Info about Breathedge 2:

Official game description:
Roadmap
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About the Game
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Breathedge 2 is a humorous survival adventure set in space, following an ordinary Man and his perfectly ordinary space problems. It’s a direct sequel to Breathedge, but don’t worry if you never played the first game: everything will be equally confusing to Breathedge veterans and complete newcomers alike.
The Breathedge Corporation unexpectedly started a galaxy-wide war, built an enormous army of Coffinbots, and attacked the largest human settlements. The Man and his faithful companion, an AI living inside his spacesuit, accidentally derailed the Corporation’s plans for a swift takeover and instantly became the number-one target of every hostile Coffinbot out there. Apparently, fate still wasn’t satisfied. Having barely survived, our heroes suddenly find themselves under attack by their own allies.
Who attacked whom? Who is Babe? Why does the Man need a Chicken? Where were we even going? And what are we supposed to do with all this duct tape? Figuring that out is now your problem.
**EXPLORE**
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Breathedge 2 is a story-driven adventure where exploring the world is a major part of the experience. Along the way, you’ll get to know the Man and his crew, learn more about life on the distant fringes of inhabited space, meet new characters, and gradually untangle the forces carving up the galaxy between them.
Explore abandoned stations, ruined settlements, shipwrecks, and plenty of places no reasonable person would ever think of entering. Discover other people’s stories, strange devices, useful junk, and completely useless one-of-a-kind treasures. Some discoveries will be funny, others strange or unsettling, and a few may help you understand what is actually going on and what part you have to play in it.
**SURVIVE**
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Hunted from every direction, the heroes of Breathedge 2 are forced to survive in some of the harshest conditions on the fringes of inhabited space. There are no 24-hour stores or banana smoothies out here, but there is an ocean of duct tape, tons of wreckage, and the Man’s remarkably capable hands, ready to turn all that garbage into surprisingly useful contraptions.
Learn new blueprints, craft tools and equipment, and upgrade both your gear and your spacesuit. Repair and dismantle machinery, gather resources, find ways into inaccessible places, and venture farther and farther from anything resembling safety. Out in open space, you’ll need to keep an eye on your oxygen, temperature, and various other little details capable of bringing your adventure to a premature end. Occasionally, you’ll also have to fight, run away, and shove aside the bodies of less fortunate astronauts.
**EARLY ACCESS**
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Breathedge 2 is currently in Early Access and is still actively being developed. At the start of Early Access, the game includes its first major story chapter, a large area to explore, and its core gameplay systems. The story is not yet complete, parts of the world are still inaccessible, and some systems will continue to grow and evolve throughout development.
During Early Access, we plan to release major updates that continue the story and add new areas, mechanics, characters, items, and other features. At the same time, we may continue refining existing content, balance, UI, performance, and fixing issues as they are discovered.
Player feedback is an important part of this process. We’re incredibly grateful for your support and for all the comments that give us both inspiration and a fresh perspective on the game. Please keep sharing your feedback with us wherever you can. It helps us make Breathedge 2 even better.

Release date: Aug 31, 2026

Categories: Survival, Exploration, Crafting, Resource Management, Space Exploration, Humor-driven Gameplay, Single-player Story, Early Access


