Players are frustrated primarily due to the game's always-online requirement, which leads to connectivity issues and potential loss of mission progress. Additionally, the presence of bugs, poor optimization, and limitations imposed by the online DRM contribute significantly to this frustration.
Players express satisfaction with the game's varied gameplay and world exploration. The large maps with multiple paths, creative assassination methods, and high replay value are particularly appreciated.
Players find joy in the game's design, mechanics, and high replayability. The creative assassination planning and enjoyable NPC interactions contribute to a positive and fun experience.
Disappointment stems from the game's lack of content, weak narrative, and technical issues. Players also express dissatisfaction with the lack of innovation, repetitive contracts, and the removal of features like weapon customization.
The game's creative methods to eliminate targets and the sandbox-like missions generate excitement. Players are thrilled by the dynamic reactions of NPCs, the variety of assassination options, and the freedom and replay value offered.
Timed cohorts
Switch between playtime slices of churn risk.
Refund churn
Risk snapshot
Fast read on churn risk and the loudest complaints.
65.4% PrecisionMar 29, 2025 → Dec 31, 2025
Most dangerous issue
Game No Longer Available
Business · 28.1% of risk
Churn driver breakdown
Weighted by churn risk
Business
Technical
78.9%
21.1%
Issue map
Complaint treemap
Normalized churn drivers sized by volume; click to inspect a cluster.