Info about Sanctum 2: Road to Elysion:

Official game description:
Play as the mysterious new character TSYGAN, a rogue insurgent that joins the Core Guardians in defending the only enclave of humanity left on the planet LOEK III. Road to Elysion features a new area to explore with four new maps, new unlockable towers, weapons and perks!
Key Features:
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*   New Playable Character - TSYGAN, the “Rogue Insurgent”  
*   4 New Unique Maps – adding refreshing new tactics and replayability.  
*   2 Weapons - Rapid-firing Gatling Laser & TSYGANs own handheld Ballista!  
*   2 Towers - Range Spire that dramatically increases the range of nearby offensive towers and the Slow Field Dispenser letting you strengthen your choke points further!  
*   Enhanced Enemies - From new support monsters that heal and mutate the attacking horde to a brand new aerial enemy boss, players should be prepared for this heightened challenge.  
*   Additional Perks – Customize your character even more with six new perks, including a perk that gives you an in-game pet robot that will fight for you!

Release date: Jun 26, 2013

Categories: First-Person Shooter, Tower Defense, Character Progression, Weapon Customization, Boss Fights, Cooperative Multiplayer

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC; summary: The dataset contains reviews of a Sanctum 2 expansion and Season Pass. Users discuss added content, bundle value, enemy balance, and DLC price. No review provides direct evidence of real-money gacha, loot boxes, paid power, convenience items, or a cash shop. Under the scoring rules, traditional DLC and price complaints cap the score in the fair range.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews describe the DLC's content as a small campaign of four missions or maps and mention qualitative frustration or added length, but no review provides numeric playtime, completion hours, session duration, or endgame duration for Sanctum 2: Road to Elysion. Because the available evidence cannot be converted into reliable hour values, all playtime metrics are set to null.
- Time-to-fun: No data
- Player Archetypes:
  - Franchise Completionist Fan (buy)
    - Motivation: To complete and continue the Sanctum 2 experience with all available content.
    - Playstyle: Plays the DLC as an integrated part of the base game and values owning the full content set.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Sanctum 2
  - Character and Pet Novelty Seeker (buy)
    - Motivation: To try the new character and pet content added by the DLC.
    - Playstyle: Engages with the DLC through new playable characters and companions, with less emphasis on broader strategy.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New character TSYGAN with unique abilities (weight 0.97): Cluster 1 describes TSYGAN's dark style, increased movement speed, and extra damage on the last shot. Other clusters add details about her weapon options and playstyle.
- Two new support towers added (weight 0.83): Clusters 3 and 17-18, 25, 31, 38, 40, 50, 60-61, 70-71, 74 describe the Slow Field Dispenser and Range Spire towers. These towers provide slowing fields and increase the range of nearby towers, and are highly useful for certain strategies.
- New enemies and boss encounters (weight 0.44): Clusters 19, 20, 21, 22, 32, 33, 41, 57 add enemies like Healer, Mutator, and Fiskeplaske. The Healer heals allies, the Mutator strengthens allies, and Fiskeplaske is a flying platform in the final encounter. A difficult boss awaits at the end.
- Six new perks introduced (weight 0.37): Clusters 4, 9, 34 mention the addition of six perks, including one that grants a pet robot. Players find the perks interesting and useful.
- Expanded campaign and story continuation (weight 0.29): Clusters 28, 47, 62, 63, 65 note that the DLC continues the story of Sanctum 2 with comic episodes and adds length and depth to the game, appealing to both new and returning players.
- DLC content enhances entire game (weight 0.2): Clusters 30, 31, 75 indicate that new weapons and towers can be used in all other levels after purchasing the DLC, adding value across the game.
- Good value when discounted (weight 0.19): Clusters 35, 44, 53 state that the DLC is relatively cheap when on discount and offers quite a lot of content for the price.
- Most valuable among four DLCs (weight 0.15): Cluster 6 states that this DLC is the most valuable of the four DLC packs, offering the most content.

