Info about Capcom Fighting Collection 2:

Official game description:
Capcom's new fighting collection hits the stage!  
Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games!  
Each game in the collection can be played online or co-op!  
Get back in the ring and duke it out in battles that everyone rumored, but no one believed!  
Whether it's with a rival new or old, give it your all and strive for victory!  
\- Smooth Online Play!  
Compete in heated ranked battles or play for fun in casual matches. Create a lobby with friends and battle head-to-head, play co-op, or spectate other matches.  
However you choose to play, rollback netcode makes the experience smooth and fun!  
A High Score Challenge mode is also available. Aim for the top of the global leaderboards!  
\- No Experience? No Problem!  
This collection boasts a number of beginner-friendly features such as adjustable difficulty levels, One Button Specials, and training modes.  
Plus, players can save and load their progress almost anywhere and pick up right where they left off.  
\- Additional Features!  
Players can view more than 700 pieces of artwork from all 8 titles along with never-before-seen development documents used to make the original games.  
The Music feature contains over 300 tracks from the original arcade games that players can listen to at any time!  
\- Included Games  
Capcom vs. SNK: Millennium Fight 2000 Pro  
Capcom vs. SNK 2: Mark of the Millennium 2001  
Capcom Fighting Evolution  
Street Fighter Alpha 3 UPPER  
Power Stone  
Power Stone 2  
Project Justice  
Plasma Sword: Nightmare of Bilstein

Release date: 15 May, 2025

Categories: Character-based Combat, Competitive Multiplayer, Cooperative Multiplayer, Arcade, Training Simulation, High Score Chasing, Arena Fighter


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality, enjoyable collection (weight 0.91): The collection is praised for its high quality, solid gameplay, and excellent value. Reviewers highlight the enjoyable experience, well-made content, and overall positive feelings towards the game, making it worth the purchase.
- Diverse and significant game selection (weight 0.45): The collection is praised for including a diverse and significant selection of fighting games, including the Capcom vs SNK series, Power Stone, and Project Justice. The large character rosters and the availability of rare titles contribute to the collection's appeal and replayability.
- Power Stone & Project Justice highlights (weight 0.45): Power Stone and Project Justice are highlighted as particularly enjoyable games within the collection, with many reviewers expressing happiness at being able to play them again. The online modes for these games are also praised.
- Excellent online functionality and netcode (weight 0.42): The game features excellent online functionality, including smooth and responsive online play, rollback netcode, and the ability to compete with friends. This allows players to enjoy these games online without the need for older hardware or complicated setups.
- Comprehensive training mode included (weight 0.14): The collection includes a training mode with features like hit-box display and recording/playback, making it easier to practice and improve. Other quality-of-life features include quicksaving, difficulty options, and single-button special moves.
- Evokes nostalgia, captures arcade feel (weight 0.12): The collection evokes nostalgia and captures the feel of playing on a real arcade machine, bringing back memories of the 2000s era. The 2D Anime Pixel Art style is praised as excellent and a standard for fighting games of this type.
- Deep Groove System adds variety (weight 0.07): The Groove System in Capcom vs SNK allows players to choose different fighting styles, changing how each character plays and keeping fights fresh. This adds depth and variety to the gameplay experience.
- Customizable display settings (weight 0.06): Players can customize the display settings by disabling CRT filters and widescreen, and adjusting the resolution. This allows players to tailor the visuals to their preferences.
- All secret characters unlocked (weight 0.06): All secret characters are unlocked from the start, removing the need for complicated unlock procedures. This makes the full roster of characters immediately accessible to players.
- Excellent and enhanced soundtrack (weight 0.06): The soundtrack is well-received, featuring themes from all the games and new melodies that enhance the arcade vibe. The music adds a fresh touch to the fights and hypes players up for matches.
- SAGAT winning more tourneys (weight 0): This point is disregarded as it shows signs of review bombing. It contains cultural references and lacks specific details about the game.

