Info about King of Retail 2:

Official game description:
JOIN OUR DISCORD
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ROADMAP
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Macromanagement
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Macromanagement builds out the scope of retail management to all-new levels! Store Automation is now in King of Retail 2, and with it, a host of Human Resource Management tools that keeps your employees on track. As you grow your business, you can step back and look at the big picture. Run multiple stores, and build your enterprise!
Promote From Within!
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Your employees are ready for promotion! New roles are available in King of Retail 2.
*   Promote Managers to run stores on your behalf and train the team under you
*   Appoint Assistant Managers and Team Leaders to divide up tasks and departments.
*   Train new Employees and promote them through the ranks.
Build Multiple Stores!
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With Store Automation, you can diversify your businesses like never before. Buy and scale new properties, and assign teams to them. Stores will work on your behalf, with your Team's skills playing a critical role in store performance.
About the Game
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**King of Retail 2** is a structurally-deep, simulated retail management experience, built to give you the truest experience possible of being a retail entrepreneur.
Everything, from floor space, to shelf stock to products carried, even wall designs and employee affect your store’s appeal, sales, and profitability.
Simulated down to the finest detail, you’ll experience the challenges, decisions, and successes of a business owner, whether you start from the bottom or build up a bustling business empire!  
YOUR STORE, YOUR RULES
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Design stores from the ground up with **King of Retail 2’s in-game design tools**. 
Customize store layout, building materials, textures, windows, and build a flow for your store to get customers in the door and through the shopping lines.
Build stores as big as your ambitions. Add multiple levels to create huge shopping centres, and connect floors with elevators and escalators. There is no limit to the styles and designs you can incorporate into your store.
AN EXPANSIVE WORLD TO CONQUER
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A fully realized city is yours for the taking. Your choice of location determines what types of customers are nearby, what they buy, and what their tastes are when shopping.
Every building and every location within King of Retail 2 can be expanded into retail space. City layout and income levels play a factor in whether your next store will be a humble corner store, or a multi-level department store in the middle of downtown.
As your stores grow, you can expand into new neighborhoods, and diversify your business model to tackle new markets, from street fashion to high-tech gadgets. 
**FULLY FUNCTIONAL TEAMS**
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Hire, train, organize, and put your employees to work. Employees are independent workers and the backbone of your business., **with their own behaviours, habits, and interests.** 
Poor employees are a drain on your bottom line, neglect their duties, and pull poor sales, while good employees can be promoted, mentored, and eventually given the responsibility of managing stores on your behalf.
Whether you’re an entrepreneur who likes to do the dirty work alongside the team, or a big-thinker who knows how to delegate, your employees are there to build your business and **bring the world of King of Retail 2 alive**.
FROM CONCEPT TO PROFIT
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Customize, stylize, and upload your designs to define your brand.  King of Retail introduces powerful in-game design tools for store, shelf, and more.
With Steam Workshop integration, you can upload, share, and explore new designs for your store directly from the game.
Concepts are a new addition to King of Retail 2 that allows you to break up your businesses into brands with their own visual identity, style, and reputation.
WHAT ELSE IS IN KING OF RETAIL 2?
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King of Retail 2 is taking retail management to the next level with never-before-seen depth and breadth of gameplay that will pull you fully and completely into the retail experience.
*   A fully simulated retail experience, from Corporate HQ down to Point-of-Sale!
*   A complex behavioral system for customers and employees, giving them preferences and habits, leading to realistic outcomes in the workplace.
*   A fully simulated retail world, with local trends and preferences, market forces and seasonality to account for in your business strategy.
*   Customisable Concepts, or unique brands tied to your business. Create your own logos, perfect your style, and diversify your corporate offerings.
*   A fully-featured in-game Display Designer.

