for hardcore strategy enthusiasts and those who enjoy methodical troop control.
- Buy on sale (weight 0.23): A significant number of reviews advise waiting for a discount, suggesting the game is not worth its full price. Players recommend purchasing it on sale or during promotions.
- Highly recommended overall (weight 0.23): Many players give strong, outright recommendations, often with perfect or near-perfect scores. These reviews emphasize that the game is a worthwhile purchase with no regrets.
- Not for casual players (weight 0.19): Several reviews caution that the game is not suitable for those who dislike high difficulty or want a simple, casual experience. It is aimed at dedicated strategy fans.
- Best of its genre (weight 0.16): The game is praised as the finest RTS of its era, the ultimate experience in the franchise, and a top-tier strategy war game. It is often compared favorably against its competitors.
- Great with friends (weight 0.09): Multiplayer is strongly recommended, particularly when played with a friend. Co-op or PvP experiences are highlighted as a major positive aspect of the game.
- Do not buy due to issues (weight 0.08): A few reviews strongly advise against purchase, citing numerous problems with the game. This represents a minority but strongly negative viewpoint.
- Best for WWII history fans (weight 0.07): The game is recommended for fans of World War II and strategy games, with specific mentions of its historical setting and retro RTS appeal.
- Alternative games exist (weight 0.05): Some reviews suggest playing other titles like Gates of Hell instead, implying that this game may not be the best option in its subgenre for all players.
- Warning to low-end PCs (weight 0.04): A couple of reviews note that the game runs best on high-end PCs to avoid errors and performance issues. This may be a consideration for some players.

Other player notes:
- Long-term commitment validated (weight 0.03): Players who have been with the game since 2019 and chose to purchase the license in 2025 signal strong sustained satisfaction and trust in the game's future. This loyalty indicates that core features have kept them engaged over several years.

Emotions:
- Frustration (weight 0.25): Frustration is primarily caused by frequent crashes, bugs, and poor performance, which often make the game unplayable. The AI is widely criticized for being stupid and requiring constant babysitting, while unit pathfinding and control issues lead to units ignoring orders or getting stuck. Additionally, unbalanced factions, unfair difficulty, a toxic multiplayer community, and aggressive DLC monetization further compound player frustration.
- Satisfaction (weight 0.1): Satisfaction stems from the game's realistic and unforgiving combat, the sense of achievement from earning victories through difficulty, and the deep tactical gameplay. The extensive modding community, especially on Steam Workshop, provides immense replayability and variety. Players also appreciate the game's performance on low-end hardware, historical accuracy, and the rewarding experience of mastering its mechanics.
- Disappointment (weight 0.09): Disappointment arises from the game's dated graphics and UI, repetitive campaign missions that feel copy-pasted, and a lack of innovation compared to newer titles. The game is perceived as abandoned by developers, with a dead multiplayer community and unresolved balance issues. Long-standing bugs and missing features, such as the inability to adjust game speed or play certain modes without DLC, also contribute to this feeling.
- Excitement (weight 0.09): Excitement is driven by the game's intense and immersive battles, realistic destruction and tank damage systems, and the freedom of direct control over units. The vast array of mods, particularly Star Wars and Warhammer 40K conversions, transforms the experience and offers endless content. Players are thrilled by the tactical possibilities, the ability to create cinematic battles using the editor, and the adrenaline from challenging missions.
- Enjoyment (weight 0.07): Enjoyment comes from the game's high replayability, engaging gameplay, and the fun of manually controlling units and vehicles. Players enjoy the variety in missions, the challenge of figuring out strategies, and the satisfaction of watching tactics work. Playing with friends or in multiplayer, as well as exploring the extensive modding community, provides hours of entertaining content.
- Anger (weight 0.05): Anger is fueled by aggressive monetization, such as paywalls for basic game modes like bot matches, and the perception that developers prioritize profit over balance. Poor AI, unrealistic mechanics (like infantry surviving tank shells), and unresponsive controls lead to shouting at the screen. Overpowered units, unfair difficulty, and a toxic online community also provoke strong negative reactions.
- Nostalgia (weight 0.03): Nostalgia is evoked by fond childhood memories of playing the game on an uncle's computer or from a disc, with the Soviet campaign music bringing strong emotional responses. Players remember the game as a realization of their childhood fantasy of commanding toy soldiers. The game remains playable and relevant despite its age, continuing to provide familiar experiences and memories.