Common complaints:
- Lacks console-exclusive content/features (weight 0.76): Many reviewers express disappointment that the collection primarily includes bare-bones arcade versions of the games, lacking the additional content, modes, customization options (like color edit, item creation, and groove edit), and features found in their console counterparts. This significantly reduces replay value and player choice, making the collection feel incomplete compared to the original releases.
- Forced EO control scheme online (weight 0.31): A key complaint revolves around the version of Capcom vs. SNK 2 used for online play.  The forced 'Easy Operation' (EO) control scheme, which removes the 'Roll Cancel' glitch, is seen as undesirable by experienced players who prefer the original arcade/console versions. This limits strategic depth and puts SNK characters at a disadvantage due to damage imbalances.
- Control/button mapping issues (weight 0.16): Several control-related issues are reported, including broken Remote Play functionality, individual game button remapping being tedious, and poorly implemented key configurations for DualSense controllers, rendering the D-pad unusable. Some reviewers also noted reversed button layouts.
- Missing lobby/online features (weight 0.13): The lobby system is criticized for lacking essential features such as spectating matches without joining and options for sorting or hiding locked rooms. Additionally, online matches lack match history and replay functionality, hindering player analysis and improvement.
- Missing character toggle option (weight 0.09): The reviewer wants an option to toggle hidden characters on/off per title in online matches; the reviewer specifically wants this for Fighting Jam. Fighting Jam is also considered not as good as the other games in the collection.
- Poor image quality/menus (weight 0.09): The game suffers from poor image quality, even at maximum resolution, with blurry visuals and high contrast, emulating a CRT TV. The menus are also considered poor compared to home versions, with only the art scaled to HD.
- Poor music collection design (weight 0.08): The music collection's design is criticized for being poorly implemented, requiring players to purchase both the first and second games to obtain it for free, leading to redundant purchases if one game was already owned.
- Doesn't work on Steam Deck (weight 0.06): The games in the collection do not work on Steam Deck out of the box, and the second collection shares the same lagging problem on Steam Deck as the first collection.
- Quick save overwriting issues (weight 0.06): The quick save function does not allow independent saving for each game, causing overwriting issues when quick saving in different games. The same quick save issue exists in "MARVEL vs. CAPCOM FIGHTING COLLECTION".
- Missing audio effects (CvS Pro) (weight 0.05): In CvS Pro, audio effects present in the Naomi arcade version (round start effects in text bars) are missing, as this collection is based on the Dreamcast version.
- Mediocre audio/announcer (weight 0.05): The audio in 2k25 is mediocre, and the announcer in CvS2 feels out of place and speaks without purpose. The announcer voice in the 2025 mode is considered "plain bad".
- Lacks online scoring (SFA3) (weight 0.05): Street Fighter Alpha 3 Upper is less exciting because the original Alpha 3 was already included in a previous collection. Lacks Ism/Groove-based online scoring that was present in the original Street Fighter Alpha 3 arcade for online play and single-player leaderboards
- Missing item shop (weight 0.05): The game is missing the full shop mode for creating weapons that appear in-game. The game spawns coin boxes, but there is no item shop to spend the coins in.
- Missing specific titles (weight 0.04): The collection lacks Rival Schools, Star Gladiator, and Tech Romancer.
- Unappealing character sprites (weight 0.04): Character sprites in the game are not visually appealing. Morrigan's sprite is not visually appealing.

Gameplay feedback:
- Arcade versions differ from console (weight 0.16): The collection focuses on arcade versions of games, which may differ from their home console counterparts in features and content. For example, Power Stone includes the arcade version, not the home edition. Training mode is also presented as an addition to the arcade emulation rather than a fully integrated feature.
- Competitive ranked modes available (weight 0.06): Capcom vs. SNK, Street Fighter Alpha 3, Plasma Sword and Project Justice offer competitive ranked modes. These games provide a platform for players seeking challenging online matches.
- Limited Power Stone 2 online matches (weight 0.04): Online ranked matches in Power Stone 2 are limited to 2 players + 2 CPU characters. Full 4-player matches require custom rooms, restricting the accessibility of the complete experience in ranked play.
- Characters unlocked from start (weight 0.04): The game provides a fully unlocked character roster from the beginning. This removes any sense of progression or reward associated with unlocking characters through gameplay.
- Input timing differences exist (weight 0.03): This point is based on a personal anecdote about input timing differences between Capcom and SNK games. While relatable to some players familiar with both franchises, it lacks broad applicability and actionable feedback.

