Info about Fate/hollow ataraxia REMASTERED:

Official game description:
**ABOUT THE GAME**
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Set half a year after the end of the Fifth Holy Grail War, the classic visual novel _Fate/hollow ataraxia_ comes remastered to Steam®. Building on the 2014 release, this remaster features English and Simplified Chinese localizations for the first time, in addition to full HD visuals.
Choose your own adventure in colorful scenarios unfolding day and night in the city of Fuyuki as you delve into hidden truths behind the Holy Grail War. You will also unlock a collection of feature-packed minigames as you progress through the story.
Spend your days with familiar characters and explore the world of _Fate_, all while fighting to survive a new Holy Grail War.
**STORY**
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Half a year has passed since Shirou Emiya won the Fifth Holy Grail War. In the wake of the conflict, Shirou and his friends are readjusting to peaceful, everyday life. Meanwhile, in a desolate mansion on the outskirts of Fuyuki, a mage awakens: Bazett Fraga McRemitz, Seal Designation Enforcer from the Mage's Association...and former Master in the Holy Grail War.
"Come on, let's continue the Holy Grail War, Bazett Fraga McRemitz. All so we can find your wish this time," a shadow sneers at her. Its name is Avenger, Servant of an eighth class who never existed in the Fifth Holy Grail War. Their unlikely encounter signals that the battle is far from finished.
Shirou Emiya, aspiring champion of justice, steps onto the stage of the Holy Grail War once more. What fate awaits him beyond these four days of destiny?
**MINIGAMES INCLUDED**
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*   Jump! Tiger&Shorts Hanafuda Travel Journal EX (Excellion)
*   Rise! Operation Super Space-Time Tiger&Shorts Hanafuda
*   Jump! Super Space-Time Tiger&Shorts Hanafuda Travel Journal EX (Excellion)
*   Tempest Illya's Castle ~Assault! Einzbern~
*   Better Fortune Tohsaka Shrine
\*Capsule Servant is not included in this release.

Release date: 6 Aug, 2025

Categories: Visual Novel, Single-player Story, Choice-based Narrative, Mini-game Collection, Social Simulation, Character Development


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Steam Release & Quality (weight 0.99): Players are highly satisfied with the Steam release, praising its HD remaster, quality-of-life features, and official localization, especially the English and Chinese versions. The overall presentation and accessibility are considered excellent.
- Exceptional Character Development (weight 0.68): The game excels in character portrayal, allowing players to see beloved characters like Saber, Rin, Sakura, and Illya in new, heartwarming ways. New characters like Caren and Bazett are also highly praised for their development and impact.
- Nasu's Masterpiece & Lore Expansion (weight 0.6): Many players consider this game to be a masterpiece by Nasu Kinoko, often citing it as his best work or a peak in his writing. It's seen as a crucial and beloved entry in the Type-Moon and Fate franchises, significantly expanding its lore.
- Perfect Fate/stay night Epilogue (weight 0.47): The game serves as a perfect extension and bittersweet epilogue to Fate/stay night, offering a refreshing slice-of-life perspective. It delves deeper into characters, reveals hidden truths about the Holy Grail, and balances lighthearted moments with darker scenes.
- Rich Content & Mini-Games (weight 0.22): The game offers a substantial amount of content, including numerous mini-games and unlockable features. The individual slice-of-life scenes are particularly enjoyable, adding to the overall replayability.
- Relaxing Slice-of-Life Gameplay (weight 0.11): The open-ended plot and slice-of-life elements, initially a concern for some, are highlighted as major strengths. This allows players to enjoy calming, everyday moments at their own pace.
- High-Quality Fan-Service Scene (weight 0.05): A specific scene, the 'Rider bath scene,' is highlighted for its visual quality in 4K 16:9 ratio, indicating appreciation for detailed fan-service elements.
- Preference for Original Text (weight 0.05): One reviewer expressed a preference for reading the original text, suggesting that while localization is appreciated, some purists may still prefer the source material.
- Strong Brand Loyalty (weight 0.04): A reviewer explicitly stated they are voluntarily spending money on Type-Moon, indicating strong brand loyalty and support for the developer.

