Info about THRONE AND LIBERTY:

Official game description:
Welcome to THRONE AND LIBERTY, a free-to-play MMORPG that takes place in the vast open world of Solisium. You can scale expansive mountain ranges for new vantage points, scan open skies, traverse sprawling plains, explore a land full of depth and opportunity. Adapt your fight to survive and thrive through strategic decisions in PvP, PvE or both as you encounter evolving battlefields impacted by weather, time of day, and other players. There is no single path to victory as you seek to defeat Kazar and claim the throne while keeping rival guilds at bay.  
For more information about Celebration Packs, please visit the THRONE AND LIBERTY website.

Release date: 1 Oct, 2024

Categories: Open-World Exploration, Real-time Combat, Character Customization, Cooperative Multiplayer, Competitive Multiplayer, Character Progression, Clan Management, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Vast world, lots content (weight 0.71): The game offers a vast open world with plenty of content and activities to keep players engaged.  Reviewers appreciate the freedom to explore and the variety of things to do.
- Engaging combat, great audio (weight 0.65): Reviewers consistently praise the engaging combat system, often describing it as dynamic, fluid, and customizable.  The game also features high-quality sound design and music that enhances the overall immersive experience.
- Visually stunning, detailed customization (weight 0.64): The game boasts impressive graphics, a vibrant world, and detailed character customization.  Many reviewers highlight the visually stunning environments and smooth performance.  The game also offers extensive options for creating unique characters.
- F2P friendly, earn currency (weight 0.36): The game is considered relatively free-to-play friendly, allowing players to progress and acquire items without spending real money.  The in-game market allows free-to-play players to earn premium currency by selling items to paying players.
- Guilds enhance gameplay experience (weight 0.12): Joining a guild is essential for fully enjoying the game's features, especially additional boss monsters and loot opportunities. The guild system fosters a strong sense of community and teamwork.
- Fun solo or with friends (weight 0.1): The game is enjoyable as a solo player or when grouped with friends. The game is not overly complicated and is easy to pick up and play.
- Engaging PvP, strategic combat (weight 0.09): The game offers a mix of PvE and PvP content, with a focus on large-scale battles and strategic gameplay.  The PvP system is considered enjoyable and rewarding by many reviewers.
- Well-designed, challenging dungeons (weight 0.09): Dungeons are well-designed with unique mechanics that require teamwork and understanding to clear.  The game offers a variety of dungeons with appropriate difficulty levels.
- Initially fun and promising (weight 0.08): The game is initially fun and promising, but this sentiment often fades over time. This point is less important because it focuses on initial impressions rather than sustained gameplay.
- Good addition to genre (weight 0.08): The game is considered a good addition to the MMORPG genre, with some reviewers even calling it the best in years. However, these points are less specific and more general expressions of enjoyment.

