Info about Gunfire Reborn - Artisan and Magician:

Official game description:
**Artisan and Magician are coming on stage!**
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*   Two new heroes will join your adventure. You can choose to either strategically command the power of the star cardor summon a mecha to fight alongside you. At the same time, they also bring four new weapons, including a submachine gun, a compass, an squid, and... a brick that conceals subtle golden sheen.
**2 New Heros**
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*   Zi Xiao: He can use the quality of occult scrolls to divine the astrological aspects. The color of the astrological aspects would affect the power of the cards. When all colors in the astrological aspects are the same, it can enhance the attack of the stars against enemies.  
*   Nona: Fight alongside with self-crafted wooden mecha. The mecha can both charge into battle to draw enemy fire and defend a position while providing powerful fire support.  
**4 New Weapons**
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*   Brick: Beneath its simple and unassuming appearance lies the starlight that drops when you hit enemies' weak point.It can only reveal its true power once you pick it up.  
*   Jet Octopus: Absorb the water vapor from enemies and convert it into it's own energy,then exhale a powerful high-pressure water column to attack enemies.  
*   Wolf Gaze: Shooting or weapon skills will stack different statuses and trigger high damage or range scatter when it is at max stacks.  
*   Star Ring: Gain the power of the stars surrounding yourself in a circle and tear enemies within the expanding and contracting of stars.  
**About Gunfire Reborn:**
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*   Gunfire Reborn is an adventure level-based game featuring FPS, roguelite, and RPG elements. You could play as different heroes with their own unique abilities. In each game, the build can be different with the random drop and route. You could enjoy the Gunfire Reborn by yourself in solo play, or join a 4-player co-op.  
*   In each run, the stage route can be different, and every new game means a different experience. You could choose between various ascensions, weapons and have various combat strategies for each situation.

Release date: May 31, 2023

Categories: First-Person Shooter, Roguelite, Cooperative Multiplayer, Character Progression, Weapon Customization, Action RPG, Deckbuilding, Build Crafting

