Info about Path of Kung Fu:

Official game description:
He started out as an unknown person in the rivers and lakes, but with a humble body, he became a hero in the treacherous rivers and lakes disputes and stirred up the general trend of the world.  
No levels, no professions, hundreds of martial arts combinations, dozens of secret scrolls, talents, special attainments, unlimited choices, high degree of freedom, self-created schools, and self-established masters.  
A dynamically evolving open world, unique interpersonal relationships, experiences, thousands of randomly generated NPCs in the rivers and lakes, intrigues, companionship in the mortal world, and adventures.  
There are more than 500,000 words of plot text. Every choice will plant the seeds of the future in the world. Good luck and misfortune, what reward is there?  
Real-time combat, horizontal action, Jianghu martial arts, sect martial arts, secret martial arts, more than ten kinds of weapons, the use of inner strength, the growth of posture, the true energy to defeat the enemy, pure Jianghu, real experience.

Release date: 19 Sep, 2024

Categories: Real-time Combat, Open-World Exploration, Single-player Story, Character Progression, Character Customization, NPC Relationships & Romance


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and innovative combat system (weight 0.41): The combat system is a highlight, featuring unique weapon characteristics, diverse skill designs, and satisfying combos. The real-time combat provides a good sense of martial arts action, with some reviewers comparing it favorably to fighting games. The system allows skilled players to overcome higher-level opponents through skillful play and parrying.
- Generally enjoyable and addictive (weight 0.41): The game is generally enjoyable and addictive, with a decent story and art style. Many reviewers found the game fun, engaging, and worth purchasing, especially considering its reasonable price and the developers' consistent updates. Some reviewers noted the game's accessibility and suitability for casual players.
- Good foundation with high potential (weight 0.31): The game has a solid foundation with potential for expansion, offering a good degree of freedom and a rich storyline. Reviewers appreciate the ability to make morally questionable choices and the inclusion of Steam Workshop support for future content and modifications. The game's framework feels like it can accommodate a lot of gameplay content.
- Authentic Wuxia world immersion (weight 0.24): The game successfully captures the essence of Wuxia novels, immersing players in a martial arts world with a unique open-world design and a beautiful ink-wash painting style. The game's plot is surprisingly amazing, standing out among many Wuxia games. The game creates a realistic martial arts world where players are thrown into a corrupt novice village and can choose to be a 'hero' according to their own values.
- Responsive and dedicated developers (weight 0.18): The development team is highly responsive to player feedback, consistently updating and optimizing the game. This dedication and willingness to address concerns have led to significant improvements in the overall gaming experience. The frequent updates and positive attitude of the developers are commendable.
- Excellent domestic Wuxia game (weight 0.1): The game is praised as an excellent domestic martial arts game that captures the 'flavor of Jianghu' found in traditional martial arts novels. Reviewers appreciate the game's unique qualities and encourage the developers to add more content. The game is a good Wuxia game.
- Appealing characters and romance (weight 0.08): Many reviewers enjoyed the large number of female characters and the ability to romance them. The character development was well done, and the reviewers found no significant issues with the plot. The game features a village full of quirky characters, which the reviewer found interesting.
- Rich storyline and detail (weight 0.07): The game features a rich storyline with a substantial amount of dialogue and text, creating an immersive experience. The game world map is large, and the game has a high level of overall completion. The game has a dark and heavy plot.
- Meaningful choices and guidance (weight 0.06): The game attempts to guide players towards different playstyles through dialogue options and offers selectable difficulty levels. Side quests are engaging and avoid the feeling of repetitive grinding, with task hints providing a balanced experience without being overly intrusive. The characters have distinct personalities, allowing players to experience the complexity and warmth of human nature on their journey.
- Highly immersive and captivating (weight 0.05): The game is very immersive and has the potential to be a masterpiece upon completion. The reviewer found the game so engaging that they played it to the point of neglecting sleep and meals, indicating a highly captivating gameplay experience. The game has excellent music.
- Well-developed characters and story (weight 0.05): The character development is well-done, with notable transformations in characters. The plot and writing are very good and evoke a sense of the Jianghu (martial arts world). The storyline is engaging and has a strong Jianghu flavor.
- Improved after plot modifications (weight 0.05): The game has improved to a 70-point level after plot modifications. The development team responded to negative feedback by modifying the controversial dark storylines shortly after release. The plot has been revised and is now great.
- Workshop enhances replayability (weight 0.04): The Steam Workshop integration significantly enhances the gaming experience. The workshop feature allows for replacing character art, which helps the characters feel more alive and distinct, enhancing the story's immersion. The potential addition of Steam Workshop support in January significantly increases the game's replayability and modding possibilities.
- Nostalgic and distinctive style (weight 0.04): The game is reminiscent of a mobile game with a similar art style played long ago. The background music is reminiscent of the classic game "Xuan Yuan Sword: Tian Zhi Hen", evoking a sense of nostalgia. The game has its own style in UI design.
- Mods improve character art (weight 0.04): The "刀剑成熟时" mod is highly recommended for its high-quality character art that aligns well with the original game's style and character design. The reviewer finds the "Clear and Cool", "Cao Boss", and "Emerging Lotus" character art mods to be visually appealing.

