Info about War Thunder:

Official game description:
  
**War Thunder** is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.  
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 2,500 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.  
Features include:
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*   Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4, PlayStation®5, Xbox One with Xbox Series X|S – everyone on the same server.  
*   Over 2,500 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.  
*   100 maps representing the main historical battle theaters.  
*   Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.  
*   Rich PvE content including dynamic historical campaigns and solo missions.  
*   Regular content updates including new vehicles, maps, missions and nations.  
*   Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.  
*   Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!

Release date: 15 Aug, 2013

Categories: Competitive Multiplayer, Vehicle Combat, Military Simulation, Team-based Combat, Tactical Combat, Strategic Combat, Vehicle Customization, Custom Asset Support


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually stunning, immersive experience (weight 0.81): The game boasts impressive graphics, detailed vehicle models, realistic sound design, and immersive environments. These elements combine to create an engaging and authentic combat experience across air, land, and sea. The attention to detail enhances the overall atmosphere and contributes to the game's appeal.
- Huge vehicle selection, historically diverse (weight 0.52): The game features a vast selection of vehicles across air, land, and sea, spanning multiple historical eras. This extensive roster provides players with diverse gameplay options and encourages experimentation with different strategies and playstyles. The variety keeps the game fresh and engaging.
- Realistic mechanics, flexible difficulty (weight 0.36): The game offers a blend of realistic physics, ballistics, and damage models, providing an authentic combat simulation.  Players can choose between different difficulty levels, from arcade-style action to more challenging realistic and simulator modes. This balance caters to both casual and hardcore players.
- Regular updates, active community (weight 0.27): The game receives regular updates with new content, events, and improvements, keeping the experience fresh and engaging.  The active community and long-term support contribute to the game's enduring appeal.  Players appreciate the continuous effort to expand and refine the game.
- Initially engaging, rewarding progression (weight 0.12): The game is initially appealing and provides a rewarding sense of progression as players unlock new vehicles and master their mechanics. While premium options exist, the core gameplay is accessible without spending money, allowing players to explore the game before investing. The game is more "pay to skip" than "pay to win".
- Teamwork focused, engaging multiplayer (weight 0.07): The game's multiplayer mode fosters teamwork and strategy, leading to intense and rewarding player-versus-player battles. Cross-platform play enhances the social aspect, allowing players to connect with friends and build a sense of community. Coordination and cooperation are key to success.
- Easy to learn, hard master (weight 0.05): The game is easy to learn but difficult to master, rewarding patience and strategic thinking. Players can learn enemy weak spots and improve their skills as they progress through the tiers. The dynamic gameplay provides constant opportunities for learning and improvement.
- Enjoyable, balanced low-tier gameplay (weight 0.04): Low-tier gameplay can be enjoyable and balanced, with a decent grind and fun lineups for most nations. Defeats feel deserved, and kills feel like small triumphs. Early ranks are fun, fast, and engaging.
- Tactical, strategic, accessible gameplay (weight 0.04): The game allows players to call in artillery support and use missiles as a support weapon. The game requires tactical thinking, planning movements, and teamwork, making every action impactful. The game is a highly accessible, multiplayer combat game with tactical and strategic nuance.
- Deep, best in class game (weight 0.04): War Thunder offers a wide variety of nations to play, including America, Germany, the Soviet Union, Sweden, Japan, China, the U.K., Italy, and Israel. War Thunder is considered one of the best games in its category. War Thunder has a lot of depth to dig into.