Feature scans:
- MTX: score 10; verdict: Fair; summary: The user reviews describe paid DLCs that add new characters and weapons, typical of traditional expansion content. No evidence of predatory monetization such as real-money gacha, pay-to-win, or aggressive microtransactions was found. The game's monetization appears fair and standard for a base game with optional DLC.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.50 - $5.00
  - Reasoning: The evidence shows that the community perceives the base game as cheap, and a sale price of 19 CNY (approx $2.63) is considered very cost-effective. Negative DLC reviews indicate that value drops without discounts, but the base game itself is well-regarded at low prices. This suggests a fair base-game price range around the sale price, possibly slightly higher.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: N/A
  - Session length: 2.5h
  - Endgame: N/A
  - Reasoning: The first evidence directly states that individual game sessions (runs) exceed 2 hours, providing support for sessionLength. The second evidence reports that exploring all new DLC content (characters and weapons) requires 20 to 30 hours, which approximates the time needed to complete the core new content offered by the DLC, supporting gameCompletion. No evidence for storyCompletion (the DLC has no distinct story mode) or endgame (no specific endgame metrics are mentioned).
- Time-to-fun:
  - Summary: Player reports are mixed: some find the game immediately fun and addictive, especially in co-op or with specific characters, while others cite a significant learning curve and luck dependency as early friction. After 20-30 hours of content, some players become bored.
  - Stance: Mixed
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: learning curve; luck factors in early-to-mid game
  - Unlock drivers: N/A
  - Conditions: playing with friends; using specific characters (e.g., the one described as fun and addictive)
- Player Archetypes:
  - Solo Companion Enthusiast (buy)
    - Motivation: To have a reliable companion that handles revives, tanking, and aggro, making solo progression feasible and less frustrating.
    - Playstyle: Relies on the mech/pet for survival and crowd control, often playing cautiously and letting the companion absorb damage while focusing on ranged attacks.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: solo player
    - Reference games: Borderlands 2
  - Veteran Difficulty Purist (deep sale)
    - Motivation: To master challenging high-level content but feels alienated by one-shot mechanics, difficulty scaling, and the game's treatment of veteran players.
    - Playstyle: Plays at high reincarnation levels, optimizes builds, and tries to solo but criticizes unavoidable damage and lack of proper revive options.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: early adopter; old player
    - Reference games: N/A
  - Newcomer Friendly Player (buy)
    - Motivation: To learn the game with a low-skill-floor character that offers safety and a sense of progress.
    - Playstyle: Plays cautiously, relies on the pet for damage and revives, and experiments with basic mechanics without being punished harshly.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: newbie; new
    - Reference games: N/A
  - Content Value Analyst (sale)
    - Motivation: To obtain additional content for a game they already enjoy, but with a critical eye on whether it offers meaningful new experiences.
    - Playstyle: Explores new characters and weapons, compares them to base game tools, and assesses replayability and novelty across both solo and multiplayer modes.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: fan of the game; fan
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC is generally well-liked (weight 0.56): Multiple clusters indicate players find the DLC enjoyable, solid, and on par with previous content. It is praised for adding variety and quality without being overpriced.
- Nona is fun and powerful (weight 0.47): Nona is repeatedly described as beginner-friendly, addictive, and extremely strong, with a mech that provides versatile combat options. The character is a standout for many players.
- Characters are unique and fun (weight 0.41): Both new characters are praised for being unique, fun, and offering different playstyles that bring variety to the game.
- Weapons are unique and enjoyable (weight 0.39): New weapons are described as fun, original, strange but cool, and generally great additions. They contribute positively to the gameplay experience.
- Zi Xiao is fun and unique (weight 0.3): Zi Xiao is considered a badass character with interesting card-based abilities that offer variety and strong damage. Players enjoy the unique playstyle.
- Brick weapon is extremely powerful (weight 0.17): The Brick weapon is described as god tier, incredibly powerful, and fun to use, indicating it is a favorite among players.
- Robot revive mechanic is helpful (weight 0.17): The robot companion can revive the player if alive, which is especially useful for solo play and adds a safety net.
- Star Ring is a fun weapon (weight 0.16): The Star Ring functions as a semi-melee weapon with wide damage and solid basics, making it an enjoyable and effective tool.
- Owl character has card mastery (weight 0.12): The owl character is noted for its card mastery system and is considered both powerful and fun to play.
- Red Panda has helpful mech NPC (weight 0.12): Red Panda comes with a mech NPC that aids in battle with strike and turret modes, providing tactical support.
- Owl companion is cute and loved (weight 0.11): The owl companion is described as cute and loved by players, adding charm to the experience.
- Wolf Gaze is useful and awesome (weight 0.11): Wolf Gaze is considered helpful against both single targets and groups, making it a versatile and appreciated addition.

Common complaints:
- Owl design unclear and weak (weight 0.78): Owl's abilities are poorly explained, overly complex, and rely on RNG. The character feels weak, with confusing wording, a large learning curve, and an ultimate build that is unstable and underwhelming.
- DLC lacks new content (weight 0.75): Players feel the DLC does not add substantial new content beyond replayed old levels, maps, bosses, or enemies. Many express disappointment that only characters and weapons are added, with no new stages or modes.
- Zi Xiao confusing and luck-based (weight 0.51): Zi Xiao is considered overly reliant on luck, with a confusing build path and poor tooltips. Players find the character difficult to learn, requiring extensive reading and offering inconsistent performance.
- Game balance generally poor (weight 0.47): Multiple reviews mention poor character and weapon balance, with DLC characters being either too weak or too overpowered compared to base game. There is a call for nerfs and more balanced gameplay.
- New weapons forgettable or weak (weight 0.45): Several new weapons like Jet Octopus, Star Ring, and others are described as forgettable, niche, or weak in higher difficulties. They struggle in solo play and don't feel useful.
- Game needs new maps and modes (weight 0.45): Players are tired of the same few levels and want new areas, maps, longer campaigns, or an endless mode. The lack of new room layouts and zones leads to boredom after repeated play.
- Nona balance concerns (weight 0.4): Opinions on Nona are split: some find her fragile and weak, while others note her robot is overpowered with room-clearing ability and self-revive. She is seen as both underpowered and overpowered depending on perspective.
- Localization and tooltip issues (weight 0.4): The English translation and tooltips are poorly done, making many abilities hard to understand. Skill descriptions are confusing, partially untranslated, or contain errors that hinder gameplay.
- DLC characters cause power creep (weight 0.35): DLC characters like Xiao Jiu and Red Panda are seen as overpowered compared to base characters, breaking difficulty. Some players feel this is a cash grab and harms game integrity.
- RNG reliance harms gameplay (weight 0.28): Both the early-mid game and several character builds are heavily dependent on luck and RNG. This randomness frustrates players and reduces strategic depth.
- New content not worth price (weight 0.26): Some players feel the DLC is overpriced for the amount of content, offering only a few characters and weapons without new maps. They recommend waiting for a sale or not buying at all.
- Weapon storage system flawed (weight 0.2): The weapon storage system is considered useless, poorly designed, and only usable mid-game. It takes up a valuable scroll slot and resets upgrade levels when switching weapons.
- Difficulty scaling issues (weight 0.2): Difficulty feels poorly balanced: some find it too easy with overpowered DLC characters, while others struggle with certain reincarnation levels. Game changes have reduced difficulty too much for some players.
- Scroll system lacks depth (weight 0.2): The scroll system is seen as lacking depth and synergy, with some scrolls not working or being useless. Players want a rework or improvements to make builds more interesting.
- Game becomes boring after completion (weight 0.19): After 20-30 hours or completing content, the game becomes boring due to lack of new content and endgame. Player retention is low, and many old players have quit.
- DLC data loss bug (weight 0.15): A serious bug caused the DLC to wipe saved data or overwrite cloud saves, causing players to lose all progress. This has angered users and reduced trust in the product.
- Base characters lacking resonance (weight 0.14): Most base game characters do not resonate with players, and some feel the design philosophy has shifted away from balanced, interesting characters. Some DLC characters dominate the experience.
- Waiting for primary cooldowns (weight 0.12): Long primary cooldowns cause gameplay interruptions and frustration. Players dislike waiting for abilities to become available, which slows down combat flow.
- Matchmaking and multiplayer issues (weight 0.11): Matchmaking takes too long, and the game lacks a sustainable multiplayer experience. New players and old players both complain about long wait times and difficulty finding games.

