Info about WHITE ALBUM: Memories like Falling Snow:

Official game description:
  
_The classic visual novel from AQUAPLUS that launched one of Japan's most beloved franchises._  
WHITE ALBUM is a story of love in many forms.  
Touya Fujii is an ordinary college student but for one thing:  
His connection to the popular singer Yuki Morikawa.  
That popular singer, you see, is his girlfriend...  
and the more popular she gets, the less time  
the two can spend together.  
Will they stay a couple, or will their ways part?  
As winter falls and the air grows colder,  
the two lay down new tracks in the album of their love...  
This album will be as white as snow, and as poignant.  
CHARACTERS
----------
An up-and-coming singer who made her debut just one year ago. She's been dating Touya ever since high school, and the two now attend the same college. However, her increasing popularity hasn't improved their relationship, and instead is threatening to tear them apart.  
Yuki's senior coworker at the production agency they both belong to, Rina Ogata grew into stardom from a young age due to a mixture of talent and hard work... not to mention her good looks, quick thinking, smooth manners, accumulated experience, unwavering singing voice, and unbreakable spirit. These traits and more have helped make her an unstoppable force in the entertainment world—and all she had to sacrifice was any semblance of a personal life.  
Having lived near Touya all her life, she's been a friend and constant presence in his life since kindergarten. Lives life at her own pace, whimsical and none too assertive, with hobbies along the lines of casual sports and lazy strolls. She's also especially fond of Touya himself, but the two are just friends, of course, and nothing more...  
A high school pal of Touya and friends who now goes to the same college, albeit one year ahead. Loves reading and cooking but tends to keep to herself, and despite her many talents, she can be surprisingly clumsy. Most people love Misaki due to her friendly personality; Yuki, in particular, sees her almost as an older sister.  
A random acquaintance of Touya's, Mana is selfish, mercurial, hostile, somewhat mischievous, and generally childish in appearance and demeanor... except sometimes, when she shows hints of more of a mature side. Seems to be spending an awful lot of time on her own...  
Yuki's manager. Where Yuki goes, Yayoi follows, watching over her charge and righting the course when things go wrong with as few words as possible. She's willing to remove any obstacle to Yuki's bright future as a star... even if that obstacle is her boyfriend. Inconvenient things like emotions don't hamper Yayoi's decision-making, which makes her coldly effective in her wholehearted devotion to Yuki. She comes off more like a robot than a person.  
The former leader of the popular idol group Sakurako Club, Sayoko has since "graduated" and is now working on her own solo career. She's stubborn, but surprisingly sensitive. Currently awaiting the results of the college entrance exam with trepidation.
PROLOGUE
--------
Strains of a song drift on the cold winter wind,  
and outside a music shop, my feet come to a stop.  
The cathode-ray tubes of the monitor pipe in a picture  
and I stand here, on the other side, silently watching.  
On my way home from classes, amid the biting chill, she holds me rapt...  
It's been as ordinary as every other day of my life.  
Ordinary, that is, in every way except one.  
We've clung together just as always, even since her debut.  
At least so far.  
She leads her extraordinary life, and I live my mediocre one.  
People meet, and they break up, and get all mixed up together,  
but the days spin by all the same.

Release date: Aug 3, 2023

Categories: Visual Novel, Dating Simulation, Multiple Endings, Time Management, Character Progression, Romance, Narrative Adventure