Common complaints:
- Unbalanced matchmaking and vehicle stats (weight 0.96): The game suffers from severe imbalance issues, including inconsistent vehicle battle ratings, frequent uptiers against stronger opponents, and disproportionately powerful nations/vehicles. This creates frustrating, one-sided matches, especially for new players facing experienced players with fully upgraded or premium vehicles. Some reviews show signs of review bombing.
- Poor and unbalanced map design (weight 0.91): Many reviewers criticize the map design for being poorly designed, too small or too large, lacking cover, and encouraging spawn camping. This leads to frustrating gameplay experiences where players are killed shortly after spawning or are forced into predictable, repetitive engagements. The maps also suffer from collision issues and excessive clutter.
- Numerous bugs and inconsistent mechanics (weight 0.84): The game suffers from numerous bugs and inconsistencies, including illogical vehicle balance, ghost shells, volumetric armor issues, and inconsistent damage models. These issues detract from the game's realism and create frustrating gameplay experiences where outcomes feel random and unpredictable.
- Vehicle and nation balance issues (weight 0.82): The game has balance issues between different vehicle types and nations, with some vehicles being overpowered and others underpowered. This leads to unfair matches and frustration, particularly with aircraft dominating ground battles and certain nations having superior vehicles. There is also a perception of Russian bias.
- Technical issues, outdated graphics/sound (weight 0.76): The game suffers from technical issues, including poor sound design, outdated graphics, lag spikes, and a clunky user interface. These issues detract from the overall gameplay experience and make it difficult to spot enemies and maintain situational awareness.
- Unengaging and unbalanced naval battles (weight 0.64): Naval battles are considered uninteresting and poorly executed, with sluggish controls, unbalanced gameplay, and a lack of active players. The game also suffers from a lack of meaningful endgame content and a punitive economic model.
- Excessive grind for progression (weight 0.56): The game's progression system is grindy and slow, requiring significant time investment to unlock new vehicles and upgrades. This can feel like a second job, pushing players towards spending money on premium accounts or vehicles to accelerate progress. The game also lacks content variety, making the grind tedious.
- Steep learning curve, not beginner-friendly (weight 0.49): The game has a steep learning curve and is not beginner-friendly, with complex mechanics, an outdated interface, and a lack of adequate tutorials. New players often face experienced opponents with superior vehicles and game knowledge, creating a difficult and discouraging experience.
- Cheating, toxic community, poor moderation (weight 0.14): The game has a problem with cheating and a toxic community, with reports of hackers, botting, and unsportsmanlike conduct. The developers are perceived as unresponsive to community concerns, and the anti-cheat system is considered ineffective. The game also uses aggressive monetization tactics.
- Low research point (RP) gain (weight 0.12): The game's research point (RP) gain is too low, causing slow progression, especially in Ground Forces Mode. This makes the grind feel excessive and requires players to strategically research vehicles to optimize their progression.
- Time-gated and predatory events (weight 0.08): Events are anxiety-inducing and time-gated, requiring an absurd amount of score within short timeframes, with progress lost if one is missed unless money is spent. This creates a sense of pressure and discourages teamwork.

