Info about AI LIMIT:

Official game description:
PRE-ORDER BONUS AND DELUXE EDITION
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**PRE-ORDER BONUS**
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IN-GAME ITEM: Maid Outfit & Hairband
Pre-order bonuses will be available for orders placed before March 27, 2025.
**DELUXE EDITION**
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AI LIMIT Full Game
EXCLUSIVE IN-GAME ARMOR & HELM: White Sparrow's Coat & Mask
IN-GAME WEAPON: Opossums Sais
IN-GAME ITEM: Mud Ball \*3
IN-GAME ITEM: Pure Crystal \*3
Digital Artbook
About the Game
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Explore the unknown apocalyptic world
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After the sudden yet mysterious collapse of the artificial ecosystem, natural disasters and wars ensued, the civilization was wiped out. And in the centuries that followed, a strange substance known as the Mud spread everywhere, and monsters emerged.  
You will step into the last city of mankind - Havenswell, exploring cold and damp sewers, layers of slums, sky city above the lake, etc., seeking the truth about the destruction of civilization in monster-infested ruins. Travel through wonders, face mysterious and deadly enemies, and put an end to an eerie and desperate history.  
A journey with a mysterious mission
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Blader has the appearance of human, but it is actually a new life form created by mysterious technology. With their own missions, they embark on a lonely and dangerous journey, and with the power of the Branches, they respawn after fatal death.  
Now that the Branches have been destroyed, you, as one of the Bladers, will have to search for and repair the Branches all over the city. You will meet humans and fellow Bladers who are also in dire straits, feel their joys and sorrows, as well as their faith in despair, and together uncover the truth behind the plagues and disasters.  
Facing an overwhelming and mysterious enemy head-on
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Warriors who lose themselves and degenerate into crazy beasts;  
A killing machine who walks the skies covered in razor-sharp blades;  
The colossal beasts trampling on the earth, ravaging cities with collisions and explosions  
You will need to challenge the powerful beasts from multiple forces in death and rebirth over and over again, catching the breaks from the fierce attacks and going all out to win and continue the journey to the end of the world.  
Experience diverse and exhilarating action battles
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◆ Wide variety and number of weapons.  
◆ Mix and match your weapons and weapon skills.  
◆ Increase Sync Rate with brave attack and wise defense, become even mightier in battle.  
◆ The transformation mechanism in your left hand can drive dozens of spells, attack or assist at will.  
◆ Utilize multiple systems to achieve a rich combination of moves, and seize the opportunity in the ever-changing exchange of attack and defense.  
Explore the city’s ruins for powerful weapons, clothing and relics of old civilizations
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Delve deep into the eerie and magnificent ruins of the city and discover weapons and clothing of different styles and capabilities - either overrun by powerful monsters or hidden in the depths of the intricate alleyways. In addition to their combat attributes, the weapons and clothing offer unique cosmetic variations, so go into battle with a one-of-a-kind look!  
In addition, you can find relics of old civilizations scattered throughout the area as you explore. Utilize your Blader's ability to read the memories left on them, and get a glimpse of the history of Havenswel!