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote reports 10 hours of current playtime in Breathedge 2, while the second explicitly states the game took about 10 hours to complete on normal difficulty. Both point to a 10-hour figure, so gameCompletion is set to 10. No evidence supports story completion, session length, or endgame metrics.
- Time-to-fun: No data
- Player Archetypes:
  - The Chill Seeker (buy)
    - Motivation: Relaxation and lighthearted entertainment
    - Playstyle: Casual, laid-back sessions focused on atmosphere, humor, and unwinding
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - The Trusting Recommender (buy)
    - Motivation: Trust in the game's potential or the franchise's established quality
    - Playstyle: Not deeply engaged with this specific title; relies on external validation and prior franchise knowledge
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Humor and references praised (weight 0.97): Players consistently highlight the game's humor, including black, satirical, and absurd jokes, as well as references to other games and real-world situations. The comedy is described as light, pleasant, and consistent, with some noting it is not nasty.
- Sequel improves on original (weight 0.41): Many reviewers note that the game is as good as or better than the first part, with significant improvements across all aspects. The sequel is described as more large-scale, with enhanced mechanics and content.
- Excellent graphics and atmosphere (weight 0.4): Graphics are praised for excellent shadows, volumetric lighting, and shading, with a familiar style. The atmosphere is immersive, with beautiful locations and space panoramas creating a sci-fi mood, even on low settings.
- High overall quality (weight 0.31): The game is frequently called a masterpiece, top quality, and great, with players expressing satisfaction and that it was worth the wait. The overall reception is very positive.
- Intuitive gameplay loop (weight 0.28): The core loop of gathering resources, crafting equipment, and managing vital parameters is more intuitive and not tedious. Resource farming is not a chore, and fixing things in missions is not annoying.
- Engaging story and content (weight 0.27): The initial story is good, with an incredible storyline and plenty of content. Players can spend many hours in chapter 1 alone, with extra activities beyond the main story.
- Improved inventory and tools (weight 0.23): The inventory system is improved with a bottomless handbag, eliminating the need to search through boxes. Tools like crowbars can no longer break, only their upgrades, and everything can be upgraded, even a hole in the wagon window glass.
- Dynamic and detailed world (weight 0.23): The game world is more dynamic and visually detailed, rewarding exploration off the main path. Each set piece and location feels unique and handcrafted, with strange places and items to discover.
- Superb gameplay and addictiveness (weight 0.22): The gameplay is super and addictive, not letting players get bored. The combination of space exploration, survival, and crafting is engaging.
- Great early access experience (weight 0.18): Even in early access, the game offers a substantial chunk of gameplay and is very fun. Players appreciate the amount of content available at this stage.
- Russian localization and humor (weight 0.15): The game features Russian text and a lot of Russian voice acting, with humor that resonates with Russian-speaking players. References to Russia or CIS are appreciated.
- Strategic depth in management (weight 0.1): New crew and ship management mechanics add strategic depth to the game, enhancing the overall experience. This is a notable addition that improves upon the first game.
- Scary but cool space suit (weight 0.09): The space suit groaning on antennas is described as scary but very cool, adding to the atmosphere. This unique detail is memorable.
- Accessible for motion sickness (weight 0.09): The game is playable for someone with severe motion sickness, unlike other zero G games. This is a significant accessibility feature.
- Survival difficulty adjustable (weight 0.08): Survival difficulty depends on settings and is not oppressive on the easiest, making it accessible to a wider audience. This is a positive design choice.
- Quest UI and crafting clarity (weight 0.08): The quest UI is very nice, showing materials and locations clearly. This helps players understand objectives and reduces frustration.

Common complaints:
- Humor reduced compared to first (weight 0.24): Players note a significant drop in humor, especially at the start, which was a key appeal of the first game. This contributes to a sense that the original spirit was lost.
- Object search tedious in space (weight 0.1): Finding small but important objects in space is tedious and slows down progression. This design choice frustrates players and hampers flow.
- Insufficient explanations for mechanics (weight 0.1): The game provides too few explanations compared to the previous title, leaving story and controls mysterious. This increases the learning curve and can confuse players.
- Gameplay balance needs tweaks (weight 0.1): Drop rates for rare resources and tool durability require minor adjustments to improve pacing and reduce frustration. This is a common but specific balance complaint.
- Content length is short (weight 0.1): The available content is somewhat shorter than expected, which may reduce replay value. This is a common complaint for story-driven games.
- Objectives become repetitive (weight 0.1): The objectives can become repetitive, leading to monotony in gameplay. This is a common issue in open-world or mission-based games.
- Robot voice hard to understand (weight 0.09): The robot voice is sometimes very hard to understand, forcing players to rely on subtitles. This affects accessibility and comprehension.
- Initial character connection difficult (weight 0.09): Players found it hard to connect with characters at first, which can weaken emotional investment. This may improve as the story progresses.
- Inconsistent character quality (weight 0.09): Some characters feel underwhelming while others try too hard to be memorable. This inconsistency affects overall character development.
- Speech synthesizer bug with Skaf (weight 0.08): A specific bug affects Skaf's speech synthesizer, causing audio issues. This is a niche but concrete technical problem.
- Awkward dialogue transitions (weight 0.08): Dialogue lines sometimes lead into one another awkwardly, breaking immersion. This is a minor narrative polish issue.