Feature scans:
- Wiki: score 50; verdict: Guide-Dependent; summary: The user feedback consistently highlights that the game's archaic systems and lack of in-game guidance make it heavily reliant on external walkthroughs, particularly for event collection, affection management, and achieving good endings. Players express frustration with the need to consult guides for basic progression and hidden content, which aligns with the Student category of instructional data dependency.
- Steam Deck: score 40; verdict: Playable with minor setup adjustments; summary: The game is generally playable on Steam Deck, with most users reporting smooth performance and good presentation. However, a resolution display issue requires manual adjustment in the Steam Deck settings, which adds a minor setup step. Extra content is accessible with slight effort, and controls work well. Overall, the experience is positive but not completely seamless due to the resolution tweak.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The community consistently indicates that the game is enjoyable and high quality, but the full price is considered too high. Multiple reviewers recommend waiting for a sale, implying that the fair price is the discounted price. The Italian review explicitly says it's not worth the full ticket price. Therefore, the fair base-game price range should be below the typical full price, likely in the range of $15-$25, which corresponds to common sale discounts for visual novels.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: 30.0h
  - Reasoning: Game completion is supported by the explicit claim of nearly 50 hours to finish all routes. Story completion is supported by the 10-hour route completion and the 8-hour estimate for a first playthrough (common part plus one heroine route). Endgame is supported by the 30+ hours needed for all achievements. No evidence for session length was found, so it is null.
- Time-to-fun:
  - Summary: The game is widely reported as tedious and a slog, with repetitive map selections and a progression system that prevents enjoyment from ever clicking.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive map selections; tedious pacing; limited protagonist agency; simple progression system that misses events; boring daily dating game structure; tedious achievement hunting
  - Unlock drivers: N/A
  - Conditions: on repeated playthroughs; when pursuing achievements; if expecting substance from rewards; if seeking all conversation events
- Player Archetypes:
  - Series Veteran / White Album 2 Fan (buy)
    - Motivation: To experience the origin of the series and compare it with White Album 2.
    - Playstyle: Focuses on route mechanics, may aim for completion, appreciates narrative depth.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: White Album 2 player
    - Reference games: White Album 2
  - Pure Love Purist (no buy)
    - Motivation: To experience a faithful and pure romantic relationship without betrayal.
    - Playstyle: Plays only specific routes, avoids others, focuses on emotional consistency.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: pure love warrior
    - Reference games: N/A
  - Literary Drama Enthusiast (buy)
    - Motivation: To experience a realistic, emotionally heavy narrative that challenges conventional romance.
    - Playstyle: Analyzes themes, appreciates character development, may replay for different perspectives.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Meme-Driven Newcomer (sale)
    - Motivation: To experience a famous title due to cultural hype, but may be put off by dated mechanics.
    - Playstyle: Plays casually, may abandon due to boredom, sensitive to price and QoL.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: blind follower
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Music is excellent and memorable (weight 0.37): The soundtrack is consistently praised as excellent, memorable, and beautiful. Classic tracks and the title song 'WHITE ALBUM' are highlighted as standout masterpieces.
- Game is enjoyable and worth playing (weight 0.24): The game is described as great, enjoyable, and worth playing overall. Reviewers find it highly immersive and compelling.
- Characters are well-written and likable (weight 0.22): Characters are described as well-developed, charming, and distinct in personality and appearance. The cast is praised for being fantastic and appealing from the start.
- Rina is a standout character (weight 0.19): The character Rina Ogata is specifically praised as appealing, loved, and having taste. Her route is also noted as well-completed and moving.
- Story is emotionally impactful (weight 0.19): The storylines are emotionally impactful with a deep, bittersweet narrative. The detailed depiction and music evoke strong emotions in players.
- Voice acting is excellent (weight 0.19): The voice acting cast is excellent, featuring well-known performers and a large number of good voice actors. High-quality voice acting is a consistent highlight.
- Atmosphere is artistic and melancholic (weight 0.18): The game has a quiet, melancholic, and artistic atmosphere that is generally well-executed. The winter atmosphere is particularly well conveyed through BGM.
- Character art and CGs are beautiful (weight 0.14): The character art, illustrations, and CG visuals are consistently praised as beautiful and well done. The art style is a notable strength of the game.
- Sayoko route is interesting and original (weight 0.13): The Sayoko route is described as interesting, beautiful, original, and the most traditional and enjoyable. It is considered the best route by some reviewers.
- Live2D animations bring characters to life (weight 0.13): The Live2D system makes characters lively and realistic, with cute animations and highly animated sprites. This adds to the overall appeal.
- Game has large amount of content (weight 0.13): The game offers a huge amount of content with multiple paths and endings, encouraging replayability. Rich story routes and endings are a key feature.
- Story is classic and gentler than sequel (weight 0.12): The story is more classic and gentler compared to White Album 2. It is considered the boldest point and biggest charm of the game.
- Misaki route is gentle and sweet (weight 0.11): The Misaki route is praised for being gentle, sweet, and caring. It features a humble and gentle character that appeals to players.
- Game is a masterpiece (weight 0.11): The game is described as a masterpiece that transcends eras. The story is considered a masterpiece by some reviewers.
- Remake improves mechanics and art (weight 0.07): The remake optimized game mechanics and improved the art style compared to the original. This enhances the overall experience.
- Works well on Steam Deck (weight 0.07): The game runs smoothly on Steam Deck, making it accessible for portable play. This is a positive technical aspect noted by reviewers.