Release date: May 22, 2025

Categories: Business Simulation, Economic Simulation, Management Simulation, Store Management, Customization, Employee Management, City Building, Construction Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Active and responsive developer (weight 0.96): The developer is highly active and responsive, frequently engaging with the community on Discord and implementing player feedback. Regular updates and bug fixes are provided, showing a strong commitment to improving the game.
- Improved and detailed store management (weight 0.91): The game offers a detailed supermarket simulator experience with improved store-building mechanics and the ability to manage multiple stores. Players can design everything in the store, from layouts to product displays, providing a comprehensive management experience.
- Deep and strategic gameplay (weight 0.87): The game features a deep simulation of retail store management with strategic elements such as marketing, customer interaction, and employee management. Players can build and expand their stores, making the gameplay both challenging and rewarding.
- Realistic and immersive features (weight 0.85): The game includes realistic features such as an advanced ordering system, weather and seasonal effects on products, and a detailed warehouse and inventory system. These features enhance the immersion and realism of the gameplay.
- Enjoyable and creative building system (weight 0.83): The game's building mode is intuitively designed and allows for creative freedom in store design. Players can spend a lot of time designing and customizing their stores, making the building process enjoyable and relaxing.
- Positive community feedback and potential (weight 0.81): The game has received positive feedback from the community, with players appreciating the game's potential and the developer's active involvement. The game is seen as promising and constantly improving, with a clear roadmap for future updates.
- Enhanced customer interaction (weight 0.81): The game features an improved customer interaction system, including a mini-game for convincing customers and simpler customer conversations. This adds a new layer of engagement and strategy to the gameplay.
- Wide variety of products (weight 0.79): The game offers a wide variety of products to sell, with over 1000 products available. Players can manage and customize their product offerings, adding depth and complexity to the store management experience.
- Improved graphics and performance (weight 0.75): The game features improved graphics and performance compared to its predecessor. The new graphics make the game visually appealing, and the optimized performance ensures a smooth gaming experience.
- New features and dynamic systems (weight 0.74): The game introduces new features such as multi-floor shops with lifts and escalators, and dynamic systems like customer intelligence and employee interactions. These additions enhance the gameplay and provide new challenges and opportunities for players.
- Enjoyable music and sound design (weight 0.7): The game features enjoyable music tracks that enhance the overall gaming experience. The sound design complements the gameplay, making it more immersive and engaging.
- Good early access game (weight 0.68): The game is considered a good early access title with a lot of potential for future improvement. Players appreciate the developer's active involvement and the frequent updates that address issues and add new features.

Common complaints:
- Lack of customization and variety (weight 0.46): The game lacks precise customization options for shelves and products, as well as variety in sellable items and character customization. This limits player creativity and engagement.
- Lack of features and content (weight 0.45): The game lacks several features present in the first part, such as co-op mode, multiple floors, and various management tools. This makes the game feel incomplete and less engaging.
- Poor UI and controls (weight 0.45): The user interface is messy and unfriendly, with confusing menus and poor controls. This makes the game difficult to navigate and enjoy.
- Tutorial and learning curve (weight 0.4): The tutorial is too long, mandatory, and insufficient, making it difficult for new players to understand the game mechanics. The steep learning curve adds to the frustration.
- Building and placement issues (weight 0.37): There are numerous problems with building and placement, including difficulties with grid alignment, limited space for products, and issues with placing walls and shelves.
- Shift planning and management issues (weight 0.3): Players report that shift planning is unclear and less effective than in the first game. The overview is difficult to understand, and many essential features are missing, making management cumbersome.
- Game feels unfinished (weight 0.2): Many players feel that the game is far from finished, with numerous bugs, missing features, and a lack of polish. This makes the game feel incomplete and not worth the current price.
- Employee management problems (weight 0.18): Employees often do not respond to customer signals, struggle with multiple tasks, and have issues with scheduling. This makes employee management feel incomplete and ineffective.
- Translation and language issues (weight 0.05): There are significant translation errors and issues with certain languages, such as Arabic, which can hinder the gaming experience for non-English speakers.

Gameplay feedback:
- Comprehensive management systems (weight 0.74): The game offers a wide range of management systems including employee scheduling, shift planning, advertising, and cashier mechanics. These systems provide a deep and complex simulation experience for players.
- Extensive customization options (weight 0.71): Players can customize various aspects of their store, including store design, shelf arrangement, and product placement. This allows for creative freedom and personalized store management.
- Early access limitations (weight 0.53): As an early access game, there are still plenty of fixes and improvements needed. Some features may not be fully developed or functional yet.
- Regular updates and improvements (weight 0.43): The game is frequently updated with new features, bug fixes, and improvements. This ensures that the game evolves and improves over time based on player feedback.
- Realistic and detailed simulation (weight 0.41): The game aims for realism in its simulation of retail management, including factors like weather, seasons, and customer behavior affecting product sales and store operations.
- Challenges with user interface (weight 0.37): Some players find the user interface confusing and frustrating, particularly with menu navigation and the complexity of managing various systems.
- Customer interaction mechanics (weight 0.33): The game includes mini-games and systems for interacting with customers, which can enhance the gameplay experience and add variety to store management.
- Issues with game stability (weight 0.02): Some players have reported bugs and stability issues, such as game-breaking bugs that can waste hours of progress.

Performance notes:
- Excessive loading times (weight 0.16): Players have noted that the game has excessive loading times, which can be tedious and disrupt the gaming experience. This issue is mentioned frequently enough to warrant attention.
- Scaling and time acceleration problems (weight 0.03): There are issues with the game's scaling and time acceleration mechanics. These problems affect the gameplay experience and need to be addressed to improve overall game functionality.
- Graphics optimization needed (weight 0.02): There is a need for better graphics optimization to enhance the visual experience and performance of the game. This is a specific area where players feel improvements are necessary.
- Improved fluidity over predecessor (weight 0.02): Despite various issues, the game is noted to be more fluid than its predecessor. This improvement is a positive aspect mentioned by players.