Gameplay feedback:
- Nona mech companion dominates (weight 0.56): Nona's mech is a powerful companion that can taunt, revive the player, self-destruct, and switch between brawler and turret modes. It is featured prominently across multiple clusters, suggesting high frequency and specific details.
- Zi Xiao card mechanics complex (weight 0.41): Zi Xiao uses secondary skills to summon cards that fill slots, with primary skill damage dependent on matching colors. This system involves Astroaspect and Astroboard, and some players find it confusing enough to require external guides.
- Owl card and scroll scaling (weight 0.37): Owl starts weak but scales power through a card setup and scroll-based builds, using Q to draw cards and E for area damage when scrolls match. Players note the ultimate build and card-dealing build as distinct paths.
- Star Ring semi-melee weapon (weight 0.3): Star Ring generates a ring of stars that can extend and shrink, functioning as a semi-melee weapon with wide damage. It auto-deploys and uses standard ammo, but some feedback indicates it needs help in effectiveness.
- New characters change playstyle (weight 0.3): The DLC adds two characters with unique mechanics that introduce play-styles previously absent, and both feel different from the rest of the crew.
- Scroll system with manipulation (weight 0.27): The scroll system provides random buffs with an initial limit of 4, and players can exchange scrolls, optimize with ascensions, and use talents that treat common scrolls as rare or legendary.
- Ascension and scroll optimization (weight 0.27): Ascensions and scrolls are integral to character builds, with specific ascensions like 'Benefira' enabling rapid-fire or reducing cooldowns. Talents and skill interactions are emphasized.
- Jet Octopus cone attack (weight 0.21): Jet Octopus has a cone attack and a powerful stream that absorbs hydration to charge a beam. It is one of several new weapons with distinct behaviors.
- Revival mechanics present (weight 0.21): Multiple characters have revival abilities: Nona's mech can revive the player, Iron Wing follower can revive, and there are new revival modifiers. This is a recurring theme in feedback.
- Weapon variety and distinct behavior (weight 0.2): Several new weapons such as Brick, Jet Octopus, Wolf Gaze, and Star Ring each have distinct behaviors, including life-steal, multi-target, and burst capabilities. Weapon variety is a noted positive.
- Card mastery and rotation (weight 0.19): Card-based gameplay includes card mastery, rotation mechanics, and needing to start cards to shoot. This is a core mechanic for certain characters.
- High reincarnation difficulties (weight 0.19): Higher reincarnation difficulties exist, including elite difficulty and Soul Realm Rampage mode. Some characters are powerful enough to easily beat these higher difficulties.
- Co-op weapon synergies (weight 0.19): In cooperative play, weapons provide multi-target and burst DPS, and the magician character emphasizes synergies between skills and weapon damage.
- Brick weapon phase skipping (weight 0.17): Brick can crit boost and skip boss phases when hitting weak points, which drops starlight to reveal its true power. It is a notable weapon for its strategic impact.
- Red Panda mech companion (weight 0.16): Red Panda has a mech NPC that aids in battle with strike and turret modes, and its gameplay ties to skill damage and weapon talents.
- Kuku early-blooming mech user (weight 0.16): Kuku (Red Panda) is an early-blooming character that uses mech attacks including a turret mode, with a robot companion that draws aggro and assists in solo play.
- Murasaki Fukurou late-blooming (weight 0.16): Murasaki Fukurou (Owl) is a late-blooming character whose damage depends on scroll rarity, requiring management of gauge and slots. Sub-skill focused playstyle is easier with specific ascensions.
- Cooperative multiplayer play (weight 0.12): Cooperative gameplay with friends is a highlighted feature, enabling multi-target and burst DPS with weapons.
- Wolf Gaze spread crits (weight 0.12): Wolf Gaze shots can crit and spread to multiple targets with fast fire and heavy bullets that have additional effects. It is mentioned as a new weapon type.
- Iron Wing companion revives (weight 0.11): Iron Wing is a companion that can taunt and revive the player, appearing in multiple clusters as a supportive NPC.