Common complaints:
- Aggressive pay-to-win mechanics (weight 0.95): The game is heavily pay-to-win, with real-money purchases providing significant advantages. The auction house uses premium currency, and many essential items are locked behind paywalls. This creates an uneven playing field and frustrates free-to-play players.
- Excessive, unrewarding gear grind (weight 0.89): The game features excessive grinding for gear and resources, often with very low drop rates. This grind feels unrewarding and time-consuming, pushing players towards spending money to progress. Many reviewers mention that the time commitment feels like a second job.
- Repetitive, time-gated daily tasks (weight 0.87): The game features repetitive daily tasks and time-gated content, limiting player freedom and creating a sense of obligation. This design makes the game feel like a chore and restricts progression for those with limited playtime. Many reviewers express burnout due to this.
- Uninspired, generic story/world (weight 0.81): The game's story and world-building are generic and uninspired. Many reviewers found the characters forgettable and the plot unengaging. This contributes to a lack of immersion and overall disappointment.
- Lacks meaningful PvE content (weight 0.77): The game lacks meaningful PvE content and build diversity, diminishing its RPG elements. Many reviewers note the absence of engaging side stories, a well-structured crafting system, and meaningful skill expression. This leads to a repetitive and uninspired experience.
- Simplistic, unrewarding crafting system (weight 0.72): The crafting system is simplistic, tedious, and heavily reliant on RNG. It requires excessive grinding for materials and offers little player agency. This makes crafting unrewarding and often useless.
- Unbalanced, toxic PvP environment (weight 0.6): The game's PvP system is unbalanced and dominated by large guilds and pay-to-win players. Smaller guilds and solo players struggle to compete, and the community is often toxic. This makes PvP unenjoyable for many.
- Toxic and unwelcoming community (weight 0.4): The game has a toxic community, with frequent instances of elitism, bullying, and unhelpful behavior. This negatively impacts the overall player experience, especially for new players. Some reviewers compare the community to that of League of Legends.
- Frequent bugs and instability (weight 0.19): The game suffers from numerous bugs, glitches, and performance issues. Updates often introduce new problems instead of fixing existing ones. This makes the game frustrating and sometimes unplayable.
- Clunky, uninspired combat system (weight 0.19): The game's combat system is clunky, uninspired, and suffers from targeting issues. Arena matchmaking is poor, and the overall design feels simplistic. This makes combat unenjoyable and frustrating.
- Manipulative monetization tactics (weight 0.07): The game is designed to pressure players into spending money, creating a 'fear of missing out' and an uneven playing field. This manipulative monetization model detracts from the overall enjoyment and sense of fair competition.

Gameplay feedback:
- Clunky, tab-target combat system (weight 0.22): The game's combat system is a mix of tab-targeting and action elements, with some players finding it clunky or uninspired compared to other MMOs.  Some reviews mention a rock-paper-scissors mechanic or heavy reliance on crowd control.  The skill level required is perceived as lower than in some other MMOs.
- Flexible, weapon-based class system (weight 0.17): The game features a flexible, weapon-based class system where players combine two weapons to define their role. This system allows for diverse builds and playstyles, but some combinations may be imbalanced. The combat system blends tab-target with modern mechanics, offering strategic gameplay.
- Mix of PvP and PvE (weight 0.14): The game features both PvP and PvE content, with varying degrees of emphasis on each. Some reviewers feel the game is primarily PvP-focused, with PvE serving as a means to gear up for PvP. Others note that PvP is often instanced or scheduled, and open-world PvP may not offer significant benefits.
- Fast leveling, repetitive endgame (weight 0.07): The game's leveling process is relatively fast, allowing players to quickly reach the endgame content. However, some reviewers feel that the story content is minimal or uninteresting, and the game truly begins at the level cap. The endgame consists of repetitive tasks and grinding, which is typical for MMOs.
- Guilds essential for content (weight 0.05): Guilds are an important aspect of the game, offering benefits such as guild coins, raids, and rewards. Some content is only accessible through guilds, making community involvement essential. However, guild contracts can feel like a grind, and some guilds may have activity requirements.
- Time-limited world bosses (weight 0.03): The game features world bosses that are only available in specific time windows, which can stretch out progression. Endgame content is gated by world bosses, where loot chances are dictated by damage output.
- Transformation system for travel (weight 0.03): The game features a transformation system that allows players to turn into animals for transportation purposes. These transformations replace traditional mounts and gliders.
- Weather-dependent open-world dungeons (weight 0.03): Some open-world dungeons are weather-dependent and may only open when it rains. Open-world dungeons and PvE content are visually different but have the same mechanics, usually arena fights against bosses.
- Grindy, complex crafting system (weight 0.02): Crafting resources, items for the lithography book, and armor crafting are tied to endless grinding. Crafting is complex and requires time to master.
- Limited life skill content (weight 0.02): Life skill content includes fishing, cooking and Amitoi expeditions, but is not very extensive. These skills support the main game of gearing up and combat, but lack depth for dedicated focus.
- Gear leveling and traits (weight 0.02): Gear leveling involves using gems to increase the gear's level and extracting traits from other gear to level up the gear's traits. Gear score, determined by gear level and traits, restricts access to certain activities.
- Variable quest quality (weight 0.02): The main quest is enough to keep you entertained for a few hours. Side quests vary in quality, ranging from well-developed to simple two-line quests.
- World events and PvP (weight 0.02): Players engage in area events and PvP, including occupation battles. The MMO experience centers around world events where players compete to kill mobs.

