Info about Gunman Contracts - Stand Alone:

Official game description:
**"Gunman Contracts – Stand Alone"** is an intense, action-movie-inspired single player shooter created from the ground up for VR and Non-VR. Take on the role of “the gunman”, a professional operative feared in the criminal underworld, working for an illusive order vowed to deliver justice in a world beyond the reach of the law - one contract at a time.
From solo developer ANB\_Seth, creator of the popular _Half-Life: Alyx_ mods **"Gunman Contracts – Chapter 1 & Chapter 2"**, this game takes the action to the next level with a completely new, from-the-ground-up developed single-player experience.
**STORY CAMPAIGN**
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The Gunman sets his sights on a new target: **The Collectors** - a ruthless crime operation killing and kidnapping innocent people for reasons yet unknown. Pick out your gear, take aim and get ready to kill your way to the dark truth behind the collectors operation. From an old Safehouse outside the city, to a warehouse district and a mob run restaurant with a dark truth kept below.
**TRAIN IN "THE HIVE" - THE GUNMAN'S BASE**
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The gunman's base features a speed-shooting obstacle course, pop up target practice, a classic gun range, and holographic combat training. Your gun wall has 18+ weapons to unlock and a gun bench to make them your own.
**CHALLENGE MODES AND LEADERBOARDS**
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In the **Takedown-Mode** you can select Enemy types, Enemy count and then clear the area. In **Last Stand,** survive an endless wave of hostiles and disarm bombs as long as you can. Feeling competitive, or just out for a personal best? Every contract, challenge and skill game features steam leaderboards (divided up between VR and Non-VR).
**EARLY ACCESS**
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The game launches in Early Access with a set of 3 full story missions and challenge maps, with 3 additional story missions to be added with free future updates. However, the price of the game is set to increase as more contracts and content are added up to version 1.0. So feel free to join the party early!
**LAUNCH PACKAGE**
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The game will release with the following content, with more (free) updates to come in the future:
*   **3 Connected Story Contracts**
    \- Safehouse in the city outskirts
    \- Syndicate run harbor warehouse district
    \- Mobster restaurant with a dark underbelly
*   **The “Hive” (The Gunman's Home Base)**
    \- Gunwall to store and unlock weapons
    \- Gun bench to skin weapons and modify gun sounds
    \- Gun range with skill games and training stations
    \- Holographic enemy combat area
*   **Challenge Game Modes (5 Maps Available)**
    \- Takedown Mode: Face off against up to 30 enemies to kill in a closed area
    \- Last Stand Mode: Fight against waves of enemies, disarm bombs and survive as long as you can
*   **18 Weapons To Unlock** with per-weapon attachments
*   **Compound Bow and Knives**
*   **Custom Music Feature** play your own mp3 files in-game via the Gunman’s smartphone
*   **Steam Achievements**
*   **Steam Leaderboards** for every contract, skillgame and challenge
*   **Unlockable Cheats**
*   **Optional Low-Violence Mode**

Release date: Sep 10, 2026

Categories: First-Person Shooter, VR Gameplay, Single-player Story, Weapon Customization, Character Progression, Horde Mode, Leaderboards and Achievements, Early Access

Feature scans:
- Proton/Linux: score 10; verdict: Works well on Linux/Proton; summary: The game is reported playable on Steam Deck, indicating good Proton compatibility. No Linux-specific issues were mentioned. The only performance complaint is generic and not tied to Linux.
- Steam Deck: score 45; verdict: Playable with tinkering required; summary: The game is playable on Steam Deck but suffers from performance issues such as low FPS and frame drops, and the English UI text is tiring to read. These factors require some tinkering to achieve a satisfactory experience.

