The game offers a solid core gameplay loop with a blend of action, roguelite elements, and satisfying progression. Players experience a sense of continuous improvement and engagement, with varied enemies and scaling difficulty that keeps the gameplay fresh and challenging, whether playing solo or co-op.
The game is enjoyable in both solo and multiplayer modes, with the latter enhancing the experience. The fast-paced, tactical gameplay shines when playing with friends, while the game remains engaging and fun even when playing alone.
The game incorporates perks, power-ups, and a progression system that enhances the gameplay experience. These elements add depth and replayability, providing players with a sense of continuous improvement and new challenges.
The game is frequently compared to other popular titles like Risk of Rain 2, Helldivers 2, and Vermintide, suggesting it successfully incorporates elements from these games. This comparison helps players understand the game's mechanics and overall feel.
The game is considered exceptionally enjoyable by many reviewers, with some expressing surprise at its quality given its low price and early access status. Some reviewers express strong positive sentiment without providing specific details.
Negatives:
The game suffers from a lack of visual polish, with blurry graphics, bland coloring, and generic assets. Enemy designs are uninspired, environments lack detail, and the UI is poorly organized. These issues detract from the overall experience and make it difficult to spot enemies.
The game is described as 'janky' and 'rough around the edges,' indicating a need for more polish and bug fixes. This is somewhat expected given the early access status and small development team, but it still impacts the player experience. Some reviewers also noted loud audio.
Several reviewers expressed frustration with movement mechanics, including the running mechanic's FOV change and collision detection issues. Maps lack verticality and interesting landscapes. These issues make navigation cumbersome and detract from exploration.
The UI is described as bare bones and not very informative, and some tooltips could be worded more clearly. This lack of clarity can make it difficult for players to understand game mechanics and systems.
Objectives that require players to stay within a specific area are considered tedious and unexciting. This negatively impacts the overall enjoyment of the game.
Gameplay:
The game blends roguelike elements with third-person shooting, melee combat, and extraction mechanics. It features randomized objectives, maps, and upgrades, drawing inspiration from games like Risk of Rain, Helldivers, and Vermintide. Players manage resources, complete objectives, fight waves of enemies, and choose to extract or continue for greater rewards and difficulty.
Enemies gain increased power and new abilities over time, creating a dynamic challenge for the player. Mutators are randomly applied to enemies, while players earn their own by completing objectives, adding another layer of strategic decision-making.
Players can customize their loadouts with guns, swords, spears, and armor, each featuring mod slots that allow for varied effects and attack patterns. Upgrades focus on melee, gun, or passive skills, allowing players to tailor their builds to their preferred playstyle.
Players can extract early with collected resources or continue playing for greater rewards, adding a risk/reward element to each run. Extracting requires reaching the extraction point while fighting off enemies, increasing the tension and strategic decision-making.
The game features a limited number of maps and game modes, with procedurally generated levels that offer varied layouts and objectives. Missions involve collecting and defending in randomized maps, with distinct enemy types that require adapting strategy.
Performance:
The game generally runs well, with smooth gameplay and good stability reported across various hardware configurations. Many players specifically highlight positive experiences on the Steam Deck, noting playable frame rates and optimized performance. Some players have reported that the game is well-optimized for new hardware.
While the game is playable on Steam Deck, some users report that the fan becomes loud during gameplay, suggesting that the game pushes the device's hardware. Some users have reported frame rate dips during intense action sequences.
Players have noted that audio slider settings do not persist after the game is closed and reopened. This is a minor but persistent issue that affects the user experience.
Some players have reported difficulties mapping supply drop orders to specific buttons on the Steam Deck. This may indicate control mapping issues or limitations on the device.
Stuttering issues have been reported by some players using ultrawide monitors. This suggests a potential incompatibility or optimization issue with ultrawide resolutions.
Recommendations:
Many reviewers recommend the game, especially given its early access state and active development. They emphasize its potential, fun gameplay, and replayability, often suggesting players try the demo to see if they enjoy the core mechanics. Supporting the developer is also a recurring theme.
The game is frequently compared to and recommended for fans of titles like Helldivers, Risk of Rain, Vermintide, and other horde-style roguelites and third-person shooters. Reviewers highlight the enjoyable gameplay loop, combining melee combat with shooting.
Reviewers are optimistic about future content updates and feature additions. They anticipate that these updates will enhance the game's value and expand loadout options, increasing replayability.
The game is considered enjoyable for solo play, particularly for grinding and killing waves of enemies while listening to music. This suggests a relaxing and engaging experience even without cooperative play.
One reviewer mentioned they would buy the game again if it was translated in the future. This indicates a desire for broader accessibility through localization.
Miscellaneous:
The game is primarily developed by a single person who is very active and responsive within the community, especially on Discord. This hands-on approach fosters a direct line of communication for feedback and suggestions, contributing to a growing and engaged player base.
The game is currently in Early Access, which means it's still under development and subject to changes and additions. The developers are consistently releasing substantial updates, indicating ongoing progress and commitment to improving the game.
The game blends elements from various genres and aesthetics, such as Helldivers, Arthurian legends, Dark Souls, knights with guns, and Vampire Survivors. This fusion creates a unique and ambitious experience.
The game uses store-bought assets. While this is a common practice, it can sometimes affect the game's visual uniqueness.
Progress made in the demo version of the game carries over to the full game upon purchase. This allows players to seamlessly continue their progress without starting over.