Common complaints:
- Outdated and cumbersome system (weight 0.23): The game's system is described as old, cumbersome, and torturous, with monotonous mechanics like the home-stay and greeting system. This detracts from the overall experience.
- Boring and dry gameplay (weight 0.22): Players find the game boring and dry, with too much filler and repetition that causes boredom. The story is painful to play through and lacks interest.
- Uncomfortable NTR content (weight 0.22): The Yuki route contains NTR (netorare) elements that make players uncomfortable, as Yuki does not resist and has feelings for producer Eiji. This emotional affair is confirmed in the route.
- Short and fragmented storylines (weight 0.21): Storylines are too short and fragmented, leading to shallow character development and unreasonable plots. Character relationships are insufficiently developed, and many routes end abruptly.
- Inferior to White Album 2 (weight 0.2): Multiple reviewers state that this game is far inferior to White Album 2, lacking depth, volume, and emotional conflict. The script is noticeably worse, making it unworthy as a sequel.
- Tedious achievement system (weight 0.19): The achievement system requires reading all dialogue, which players find extremely tedious and overwhelming. Completing all achievements becomes a chore due to this requirement.
- Unlikable protagonist (weight 0.19): The protagonist is widely disliked for being cowardly, indecisive, and unfaithful, making him hard to accept. His uselessness and lack of assertiveness contribute to negative perceptions.
- Overwhelming number of choices (weight 0.13): The game offers too many choices, many of which are meaningless, overwhelming players. This reduces the impact of decision-making and hampers plot progression.
- Unsatisfactory overall story (weight 0.13): The overall story is not satisfactory, with insufficient after-story and a main plot that lacks substance. The narrative fails to deliver a compelling experience.
- Poorly written Yuki route (weight 0.11): The Yuki route is criticized for poor writing, with a doomed relationship from the start, inconsistent character portrayal, and a hasty ending. The protagonist is seen as a useless husband lacking love.
- Traditional Chinese localization issues (weight 0.1): The Chinese localization uses traditional Chinese, which is hard to read for those accustomed to simplified Chinese. Some parts of the translation are difficult to understand.
- Poorly executed cheating routes (weight 0.08): Cheating aspects are not well done in most routes, lacking a sense of reality. This makes the NTR elements feel forced and unconvincing.
- Old-fashioned writing and presentation (weight 0.08): The game's writing and presentation are considered old-fashioned, with outdated mechanics that fail to engage modern players. This contributes to a lackluster experience.
- Bland Haruka route (weight 0.07): Haruka's route is described as too plain and bland, lacking excitement or depth. This makes it one of the weaker routes in the game.