- Hardware Profile:
  - Summary: Performance is predominantly negative across most VRAM cohorts, with widespread reports of unstable frame rates, stuttering, and poor optimization. Only the sub-8GB VRAM cohort shows a mostly positive experience, though with some caveats.
  - Sample size: 94 (48% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 39 reports): Performance is widely reported as unstable and poor, with many users unable to maintain a stable frame rate even on low settings, and some experiencing freezes.
  - Windows 8-11GB VRAM (negative, 25 reports): Most users report severe performance problems, including low FPS, stuttering, and unplayable latency, with only a few having smooth experiences.
  - Windows <8GB VRAM (positive, 16 reports): Most users report playable performance, though some mention stuttering and optimization issues.
  - Windows 16GB+ VRAM (negative, 12 reports): Performance is inconsistent, with many users experiencing jagginess, frame drops, and instability even on high-end hardware, though a few find it acceptable.
  - Caveats: 94 of 195 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 1.5h
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The story completion is supported by a review stating the story was finished in less than 2 hours, and another review detailing each of the 3 chapters takes 25-30 minutes on hard difficulty, totaling approximately 1.5 hours. Session length is supported by a review mentioning playing for 30 minutes, indicating a typical session of about half an hour. No specific evidence for game completion or endgame hours was provided, so those metrics are null.
- Time-to-fun:
  - Summary: The game has significant early friction (tutorial confusion, FPS issues, boring conversations, weak AI/combat), but at least one player reports loving it after completing the tutorial and first contract, suggesting the fun begins after that point.
  - Stance: Clicks after
  - Anchor: Completing the first contract
  - Time to anchor: N/A
  - Friction: tutorial navigation confusion; item-finding difficulty; FPS performance issues; boring long conversations; dumb AI; boring combat
  - Unlock drivers: N/A
  - Conditions: after completing the tutorial; after completing the first contract; if playing in VR; if you can overlook dumb AI; if you can overlook boring combat; if you can tolerate FPS issues
- Player Archetypes:
  - VR Enthusiast (buy)
    - Motivation: Immersive VR experience and presence
    - Playstyle: Methodical, slow-paced exploration, appreciates comfort features
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Half-Life: Alyx
  - Gunplay/Action Fan (sale)
    - Motivation: Satisfying gunplay and action-movie fantasy
    - Playstyle: Engages in PvE gunfights, experiments with different weapons, seeks physics interactions
    - Experience: familiar
    - Purchase stance: sale
    - Labels: huge fan of action movies
    - Reference games: After The Fall; Hitman
  - Solo Dev Supporter (no buy)
    - Motivation: Supporting an indie developer and seeing potential
    - Playstyle: Early adopter, explores features, likely to follow dev updates
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Half-Life: Alyx
  - Quality-Critical Early Access Skeptic (no buy)
    - Motivation: Wanting a polished, playable game
    - Playstyle: Attempts to play but is hindered by technical issues
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent gameplay and fun (weight 0.32): The game is widely regarded as fun, satisfying, and amazing, with players highlighting the overall gameplay experience. This is a common theme across several clusters, showing high satisfaction with the core mechanics.
- Stunning visuals and graphics (weight 0.25): Players consistently praise the game's visual presentation, describing it as beautiful, realistic, and stunning. This feedback appears across multiple clusters, indicating a strong positive impression of the graphics.
- Immersive VR experience (weight 0.22): VR users report an amazing and immersive experience, with some calling it the best VR game they've played. The game's VR mode is a major selling point, offering unmatched immersion and fun.
- John Wick power fantasy (weight 0.14): Players feel like John Wick while playing, which is a highly praised aspect of the game. This specific fantasy is a key draw, making the gameplay feel empowering and cinematic.
- Works well in VR and flat screen (weight 0.11): The game is enjoyable both in VR and non-VR modes, offering flexibility for players. This dual-mode support is appreciated, making the game accessible to a wider audience.
- High-quality voice acting (weight 0.09): Voice acting is consistently praised as great and excellent, contributing to the game's overall polish. This positive feedback highlights the production value of the game.
- Great Half-Life Alyx mod (weight 0.06): As a mod for Half-Life Alyx, the game is considered outstanding and incredible, building on an already strong foundation. This is a notable point for fans of the original game.
- Strong foundation and base (weight 0.06): The game is seen as having an impressive base and a great foundation, suggesting potential for future improvements. This is a positive but somewhat vague compliment.
- Large weapon variety (weight 0.06): Players note the large amount of weapons and accessories, including silencers and knives, which adds depth to the gameplay. This variety is a positive aspect of the game.
- Works well when elements combine (weight 0.05): The game works very well when all elements come together, but this implies occasional issues when they don't. This is a nuanced positive with a caveat.