Performance notes:
- Inconsistent and demanding optimization (weight 0.17): The game's optimization is inconsistent, with reports of both smooth performance and significant lag, FPS drops, stuttering, crashes, and freezes. Performance varies greatly depending on hardware, settings, and the number of players in the area, with many reporting issues in large-scale battles and populated areas. Some players found lowering settings helped, while others experienced instability even on low settings.
- Fast loading times, seamless transitions (weight 0.06): The game generally features fast loading times and seamless transitions, with minimal to no loading screens when teleporting or entering dungeons. This contributes to a smooth and immersive open-world experience.
- Server instability plagues gameplay (weight 0.05): Server instability leads to disconnects, lag spikes, desync, and difficulty executing actions, especially during world events and mass PvP. These issues occur regardless of the player's hardware or internet connection quality, hindering the overall experience.
- Rubberbanding and desync issues (weight 0.03): Players experience rubberbanding, desync, and character positioning issues, especially when using movement abilities or traversing uneven terrain. This results in teleporting, delayed updates, and general movement jank, negatively impacting gameplay.
- Visually appealing, but generic graphics (weight 0.03): The game features visually appealing graphics, with many reviewers praising the environments and overall aesthetic. However, some find the environments to be somewhat generic or lacking in creativity.
- Numerous bugs affect gameplay (weight 0.02): Players report a multitude of bugs, ranging from minor inconveniences to severe issues that prevent logging in or require game restarts. New bugs appear with each update, even as old ones are fixed.
- Game experiences crashing issues (weight 0.02): The game experiences crashing issues, sometimes related to memory leaks, with crashes occurring during various activities such as fishing or character creation. Some crashes result in blue screens, indicating more serious system-level problems.
- Login and server connection issues (weight 0.01): Players experience issues when logging in, including getting stuck on the login screen, server disconnections, and account identification problems. These issues sometimes require reinstalling the game or using workarounds like ALT+F4.
- Performance suffers in large groups (weight 0.01): Performance degrades significantly when many players are in the same location, especially during large-scale PvP events. This leads to optimization and desync issues, visibility problems, and overall reduced performance.
- High latency for Oceanic players (weight 0.01): Players in certain regions, particularly Australia and New Zealand, experience high latency due to the absence of dedicated Oceanic servers. This negatively impacts gameplay, making it difficult to react and compete effectively.
- Party system frequently breaks (weight 0): The party system experiences issues, such as automatically disbanding dungeon groups upon reaching the boss or breaking down in dungeons and PvP arenas. This disrupts gameplay and leads to lost progress.
- Missing or glitched visual elements (weight 0): Important visual elements, such as enemy attacks and spells, may not render correctly, leading to unfair or confusing gameplay situations. Random blurred areas may also appear in the game.