Release date: 27 Mar, 2025

Categories: Soulslike Combat, Real-time Combat, Exploration, Character Customization, Weapon Customization, Single-player Story, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fluid, responsive, satisfying combat (weight 0.96): The combat system is fluid, responsive, and satisfying, with improvements made since the demo.  The game offers a variety of weapons and move sets, and the parry mechanic is particularly praised for being effective and enjoyable. The absence of a stamina bar on basic attacks allows for a more aggressive and fast-paced playstyle.
- Accessible, enjoyable Soulslike experience (weight 0.89): Many reviewers note the game's strong Soulslike feel, drawing comparisons to titles like Dark Souls, Bloodborne, and Code Vein.  However, the game is also considered more accessible and easier to pick up than many other Soulslike games, making it suitable for newcomers to the genre. Bonfires are well-placed and the difficulty is manageable.
- Excellent, rewarding level design (weight 0.8): The game features excellent level and map design that rewards exploration with meaningful shortcuts and interconnected paths.  Reviewers praise the intricate layouts, hidden areas, and overall sense of discovery, drawing comparisons to classic Soulslike games. The world design and graphics are also frequently lauded for their appealing art style and attention to detail.
- Good weapon variety, customization (weight 0.7): The game offers a wide variety of weapons, skills, and character customization options, allowing players to tailor their builds to different playstyles. Many reviewers compare the game favorably to Code Vein, citing the increased weapon variety and improved map design as key strengths.
- Responsive developers, quick bug fixes (weight 0.38): The developers have been responsive to player feedback, quickly addressing bugs and performance issues with timely patches and updates.  Many reviewers note significant improvements in optimization and controls compared to the demo version, indicating a commitment to polishing the game post-release.
- Challenging, rewarding enemy encounters (weight 0.17): The game features unique and challenging enemy encounters and boss fights that reward pattern recognition and strategic play.  Bosses have diverse attack patterns and some have multiple phases, creating a satisfying learning curve.
- Unique synchronization bar mechanic (weight 0.15): The game features a unique synchronization bar mechanic that encourages aggressive play. Attacking enemies refills the bar, while spells and weapon skills deplete it. Playing well grants more options and damage buffs, similar to a combo/score meter in a beat 'em up game.
- Effective, enjoyable parry mechanic (weight 0.07): The parry mechanic is effective and enjoyable, allowing players to quickly defeat many bosses. The parry timing is generous, making it easy to execute parries and create damage opportunities.
- Enjoyable, solid overall experience (weight 0.07): Reviewers found the overall experience to be enjoyable and solid, with no major bugs encountered. The price and quality are surprisingly well-matched.
- Good voice acting, language support (weight 0.03): The game includes both Chinese and English voice acting, as well as Russian language support. The Chinese voice acting is well done, and the English voice acting has a 'soulslike' feel.
- Moderate difficulty, good state (weight 0.03): The game's difficulty is now moderate, with boss difficulty feeling like it has been reduced. The game is currently in a good state, and the difficulty curve is reasonable.

Common complaints:
- Numerous game-breaking launch bugs (weight 0.77): The game suffered from numerous bugs at launch, including game-breaking issues like freezing after boss fights, black screens, and corrupted save files. While some bugs were quickly addressed with patches, the initial state of the game was widely criticized and led to negative reviews. This indicates a lack of sufficient testing before release.
- Frustrating and malicious enemy placement (weight 0.65): Enemy placement is often frustrating and malicious, with enemies hidden in unexpected locations, excessive use of ranged enemies, and unfair ambushes. Additionally, enemies can sometimes attack through walls, and the lock-on system is unreliable, further contributing to a negative combat experience.
- Poor optimization, frame rate drops (weight 0.61): The game suffers from optimization issues, leading to frequent frame rate drops and stuttering, even on relatively powerful hardware. These performance problems negatively impact the gameplay experience, especially during combat.
- Black screen issues after updates (weight 0.6): Several players reported encountering a black screen issue, particularly after updates, which prevented them from launching or playing the game. Verifying the integrity of game files or reinstalling the game was sometimes necessary to resolve this issue.
- Unappealing art style/character models (weight 0.59): The game's art style, graphics, and character models are often described as lacking, generic, or unappealing. The main character's design is criticized, and the limited character customization options are disappointing for some players.
- Game difficulty too easy (weight 0.55): Some reviewers found the game's difficulty to be too easy, especially compared to other Soulslike games or the game's own demo. This lack of challenge made the game feel monotonous and less engaging.
- Pre-order/Deluxe content issues (weight 0.49): Pre-order bonuses and deluxe edition items were sometimes missing or easily obtainable in-game, diminishing the value of purchasing these editions. This issue, combined with other bugs and performance problems, led to disappointment among players who had pre-ordered or purchased the deluxe edition.
- Weak controller support/feedback (weight 0.49): The game's controller support and haptic feedback are criticized for being weak or lacking. This includes a lack of impactful vibration for attacks and skills, as well as issues with camera control and button layout.
- Compared unfavorably to Code Vein (weight 0.49): The game is frequently compared to Code Vein, often unfavorably in terms of character models, build variety, and overall quality. These comparisons highlight the game's shortcomings in areas where Code Vein excelled.
- PC display/aspect ratio issues (weight 0.48): The game has various technical issues on PC, including aspect ratio problems, incomplete ultrawide support, and difficulties with dual monitor setups. These issues detract from the overall gaming experience on PC.
- Progression blocked by boss bugs (weight 0.48): Many players experienced progression-halting bugs, particularly related to boss encounters. These bugs included bosses freezing at zero health, becoming unkillable, or causing the game to crash, preventing players from advancing the story. The prevalence of these issues significantly impacted the early game experience.