Performance notes:
- Generally good performance reported (weight 0.2): The game generally runs well, both online and offline, and on a variety of hardware including the Steam Deck. Some players report smooth online experiences, while others confirm the game runs well even on modest PC setups. However, there are conflicting reports about Steam Deck performance, with some experiencing lag.
- Resolution resets on launch (weight 0.07): A recurring bug resets the game's resolution to 640x480 each time it is launched. This requires players to manually adjust the resolution settings every session, which is an inconvenience.
- Sound glitches present (weight 0.07): Sound glitches, such as missing sound effects in ending sequences, have been observed. Some speculate these glitches may be due to the use of emulation, as similar issues are common in emulated games.
- Alpha 3 Upper improved (weight 0.04): The Alpha 3 Upper version in this collection is reported to have better performance and less input lag compared to the version in the 2018 30th Anniversary collection. This is a specific improvement for players familiar with the older release.
- CVS display artifact (weight 0.04): When running CVS, some players have noticed a dot-like artifact on the display. This is a specific visual issue that affects the appearance of the game.

Recommendations:
- Original versions may be superior (weight 0.16): Reviewers caution that the collection may not fully replicate the original Power Stone experiences. Some suggest that superior versions of certain games exist on Dreamcast, PS2, or even PS1, potentially making this collection redundant for those with access to those platforms.
- Quick save function needs improvement (weight 0.04): A reviewer requests a patch to fix the quick save function, specifically to differentiate between games. This suggests a usability issue that impacts player convenience.
- Online access to niche titles (weight 0.03): One reviewer appreciates the opportunity to play Moero! Justice Gakuen online due to its previous lack of popularity in arcades. This highlights the collection's value in providing online access to niche titles.
- Request for update to fix issues (weight 0.03): A reviewer suggests that CAPCOM should release an update to fix the issues. This is a general request for improvements without specifying which issues need to be addressed.
- Resident Evil 3 inferior to GoG (weight 0.03): A reviewer claims that the GoG version of Resident Evil 3 is superior compared to this one. This suggests that the version included in the collection may not be the best available.
- Only recommended for nostalgia (weight 0.03): The game is only recommended for nostalgia purposes, with no other redeeming qualities mentioned. This suggests that the game may not hold up well for new players or those without prior experience.
- Desire for Power Stone 3 (weight 0.03): A reviewer expresses a desire for a Power Stone 3. This is a request for a new installment in the series, rather than feedback on the current collection.
- Capcom will spoil you (weight 0.03): The reviewer recommends giving Capcom money and letting them spoil you, implying a positive overall experience. This is a general emotional response without specific details.

Other player notes:
- Arcade versions lack console content (weight 0.07): The collection features eight games, including titles like Capcom vs SNK and Power Stone. However, the included versions are arcade versions, which lack console-exclusive content and customization options, potentially disappointing players familiar with the console releases.
- Includes English and Japanese versions (weight 0.07): The collection introduces some players to older titles like Plasma Sword and Power Stone, which they may have missed when originally released. The inclusion of both English and Japanese versions of each game enhances accessibility and caters to a broader audience.
- Features art from Shinkiro, Nishimura (weight 0.04): The collection features in-game illustrated content from notable artists Shinkiro and Kinu Nishimura. This inclusion enhances the visual appeal and provides additional value for fans of their work.
- Variety of titles for everyone (weight 0.03): The variety of titles included in the collection offers something for everyone. This broad appeal caters to different fighting game preferences and skill levels.
- Collection release was too late (weight 0.03): Some reviewers feel that this collection should have been released earlier. This suggests a missed opportunity to capitalize on nostalgia or a perceived delay in delivering desired content to fans.
- Emulator frontend (weight 0.03): The collection is essentially an emulator frontend. This is a neutral statement of fact, but provides context for the technical implementation of the game.

Emotions:
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