Info about Goldilock One: The Mists of Jakaira:

Official game description:
**Explore and Face the Dangers of Nebegarde**
---------------------------------------------
The inhospitable open-air prison on the icy side of a distant planet, where the worst criminals are sent with their memories erased. Venture forth and immerse yourself in a dense plot filled with dilemmas and choices that will reveal the different faces of a reality previously unknown as you seek to understand the reason for your own exile.
**Learn new attacks by facing challenging enemies**
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As a warrior, every battle is also an opportunity to learn. Observe how powerful enemies move, attack, and use their special abilities. By defeating them, you can absorb their techniques and transform them into new special attacks, adapted to your character’s combat style.
**Forge Alliances**
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Develop relationships with various NPCs; depending on your decisions, some may join your adventure as companions. Switch control between them in real-time, accessing unique challenges and previously inaccessible areas.
**Upgrade Your Gear**
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Use N'skita Crystals to imbue your equipment with special properties. Insert them into available sockets and witness the results—both in the attributes of your gear (damage type, defense, etc.) and in the visual effects seen in your attacks.
**Face Unique Enemies**
-----------------------
Challenge creatures ranging from native beings of a new planet to genetically modified creatures and even futuristic machines. Encounter creations inspired by mythological elements from various cultures and Brazilian folklore.
**Survive**
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Gather and loot resources to be used in crafting recipes that can be completed with NPCs. If managed well, your results can bring advantages to your journey, including potions, food, and even equipment.
**Master your Skills**
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Use a combat simulator to hone your abilities. A secret training capsule created so that exiles can secretly increase their chances of survival.
In this Capsule, we’ll have some extra game modes such as:
*   Wave Survival (solo)
*   Wave Survival (co-op – split screen)
*   PVP (split screen)

Release date: Nov 3, 2026

Categories: Action RPG, Open-World Exploration, Survival, Crafting, Third-Person Action, Companion System, Split-screen Multiplayer, Equipment Customization

Feature scans:
- Proton/Linux: score 20; verdict: No Linux/Proton Evidence; summary: The provided reviews do not mention Linux, Proton, SteamOS, Wine, or a native Linux build. One review reports 25/30 FPS on Iris Xe integrated graphics and mentions localization and controller support; the other requests DLSS, FSR, and Frame Generation. These are generic performance and feature topics, not Linux/Proton compatibility evidence, so no Linux-specific launch, stability, anti-cheat, or workaround issues can be identified.
- Steam Deck: score 35; verdict: Tinkering Required; summary: The available reviews do not provide direct Steam Deck verification. They describe a playable PC experience with promising core systems, localization, and fluid mouse and keyboard controls, but also note controller compatibility problems, lag, low frame rates on integrated graphics, missing upscaling or frame-generation options, and general technical implementation gaps. No crashes, launcher blockers, anti-cheat failures, or unreadable UI were reported, so the friction is moderate rather than broken.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: Two reviews explicitly quantify the current Early Access playable content at around 4 hours, supporting gameCompletion = 4. The first-hour and about-2-hour reports indicate early play sessions around 1–2 hours, so sessionLength is set to the 1.5-hour midpoint. No review provides a distinct story-only completion length or a separate endgame duration, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Some players find the game fun from the start, citing an intuitive tutorial and strong combat/story setup, while others report a slow, tutorial-heavy opening and bugs that delay or block enjoyment.
  - Stance: Fun immediately
  - Anchor: From the start
  - Time to anchor: N/A
  - Friction: Slow tutorial-heavy opening; Unnecessary early conversations; Bugs that hinder the experience; Broken NPC in the combat tutorial; Missing online co-op; Combat design issues
  - Unlock drivers: Removing excessive tutorials and unnecessary early conversations; Putting the character into action right after the tutorial; Fixing tutorial and progression bugs
  - Conditions: Tutorial pacing and length; Tolerance for a slow early pace; Presence of bugs in the tutorial; Combat design preferences; Availability of online co-op; Save persistence and death-restart behavior
- Player Archetypes:
  - Old-School RPG Nostalgist (buy)
    - Motivation: To recapture the feel of classic, ambitious RPGs with survival elements.
    - Playstyle: Patient exploration of indie RPG systems, valuing atmosphere and old-school design over polish.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Gothic
  - Cautious Early-Access Watcher (no buy)
    - Motivation: To avoid a frustrating unfinished experience and wait for meaningful polish.