Gameplay feedback:
- Space exploration with humor (weight 0.31): The game is primarily a space exploration title that incorporates a quirky sense of humor. This combination is highlighted as a defining characteristic of the experience.
- Resource gathering and crafting (weight 0.3): Players gather resources, craft equipment, and manage vital parameters like health and oxygen. This loop is central to gameplay.
- Survival and adventure mix (weight 0.24): Gameplay blends survival mechanics with adventure elements, creating a hybrid experience. This is a core aspect of the game's design.
- Immortal chicken feature (weight 0.17): An immortal chicken appears in the game, adding a unique and memorable element. Its presence is noted as a distinctive feature.
- Tool and equipment upgrades (weight 0.16): The game involves upgrading tools and equipment, often at a workbench. This progression system is important for advancing.
- Inventory and container searching (weight 0.09): Players frequently search through inventory containers to find items. This mechanic is a common activity in the game.
- Character needs food and drink (weight 0.09): The character constantly needs to eat or drink, adding a survival pressure. This requirement is a recurring gameplay element.
- Crew and ship management (weight 0.09): The game includes mechanics for managing crew and the ship. This adds a layer of strategic oversight.
- Story missions involve fixing (weight 0.09): Story missions often require fixing things, integrating repair tasks into the narrative. This is a key mission type.
- Explore crashed train location (weight 0.09): Players explore a large location around a crashed train, which serves as a central hub or area. This setting is notable.
- Difficulty levels tied to survival (weight 0.09): Several difficulty levels are tied to the survival aspects, allowing players to adjust the challenge. This customization is appreciated.
- Enemies and health system (weight 0.09): The game features enemies and a health/injury system, adding combat and risk. This is a core gameplay component.
- Oxygen management and base upgrades (weight 0.09): Players manage oxygen and upgrade surroundings and equipment to explore further from the base. This progression is essential.
- Quest UI shows materials (weight 0.08): The quest UI displays materials and locations, helping players track objectives. This UI feature is useful.
- New mechanics compared to first (weight 0.08): The mechanics are different and new compared to the first part, offering a fresh experience. This is noted as a positive change.

Performance notes:
- Excellent optimization on high-end hardware (weight 0.25): Players report outstanding performance, with one achieving 120 fps at 4K Ultra on an RTX 5080 without DLSS. Another notes solid 120fps without DLSS, and the game is described as well-optimized for an Unreal Engine title.
- Good overall optimization (weight 0.24): Multiple reviewers state the game is well-optimized, with no bugs or freezes observed, and it does not consume all GPU resources. This suggests a stable and efficient performance across various systems.
- Occasional performance drops in dense areas (weight 0.17): Some players experience framerate fluctuations in denser areas, but these drops are not severe enough to break immersion. This is a common minor issue in open-world or complex scenes.
- Performance issues on low-end hardware (weight 0.16): A player noted the game runs only okay on the lowest settings, suggesting that optimization may not be sufficient for weaker systems. Another reported a laptop shutdown, which could be due to overheating or power demands.
- High visual detail at ultra settings (weight 0.1): The game is praised for its detailed graphics at 2K resolution with all settings on ultra, indicating strong visual fidelity. This is a positive aspect for players who prioritize graphical quality.
- Minor bugs and collision issues (weight 0.09): A few very minor bugs, including a collision bug, have been reported. These do not significantly impact gameplay but are noticeable to some players.
- Occasional crashes reported (weight 0.08): One player experienced a single crash during gameplay. While not widespread, it indicates potential stability issues that could affect some users.

Recommendations:
- Recommended for first-game fans (weight 0.31): Multiple reviewers recommend the game to players who enjoyed the first game and want to continue the story. This suggests the sequel appeals strongly to existing fans.
- Highly recommended overall (weight 0.3): Several reviewers highly recommend the game to everyone, emphasizing its broad appeal. This indicates strong general approval.
- Worth the money (weight 0.18): Reviewers state the game is worth attention and worth the money, indicating good value for the price. This is a common positive sentiment.
- Great for survival fans (weight 0.17): The game is recommended for survival game enthusiasts, especially those who enjoy dark humor or an extra layer of gameplay. This highlights its niche appeal.
- Appeals to space explorers (weight 0.09): The game is recommended for those who enjoy survival and space exploration, aligning with its core themes. This broadens its audience.
- Play on easiest difficulty (weight 0.08): One reviewer recommends playing on the easiest difficulty, possibly to enjoy the story and humor without frustration. This is a specific gameplay tip.
- Potential for future improvement (weight 0.08): One reviewer recommends the game based on its potential, implying it may improve over time. This suggests current state may be promising but not fully realized.
- Not for serious simulators (weight 0.08): A reviewer advises skipping the game if you want a serious space simulator, indicating it is not realistic or hardcore. This is a caution for certain players.