Common complaints:
- Performance and optimization are poor (weight 0.32): Many players report significant performance issues, including low FPS, instability, and choppiness even on systems above recommended specs. The game runs poorly at all settings, and optimization is a common request.
- Hand tracking is laggy and inaccurate (weight 0.24): Hands often lag behind controllers, feel floaty, and are not tracked properly, even with controller smoothing disabled. Hands can also vanish or get stuck in random places, and object grabbing is janky, especially for slides and magazines.
- Combat and gunplay are unsatisfying (weight 0.22): Players consistently report that combat mechanics, especially melee and gunplay, feel half-baked and lack impact. The gunplay is described as arcadey and unsatisfying, while melee combat is considered below standard and the worst aspect of the game.
- Weapons feel janky and awkward (weight 0.17): Weapon handling is frequently criticized for being janky, with guns interacting poorly, being fumbled often, and requiring awkward grips. Holding a gun with both hands is particularly problematic, as the off-hand grip releases during quick movements.
- Enemy AI is predictable and buggy (weight 0.14): Enemy AI is criticized for being stupid and predictable, often running straight at the player instead of flanking. Enemies also spawn out of thin air, sometimes behind the player, and enemy physics are glitchy.
- Physics and grabbing are janky (weight 0.14): Physics interactions, including knockdown physics and object grabbing, are described as buggy and feeling like plastic. Players also report getting stuck on objects frequently.
- Audio issues are prevalent (weight 0.1): Players report audio clipping and being too loud, as well as no sound in non-VR mode and inability to change audio output. These audio problems detract from the overall experience.
- Content is too short and limited (weight 0.1): The game is criticized for having little content at release, with only three main missions, making it too short for the price.
- Game feels worse than mod (weight 0.06): Some players feel the game is jankier and worse than the original mod it is based on, indicating a regression in quality.
- Bugs and glitches are common (weight 0.06): Players mention various bugs and glitches, though specifics are vague. These issues contribute to a sense of unfinishedness.
- Lack of graphics settings (weight 0.05): Players note the absence of a resolution slider and other graphics settings, limiting their ability to adjust performance.

Gameplay feedback:
- VR shooter with gunplay (weight 0.35): The game is primarily a VR shooter with a strong focus on gunplay, including weapons handling and combat. This is the core gameplay loop mentioned by many reviewers.
- Supports VR and flatscreen modes (weight 0.28): The game is playable in both VR and non-VR (flatscreen) modes, offering flexibility for different players. This is a key feature highlighted across multiple reviews.
- NPC interaction and world interaction (weight 0.15): Players can interact with NPCs and the world, including picking up objects and grabbing enemies. This adds to the immersive experience.
- Has missions and extra modes (weight 0.13): The game includes missions and additional modes, such as contracts and training courses, providing structured content. This is highlighted as a core part of the gameplay.
- Features dual wielding and two-handed grips (weight 0.11): Players can dual wield weapons and use two-handed grips, enhancing the combat experience. This mechanic is specifically noted as a feature.
- Includes various weapons like shotguns and SMGs (weight 0.11): The game features a variety of weapons, including submachine guns and shotguns, providing diverse combat options. This is mentioned as a key aspect of the gunplay.
- John Wick style gameplay and story (weight 0.11): The game has a John Wick or Hitman vibe, allowing players to adopt a stylish, action-hero playstyle. This is a distinctive theme that appeals to fans of the genre.
- Has physics and ragdoll systems (weight 0.1): The game features a physics system, including ragdoll physics and interactable objects, adding realism to the world. This is mentioned as a notable aspect.
- Indie FPS with Half-Life Alyx influence (weight 0.1): The game is an indie FPS that originated as a Half-Life Alyx mod, and its gun handling and reloading are similar to that game. This background is noted by reviewers.
- Includes health system and slow-mo (weight 0.08): The game has a health system and a slow-motion (bullet time) mechanic, adding tactical depth to combat. These features are noted as part of the gameplay.
- Tutorial and training courses (weight 0.08): The game includes a tutorial and multiple training courses in the home base, helping players learn the mechanics. Training takes about 30 minutes.
- Offers difficulty options and replayability (weight 0.06): The game includes difficulty settings and challenge levels, which add to its replayability. This is a positive feature for players seeking varied experiences.
- Features melee combat (weight 0.06): The game includes melee combat in addition to gunplay, offering a mix of combat styles. This is noted as a feature in several reviews.
- Scoring and leaderboards (weight 0.06): The game gives scores that players can try to beat, with leaderboards in a hub area. This encourages replayability and competition.
- Weapon customization and attachments (weight 0.06): The game features a weapon customization system with attachments, allowing players to modify their guns. This is a notable feature for gun enthusiasts.
- Various movement and comfort options (weight 0.05): The game offers teleport movement and controller smoothing settings, catering to players with different comfort levels in VR. This is mentioned as a feature.
- Supports mouse and keyboard controls (weight 0.03): In addition to VR controllers, the game supports mouse and keyboard controls, making it accessible to a wider audience. This is a specific feature mentioned by a reviewer.
- Stealth and combat elements (weight 0.03): The game combines stealth and combat, allowing players to approach situations in different ways. This is highlighted as a key feature.
- Optional cheats affect ranking (weight 0.03): The game includes optional cheats that exclude players from ranking, allowing for casual play without affecting leaderboards. This is a specific feature mentioned.