    - Playstyle: Tries early builds or first impressions, tracks updates, and delays commitment until performance improves.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Quest Navigation Pragmatist (buy)
    - Motivation: To complete quests efficiently without confusion over objectives and map markers.
    - Playstyle: Quest-driven play with heavy use of maps and icons, noticing usability gaps quickly.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High potential and promising (weight 0.32): Many reviewers feel the game has a lot of potential and is promising, often comparing it favorably to bigger titles. This sentiment appears across multiple clusters and is a key positive takeaway.
- Beautiful scenery and atmosphere (weight 0.27): Scenery is often called beautiful and well-crafted, with a strong atmosphere that enhances the experience. This is a recurring positive theme.
- Stunning visuals and graphics (weight 0.27): Visuals are frequently praised as stunning, with appealing style, animations, and VFX. Graphics are a major highlight for many players.
- Pleasant and solid gameplay (weight 0.27): Gameplay is described as pleasant, fun, and solid overall, indicating a generally positive reception of core mechanics. This is supported by multiple clusters.
- Great premise and story potential (weight 0.25): The game's premise is considered great and interesting, with story potential noted by several reviewers. This suggests a strong narrative foundation.
- Solid and enjoyable movement (weight 0.22): Movement mechanics are frequently praised as very good and solid, contributing to overall enjoyment. This is a consistent highlight in the feedback.
- Strong Brazilian identity (weight 0.17): The game's Brazilian identity is seen as a notable and positive aspect, adding uniqueness and cultural richness. Reviewers appreciate this distinctiveness.
- Well-balanced progression (weight 0.12): Progression is described as well-balanced and fitting the story, contributing to a smooth experience. This is a positive point for pacing.
- Developers open to feedback (weight 0.12): Developers are open to community feedback and suggestions, which is appreciated by players. This builds trust and community engagement.
- Dynamic and strategic combat (weight 0.12): Combat is described as dynamic and strategic, making gameplay engaging and enjoyable. This indicates a well-designed combat system.
- Intuitive quest system (weight 0.12): The quest system is easy to understand and intuitive, making navigation and objectives clear for players. This enhances usability.
- Good dialogue quality (weight 0.12): Dialogues are well-made and good, adding to the narrative experience. This is a notable positive for storytelling.
- Notable NPC favorability system (weight 0.12): The favorability system with NPCs is highlighted as a notable feature, adding depth to interactions. This is a unique selling point.
- Clear and pleasant map (weight 0.12): The map is easy to understand and read, enhancing navigation and overall usability. This is a practical positive point.
- Enjoyable short experience (weight 0.11): Even in short play sessions, reviewers enjoyed the game, indicating immediate fun and engagement. This suggests a strong first impression.

Common complaints:
- Severe bugs break gameplay (weight 0.97): Players encounter numerous bugs that block progress, such as main doors not reopening after death, quests getting stuck, and save files being corrupted or lost.
- Combat feels clunky and unbalanced (weight 0.87): Combat is criticized for being slow, unresponsive, lacking hit feedback, and having imbalanced difficulty, with issues like damage sponges and inconsistent dodge mechanics.
- Graphics and visual quality poor (weight 0.71): The graphics are described as rough, dated, lacking detail, and suffering from issues like low contrast, blurry textures, and inconsistent character models.
- Game feels incomplete and unpolished (weight 0.59): Reviewers note the game is clearly incomplete, with many rough edges, missing features, and an overall lack of polish expected for a full release.
- Performance issues and crashes (weight 0.55): Frequent stuttering, lag, crashes, and poor optimization are reported, with some players experiencing game-breaking freezes.
- Clunky controls and keybindings (weight 0.44): Default keyboard controls are unusual and problematic, such as ALT for jump and Space for sprint, and key remapping is limited, leading to movement issues.
- Quests are repetitive and tedious (weight 0.43): Many quests are generic fetch or delivery tasks that lack depth and fail to motivate exploration, with some requiring specific equipment.
- Inconsistent and primitive graphics (weight 0.41): Character models are weaker than environments, visual effects like fog and fire are primitive, and art styles clash, leading to a visually inconsistent experience.
- Poor UI and interface clarity (weight 0.37): The interface is unhelpful, settings menus are poorly organized, and key information like mission objectives is not clearly displayed.