Common complaints:
- Tsygan poorly received (weight 0.53): The new heroine Tsygan is drawn poorly in-game compared to other media, is controversial and ambiguous as a playable character, and feels extremely weak initially. Her core breaks easily against hordes, and charging her ballista is tedious.
- Mutators break game balance (weight 0.4): Mutators are considered the worst addition because they substantially worsen game balance. They can upgrade other enemies without limit, turning them into bullet sponges, and appear in packs, making battles highly frustrating.
- Healer enemies frustrate players (weight 0.4): Healer enemies that boost and heal other monsters are annoying, especially when they latch onto lumes and bosses. The lack of an Anti Air tower makes them a colossal mistake, and they contribute to frustration.
- DLC trailer criticized (weight 0.27): The trailer is horrible, described as eye rape, and one of the worst ever devised for video games. It made the reviewer question buying the DLC.
- DLC lacks content and closure (weight 0.23): After completing the last level of the DLC, no further comic pages or video are shown; the player is simply returned to the level select screen. The DLC has only 4 maps and no new challenges, just higher enemy stats.
- New maps very difficult (weight 0.22): The new maps seem very difficult, and battles are the most frustrating in the entire complete pack. The reviewer got stuck on this DLC for a good while.
- DLC overall frustrating (weight 0.17): The DLC is one of the more frustrating to play through, with overpowered enemies and annoying mechanics.
- Enemies have excessive health (weight 0.16): Enemies can have 1 million health, creating a crisis, especially with the super iron-face monster with ten pluses on map 5-3.
- New weapons ineffective (weight 0.16): Tsygan's new weapons (ballista and rapid-fire laser machine gun) are not particularly effective, and the weapons overall aren't amazing.
- New towers mostly useless (weight 0.16): The slow field dispenser is redundant with the existing Kairos tower and useless, while the range-increasing tower is mostly useless except in specific strategies.
- Game crashes in DLC (weight 0.1): The game crashes every time in the last level of the DLC, making it unplayable and adding to frustration.
- Fiskeplaske annoying boss (weight 0.09): The DLC adds Fiskeplaske, one of the more annoying and goofy bosses, contributing to frustration.
- Mutator weakspot too small (weight 0.09): The Mutator's weakspot is quite small, making it difficult to target and adding to the challenge.
- Mutator AI follows enemies (weight 0.09): Mutator AI follows other enemies rather than the usual path, which can disrupt tower defense strategies.
- Story hard to follow (weight 0.09): The story continues in DLC and is hard to follow, adding to confusion.
- New monsters lack surprise (weight 0.08): New monsters cannot surprise anymore, reducing excitement.

Gameplay feedback:
- New playable character Tsygan (weight 0.94): The DLC adds Tsygan, a crossbow-wielding heroine with increased movement speed and higher damage on the last shot, plus unique weapons that other characters can use.
- Unique support enemies added (weight 0.75): New enemies include Healer types that heal allies and Mutator types that strengthen other enemies, requiring players to prioritize them.
- DLC adds new maps and campaign (weight 0.57): The DLC introduces four new maps and a short campaign of four missions per pack, with some maps being challenging especially solo at max difficulty.
- New weapons: Ballista and Gatling Laser (weight 0.39): Two new weapons, the Ballista sniper and Gatling Laser, offer area damage and are usable by other characters as well.
- Difficult boss Fiskeplaske (weight 0.27): A challenging flying boss named Fiskeplaske appears as a platform in the final encounter, requiring anti-air combat.
- Tsygan weapon mechanics (weight 0.22): Tsygan's primary weapon damage varies with charge level, the crossbow has a fully charged main shot, and the last shot deals double damage.
- New perks and skills (weight 0.21): The DLC adds six new perks, including one that summons a pet robot, and six new character skills.
- Comic episodes continue story (weight 0.2): The DLC continues the story through comic episodes shown before each level, following the main game.
- DLC adds bonus content (weight 0.16): The DLC adds bonus content beyond the character, including new enemies, weapons, towers, and perks.
- Character stats and movement (weight 0.15): Playable characters have movement speed and shot damage stats, and can have unique weapons.
- Weakspot damage system (weight 0.14): Some enemies have weakspots that can be targeted for increased damage.
- Mutator enemy AI and cooldown (weight 0.14): Mutator enemies follow paths and have unique AI that follows other enemies, with upgrades that have a cooldown and affect multiple enemies.
- Helper robot pet perk (weight 0.14): A new perk summons a pet robot that follows the owner and delays enemies.
- Tower combination mechanics (weight 0.14): RANGE SPIRE and SLOW FIELD can combine with ACP to create SUPER ACP, and RANGE SPIRE can combine with FOCUS.
- Gameplay hybrid FPS and tower defense (weight 0.09): The game combines FPS and tower defense gameplay.
- TINKER perk boosts towers (weight 0.08): The TINKER perk for architects boosts the attack of the first three towers.
- Tsygan weapon performance unclear (weight 0.07): The effectiveness of Tsygan's exclusive weapon against high-armor units is unclear.
- Super iron-face monster on map 5-3 (weight 0.07): Map 5-3 features a super iron-face monster with ten pluses.
- Air defense required on some maps (weight 0.07): Other maps require anti-air for efficient air defense.