Performance notes:
- General optimization lacking (weight 0.28): Many reviewers describe the game as poorly optimized, with rough performance, choppiness, and instability across various hardware configurations. This is a common theme even among those with high-end systems.
- Severe low FPS issues (weight 0.23): Multiple reviewers report frame rates below 30 FPS even on the lowest graphics settings, with some experiencing as low as 15 FPS. This occurs on systems meeting or exceeding recommended specs, indicating serious performance problems.
- Poor VR performance (weight 0.23): VR mode suffers from constant stuttering, freezing, and FPS dips regardless of settings, making the experience unplayable for many. Some users report performance is worse in VR than in flatscreen mode.
- Performance varies by hardware (weight 0.19): While some users with high-end GPUs like RTX 4080 or 5090 report smooth performance, others with similar or lower specs experience significant issues. This suggests inconsistent optimization across different hardware setups.
- Frequent stuttering and freezes (weight 0.15): Numerous reviewers mention stuttering, freezing, and frame drops during gameplay, sometimes occurring every few minutes. These issues are distracting and can lead to crashes or system instability.
- Mixed performance reports (weight 0.11): While many complain about performance, some users report no issues or smooth gameplay on certain setups. This indicates that performance is highly dependent on specific hardware and settings.
- Unstable frame rate (weight 0.11): Frame rate is often unstable, with mysterious drops and fluctuations even on capable hardware. This makes the game feel less smooth and can impact gameplay experience.
- Crashes and system instability (weight 0.1): A few users experienced crashes, including blue screens, freezes on loading screens, and system-wide failures. These issues can prevent the game from being played at all.
- Input lag issues (weight 0.08): Some reviewers report significant input lag, including hands lagging behind controllers and high latency when streaming. This can make the game feel unresponsive and difficult to play.
- Settings do not help (weight 0.06): Lowering graphics settings often fails to improve performance, with some users still experiencing low FPS and stutters. This indicates the issue is not simply due to high graphical demands.

Recommendations:
- Recommended for VR enthusiasts (weight 0.35): Many reviewers recommend the game specifically for VR shooter enthusiasts, especially those with high-end PCs. They praise the VR experience and consider it a must-buy for VR fans.
- Mixed recommendations due to jank (weight 0.29): Several reviewers cannot recommend the game in its current janky state, citing performance issues and bugs. They suggest waiting for updates or the full release before purchasing.
- Performance issues require high-end PC (weight 0.19): Several reviewers note that the game demands a high-end PC to run well, and those without such hardware should wait. Performance optimization is a common concern, with some suggesting waiting for fixes.
- VR mode preferred over flatscreen (weight 0.13): Reviewers emphasize that the game should be played in VR, as the non-VR mode is not recommended. The VR experience is highlighted as the main draw, while flatscreen play is seen as inferior.
- Comparisons to other VR games (weight 0.12): Reviewers compare the game to Half-Life: Alyx and Hot Dogs, Horseshoes & Hand Grenades, suggesting alternatives for better visuals or gunplay. Some recommend playing the original mod instead.
- Potential must-buy after fixes (weight 0.11): Some reviewers believe the game will become a must-buy once performance issues and frustrating bugs are fixed. They express willingness to re-review positively after updates.
- Appeals to action movie fans (weight 0.08): The game is recommended for fans of John Wick or James Bond, with its gunfights and PvE interactions being highlights. Reviewers suggest it offers a satisfying action experience.
- Wait for price or full release (weight 0.08): Some reviewers advise waiting for the official release or price changes before buying, as the price may rise. They suggest observing and waiting for a more complete version.
- Support game for future updates (weight 0.05): A few reviewers encourage supporting the game and hoping for frequent updates to improve the experience. They see potential in the game's future development.
- VR GOTY contender (weight 0.03): One reviewer considers the game the VR Game of the Year, indicating high praise for its VR implementation. This suggests it stands out among VR titles.