- Lack of content and features (weight 0.36): The game has limited content: few quests, small playable area, only two classes, no character customization, no map, and missing basic features.
- Slow and tedious beginning (weight 0.29): The opening hours are bogged down by lengthy tutorials, excessive dialogue, and monotonous pacing, failing to engage players.
- Localization and translation issues (weight 0.28): Chinese and other localizations are incomplete, inaccurate, and contain untranslated text, confusing translations, and inconsistent terminology.
- Enemy variety and balance issues (weight 0.27): Few enemy types exist, with unbalanced XP rewards and damage sponges, making combat repetitive and unrewarding.
- Voiceover and sound issues (weight 0.22): Russian voiceover sounds mechanical and formulaic, with stress errors and unnatural pauses, and there is no soundtrack.
- Tutorial and early game frustration (weight 0.22): The tutorial is slow and sometimes breaks, and the early difficulty is very high, causing players to give up or restart completely.
- Low replay value and generic feel (weight 0.18): The game is described as generic, with little content and an empty world that gives no reason to explore or replay.
- No online co-op, only split-screen (weight 0.17): Multiplayer is limited to local split-screen or Remote Play, with no online support, and connection attempts often fail.
- NPC interaction and dialogue bugs (weight 0.16): NPCs sometimes show talk prompts but cannot be interacted with, and dialogue options can be accidentally skipped, causing frustration.
- Mercenary companion is problematic (weight 0.16): The hired mercenary Edgar deals heavy damage to the player, ignores stance commands, and physically hinders movement during boss fights.
- AI-generated art concerns (weight 0.11): Some players notice inconsistent AI-generated art and voiceover, which they find unappealing and unapproved.

Gameplay feedback:
- Action RPG combat system (weight 0.81): The game features a dynamic and strategic action RPG combat system with skills, combos, and weapon choices such as gauntlet and shield. Combat includes dodging, blocking, and heavy attacks, and is described as challenging but fair.
- Story and quests (weight 0.61): The game includes a story with character backgrounds and conflicts tied to the plot, along with a quest system featuring dialogues and side quests. Quest types include fetch quests, gather quests, and missions located clearly.
- NPC interaction and companions (weight 0.51): Players can interact with many NPCs, build favorability, and hire them as adventure companions or mercenaries. High favorability allows hiring NPCs, and NPCs can be controlled in split-screen co-op as a beta feature.
- Third-person action RPG (weight 0.48): Multiple reviewers describe the game as a third-person action RPG or action adventure game. It is also noted to have survival elements and feel like a PS2-era hack-and-slash RPG.
- Progression and leveling (weight 0.38): The game features progression and balancing systems, including a level and experience system where leveling grants points for free stat allocation across four attributes. Combat yields experience and materials, and enemies grant different amounts of XP.
- Tutorial and mechanics (weight 0.37): An intuitive tutorial introduces the controls and core mechanics. The game has well-designed mechanics that are introduced early, making skills easy to learn.
- Open world survival elements (weight 0.37): The game combines RPG and open-world exploration with survival elements and action. Players can explore a sizable map with secrets, hidden paths, and various places in the level.
- Weapon and combat styles (weight 0.32): Combat involves weapon choices such as gauntlet and shield, or two-handed axe, with two main combat styles for the protagonist. Character abilities change based on the equipped weapon.
- Crafting and gathering (weight 0.3): The game includes gathering and crafting systems, with recipes unlocked by increasing relationship levels with camp NPCs. A forging system crafts better equipment, and many items on the road can be collected.
- Equipment and gem system (weight 0.3): Equipment can be found through exploration or crafting, and has gem slots for attribute boosts. N'skita crystals can be inserted into sockets to change damage types, defense, and visuals, with seven equipment slots and eleven gem slots.
- NPC favorability system (weight 0.25): NPC favorability has four values: admiration, friendship, happiness, and trust. Certain behaviors during quests can lower NPC favorability, and NPC morals in the town are influenced by player actions.
- Co-op and split-screen (weight 0.21): The game supports local co-op and split-screen multiplayer on one PC and monitor, or via Remote Play. A hired NPC can be controlled by a second player in split-screen.
- Difficulty and challenge (weight 0.21): The game is quite difficult, with any enemy able to punish the player and requiring good equipment. Combat is challenging but fair, and encourages seeking alternatives such as crafting.