Gameplay feedback:
- Visual novel with dating sim elements (weight 0.53): The game is consistently described as a visual novel with dating sim mechanics, featuring character routes and daily choices. It is considered a pioneer of the 'depressing' visual novel genre, blending romance with emotional depth.
- Daily map-based affection system (weight 0.39): Players choose locations on a city map each day to interact with heroines, raising affection and triggering events. This system is central to gameplay, with affection levels determining route progression and endings.
- Dialogue choices affect affection (weight 0.25): Players select dialogue options to express love and raise affection with characters. The game has a complex dialogue system with multiple topics that have levels, and choices directly impact event triggers and endings.
- Remake improves gameplay mechanics (weight 0.24): The remake removes random elements and stamina from the original, making the system easier to navigate. It also adds a hidden heroine and extra episodes, while remaining an all-ages version without adult scenes.
- Multiple routes and endings (weight 0.22): The game features multiple character routes and endings, with the final outcome determined by affection levels. There are seven heroine routes, each with its own ending, plus a normal ending.
- Guide often required for navigation (weight 0.22): The game's complex system, with affection locks, date locks, and no hints for entering routes, makes it difficult to progress without a guide. Many players recommend following a guide to collect topics and see all endings.
- Protagonist starts in relationship (weight 0.22): The story begins with the protagonist already dating Yuki, creating moral pressure when pursuing other routes. Players can choose to stay faithful or cheat, leading to a painful love triangle story.
- Similar to other dating sims (weight 0.16): Gameplay is compared to Doukyuusei, School Days, and Tokimeki Memorial, with a harem-like structure and daily interactions. It is considered a classic galge with choices and events that advance the plot.
- Staying home required for events (weight 0.14): To progress the story, players must repeatedly choose to stay home during free time until new content or story refreshes. This can involve waiting several days, which some find tedious.
- Time management system (weight 0.14): The game uses a time-based system where players choose locations and activities each day, similar to Tokimeki Memorial and Persona's social links. The calendar runs from early November to late February, spanning about four months.
- Large content with event collection (weight 0.13): The game has a large amount of content, including event collection achievements and special events. 100% completion requires unlocking conversations locked under specific events, adding replay value.
- Story spans three months with events (weight 0.11): The main plot is cut into pieces, spanning three months with three important events: school festival, concert, and music festival. Each route handles these events differently, providing variety.
- Affection locks and event triggers (weight 0.08): Many dialogues and events have affection locks, prerequisite event locks, or date locks, requiring players to meet specific conditions. Some events are limited to specific days and cannot be seen if missed.
- No NSFW content in remake (weight 0.08): The Steam version is a remake without adult scenes, making it an all-ages visual novel. This is noted as a positive for some players who prefer a non-explicit experience.
- University setting with part-time jobs (weight 0.08): The game is set in a university, with the protagonist having multiple part-time jobs including tutor, assistant director, and café worker. These jobs are part of the daily schedule system.
- Ending determined by highest affection (weight 0.08): The ending is determined by who has the highest affection on the last day, with the game locking you out of everyone but the chosen target near the end. This emphasizes the importance of consistent interaction.
- Fast skip function available (weight 0.07): The game has a fast skip function, but it is not convenient for skipping seen text; players can only fast-forward. This makes replaying routes for different endings time-consuming.
- Character routes with no story locks (weight 0.04): The game has seven heroines with no story locks, allowing players to choose any one to pursue from the start. This provides freedom but also requires careful planning to achieve desired endings.

Performance notes:
- Save data loss bug (weight 0.05): A serious bug causes loss of save data for already-seen story content, forcing players to replay sections and potentially losing progress.
- Visual bug with eyelashes (weight 0.04): A specific visual glitch misaligns eyelashes in character illustrations, detracting from the art quality and immersion.