Gameplay feedback:
- Combined arms, varied game modes (weight 0.38): War Thunder features combined arms gameplay across air, land, and sea, offering diverse experiences from aerial dogfights to tank battles and naval skirmishes.  The game includes multiple modes (Arcade, Realistic, and Simulator) with varying levels of realism and difficulty, catering to different player preferences and skill levels. Battles take place across historical settings and eras, featuring a wide array of vehicles from World War II to modern times.
- Varied realism levels, control schemes (weight 0.36): War Thunder offers Arcade, Realistic, and Simulator modes, each with different physics, realism, and control complexity. Arcade mode is beginner-friendly with simplified controls, while Realistic and Simulator modes demand more skill and knowledge.  Realistic battles remove aim assist and require visual identification of enemies, while Simulator battles offer the most immersive experience with no HUD or third-person view.
- Tactical gameplay, weak spot knowledge (weight 0.09): Success in tank battles requires knowledge of enemy armor weak spots, shell types, and map layouts.  Angling the tank and exploiting situational advantages are essential for survival.  In urban combat, mobility and firepower are more important than armor, and flanking and ambushing enemies can be effective.
- Aircraft dominance, ground imbalance (weight 0.05): Aircraft can significantly impact ground battles, often dominating matches and frustrating tank players.  Tank players have limited options to defend themselves against air attacks, leading to an imbalance in gameplay.  Air battles at top tier are dominated by beyond visual range (BVR) combat, which some players find boring.
- Inconsistent damage modeling, RNG (weight 0.05): The game's damage modeling can feel inconsistent and arbitrary, with realistic hits sometimes being shrugged off while single shots cause catastrophic damage.  The effectiveness of shrapnel mechanics is also inconsistent.  These inconsistencies, combined with clunky controls, can make the game feel more like an arcade shooter than a true simulation.
- Repetitive game modes, lack teamwork (weight 0.04): Popular game modes often devolve into deathmatches with limited teamwork.  Players frequently rush to capture points without coordination.  The game modes are typically different forms of conquest, which can become repetitive and lack creativity.
- Varied gameplay across BR ranges (weight 0.02): Low-tier gameplay is more forgiving and accessible to new players, while higher-tier gameplay emphasizes reaction time and aiming skill. From BR 5.0 onwards, players need to learn realistic techniques and understand tank/aircraft characteristics. Each vehicle is assigned a battle rating (BR) that determines which vehicles it is likely to face in matchmaking.
- Medium difficulty, good gameplay (weight 0.01): This cluster expresses general sentiments about the game's difficulty and gameplay quality without providing specific details.  Therefore, it receives a low importance score.

Performance notes:
- Inconsistent performance and optimization (weight 0.19): The game's performance and optimization are inconsistent. Some players report smooth gameplay even on older or lower-end PCs, while others experience stuttering, frame drops, crashes, and long loading times, even on high-end systems. The game also has a large install size.
- Various graphical glitches (weight 0.03): Players are reporting a variety of graphical glitches and inconsistencies, including random texture loss, disappearing or floating enemies, and visual oddities on maps.
- Hit registration problems (weight 0.02): Players report issues with hit registration, including ghost shells (shells that pass through targets without registering a hit) and rounds that appear to hit the player despite flying overhead.
- No Oceania server (weight 0.01): War Thunder lacks a dedicated server for the Oceania region, resulting in high latency and poor gameplay experiences for players in that area.
- Cluttered, unintuitive UI (weight 0.01): The user interface is described as cluttered, unintuitive, and difficult to navigate, hindering the player experience.
- Poorly implemented vehicles (weight 0.01): Some vehicles are poorly implemented, with mechanics that don’t work as expected or don’t match historical accuracy.
- Long match wait times (weight 0.01): Players are experiencing long wait times for matches, which can be frustrating and detract from the overall enjoyment of the game.
- Inaudible tank sounds (weight 0.01): Recent updates have introduced sound issues where certain approaching tanks were inaudible, while distant friendlies sounded very close.
- Nvidia Reflex issues (weight 0.01): Nvidia Reflex on On+Boost does not work as intended, as players with higher ping have an advantage.