Gameplay feedback:
- Stamina replaced by 'sync rate' (weight 0.2): The game replaces stamina with a 'synchronization rate' or energy meter. This meter fuels attacks, skills, and defensive maneuvers, encouraging aggressive play to replenish it. Managing this meter is crucial, as a low rate can leave the player vulnerable, while a high rate boosts damage.
- Parrying is key, potentially overpowered (weight 0.17): The game emphasizes parrying as a core mechanic, often more effective than dodging. Mastering the parry system can significantly reduce the game's difficulty, potentially trivializing some encounters. Shields are also effective, but parrying is often highlighted as the superior defensive option.
- Interconnected, familiar map design (weight 0.12): The game features interconnected map design with shortcuts and hidden areas, encouraging exploration. While some reviewers praise the map design, others find it standard or confusing in later stages. The level design incorporates familiar elements like doors locked from the other side and shortcuts.
- Anime Soulslike, easier difficulty (weight 0.12): The game is frequently described as a Soulslike, often drawing comparisons to Code Vein due to its anime aesthetic. However, some reviewers find it more forgiving than typical Soulslikes, potentially serving as an entry-level title in the genre.
- Exploration with hidden shortcuts (weight 0.04): The game incorporates familiar mechanics like rolling into crates for new routes and items, enemies behind doorways, and ladders becoming accessible after defeating specific enemies. Exploration elements complement the combat system, with hidden shortcuts, rare loot, and dangerous traps encouraging thorough exploration of each area.
- Encourages aggressive, offensive play (weight 0.03): The game encourages aggressive play and offensive pressure. Enemy placement requires strategic thinking to minimize damage taken. Combat leans towards suppression tactics, making combat feel less like a turn-based system.
- Spells and build variety (weight 0.02): The game includes spells for both ranged attacks and buffs. Players can experiment with different builds, such as lightning-based ranged builds or close-combat lifesteal builds. The player can use a bleed build with the starting scythe and later the 2B sword, inflicting bleed with self-inflicted wounds and weapon skills, followed by parries and critical attacks.
- Armor is mostly cosmetic (weight 0.01): Armor pieces don't have significant stat differences due to the absence of a weight system, allowing players to prioritize aesthetics. Clothing primarily offers stat variations like elemental resistances, with only a few boss-dropped outfits providing comprehensive stat boosts.
- Clumsy jumping mechanic (weight 0.01): The jumping mechanic feels very old-fashioned and clumsy.
- Plot similar to Code Vein (weight 0.01): The game's plot is similar to Code Vein, featuring a protagonist with amnesia, but the player character is exclusively female. The game is a combination of Wo Long and Code Vein.

Performance notes:
- Steam Deck performance is mixed (weight 0.03): The game includes a Steam Deck graphics preset, and performance is generally around 40 FPS. However, some players feel that performance on Steam Deck and other handheld devices could be better and request options for lower resolutions or different FSR 3 options to improve performance. The game lacks cloud save support, which is inconvenient for Steam Deck users.
- Multiple patches released post-launch (weight 0.02): The developers released multiple patches shortly after launch to address various issues. This indicates a proactive approach to fixing problems and improving the game experience.
- VSync issues: tearing, unstable framerate (weight 0.01): Enabling both VSync and frame locking can cause screen tearing. Enabling VSync alone may improve screen tearing but can lead to unstable frame rates and stuttering.
- Russian, DLAA, FSR support (weight 0.01): The game includes support for the Russian language, DLAA, and FSR. This expands the game's accessibility and graphical options.
- Interface disappearing, save corruption (weight 0.01): Some players have experienced a bug where the game interface disappears after reaching the first bonfire and restarting the game, resulting in save file corruption and the need to restart. This is a potentially serious issue that can impact player progress.
- Parry timing has slight delay (weight 0.01): The parry timing has a slight delay, comparable to the weapon interaction in Monster Hunter. This may affect the combat experience for players familiar with that series.
- Difficulty reduced from demo (weight 0.01): The game's difficulty has been reduced compared to the demo version, indicating the development team considered player feedback. This change may make the game more accessible to a wider audience.
- Nvidia stats not syncing (weight 0.01): The game's Nvidia stats may not sync up, displaying N/A for FPS and 0% for GPU usage, despite the CPU usage being at 24%. This issue may prevent players from accurately monitoring their system performance.
- Achievements unlock after Steam restart (weight 0.01): Achievements may not unlock until after restarting Steam. This is a minor inconvenience that can be easily resolved.