Recommendations:
- Recommended for White Album fans (weight 0.27): Multiple reviewers recommend this game specifically to fans of White Album 2 and the White Album series, noting it shares similar ethereal, fragile emotions and heartwarming elements. It is seen as a natural entry point for those already invested in the franchise.
- Consider White Album 2 instead (weight 0.21): A notable number of reviewers suggest playing White Album 2 directly or watching the anime adaptation instead, as they offer a better experience. This game is often framed as a stepping stone or a lesser alternative to its sequel.
- Play Rina first, Yuki last (weight 0.17): Reviewers consistently advise a specific route order, recommending Ogata Rina's route first and Yuki's route last for the best narrative experience. This ordering is suggested to maximize emotional impact and story coherence.
- Not for pure love seekers (weight 0.17): The game is explicitly not recommended for players who believe in pure love and happy endings, as it features infidelity themes and bittersweet, complex relationships. Reviewers warn that those expecting a straightforward, heartwarming romance may be disappointed.
- Worth experiencing at least once (weight 0.16): Several reviewers state the game is worth playing or experiencing, even with its flaws, to understand the White Album universe. It is described as a must-play for genre enthusiasts and a valuable piece of visual novel history.
- Good for romance visual novel fans (weight 0.16): The game is recommended for fans of romance visual novels who enjoy drama, melancholy, and complicated relationships. Reviewers highlight its touching narrative and psychological depth as key strengths for the genre's audience.
- Reflective and complex love story (weight 0.16): Reviewers recommend the game for those seeking a love story that sticks with them, featuring bittersweet love triangles and reflective, complex emotions. It is praised for its emotional weight and lasting impact on players.
- Wait for a sale (weight 0.13): Multiple reviewers recommend waiting for a discount before purchasing, citing the original price as expensive relative to the game's quality and age. The game is considered worth buying on sale but not at full price.
- Not for action or fast pacing (weight 0.11): Reviewers caution that the game is not suited for players expecting action-packed stories or fast storytelling, as it is a slow-burn romance visual novel. The pacing is deliberate and focuses on emotional and psychological depth rather than quick plot progression.
- Easy entry to White Album (weight 0.1): The game is recommended as an easy, low-stakes, and comfy introduction to the White Album world before tackling the more intense White Album 2. It is seen as a gentle starting point for newcomers to the franchise.
- Accept game's technical flaws (weight 0.1): Reviewers note the game has flaws such as key binding conflicts, a simple UI, and hard-to-read traditional Chinese text, which players must accept. The daily action-point map dialogue system is also a specific mechanic that may not appeal to everyone.
- Recommended for drama and gossip fans (weight 0.1): The game is recommended for players who enjoy drama, gossip, and exaggerated, easily avoidable storylines, similar to daytime dramas. This audience is likely to appreciate the game's focus on interpersonal conflicts and emotional turmoil.
- Not for single heroine focus (weight 0.07): Reviewers advise against playing if you prefer focusing on a single heroine, as the game's structure and story require engaging with multiple characters. The narrative is built around a broader cast and their interconnected relationships.
- Support official English release (weight 0.07): Some reviewers suggest buying the game as a way to support an official English release of White Album 2, framing the purchase as an early payment or bet on the franchise's localization. This is a niche but notable motivation for purchase.
- Recommended for GalGame veterans (weight 0.07): The game is recommended for GalGame veterans or collectors who appreciate classic visual novels and can overlook dated mechanics. It is considered an interesting galge worth playing for those familiar with the genre's history.
- Not for those seeking depression (weight 0.07): One reviewer explicitly recommends against the game for those seeking depression, suggesting it may not deliver the level of emotional heaviness some players expect. This contrasts with other reviews that highlight its melancholic tone.
- Recommended for CG and writing style (weight 0.07): The game is recommended for players seeking high-quality CG artwork and a distinctive writing style. These elements are highlighted as standout features that justify playing the game despite other shortcomings.
- Use quick skip mechanic (weight 0.04): One reviewer recommends abusing the quick skip mechanic to fly past events, implying that some content may be tedious or less engaging. This practical tip suggests the game's pacing can be improved with active skipping.
- Avoid comparing to modern works (weight 0.04): A reviewer advises not to compare the game with modern quality works and to avoid faction disputes when appreciating it. This suggests the game should be judged within its historical context and genre conventions.

Other player notes:
- White Album 2 comparisons dominate (weight 0.65): Many reviews compare this game to White Album 2, with most stating WA2 is superior in depth, drama, and character development. Some reviewers prefer the lighter, simpler tone of White Album 1.
- Remake of 1998 classic (weight 0.42): The game is identified as a remake of the 1998 dating sim by Leaf, with the Steam version based on the 2010 PS3 remake. The original was an 18+ title, while the current version is all-ages.
- Requests for White Album 2 (weight 0.25): Several reviewers express a strong desire for White Album 2 to be released on Steam, often wishing it had similar art and availability. This suggests the sequel is highly anticipated by the community.
- Comparisons to anime adaptation (weight 0.13): Some reviews compare the game to its anime adaptation, with one noting the anime elevated the source material. This indicates the anime is a significant reference point for players.
- Set in bubble economy era (weight 0.12): The story is set during Japan's bubble economy era, a time of economic prosperity and social change. This historical context is noted as important to the narrative.
- Game shows its age (weight 0.12): Reviewers note that the game has a strong sense of its era and is a product of its time, with the original being nearly 30 years old. This may affect how modern players perceive it.
- Traditional Chinese localization only (weight 0.1): The game's Chinese localization is only available in traditional characters, which may be a limitation for players who prefer simplified Chinese. This is a specific accessibility concern.
- Developed by Leaf and Aquaplus (weight 0.07): The game is developed by Leaf, known for ToHeart, and published by Aquaplus. This pedigree is mentioned as a point of interest for fans of the developers.
- Prequel to White Album 2 (weight 0.07): The game is described as a prequel to White Album 2, which helps contextualize its story and characters. This connection is important for understanding the series.