Other player notes:
- Early access with one location (weight 0.31): The game is currently in early access, featuring one large, detailed location, and the adventure is still being developed. This indicates the game is not yet complete but offers a substantial initial area.
- Comparisons to first game (weight 0.17): Reviewers frequently compare this game to the first part, particularly regarding humor and overall feel. This suggests the sequel maintains a similar tone while being evaluated against its predecessor.
- VR support via UEVR (weight 0.16): The game works in VR using UEVR, a mod that enables virtual reality in Unreal Engine games. This is a notable feature for VR enthusiasts.
- Appropriate price point (weight 0.15): The price is considered appropriate, and it is one of the lowest in the genre. This makes the game accessible and competitively priced.
- Developer roadmap for updates (weight 0.1): The developers have a roadmap for updates and story continuation, indicating ongoing support and planned content. This reassures players about the game's future development.
- Huge play area (weight 0.09): The play area is described as huge, spanning under a dozen kilometers or more. This suggests a large, explorable world that offers significant content.
- Space Subnautica with humor (weight 0.09): The game is described as a space version of Subnautica, with humor and a chicken. This comparison highlights its survival-exploration gameplay with a comedic twist.
- Responsive developer (weight 0.09): The developer, Red Ruins, has been responsive and transparent about early access development. This builds trust and community goodwill.
- References to Subnautica and Death Stranding (weight 0.08): The game contains references to Subnautica and Death Stranding, which may appeal to fans of those titles. These nods add cultural touchpoints for players.
- Tutorial worth watching (weight 0.08): The tutorial is considered worth watching, implying it provides valuable guidance and is not skippable without missing important information. This helps new players understand the game.
- Chicken at the beginning (weight 0.08): The game features a chicken at the beginning, which is a quirky and memorable element. This detail adds charm and humor to the opening sequence.
- About 10 hours to complete (weight 0.08): The game took around 10 hours to complete on normal difficulty, indicating a moderate length. This is a reasonable playtime for the price.
- Story drives upgrades (weight 0.08): The story is an acceptable way to force the player to get upgrades to explore further, providing a narrative reason for progression. This is seen as a positive design choice.
- Review copy from publisher (weight 0.08): The reviewer received early access from the publisher, which may indicate a promotional relationship. This is a common practice in game reviews.

Emotions:
- Satisfaction (weight 0.15): Players feel the game is top quality and worth the wait, with improvements that directly address previous complaints about inventory management and breakable tools. It performs well at 120fps and keeps players engaged, while the survival aspect remains non-oppressive on the easiest difficulty.
- Enjoyment (weight 0.13): The combination of engaging space survival mechanics, such as managing oxygen and upgrading equipment, with excellent humor and graphics creates a fun experience. The world is full of character, and the story, atmosphere, and jokes from the first minutes contribute to overall enjoyment.
- Frustration (weight 0.09): Frustration arises from the game sending the reviewer to cool off within two minutes, likely due to difficulty or pacing issues. Additionally, searching for small key objects in space is tedious, and the robot voice, especially Skaf's speech synthesizer, is sometimes very hard to understand.
- Amusement (weight 0.09): The game's absurd humor, including jokes about poop and blue tape, and the immortal chicken character, consistently make players laugh. A specific reference to the fuel situation and Russian humor also contributed to the amusement.
- Disappointment (weight 0.07): The game did not meet expectations, lacking the humor of the first part, and some characters feel meh or try too hard to be a character. Additionally, a technical issue where the laptop shuts down prevented one reviewer from playing at all.
- Excitement (weight 0.07): The game refines the original concept with meaningful mechanics and high replay value, offering a lot of content that keeps players engaged. It was awaited with excitement and delivers on humor and good optimization, heightening the overall excitement.
- Impressed (weight 0.07): The storyline is incredible, and the game is stunning in VR with UEVR, showcasing many new mechanics and beautiful locations. These elements combine to leave a strong impression on players.
- Admiration (weight 0.04): The humor and references are considered great, and the game is regarded as a masterpiece, leading to strong admiration from players.
- Curiosity (weight 0.04): Exploration reveals strange places and items that pique curiosity, and the reviewer is curious to follow the game's evolution over time.
- Approval (weight 0.02): The game is as good as the first part, and the humor is maintained, earning approval from players who appreciate the consistency.
- Appreciation (weight 0.02): Players appreciate the game's humor and its relaxing nature, which contribute to a positive and enjoyable experience.
- Fear (weight 0.02): The space suit groaning on antennas is scary, creating a sense of fear during gameplay.
- Welcoming (weight 0.02): The sequel has made improvements, which is welcomed by players who see positive changes from the original.
- Liking (weight 0.02): The game is the same as the first part, which players like because it maintains the familiar and enjoyable experience.
- Happiness (weight 0.02): The game is beautiful, and its visual appeal brings happiness to players.
- Hope (weight 0.02): Players hope the sequel will improve building and add space survival building and exploration, looking forward to potential enhancements.
- Confusion (weight 0.02): The story and controls are mysterious due to too few explanations, leading to confusion among players.
- Delight (weight 0.02): The game is good so far, and this positive early experience brings delight to players.
- Impression (weight 0.02): The game has improved every aspect from the first game, leaving a strong positive impression on players.
- Gratitude (weight 0.02): The developers made changes that improved the game and provided a game the reviewer looks forward to, earning gratitude from players.}