Common complaints:
- Censored R18 content (weight 0.23): Players are disappointed by the lack of R18 content, specifically noting that the Steam version is a censored port of the PS Vita release. This significantly impacts their enjoyment and perceived value of the game.
- Lack of new content (weight 0.22): Many players feel the game is merely an HD re-release or simple port of the PSP version, with minimal new content. This perception, combined with the 90 yuan price, leads to a feeling that the remaster lacks sincerity.
- Single auto-save slot (weight 0.16): The game features only one automatic save slot, which can be problematic. Players are frustrated that mistakes or missed story flags can force a complete restart, as there are no quick save options.
- Lacks original charm (weight 0.14): Some players express a general sense of disappointment and a lack of enthusiasm for the game. They feel it has lost much of the charm present in the first installment.
- Confusing plot progression (weight 0.11): Players are frustrated by the need to complete 'dead ends' in the plot to progress the main story, especially without the helpful 'Taiga Dojo' feature from the first game that guided them through plot mistakes.
- Missing Capsule Servant (weight 0.06): Players are disappointed that the popular 'Capsule Servant' mini-game, which was a beloved feature in previous versions, is not included in this release.
- No Russian localization (weight 0.06): A significant number of players from Russia are unable to fully enjoy the game due to the absence of Russian localization. This limits accessibility for a portion of the player base.
- Legitimate purchase satisfaction (weight 0.04): One player expressed satisfaction in finally being able to legitimately purchase the visual novel after 20 years, indicating a long-standing desire for proper access.
- Includes ghost stories (weight 0.03): A player noted the inclusion of ghost stories at the beginning of the game, which might be a stylistic choice or a specific narrative element.
- Compressed character descriptions (weight 0.03): A player felt that many character descriptions from Fate/stay night (FSN) were compressed in this version, leading to a regrettable loss of detail.

Gameplay feedback:
- Complex, evolving narrative (weight 0.39): The game features a complex, multi-perspective narrative set over a four-day cycle in Fuyuki City. Players explore slice-of-life scenes with familiar characters while gradually uncovering the truth behind a new Holy Grail War.
- Direct sequel to FSN (weight 0.3): Fate/hollow ataraxia is a direct sequel to Fate/stay night, taking place six months after the original. It was originally released in 2005 as a fan disc, and this version is a remastered edition.
- Rich character roster (weight 0.19): The game features a large cast of characters, including fan favorites from Fate/stay night like Saber, Rin, and Sakura, alongside new characters and the Himuro trio, allowing players to see their true natures.

Performance notes:
- Significant technical and performance issues (weight 0.2): Players are experiencing various technical issues, including audio lag, black screens when using the keyboard, and slow window switching. These problems suggest significant compatibility and performance issues that hinder the overall gameplay experience.

Recommendations:
- Play after Fate/Stay Night (weight 0.56): Many players emphasize that this game is a direct sequel to Fate/Stay Night and should only be played after completing all routes of the original visual novel. Playing it beforehand will spoil major plot points and diminish the experience.
- Highly Recommended Game (weight 0.29): Overall, players highly recommend this game, considering it a must-play experience. They suggest that even though it contains many extra elements, it is well worth the time and investment.
- Desire for Tsukihime Remake (weight 0.12): Some players expressed a strong desire for Type-Moon to release Tsukihime Remake on Steam. This indicates a demand for more of Type-Moon's visual novels on the platform.
- Features Matou Sakura (weight 0.05): One player specifically highlighted the inclusion of Matou Sakura as a reason to purchase and experience the game. This suggests that character presence can be a significant draw for fans.

Other player notes:
- Desire for 18+ content (weight 0.16): Many players are expressing a strong desire for an 18+ version of the game, indicating that the current content might not fully satisfy their expectations. Some are even holding off on playing until such a patch is available.
- FGO player's unique request (weight 0.12): One player, a long-time FGO fan, expressed happiness about a large in-game currency bonus for an anniversary. They also made a somewhat unusual request for players to stop playing FGO to encourage new scriptwriting.
- Appeals to Type-Moon fans (weight 0.11): Some reviewers, despite previous stances or self-identification as fans of related series, acknowledge that the game appeals strongly to Type-Moon enthusiasts. This suggests the game successfully targets its core fanbase.
- Shirou's voice muted by default (weight 0.11): A common issue reported by players is that Shirou's voice is muted by default in the game settings. This leads to confusion and a less immersive experience until players manually adjust the audio settings.
- Connections to EXTRA series (weight 0.08): Some players noted similarities to the EXTRA series or inquired about the release of Fate/Extra Record. This indicates an interest in the broader Type-Moon universe and connections between titles.
- Minor game observations (weight 0.07): Minor points include a player mentioning previous experience with FHA from unofficial sources and a note about in-game login bonuses. These are specific observations but not widespread issues or major feedback.
- Black bar issue in fullscreen (weight 0.06): Players have noted that the black bar display issue, which can affect the visual experience, is not present when the game is played in windowed mode. This offers a workaround for those experiencing the problem.