Other player notes:
- Frequent Half-Life Alyx comparisons (weight 0.41): Many reviewers compare the game to Half-Life: Alyx and its mods, noting similarities in visuals, gun handling, and interaction code. Some feel the mods offer a better shooting experience, while others appreciate the standalone evolution.
- Early access with limited content (weight 0.28): The game is in Early Access with a small number of missions, leading to mixed feelings about its current value. Reviewers note that more content is planned, but some find the current offering lacking.
- Solo developer praised (weight 0.18): Reviewers acknowledge the effort of the solo developer, ANB_Seth, and express respect for their work. The game's development by one person is seen as both a limitation and a point of admiration.
- John Wick style comparisons (weight 0.15): The game is frequently compared to the John Wick franchise, which it is marketed as, and is described as a John Wick simulator. This comparison is central to the game's identity and appeal.
- Comparisons to other shooters (weight 0.14): The game is compared to various shooters like Ready or Not, Max Payne, and After the Fall, with mixed results. Some find the gunplay similar but less stable, while others appreciate the style over realism.
- Future content expectations (weight 0.14): Reviewers expect the game to improve over time with planned updates, including new missions and a clubbing level. There is hope for quick development and good follow-up support.
- Standalone evolution from mod (weight 0.1): The game started as a free mod for Half-Life: Alyx and has evolved into a standalone title. This transition is noted positively, with reviewers appreciating the expansion of the original concept.
- Price concerns for quality (weight 0.1): Some reviewers feel the price is too high for the current quality and content, with one calling it robbery. Others note the price will increase as more content is added, creating urgency to buy early.
- Lack of language support (weight 0.08): The game currently lacks Korean and Simplified Chinese support, which is a concern for non-English speakers. Reviewers hope for these languages to be added in future updates.
- Cross-platform playability (weight 0.05): The game is playable on Steam Deck, PC, and VR with cross-save progression, which is a notable feature. This flexibility is appreciated by reviewers who play across different devices.
- Technical and control issues (weight 0.05): Some reviewers mention specific technical issues like the need for Meta Horizon to be open in non-VR mode and a lack of a toggle run option. These are seen as minor but notable annoyances.
- Smooth release and patches (weight 0.05): The game had a smooth release with three patches on the first day, which is seen positively. This indicates active development and responsiveness to issues.
- VR market lacks quality (weight 0.05): The game is seen as a potential standout in a VR market that lacks high-quality titles. This context makes its early access state more acceptable to some reviewers.
- Short story length (weight 0.03): The story can be completed in less than two hours, which is considered short by some reviewers. This contributes to the feeling of limited content at launch.
- Lack of multiplayer (weight 0.03): The game currently has no multiplayer, which may be a downside for some players. This is mentioned as a limitation of the current version.
- Environmental destruction wish (weight 0.03): A reviewer wishes for more environmental destruction, such as breaking glass or wood, to enhance immersion. This is a specific gameplay suggestion for future updates.
- Enemy AI improvement needed (weight 0.03): Better enemy AI would encourage a reviewer to continue playing. This suggests that the current AI is a weak point that could be improved.