Recommendations:
- Worth it, but needs polish (weight 0.42): Many reviews express mixed feelings, balancing enjoyment with concerns about bugs and optimization.  The game is often considered "worth it" at its current price, especially relative to AAA titles, but many suggest waiting for fixes or sales. Some reviewers are giving positive reviews to support the developers, hoping for future improvements.
- Good Soulslike, accessible entry (weight 0.33): The game is frequently recommended for fans of the Soulslike genre, especially those seeking an accessible entry point or a "Code Vein" alternative. Its engaging gameplay and balanced complexity make it a worthwhile purchase, particularly at its price point. Some reviewers suggest it's easier than Miyazaki's Souls games.
- Positive reviews to counter negatives (weight 0.22): Some reviewers are giving positive reviews to balance out the negative ones. This shows signs of review bombing and should be taken with a grain of salt. The positive reviews may not be entirely genuine.
- Hope for future content (weight 0.04): Many reviewers express optimism about the game's future and hope for a sequel or DLC. This indicates that, despite any current flaws, players see potential in the game and want to see it expanded upon. This also shows that the game has made a positive impression and has a dedicated player base.
- Support domestic/small studio (weight 0.03): Some reviewers are motivated to support the game because it is a domestic (Chinese) product or comes from a small studio. This support is often coupled with a hope that domestic game development will continue to improve. This sentiment is a cultural reference and may not apply to all audiences.
- Plays well on Steam Deck (weight 0.01): Some reviewers have found that the game plays well on Steam Deck, especially when using FSR3 for anti-aliasing. This is useful information for players who own a Steam Deck and are considering purchasing the game. This is a specific and actionable piece of feedback.
- Add co-op, improve keybinds (weight 0.01): One reviewer suggests adding a co-op mode to attract more players. Another reviewer states that they will change their review to positive if the key bindings are improved to allow separate keys for dodge, roll, run and jump. These are specific suggestions for improving the game.

Other player notes:
- Anime-style Soulslike in wasteland (weight 0.08): The game is frequently described as a Soulslike with an anime aesthetic, drawing comparisons to titles like Code Vein, Bloodborne, and Sekiro. The setting is often post-apocalyptic, with a story that unfolds through environmental details and cryptic clues, similar to the Souls series.
- Small studio, limited budget (weight 0.07): The game is the first title from a small development team with limited resources, developed over about a year. Reviewers acknowledge the game's budget constraints, particularly in graphics and animations, but commend the team's effort in delivering a complete experience.
- Pre-order bonuses location unclear (weight 0.04): Players reported confusion regarding pre-order bonuses, with some struggling to locate them in-game. The bonuses are typically found near the first bonfire or a merchant in the starting area, often in a conspicuous container.
- Supporting domestic game development (weight 0.04): Many reviewers express support for the game as a domestic (Chinese) production, acknowledging the challenges faced by local developers in the buy-to-play single-player market. Some reviewers admit to giving the game a slightly higher score to encourage further development of domestic games, while also noting that some players have high expectations due to other domestic games.
- Deluxe Edition contents, value (weight 0.03): The Deluxe Edition includes cosmetic outfits and an art book, but some reviewers noted that the outfits are not exclusive and can be obtained in-game. Some players purchased the Deluxe version to support the developers.
- Character customization options present (weight 0.02): The game features character customization options, including outfits and hairstyles, which can be collected or purchased. Some reviewers requested more options for hairstyles and outfits, fitting the anime Souls-like theme.
- Reasonable AA price point (weight 0.02): The game is priced as an AA title, which some reviewers consider reasonable. The price is lower than some other games in the genre.
- Challenging enemies, varied content (weight 0.01): The game features challenging enemies with dashes, multi-hit attacks, and status effects, often appearing in large numbers. The game also includes side missions, secret levels, and optional bosses that add variety to the experience.
- Outdated death penalty system (weight 0.01): The game features an outdated death penalty system. The specifics of the system are not described.
- Map filled with stones (weight 0.01): The game's map is filled with many stones, most of which are just stones, but some are quest items. This design choice indicates that these items cannot be missed.

Emotions:
No emotions}