Emotions:
- Frustration (weight 0.16): The game's archaic flag-based system and tedious daily schedule mechanics make progression confusing and unrewarding, often forcing players to follow a guide to avoid bad endings. The achievement system requiring all dialogue is extremely tedious, and the story's handling of infidelity and weak protagonist further compounds the frustration.
- Disappointment (weight 0.14): Most routes are poorly executed, repetitive, and end abruptly, failing to resolve core relationship issues. The game falls short of the high expectations set by White Album 2, with shallow emotional buildup, underused settings, and a lack of depth in both story and characters.
- Appreciation (weight 0.13): Players appreciate the game's melancholic atmosphere, excellent music, and strong character writing, particularly in routes like Sayoko's and Rina's. The realistic portrayal of love and social complexity, along with high-quality voice acting and art, are also praised.
- Admiration (weight 0.05): The game is admired for its masterful scenario, emotional depth, and impactful soundtrack, with songs like 'SOUND OF DESTINY' and '時の魔法' considered masterpieces. The art, voice acting, and character portrayal, especially in Sayoko's and Rina's routes, are also highly regarded.
- Enjoyment (weight 0.04): Players enjoy the wholesome tone on faithful routes, solid character interactions, and the comfy late 90s setting. The catchy music, particularly the title track, and the bittersweet story contribute to an overall pleasant experience.
- Sadness (weight 0.03): The game evokes sadness through its tragic and heartbreaking stories, especially the Yuki route, which lacks redemption. The difficulty of understanding each other and the growing distance between characters, along with the protagonist's inferiority complex, deepen the melancholy.
- Disgust (weight 0.03): The game's NTR content and the protagonist's scummy behavior, including cheating and a forced kiss scene, elicit disgust. The Yayoi route is particularly uncomfortable, with the MC being essentially sexually assaulted, and the story romanticizes and self-justifies the cheating.
- Discomfort (weight 0.03): The game's main theme of betrayal and moral pressure, along with the NTR design where Yuki is kissed without resistance, causes discomfort. The protagonist's behavior and lack of growth, as well as the story's attempts to justify cheating, contribute to an uneasy feeling.
- Boredom (weight 0.03): The game's repetitive 'stay home' actions and long stretches of empty dialogue make the gameplay boring. The second part feels monotone and empty, with uninteresting stories and characters, and the old daily dating game mechanics are not rewarding.
- Nostalgia (weight 0.03): Hearing familiar music from the game brings back memories and tears, evoking nostalgia for the era and the time spent playing. The title track 'White Album' is a memorable masterpiece, and revisiting the game after a year reminds players of their past experiences.
- Affection (weight 0.02): Players feel affection for characters like Sayoko, Rina, and Yuki, who are described as beloved, hardworking, and strong. The love for these characters is a key source of positive emotion.
- Anticipation (weight 0.02): Players anticipate the release of White Album 2 and look forward to wrapping up Rina's route and learning about the other girls. The long-awaited official Chinese version on Steam also generates excitement.
- Satisfaction (weight 0.02): Players are satisfied with the game's story, CGs, backgrounds, and music, and the Yayoi route alone is enough to be satisfying. The banter and progression in intimacy are also pleasing.
- Excitement (weight 0.02): The unexpected twists in Mana's route and the excitement of the Yayoi route, where the target switches to the protagonist, generate excitement. The charm of the series and the character Ogata Rina also contribute.
- Dislike (weight 0.01): Players dislike the main character/narrator and the gameplay that requires staying home for many days, with troublesome achievements. The idol element is a major turn-off, and Sayako's route reminds some of Oshi no Ko, which they hate.
- Amusement (weight 0.01): Mana's feisty banter and humorous speculation about the girlfriend hiding the extent of being cheated on are amusing. Some absurd story events and conversations also provide amusement.
- Anger (weight 0.01): The Yayoi route is considered the worst thing ever read, and the NTR content and writer's choices provoke anger. The protagonist's cowardice and lack of consequences for cheating, along with bugs that lose save data and the tedious achievement system, also anger players.
- Melancholy (weight 0.01): The game's cold, disempowering tone and the loneliness of the bubble economy era evoke melancholy. Players feel lost after finishing each route late at night, and the game leaves a strong sense of loss after completion.
- Joy (weight 0.01): Players feel joy from finally being able to play the remake on Steam and from the game being very enjoyable. The song 'WHITE ALBUM' makes everything worth it.
- Surprise (weight 0.01): Players are surprised by the differences from the anime, the game ending after the music festival, and the high quality of the Yayoi route compared to other side routes.}