Emotions:
- Satisfaction (weight 0.18): Players expressed satisfaction due to the game's high-quality narrative, particularly its revelations and contributions to the Fate franchise, and its ability to deepen appreciation for other works. The Steam version's convenience, full voice acting, multi-language support, and quality-of-life features also significantly contributed to player contentment.
- Admiration (weight 0.15): Admiration stemmed from the game's perceived quality as a masterpiece, especially regarding Nasu's writing and the literary depth of the narrative. The quality of the remaster and strong character development, particularly for characters like Bazett, also garnered significant praise.
- Joy (weight 0.12): Joy was primarily caused by the game's release on Steam and the official English localization, making it more accessible to a wider audience. Players also found joy in seeing their favorite characters, especially in the game's happy, slice-of-life setting.
- Disappointment (weight 0.1): Disappointment arose from missing content, specifically the absence of Capsule Servant and R18 content, as well as the lack of Russian localization. Some players also felt let down by the game being perceived as merely an HD upgrade rather than a more substantial remaster.
- Excitement (weight 0.07): Excitement was driven by the prospect of future Type-Moon releases and the long-awaited official release of the game. Specific in-game elements like the Hanafuda game and certain character scenes also generated enthusiasm.
- Enthusiasm (weight 0.07): Players showed enthusiasm by actively recommending and defending the game to others, highlighting its overall quality and engaging content. This indicates a strong positive reception and desire for others to experience it.
- Acceptance (weight 0.05): Acceptance was observed regarding the game's price, even as a re-release, and its unique narrative style. This suggests players understood and were willing to overlook certain aspects given the game's specific nature.
- Frustration (weight 0.05): Frustration was caused by technical issues such as audio problems and the lack of quick save slots, alongside a single auto-save system. The long wait for the official release also contributed to player annoyance.
- Desire (weight 0.03): Desire was expressed for future releases from the creator and new content, indicating a strong interest in the developer's ongoing work and a wish for more experiences within the same universe.
- Amusement (weight 0.03): Amusement stemmed from humorous elements within the game, such as Nasu's inclusion of ghost stories. This suggests the game successfully incorporated comedic or lighthearted aspects that resonated with players.
- Appreciation (weight 0.02): Appreciation was directed towards Nasu's script and the game's unique tone and purpose. Players valued the distinct artistic vision and narrative approach taken by the creators.
- Nostalgia (weight 0.02): Nostalgia was triggered by the game's connection to older works, evoking feelings of familiarity and comfort. This suggests the game successfully leveraged existing fan connections to the franchise.
- Anticipation (weight 0.02): Anticipation was felt while waiting for a patch to address issues and for localization efforts to be completed. This indicates a desire for the game to be fully optimized and accessible.
- Love (weight 0.02): Love was specifically directed towards the character Illya, highlighting a strong emotional connection to this particular character within the game.
- Resignation (weight 0.02): Resignation was observed regarding the game potentially losing some charm compared to its original iteration and a perceived lack of sincerity in the remaster. This suggests a reluctant acceptance of these perceived shortcomings.
- Intrigue (weight 0.01): Intrigue was sparked by the game's unique nature, suggesting that its distinct qualities or narrative elements captured players' curiosity.
- Surprise (weight 0.01): Surprise arose from unexpected enjoyment of the game, indicating that the experience exceeded initial expectations or preconceptions.
- Comfort (weight 0.01): Comfort was derived from the game's comforting atmosphere, suggesting that the overall mood and setting provided a sense of ease and relaxation to players.
- Gratitude (weight 0.01): Gratitude was expressed towards Type-Moon, the creators, for their work on the game. This indicates appreciation for the developer's efforts and the product they delivered.
- Mild annoyance (weight 0.01): Mild annoyance was caused by the presence of black bars in fullscreen mode, indicating a minor technical or display issue that slightly detracted from the experience.}