Performance notes:
No performancepoints

Recommendations:
- DLC is highly recommended (weight 0.5): Many players strongly recommend this DLC, stating it is worthwhile and practically mandatory for serious players. It is praised as one of the few DLCs that adds real value.
- Great for solo players (weight 0.3): The DLC is frequently recommended for solo players or those who struggle with FPS games, as it provides helpful characters like Kuku. It also helps players who have trouble finding matches in higher difficulties.
- Nona character is essential (weight 0.23): Multiple reviews emphasize that the DLC is a must-buy specifically for the character Nona, calling her a key reason to purchase. The Wolf Gaze ability is also highlighted as a valuable addition.
- DLC supports developers (weight 0.17): Several players recommend buying the DLC to support the developers, especially if they enjoy the base game. It is seen as a way to contribute to future content.
- Good for Gunfire Reborn fans (weight 0.17): Fans of Gunfire Reborn who want more content will find this DLC worthwhile. It is seen as a natural extension for those who enjoy the base game.
- Bundle over individual DLC (weight 0.11): If torn between this DLC and another, this one is recommended. Buying the bundle is also suggested for those without the base game.
- Wait for sale (weight 0.11): A few reviews suggest waiting for a sale before purchasing, as the DLC may not offer enough value at full price. This is a cautious recommendation.
- Owl has RNG issues (weight 0.07): The Owl character is not recommended for higher difficulties due to reliance on random elements (RNG), which can make gameplay frustrating. Players should be aware of this limitation.
- Worth the price (weight 0.07): Several reviews state the DLC is 100% worth the price, offering good value for the content provided. It is seen as a fair purchase.
- Pet/companion character appeal (weight 0.07): The DLC is recommended for players who enjoy having a pet or companion character, similar to Gaige from Borderlands 2. This adds a unique gameplay dynamic.
- Kuku is cute and helpful (weight 0.07): The character Kuku is noted as cute and useful, especially for solo players or those less skilled at FPS. Some buy the DLC just for Kuku's appearance.
- Good for multiplayer (weight 0.07): The DLC is recommended for players who want to play multiplayer, particularly with the Murasaki Fukurou character. It enhances the co-op experience.
- Not for higher difficulties (weight 0.07): The Owl character is not recommended for higher difficulty levels due to RNG dependency, which can hinder performance. Players should choose other characters for challenging content.
- Check wiki for Owl (weight 0.06): New players may find Owl's abilities overwhelming, so consulting the wiki is advised to understand the mechanics. This helps avoid confusion.
- Brick weapon is a highlight (weight 0.06): The brick weapon is specifically mentioned as a reason to get the DLC, appealing to players who enjoy unique or humorous weapons.
- Talisman system for experts (weight 0.06): Experienced players may enjoy the talisman system introduced in this DLC, which adds depth for those seeking more complex mechanics.