Performance notes:
- DLC final level crashes (weight 0.1): Players report that the game crashes consistently during the final level of the DLC. This blocks completion of the expansion content for affected users.

Recommendations:
- Recommended for Sanctum 2 fans (weight 0.28): The DLC is recommended for players who enjoyed the base game Sanctum 2 and want to continue its story. Fans of the original game will appreciate the continuation.
- Wait for sales (weight 0.22): Multiple reviewers advise against buying at full price, recommending purchase during sales or as part of a bundle. This applies to the DLC and the game itself.
- Best value DLC (weight 0.22): This DLC is considered the most valuable of the four packs, offering the best content for extending playtime or improving the experience. It is the top choice if you don't want to buy all DLCs.
- Worth buying overall (weight 0.16): Generally, the DLC is considered worth buying and has been rated highly by some reviewers. It is recommended for those who enjoy the game.
- Buy season pass instead (weight 0.16): If you like the game enough to consider DLC, it is better to buy the season pass that includes everything rather than individual packs. This offers better overall value.
- Play as new heroine (weight 0.09): The DLC is worth buying for the opportunity to play as the new heroine character. This adds a new gameplay option for players.
- Fans of FPS and tower defense (weight 0.09): The DLC is recommended for players who enjoy first-person shooters and/or tower defense games. It appeals to fans of both genres.
- Recommended for everyone (weight 0.09): The DLC is recommended for all players, suggesting broad appeal and accessibility. It is a safe purchase for anyone interested.
- Avoid this DLC (weight 0.08): One reviewer explicitly advises against purchasing this DLC, indicating a negative experience or lack of value.
- Skip the trailer (weight 0.08): One reviewer advises still buying the DLC but warns against watching the trailer, possibly due to spoilers or misleading content. The purchase recommendation remains.

Other player notes:
- First of four DLCs (weight 0.49): The DLC is consistently described as the first of four major DLC packs for Sanctum 2, including being part of a season pass.
- Adds new playable character (weight 0.39): Several clusters mention the addition of a new playable character, with details like a heroine armed with a crossbow and a pet named G-2.
- DLC adds four maps (weight 0.35): Multiple clusters indicate that the DLC includes four new maps, with one cluster specifying a separate episode 'Coast' containing them.
- Adds new towers and weapons (weight 0.26): Specific additions include two towers, new weapons, perks, skills, and monsters, enhancing gameplay variety.
- Integral part of game (weight 0.21): The DLC is considered an integral continuation of Sanctum 2, with its content applying to the entire game.
- Continues open-ended story (weight 0.16): The base game's story ended with an open ending, and this DLC continues it without concluding the narrative.
- Comparable to base game content (weight 0.15): Together with other expansions, the DLC offers as much content as the base game, and the base game would be too short without it.
- Does not evolve formula (weight 0.09): The DLC offers more of the same without evolving the game's formula.
- Required for Steam achievements (weight 0.08): The DLC is required to unlock certain Steam achievements.
- Requires base game (weight 0.08): The base game is required to play this DLC.
- Most content among DLCs (weight 0.08): This DLC contains the most content among all DLCs for the game.
- Adds achievements (weight 0.07): The DLC introduces new achievements.
- More structured than main game (weight 0.07): The DLC is described as more structured than the main game.