Recommendations:
- Wait for Full Release (weight 0.17): Many players suggest waiting for the game to mature and for more updates before purchasing. They recommend checking the early access description and joining the Discord for updates.
- Mixed Recommendations (weight 0.17): The game receives varied recommendations, with some players suggesting it is worth buying, especially for fans of the genre and simulation addicts. Others advise waiting until the game improves or avoiding it altogether due to its current state.
- Recommended for Simulation Fans (weight 0.06): The game is highly recommended for fans of economic simulations, commercial management games, and business simulators. It is considered one of the best retail sims.
- Need for Tutorials and Updates (weight 0.06): Players express a need for a tutorial and hope for more updates that enhance gameplay. Some recommend reading the in-game wiki and exploring menus to understand the game better.
- Worth the Investment (weight 0.04): The game is considered a must-have for fans of the genre and King of Retail 1. It is seen as worth the time investment for those who enjoy deep customization and responsive developers.
- Community Engagement (weight 0.04): Players are encouraged to join the Discord for development updates and community interaction. This is seen as a way to stay informed about upcoming updates.
- Potential for Improvement (weight 0.02): Players believe that King of Retail 2 has the potential to be a better successor than its predecessor with future updates and improvements.
- Product Limits (weight 0.02): There is a suggestion to put a limit on each product, which could potentially balance the gameplay and add a new layer of strategy.

Other player notes:
- Game in Early Access (weight 0.03): The game is currently in the Early Access phase of development. This means that players can expect ongoing updates and changes as the game continues to evolve.
- Solo developer project (weight 0.02): The game is being developed by a single developer. This might influence the pace of updates and the scope of the game.

Emotions:
- Frustration (weight 0.25): Players are frustrated primarily due to technical issues such as frequent game crashes, bugs, and poor control mechanics. The mandatory and lengthy tutorial, which cannot be skipped, also contributes significantly to this frustration. Additionally, the slow pace of the game, complicated placement system, and lack of content add to the overall dissatisfaction.
- Disappointment (weight 0.18): Disappointment stems from the game's lack of features and improvements compared to its predecessor, King of Retail 1. Players feel the game is incomplete, with missing mechanics and poor visuals. The shift in focus from managing to building and the lack of multiplayer mode also contribute to this sentiment.
- Excitement (weight 0.14): Players are excited about the game's extensive customization options and strategic elements. The ability to design stores and use creative tools, along with the potential for future updates and improvements, adds to this excitement. The game's addictive and relaxing gameplay is also a significant factor.
- Hope (weight 0.09): Hope is driven by the potential for the game to improve over time through future updates and improvements. Players appreciate the developer's responsiveness and efforts to address problems, which fosters a positive outlook for the game's future development.
- Satisfaction (weight 0.07): Satisfaction comes from the game's progress and direction of development, as well as the enjoyable gameplay once learned. Players appreciate the automatic price adjustment for products, improved gameplay mechanics, and the developer's dedication and frequent updates.
- Hopeful (weight 0.06): Players are hopeful about the upcoming updates and improvements. The developer's active involvement in improving the game and the positive outlook despite some issues contribute to this hopefulness.
- Excited (weight 0.03): Excitement is generated by the future potential of the game and the anticipation of future updates and development. Players are also excited about the potential for addiction to the game.
- Optimism (weight 0.02): Optimism is driven by the game's potential and future updates. Players appreciate the clear and well-thought-out vision and roadmap for the game, which contributes to a positive outlook.
- Enjoyment (weight 0.02): Enjoyment comes from the positive gameplay experience and the fun nature of the game. Players also enjoy the music, which adds to the overall enjoyment.
- Confusion (weight 0.02): Confusion arises from the lack of clarity in the game, such as the inability to understand certain aspects and the lack of people outside and inability to name stores.
- Anger (weight 0.02): Anger is primarily caused by the developer blocking reviewers for expressing criticism. Complaints about game mechanics and issues also contribute to this anger.
- Appreciation (weight 0.02): Appreciation is driven by the depth of customization and the unique gameplay experience. Players also appreciate the developer's responsiveness to bug reports.
- Impressed (weight 0.02): Players are impressed by the game's size and the fact that it is made by one person. The creative freedom and developer responsiveness also contribute to this impression.
- Anticipation (weight 0.02): Anticipation is driven by the excitement for the next updates and the potential improvements they may bring.
- Disappointed (weight 0.02): Disappointment is caused by the lack of variety in shirt models and colors, as well as missing features and lack of liveliness in the game.
- Admiration (weight 0.02): Admiration is driven by the developer's effort and dedication, as well as the game's beauty and difficulty.
- Disappointment (weight 0.01): Enttäuschung wird durch die fürchterliche Steuerung im Spiel verursacht.
- Love (weight 0.01): Players express love for the game due to its enduring fun and enjoyment even after many hours of playtime.
- Curiosity (weight 0.01): Curiosity is driven by the interest in what the second game could offer and the new features it might bring.
- Supportive (weight 0.01): Players are supportive of the game's development and potential, showing a positive attitude towards its future improvements.}