Emotions:
- Frustration (weight 0.33): Players are overwhelmingly frustrated by severe performance issues, including constant FPS drops, stuttering, and freezing even on high-end hardware. The VR interaction systems are also heavily criticized for janky gun handling, finicky grabbing, and unreliable holsters, which break immersion. Additionally, numerous bugs such as enemies spawning behind the player, hands getting stuck, and invisible walls compound the negative experience.
- Excitement (weight 0.16): Players are excited about the game's impressive gunplay, detailed VR mechanics, and the ability to play like John Wick. The long anticipation since the Half-Life: Alyx mods and the game's release have generated high enthusiasm. Many believe it could become a VR classic and are eager to see future updates and content.
- Disappointment (weight 0.15): Players are disappointed because the game fails to meet the high expectations set by the developer's previous Half-Life: Alyx mods and the long wait. Performance issues, poor hand tracking, and janky melee combat detract from the experience. The thin content, with only a few missions and guns, also leaves players feeling let down.
- Satisfaction (weight 0.08): Players are satisfied with the game's solid gunplay, satisfying combat, and stunning visuals. The game meets or exceeds expectations set by the Half-Life: Alyx mod, and the wait is considered worthwhile. The ragdoll physics and finishing off enemies provide a fun and rewarding experience.
- Enjoyment (weight 0.05): Players are enjoying the game due to its fun gunplay, engaging missions, and great shooting mechanics. The game provides a blast in both PC and VR modes, with in-depth customization and satisfying CQC. Overall, it delivers a great VR game experience that keeps players entertained.
- Love (weight 0.04): Players love the game because it reminds them why they fell in love with VR, offering a full-fledged version of the Half-Life: Alyx mod concept. The game feels good to play and works well when it functions properly. It captures the essence of VR gaming and delivers an immersive experience.
- Hope (weight 0.03): Players are hopeful about the game's potential for improvement and future updates. They see it becoming better than the Half-Life: Alyx mod with continued support and expect performance updates. There is trust in the developer to add planned levels and enhance the overall experience.
- Annoyance (weight 0.01): Players are annoyed by the requirement to have Meta Horizon open during non-VR play, which adds unnecessary friction. The lack of tactical and silent mission options, along with random enemy spawning, also irritates players. Additionally, having to navigate through hoops just to reach the first mission is frustrating.
- Admiration (weight 0.01): Players admire the game's attention to detail, such as the playable piano, and consider it the second best VR game of all time. The immersive and engaging experience is exactly what VR was created for, showcasing the potential of the medium. This admiration stems from the game's high quality and polish.
- Fun (weight 0.01): Players find the game super fun to play, with incredibly great gameplay that provides a highly enjoyable experience. The fun factor is a key highlight, making the game a must-play for VR enthusiasts. The engaging mechanics keep players entertained and coming back for more.
- Amazement (weight 0.01): Players are amazed by the game's graphics and feel, which are almost too great for a launch release. The experience is like playing John Wick in VR or flat screen, delivering an immersive and thrilling action game. The quality and polish at launch are impressive and exceed expectations.
- Impressed (weight 0.01): Players are impressed by the game's wrapping and features, especially considering it's from a solo developer. The game ridiculizes the majority of VR FPS games, setting a new standard for the genre. This level of quality and execution is noteworthy and earns respect.
- Dissatisfaction (weight 0): Players are dissatisfied with the combat and weapons handling, which feel unsatisfying and lack polish. The interaction system fails to deliver a smooth and responsive experience, detracting from overall enjoyment. This dissatisfaction stems from core gameplay mechanics not meeting expectations.
- Anger (weight 0): Players are angry about the game's poor interaction system and other issues that hinder gameplay. The frustration from these problems leads to a negative emotional response, impacting the overall perception of the game. These issues are significant enough to provoke strong negative feelings.
- Eager (weight 0): Players were eagerly waiting for the game, indicating high anticipation and excitement for its release. This eagerness reflects the strong desire to play and experience the game, likely due to prior interest in the developer's work. The long wait has built up expectations and enthusiasm.
- Appreciation (weight 0): Players appreciate the developer's effort and time put into the game, recognizing the hard work behind its creation. This appreciation is a positive sentiment that acknowledges the dedication and passion involved. It fosters goodwill and support for the developer and the game.
- Dizziness (weight 0): Players experience dizziness due to motion sickness from turning around in tight spaces, which is a common issue in VR games. This physical discomfort can detract from the immersive experience and may require adjustments to gameplay. It highlights the need for comfort options in VR design.
- Amusement (weight 0): Players find amusement in softlocking yourself by shooting the guard through the door window, a humorous bug or unintended consequence. This adds a lighthearted element to the game, providing entertainment despite the glitch. It shows that even bugs can create memorable moments.
- Respect (weight 0): Players express respect for ANB_Seth's achievement, likely referring to a notable accomplishment within the game or community. This respect acknowledges skill, dedication, or a significant milestone. It reflects a positive recognition of effort and success.
- Joy (weight 0): Players feel joy because the game is very fun, providing a delightful and enjoyable experience. The fun factor is a key driver of positive emotions, making the game a source of happiness. This joy is a strong indicator of the game's success in delivering entertainment.}