- Enemy variety and bosses (weight 0.2): The game includes enemy types such as boars, frogs, fish, raptors, and a single humanoid enemy, as well as elite enemies and boss encounters. There is a mandatory first enemy in combat.
- Inventory and item management (weight 0.2): Inventory items have weight settings, and items can be discarded from the inventory. Enhancement stones are inventory items that affect equipment, and potions are consumables.
- Controls and interface (weight 0.19): The game supports mouse and keyboard controls as well as Xbox controllers. The settings menu includes general, image/audio, and keybinding options.
- Comic-style presentation (weight 0.19): The game features cel-shaded graphics and comic-style cutscenes. Lore is collected through comic pages on the map and revealed gradually through exploration.
- Simulation chamber and training (weight 0.19): The game includes a simulation chamber where combat is introduced and a training capsule for extra modes. The simulation section includes combat.
- Save system issues (weight 0.18): The game does not save progress automatically in some cases, and death restarts the game from the beginning including the tutorial. Saving is manual and cannot be done too frequently, requiring intervals between saves.
- Localization and Early Access (weight 0.15): The game has Brazilian Portuguese localization and is currently in Early Access. It is an early access game with a map, story, NPC interaction, and combat.

Performance notes:
- Stuttering and frame drops (weight 0.53): Multiple players report frequent stuttering, frame drops, and inconsistent framerates, even on high-end systems. Some also experience freezing moments and lags.
- Runs well on some systems (weight 0.25): Several players report stable performance at 80 FPS or 60 FPS in Full HD, fast loading times, and no FPS problems. The performance is generally good for them.
- Crashes and stability issues (weight 0.18): Players encounter crashes, including during first entry into the simulation chamber, and the game closes several times. Some note that changing graphics settings can fix the issue.
- Poor optimization (weight 0.18): Feedback indicates the game lacks optimization, with technical and performance problems present. The demo version reportedly works better.
- Integrated GPU selection issue (weight 0.07): The game selects the integrated graphics core as the main video card unless manually disabled, which can lead to performance issues on systems with dedicated GPUs.
- Resolution causes pixelated look (weight 0.07): Resolution settings cause a grayish, pixelated look unless fullscreen is selected, affecting visual quality.
- Performance on integrated graphics (weight 0.07): The game ran at 25/30 fps on Intel Iris Xe integrated graphics, indicating playable but lower performance on such hardware.
- Game bugs out (weight 0.06): Some players report that the game bugs out, though specific details are not provided.
- No crash bugs encountered (weight 0.06): One player noted that no crash bugs were encountered during their playtime.

Recommendations:
- Worth playing overall (weight 0.22): Clusters 4, 9, 12, and 6 express strong recommendation, saying it is totally worth playing, recommended, super recommended, and safe to buy without fear.
- Early Access state causes hesitation (weight 0.21): Clusters 2 and 3 say the game is not recommended in its current early access state and advise waiting, calling it a pass for now. The main reason is that it is too early for Steam Early Access.
- Bugs delay recommendation (weight 0.12): Clusters 7 and 26 mention hesitation until game-breaking bugs are addressed and that developers need more time to fix bugs and polish before it is worth buying.
- Recommended for old-school RPG fans (weight 0.12): Cluster 1 notes the game is especially recommended for fans of classic RPGs and those who yearn for the old ages of RPGs. It appeals to nostalgia-driven players.
- Well-priced for the content (weight 0.12): Cluster 5 states the game is priced very well for what it is, and Cluster 23 says it is worth the price of entry to support the developers.
- Appeals to action RPG fans (weight 0.12): Cluster 8 recommends it for fans of action RPGs with a striking atmosphere, and Cluster 27 recommends it for fans of Souls-style games.
- Worth following project evolution (weight 0.12): Clusters 13 and 30 say it is worth it for players with patience who want to follow the project's evolution, and that it has a future if you have patience since it is still in early access.
- Promising project to watch (weight 0.12): Clusters 16 and 24 call it a promising project worth keeping an eye on, and definitely recommend keeping an eye on it.
- Try due to high potential (weight 0.12): Cluster 28 recommends trying it because it has a lot of potential and is worth it, and Cluster 31 says it is worth supporting the project for its potential.
- Use joystick and configure keys (weight 0.11): Clusters 17 and 18 recommend playing with a joystick for first contact and configuring keyboard commands before playing.