Emotions:
- Frustration (weight 0.18): Players are frustrated by the mutator enemy's small weak spot and low cooldown, making it hard to counter, and by bullet-sponge mutators appearing in large numbers. Healing enemies and the boss Fiskeplaske create the most frustrating battles, while Tsygan dies quickly against hordes and charging her ballista is tedious. Game crashes and the lack of an ending comic or video after the final DLC level compound the frustration.
- Satisfaction (weight 0.14): Satisfaction stems from getting a new character and useful support towers that make the game more interesting. Learning to play the character revealed good damage, and the effective combination of FPS and tower defense, along with new maps, towers, and perks, adds satisfying content.
- Annoyance (weight 0.09): Annoyance is caused by the Mutator monster being nasty and worsening game balance, along with enemies that boost and heal other monsters. Healer enemies latching onto lumes and bosses, plus the goofy boss Fiskeplaske, add to the irritation.
- Disappointment (weight 0.07): Disappointment arises from the new heroine Tsygan being poorly drawn in-game and her weapons not being effective, especially since she felt extremely weak at the beginning. Additionally, new monsters no longer surprise players and the story continues in DLC without a conclusion.
- Appreciation (weight 0.07): Appreciation is driven by the original gameplay that stands out from other characters and the addition of a new playable character. The DLC adds useful content and depth to the game.
- Anger (weight 0.05): Anger is directed at the overpowered mutator enemy design with high numbers, high HP, and uncapped upgrades, which feels cheap. The DLC introduces these enemies that make the game hateful.
- Love (weight 0.05): Love is expressed for the DLC package, especially the new character and pet G-2. Playing as Tsygan and her new playing style is particularly loved.
- Enthusiasm (weight 0.05): Enthusiasm comes from Tsygan's unique dark style and charge-based weapon mechanic. New weapons and towers that enhance gameplay also generate excitement.
- Strong dislike (weight 0.02): Strong dislike is focused on the Mutators in the game, which players find highly objectionable.
- Excitement (weight 0.02): Excitement is generated by a new fifth character joining with faster speed and higher last-shot damage, promising a fresh gameplay experience.
- Dislike (weight 0.02): Dislike is directed at the trailer for the DLC.
- Enjoyment (weight 0.02): Enjoyment comes from well-crafted missions and fun new enemies to learn and counter, providing engaging gameplay.
- Mild disappointment (weight 0.02): Mild disappointment stems from the new weapons not being particularly amazing, falling short of expectations.
- Admiration (weight 0.02): Admiration is felt for the new cute heroine and her voice acting, which players find appealing.
- Pleasant surprise (weight 0.02): Pleasant surprise resulted from the DLC turning out fairly original and diverse despite questionable originality of the new hero.
- Fondness (weight 0.02): Fondness is felt for playing as Tsygan and using the Slo Field turret, creating a positive attachment.
- Sadness (weight 0.02): Sadness is caused by the story not ending in the main game and being expanded in DLC, leaving players longing for closure.
- Confusion (weight 0.02): Confusion arises from not understanding how to use the new character's skills and weapon combos.
- Curiosity (weight 0.02): Curiosity is sparked by wondering how Tsygan's exclusive weapon performs against high-armor units and if there are hidden corners to discover.
- Disgust (weight 0.02): Disgust is expressed toward the DLC's trailer, which is described as eye rape.}