Recommendations:
- Predatory monetization ruins experience (weight 0.71): The game's monetization is predatory, relying on a heavy grind and selling shortcuts, leading to an unbalanced and frustrating experience. Many reviewers advise caution or outright avoidance, citing a 'pay-to-win' model that prioritizes profit over fair gameplay. Some reviewers express feeling manipulated and exploited by the game's design.
- Numerous issues plague gameplay (weight 0.69): The game suffers from numerous issues, including poor balance, bad maps, server problems, and a toxic community. Reviewers report frustration with imbalance, missing vehicles, equipment issues, and uncooperative players. These problems contribute to a negative gaming experience.
- Game is highly addictive (weight 0.68): Many reviewers warn of the game's addictive nature, comparing it to a 'black hole' that consumes time and money. Some express regret and self-hatred for being unable to stop playing despite disliking the game. This point highlights the game's potential to negatively impact players' lives.
- Little hope for improvement (weight 0.64): Many reviewers express a lack of hope for the game's future, citing developer apathy and a focus on monetization over improvement. Some reviewers are quitting the game, regretting their investment of time and money. This point reflects a widespread sense of disillusionment among players.
- Unique, immersive military experience (weight 0.34): The game offers a unique combined arms experience with a wide variety of vehicles and historical settings, appealing to military history enthusiasts. Reviewers praise the game's attention to detail, diverse vehicle selection, and the ability to engage in air, land, and sea battles. This point highlights the game's strengths in providing a comprehensive military simulation.
- Best for military enthusiasts (weight 0.15): The game is recommended for military vehicle enthusiasts, especially those interested in WW2 era combat. Reviewers suggest sticking to lower battle ratings for a more balanced and enjoyable experience. This point emphasizes the game's appeal to a specific niche audience.
- Focus on learning basics (weight 0.07): New players should focus on learning maps, vehicle characteristics, and game mechanics before worrying about progression. Reviewers recommend starting in arcade mode and then switching to realistic mode to improve skills. This point provides practical advice for new players to succeed in the game.
- Free to play, try it (weight 0.06): The game is free to play, allowing players to try it without financial commitment. However, some reviewers consider the game to be subscription-based due to the economy. This point highlights the accessibility of the game while also acknowledging its monetization model.
- Game direction is declining (weight 0.03): The game's direction is declining, with developers focusing on monetization over player experience. Reviewers express frustration and a sense of unfairness due to the progression system. This point reflects a growing dissatisfaction with the game's development.
- Grind-heavy, requires dedication (weight 0.03): The game is grind-heavy, requiring a lot of dedication and tolerance from players. Increased grind and financial pressure detract from the enjoyment and accessibility of the game. This point highlights the challenges players face in progressing through the game.

Other player notes:
- Inaccurate historical representation, clones (weight 0.09): The game advertises itself as historical, but vehicles are arbitrarily made less historical to adjust their power. Additionally, some 'upgrades' can have worse stats, and other tech trees are full of clones of the same vehicles, making it pointless to level different nations.
- Detailed vehicles, regular content updates (weight 0.08): War Thunder boasts a vast selection of meticulously crafted vehicles from various nations and eras, appealing to military technology enthusiasts. The game receives regular updates with new content, vehicles, and improvements, and has a vibrant community that supports user-created content.
- Large game size, decent PC required (weight 0.05): War Thunder requires a decent PC to run, and the game size is immense, with vast maps that allow for strategic gameplay. The game size will eat 10% of a 1TB hard drive.
- Suitable for teens and adults (weight 0.03): The game is suitable for teens and adults.
- Developers try to fix problems (weight 0.03): The reviewer mentions that developers are trying to fix problems, consider user complaints, and try to develop the game. Constructive discussions about the game are valuable for its growth and improvement.
- Historical significance of vehicles (weight 0.03): The Soviet and Russian tank construction schools are among the most significant and influential in the history of military equipment. The Ukrainian T-84 Oplot is a modern MBT developed by the Kharkiv Morozov Machine Building Design Bureau (KMDB) in Ukraine.
- Lacks competition, unrealized potential (weight 0.03): War Thunder has succeeded due to a lack of direct competitors. The game has great potential, but the company doesn't want to make big moves to encourage players to play it.
- Expensive DLCs, worsening experience (weight 0.02): The game initially seemed appealing, but the experience worsens with higher ranks. The reviewer describes the game as a 'cash grab' due to the expensive DLCs.
- Expensive premium vehicles (weight 0.01): Mid-rank premium vehicles cost $30. Top-tier vehicles can cost $50-$80 without a sale.
- Infinite replayability (weight 0.01): The game has infinite replayability.
- Uninteresting nations (weight 0.01): The reviewer finds the Chinese nation less interesting due to many vehicles being copies or from other nations. The reviewer expresses strong dislike for France, its vehicles, people, and opinions.

Emotions:
No emotions}