- Demanding combat and survival systems (weight 0.07): Cluster 11 describes an action RPG with demanding combat, a frozen sci-fi world with folklore touches, survival and crafting systems, and a promising Early Access experience.
- Release did not meet expectations (weight 0.07): Cluster 15 states the release did not meet expectations.
- Try if you like indie survival RPGs (weight 0.07): Cluster 22 says to give it a shot if you like indie RPGs with survival elements and ambition.
- Not recommended in current state (weight 0.07): Cluster 25 states the game is not recommended in its current state.
- Support Brazilian developers (weight 0.06): Cluster 10 encourages supporting the Brazilian developers behind the game.
- Slow down and enjoy environment (weight 0.06): Cluster 19 advises putting the rush aside and enjoying the environment.
- Hope for polish and scope reduction (weight 0.06): Cluster 20 gives a thumbs up with the hope that the team polishes and reduces scope.
- Check videos and reviews first (weight 0.06): Cluster 21 suggests watching videos and reading other reviews before deciding.
- Dodging difficulty for some players (weight 0.06): Cluster 29 notes that players not used to dodging will struggle.

Other player notes:
- Game is in early access (weight 0.56): Many reviewers note the game is currently in early access or an initial version, with bugs and limited content expected at this stage. They acknowledge it is an indie title that will evolve over time.
- Roadmap and future updates planned (weight 0.38): A roadmap of planned features and future updates exists, giving players confidence in the game's development trajectory. Some reviewers plan to wait for these updates to enjoy a more polished experience.
- Developers engage with community (weight 0.34): Reviewers highlight that the developers listen to feedback and are open to community suggestions, actively patching the game. This commitment is seen as a positive sign for future improvements.
- Brazilian production and localization (weight 0.33): The game is a Brazilian production with Portuguese dubbing and subtitles, and Brazilian Portuguese localization. This cultural context is noted by several reviewers.
- Reviewers plan to wait for release (weight 0.26): Some reviewers intend to wait for the full release or upcoming updates before playing further, hoping for a more complete and polished experience. They plan to check back later if improvements are made.
- Potential but needs polish (weight 0.23): Reviewers see good ideas and potential in the game but feel it requires more development and polish at its current stage. Some compare it to an alpha rather than a full early access release.
- Portuguese language support (weight 0.2): The game includes Portuguese language settings and Brazilian Portuguese localization, though some interface elements remain in English. This is appreciated by Portuguese-speaking players.
- Localization issues in multiple languages (weight 0.18): Russian localization is criticized as poor and atmosphere-breaking, while Chinese localization is incomplete and inaccurate. Additionally, some interface elements like loot notifications remain in English despite Portuguese settings.
- Compared to classic MMORPGs (weight 0.17): The game is compared to MMORPGs like Mu and Ragnarok, as well as classic RPGs such as Perfect World. These comparisons highlight its nostalgic appeal for fans of older online games.
- Indie title without big backing (weight 0.17): The game is described as an indie title without large financial backing, and it is the studio's first game. Reviewers note its low price and modest scope.
- Graphics compared unfavorably (weight 0.12): Graphics are unfavorably compared to Valheim and Skyrim in terms of texture clarity and animation, though some note an unusual indie art style. The game's visual quality is a point of contention.
- Limited content in early access (weight 0.12): The early access version offers around 4 hours of playable content, with two classes available at the start and new classes expected soon. Reviewers note the limited scope at this stage.
- Compared to action RPGs (weight 0.12): The game is compared to newer God of War games, the Darksiders trilogy, and titles like No Rest for the Wicked and typical third-person action RPGs. These comparisons suggest its genre and inspirations.
- Achievements and collectibles present (weight 0.11): The game includes achievements and collectible comic pages, adding optional content for players. These features are mentioned as part of the game's offerings.
- Demo was better than current version (weight 0.07): One reviewer states the demo was better than the current early access version, indicating a decline in quality or unmet expectations. This suggests the game may have regressed since the demo.
- Split-screen co-op in beta (weight 0.06): The split-screen cooperative feature is currently in beta, as noted by a reviewer. This indicates ongoing development of multiplayer functionality.
- Chinese voice acting available (weight 0.06): The game offers Chinese voice acting, which is a notable feature for Chinese-speaking players. This adds to the game's accessibility for a broader audience.