- Amusement (weight 0.03): Amusement arises from the absurd and humorous situations the game generates, such as spending hours equipping a soldier who dies instantly or watching multiple tanks fail to penetrate a single Tiger. Players find ironic enjoyment in the game's challenging difficulty and exaggerated descriptions of faction playstyles. Accidental friendly fire and unexpected events like airstrikes hitting only tracks add to the comedic value.
- Admiration (weight 0.03): Admiration is directed at the game's unique direct control mechanic, deep simulation, and realistic approach to unit control and damage, which set it apart from other RTS games. The editor's capabilities and the longevity provided by the modding community are highly praised. Players appreciate that the game makes them understand soldiers are not just numbers, and its classic mechanics are considered timeless and well-designed.
- Annoyance (weight 0.02): Annoyance is caused by the AI's failure to follow orders, requiring constant micromanagement to prevent it from unequipping weapons or sitting idle during combat. Poor pathfinding and cover system issues lead to frustrating unit behavior. Additionally, bots being locked behind DLC, the limited unit count despite a larger arsenal, and the inability to play against AI on some maps are common irritants.
- Love (weight 0.02): Love for the game is expressed due to its intense tactical battles, where every soldier matters and can change the outcome of a fight. The editor and mod support allow for endless creativity and customization, making the game a masterpiece in the eyes of many. Despite its flaws, players deeply enjoy the unit control, variety, and rewarding experiences the game offers.
- Appreciation (weight 0.01): Appreciation is given for the game's unique realistic mechanics, beautiful graphics that still hold up, and the dedicated modding community that extends its lifespan. Players value that the game runs well on low-end hardware and that developers continue to support it. The depth of gameplay and the ability to have great experiences even without the latest technology are especially appreciated.
- Joy (weight 0.01): Joy is found in the fun of playing the game as an adult, with nostalgic childhood memories blending with great gameplay. The satisfaction of capturing enemy vehicles and equipment, creating custom battles in the editor, and achieving milestones in multiplayer or modded content brings genuine happiness. The overall quality and engagement of the game make it highly enjoyable.
- Regret (weight 0.01): Regret is felt due to the perception of wasted time, with some players lamenting hundreds of hours spent on the game. The lack of base game content and the high price of DLC, especially for those who bought the game at full price, contribute to buyer's remorse. Players regret investing so much time and money into a game that they feel did not deliver sufficient value.
- Confusion (weight 0.01): Confusion stems from technical inconsistencies, such as mod models appearing in the editor but not in actual gameplay, and unclear system requirements. Players are also baffled by certain in-game events, like a Bredly destroying a T80 with non-ATG rockets hitting the turret. The complicated installation process for mods and multiplayer adds to the initial disorientation.
- Addiction (weight 0.01): Addiction is driven by the deeply engaging editor mode, which allows players to create world maps and update battles, making hours fly by. The game's strategic depth and the challenge of platoon advancement keep players coming back even after harsh defeats. The overall addictive nature of the gameplay and the constant desire to improve and experiment contribute to this feeling.
- Resignation (weight 0.01): Resignation sets in when players decide to stop playing due to a lack of prospects for improvement or new content. Some accept the game's ugliness and age because there is no better alternative in the genre. The feeling is one of giving up on the game while acknowledging its place as the best option available despite its flaws.
- Boredom (weight 0.01): Boredom occurs quickly when playing without mods, as the missions become repetitive and lack variety. The single-player campaign is seen as boring, and the absence of a sandbox mode limits creative freedom. Playing after experiencing the first part in the series also diminishes the novelty and engagement.
- Amazement (weight 0.01): Amazement is sparked by the incredible depth and variety of the mod workshop, which offers an astonishing amount of content and unique scenarios. Players are amazed by the game's ability to blur the lines between simulation and RTS, allowing for powerful and unique gameplay moments. The attention to detail in the editor is also a source of wonder.
- Fun (weight 0.01): Fun is primarily derived from the pure enjoyment of the game's mechanics, such as rockets being exciting to use and the multiplayer experience being chaotic and entertaining with friends. The core gameplay and the freedom to engage in different tactics provide consistent fun. The overall positive experience of playing the game, whether alone or with others, makes it highly enjoyable.}