Recommendations:
- Try it, but cautiously (weight 0.7): Many reviewers suggest trying the game since it is free, while acknowledging its flaws. Some find it enjoyable for a short time or as a casual experience, while others recommend it to specific audiences like MMO fans or those seeking a social experience. However, many recommend other MMOs instead.
- Game's longevity is questionable (weight 0.6): Many reviewers express concerns about the game's long-term viability and predict a decline in player base due to its issues. Some reviewers believe the game is already dying or will die soon if significant changes are not made to address its flaws and retain players.
- Don't rush, enjoy world (weight 0.54): Reviewers advise players to take their time, enjoy the story, and explore the world without rushing to the endgame. The game is recommended for players who enjoy getting lost in large worlds and figuring things out as they go.
- Mixed numerical ratings (weight 0.05): Some reviewers provide numerical ratings for the game, ranging from 0/10 to 10/10, with most scores falling between 7/10 and 9/10. These scores reflect a wide range of opinions and experiences with the game.
- Guilds are highly recommended (weight 0.04): Joining a guild is essential for fully enjoying the game, especially for accessing certain content and rewards. Reviewers recommend finding an active guild with voice chat to enhance the social experience and make the game more enjoyable.
- Teamwork, strategy required (weight 0.02): The game requires team play, strategy, and a willingness to learn complex mechanics. It is recommended for those who enjoy exploration, large battles, and strategic progression systems.
- Boycott NCSoft, Amazon Games (weight 0.02): Some reviewers express strong negative sentiments towards NCSoft and Amazon Games, stating they will never play another game from these companies due to their experiences with this game. This point shows signs of review bombing.
- Good for specific tastes (weight 0.01): The game is recommended for players who enjoy medieval settings and don't mind doing some tedious quests like fishing and cooking. It is also recommended for those who enjoy fantasy RPG games and are fans of Elder Scrolls.
- Niche for PvP, GvG (weight 0.01): The game has potential to carve a niche with the Guild vs Guild and gear farming community. It is recommended for players who enjoy PvP and gear farming.
- Avoid spending money now (weight 0.01): Reviewers advise against purchasing in-game currency until the bot situation is fixed and the shop bug is permanently resolved. They also suggest waiting until endgame before spending money.
- Add solo content, PVE server (weight 0.01): Reviewers suggest introducing a system that allows solo players or small groups to compete in alignment with the game's objectives. They also suggest adding a PVE server to improve the game and isolate toxic players to PVP servers.
- Plan your character build (weight 0.01): Reviewers recommend choosing a build by watching videos and sticking with it until the end. They also advise waiting for turbo servers where character progression is much faster.

Other player notes:
- Potentially predatory monetization practices (weight 0.05): The game features a free-to-play model with microtransactions, but some reviewers feel it leans towards pay-to-win or pay-to-progress-faster. While everything is farmable, spending money can accelerate progression, and whales visibly dominate the game. The cash shop is considered less predatory than some MMOs, but concerns remain about its future impact.
- Standard, unoriginal MMORPG experience (weight 0.04): The game is a fairly standard MMORPG, drawing inspiration from older titles like Lineage II and Ragnarok Online, as well as more recent games like BDO and Guild Wars 2. While it may appeal to those seeking a traditional experience, it doesn't offer many innovative features and some reviewers feel it lacks its own unique style.
- Mixed feelings, try for yourself (weight 0.03): Some reviewers express mixed feelings, acknowledging potential but also anticipating frustration. They encourage players to try the game themselves, noting that updates may change the experience. Some suggest Steam's review system needs more nuance.
- Visually appealing but lacks soul (weight 0.03): The game has appealing visuals and a modern feel, but some reviewers find it lacking in soul or originality. The story is considered alright or engaging by some, but mediocre by others. Some reviewers also feel the game has a mobile game aesthetic.
- Global version lags Korean release (weight 0.03): The global version of the game lags behind the Korean version, leading to delayed content updates and potential translation issues. There are also concerns about the game's long-term support, given its performance in Korea and the involvement of both NCSoft and Amazon as publisher.
- Heavy emphasis on group play (weight 0.02): The game strongly encourages or even requires group play and guild membership. Solo play is not well-supported, and much of the content is designed for parties. This emphasis on social interaction may appeal to some but can be a drawback for solo players.
- Declining player population (weight 0.01): Some reviewers report declining player populations and potentially dying servers. This is attributed to perceived pay-to-win elements.
- Good build customization, cross-platform (weight 0.01): The game offers a wide range of weapons and build customization. It is also cross-platform and cross-play, allowing play with friends regardless of their platform.
- Includes life skills and expeditions (weight 0.01): The game includes life skills such as cooking and fishing. It also features expeditions where Amitoï (doll-like creatures) are sent to gather resources for the player.

Emotions:
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