- Suspicion of asset flip (weight 0.06): One reviewer suspects the game is an asset flip funded by the Brazilian administration, casting doubt on its authenticity. This is a niche concern but raises questions about the game's development.
- Controller support (weight 0.06): The game supports Xbox controllers, as noted by a reviewer. This provides an alternative control scheme for players.
- Available on Steam (weight 0.06): The game is available on PC via Steam, making it accessible to a wide audience. This is a basic distribution detail.

Emotions:
- Frustration (weight 0.21): Players face numerous game-breaking bugs that erase progress, block quests, and prevent opening doors after death. Combat is slow and clunky with poor hit feedback, while unclear objectives and a lack of exploration guidance leave players lost. Frequent stuttering, crashes, and control issues further compound the frustration.
- Disappointment (weight 0.13): The game fails to live up to its interesting premise due to poor optimization, missing graphics options, and a very bad combat system. Early access performance is worse than the demo, and the world feels empty with no reason to explore. Incomplete localization and an overall unready state contribute to disappointment.
- Annoyance (weight 0.06): Players are annoyed by clipping issues, awkward combat controls, and translation errors with inconsistent terminology. The third-person camera malfunctions in the starting town, NPC interaction options do not work, and equipment resets leave players unequipped. Framerate drops, stutters, crashes, and a reversed settings menu add to the irritation.
- Appreciation (weight 0.05): Reviewers appreciate the well-done level ambiance, visual effects, and NPCs, as well as the cel-shaded style and snowy setting. The developers are praised for listening to the community and evolving the game, while the combat system and partial voice acting are also well received.
- Enjoyment (weight 0.05): Players enjoy the fun gameplay, good movement, and challenging combat with well-made skills. The stylized graphics, engaging lore, and promising combat system contribute to the enjoyment, along with upgrading characters and exploring the world.
- Boredom (weight 0.05): Long stretches of little happening and an extremely tiring, monotonous beginning make the game boring. Combat is repetitive, less engaging than RuneScape combat, and amounts to spamming heavy attacks, while buggy gameplay further reduces interest.
- Excitement (weight 0.03): Players are excited about the dynamic combat and well-designed mechanics, and they cannot wait to see future updates. The prospect of playing for many more hours and seeing how the game evolves with roadmap updates generates excitement.
- Optimism (weight 0.03): The project has much potential, and developers are open to feedback during early access. A strong foundation and promising movement mechanic give hope for future improvements.
- Anticipation (weight 0.03): Reviewers are waiting for the next updates and looking forward to new scenarios, more combat, and future content. They want to dive deeper and keep playing as the game develops.
- Enthusiasm (weight 0.03): Enthusiastic reviewers highly recommend the game with high scores across story, gameplay, graphics, and sound. They are eager to follow each patch and see the game grow, and they enjoy the scenery, story, and Souls-like gameplay.
- Curiosity (weight 0.02): The world and combination of different systems make the reviewer curious, along with the atypical graphics and interest in following the game's progress during early access.
- Hope (weight 0.02): Reviewers hope the developers continue to polish the game and are encouraged by their openness to community suggestions in early access. There is hope for the game's potential if polished and scope is reduced.
- Engagement (weight 0.02): The atmosphere, scenarios, and mystery hold attention, while dynamic and strategic combat and fluid gameplay and story keep players engaged.
- Satisfaction (weight 0.02): Players are satisfied with good early access indie quality and solid performance, including running on integrated graphics at 25/30 fps. Good loot, VFX, animations, and challenging but fair combat contribute to satisfaction.
- Interest (weight 0.02): The game is already interesting for an initial version, with an intuitive tutorial, cool combat and setting, and RPG character interaction plus Portuguese localization.
- Liking (weight 0.02): The vibe and gameplay style are liked, and the game is considered very good with pleasant gameplay.
- Mild frustration (weight 0.02): Annoying bugs and heavy movement, along with stuttering on the reviewer's notebook, cause mild frustration.
- Admiration (weight 0.02): The team did an excellent job balancing a difficult genre, and the art and design style are admired.
- Nostalgia (weight 0.02): The game reminds the reviewer of the golden age of MMORPGs like Mu and Ragnarok, referencing classic RPGs such as Ragnarok and Perfect World.
- Immersion (weight 0.01): Sound effects and soundtrack enhance immersion during exploration and boss encounters.}