Other player notes:
- More stage variety needed (weight 0.07): Players hope for more variety in stages, including new enemies, new paths, and branching zones with unique items. This would add replayability and depth to the game.
- Xbox DLC missing (weight 0.07): Some Xbox players express sadness that the Xbox version is missing DLC content. They would like the DLC to be made available on that platform.
- Add Ukrainian language (weight 0.06): A player requests that Ukrainian language support be added to the game. This would make the game more accessible to Ukrainian-speaking audiences.
- Make chicken playable (weight 0.06): A player suggests making the chicken a playable character. This is a specific and niche request that would add a fun element to the game.

Emotions:
- Frustration (weight 0.23): Players experience frustration due to unclear mechanics, poor translations, and balancing issues, particularly with the character Zi Xiao (Owl). The DLC's lack of new content, such as maps and bosses, along with repetitive gameplay and long matchmaking times, further contributes to this emotion.
- Satisfaction (weight 0.15): Satisfaction arises from the powerful and enjoyable new characters and weapons, especially Nona's robot companion which makes gameplay easier and more fun. The DLC is considered good value, with effective builds and quality-of-life improvements like the backup weapon system.
- Excitement (weight 0.13): Excitement is generated by the powerful and unique gameplay mechanics of new characters like Nona and Zi Xiao, whose abilities can deal massive damage. The absurdly strong brick weapon and the mech's ability to shred bosses also contribute to the positive experience.
- Disappointment (weight 0.1): Players feel disappointed by the lack of new maps, bosses, and endgame content, as well as the perceived imbalance between DLC and base game characters. The underwhelming design of some weapons and the Owl's RNG dependency further fuel this sentiment.
- Amusement (weight 0.07): Amusement comes from the silly but powerful brick weapon, which can skip boss phases and is reminiscent of other games. The absurdity of a sniper brick and the humorous commentary on teammates via the robo-chicken revival provide additional entertainment.
- Enjoyment (weight 0.03): Enjoyment stems from long matches with friends and the ability to customize builds, as well as the unique mechanics of characters like Owl. The DLC adds spice and variety, allowing players to rely on Iron Wing to solo monsters while teammates AFK.
- Gratitude (weight 0.03): Gratitude is expressed towards the developers for providing a cheap base game and a DLC considered a work of art. The robot's ability to revive the player in solo play is also a source of thanks.
- Annoyance (weight 0.03): Annoyance is caused by the star fall slot upgrade giving bad results and the poor AI behavior of ground insects. The overall feeling is that this version is full of constraints and not fun.
- Relief (weight 0.02): Relief is felt because Nona fixes the issue of not finding players in Reincarnation mode. Additionally, the DLC helps players overcome the otherwise difficult second stage.
- Love (weight 0.02): Love is directed towards the two new characters, especially Owl, which changed the game for some reviewers. Nona with the mech is also described as super awesome.
- Hope (weight 0.02): Hope is expressed for more variety in stages and new content additions. There is also a specific request for a Ukrainian language option.
- Fun (weight 0.02): Fun is derived from overpowered yet enjoyable characters that provide an extremely entertaining experience.
- Anger (weight 0.02): Anger is directed at the developers for overpowered DLC characters like Xiao Jiu and for nerfing characters that players purchased. The uselessness of the Xing Huan weapon also contributes to this anger.
- Confusion (weight 0.02): Confusion arises from poorly explained mechanics for Zi Xiao and the similar skill names of the Magician character. The Magician owl is harder to understand overall.
- Affection (weight 0.02): Affection is felt for the game despite its issues, as well as for characters like Kuku, who is described as cute. The Owl companion is also loved even though its mechanics are unclear.
- Desire (weight 0.02): Desire is expressed for the chicken character to become playable. There is also a wish for more map variety, similar to the game Risk of Rain 2.
- Admiration (weight 0.02): Admiration is directed at the DLC, which is considered a work of art. The developer is praised as being better than AAA companies and producing top-notch content.
- Appreciation (weight 0.02): Appreciation is shown for the developers' continued hard work and love put into the game. The unusual heroes and original weapons, as well as the ability to try different weapons, are also valued.
- Impressed (weight 0.02): Impression comes from the character Murasaki Fukurou achieving over 1.1 billion total damage. The new characters bring fresh playstyles previously absent from the game.
- Displeasure (weight 0.01): Displeasure is caused by the Spirit World Frenzy mode being too focused on numbers, which detracts from the experience.}