AI LIMIT

Last updated: 2025-03-28
  • Fluid combat, responsive controls, satisfying experience
  • Accessible Soulslike entry point, enjoyable experience
  • Excellent level design with rewarding exploration
  • Good weapon variety and customization options
  • Numerous game-breaking bugs at launch
  • Poor optimization, frequent frame rate drops
AI LIMIT header
Reviews
(sample size)
1150
Helpful reviews
77%
Unhelpful reviews
21%
Protest reviews
2%
Positive points
1451
Negative points
1427
Gameplay points
292
Perf. points
153
Rec. points
500
Misc points
131
PointDescriptionImportance
Fluid, responsive, satisfying combatThe combat system is fluid, responsive, and satisfying, with improvements made since the demo. The game offers a variety of weapons and move sets, and the parry mechanic is particularly praised for being effective and enjoyable. The absence of a stamina bar on basic attacks allows for a more aggressive and fast-paced playstyle.96%
Accessible, enjoyable Soulslike experienceMany reviewers note the game's strong Soulslike feel, drawing comparisons to titles like Dark Souls, Bloodborne, and Code Vein. However, the game is also considered more accessible and easier to pick up than many other Soulslike games, making it suitable for newcomers to the genre. Bonfires are well-placed and the difficulty is manageable.89%
Excellent, rewarding level designThe game features excellent level and map design that rewards exploration with meaningful shortcuts and interconnected paths. Reviewers praise the intricate layouts, hidden areas, and overall sense of discovery, drawing comparisons to classic Soulslike games. The world design and graphics are also frequently lauded for their appealing art style and attention to detail.80%
Good weapon variety, customizationThe game offers a wide variety of weapons, skills, and character customization options, allowing players to tailor their builds to different playstyles. Many reviewers compare the game favorably to Code Vein, citing the increased weapon variety and improved map design as key strengths.70%
Responsive developers, quick bug fixesThe developers have been responsive to player feedback, quickly addressing bugs and performance issues with timely patches and updates. Many reviewers note significant improvements in optimization and controls compared to the demo version, indicating a commitment to polishing the game post-release.38%
Challenging, rewarding enemy encountersThe game features unique and challenging enemy encounters and boss fights that reward pattern recognition and strategic play. Bosses have diverse attack patterns and some have multiple phases, creating a satisfying learning curve.17%
Unique synchronization bar mechanicThe game features a unique synchronization bar mechanic that encourages aggressive play. Attacking enemies refills the bar, while spells and weapon skills deplete it. Playing well grants more options and damage buffs, similar to a combo/score meter in a beat 'em up game.15%
Effective, enjoyable parry mechanicThe parry mechanic is effective and enjoyable, allowing players to quickly defeat many bosses. The parry timing is generous, making it easy to execute parries and create damage opportunities.7%
Enjoyable, solid overall experienceReviewers found the overall experience to be enjoyable and solid, with no major bugs encountered. The price and quality are surprisingly well-matched.7%
Good voice acting, language supportThe game includes both Chinese and English voice acting, as well as Russian language support. The Chinese voice acting is well done, and the English voice acting has a 'soulslike' feel.3%
Moderate difficulty, good stateThe game's difficulty is now moderate, with boss difficulty feeling like it has been reduced. The game is currently in a good state, and the difficulty curve is reasonable.3%