Common complaints:
- Game feels unfinished/lacking content (weight 0.95): Many reviewers feel the game is incomplete, unpolished, and lacking content. They cite missing features, repetitive gameplay, a short main story, and numerous bugs as key issues. This widespread sentiment significantly impacts the game's overall reception.
- Story lacks freedom and impact (weight 0.9): Reviewers express dissatisfaction with the story's quality, freedom, and impact. They criticize the writing, forced plot points, lack of meaningful choices, and limited player agency. The story often feels disconnected from player actions, leading to frustration.
- Unappealing/generic character art (weight 0.81): The game's character art and overall art style receive frequent criticism. Reviewers describe the character models as unappealing, generic, and lacking in variety. This negatively impacts immersion and the overall visual experience.
- Shallow, limited NPC interactions (weight 0.47): NPC interactions are shallow and unrewarding. Reviewers note a lack of meaningful dialogue, limited relationship options, and a general lack of dynamic interactions. The open world feels empty and unengaging as a result.
- Repetitive and uninspired combat (weight 0.33): The combat system is criticized for being repetitive, uninspired, and lacking depth. Reviewers cite issues with enemy AI, combo systems, and a lack of satisfying feedback. Many also dislike the reliance on 'scripted deaths' that negate player skill.
- Underdeveloped martial arts system (weight 0.22): The martial arts system is underdeveloped and lacks depth. Reviewers note a limited number of skills, a lack of variety, and a lack of meaningful progression. Many skills are also not yet implemented, further limiting the player's options.
- Poorly written, illogical plot (weight 0.2): The plot is criticized for being poorly written, illogical, and relying on overused tropes. Many reviewers find the story to be frustrating and unsatisfying, with too many instances of plot-induced deaths and a lack of meaningful player agency.
- Unintuitive UI and map design (weight 0.19): The game's UI and map design are criticized for being unintuitive and difficult to navigate. Reviewers cite issues with cluttered interfaces, small font sizes, and a lack of clear guidance, making exploration and item management frustrating.
- Meaningless character progression (weight 0.1): Character progression feels meaningless due to dynamic difficulty scaling and plot-induced setbacks. Reviewers express frustration that their efforts to improve their character have little impact on the story or combat outcomes.
- Useless crafting/cooking systems (weight 0.1): Life skills such as crafting and cooking feel unnecessary and poorly implemented. Reviewers find that the benefits of these systems are minimal, making them a waste of time and resources.
- Unbalanced item drops/equipment variety (weight 0.08): The game suffers from unbalanced item drops and a lack of equipment variety. Reviewers find that the equipment system is unrewarding and that the stats on equipment are often too weak to make a meaningful difference.
- Game favors single-hand swords (weight 0.07): The game favors single-handed swords, with the story frequently providing them to the player. This limits weapon choice and makes other weapon types less viable.
- Weapons lack meaningful differentiation (weight 0.06): Weapons lack differentiation, relying too much on attack stat differences instead of unique mechanics like movement speed or cooldown variations.
- Disorganized inventory system (weight 0.06): The inventory system is disorganized and lacks basic features like item categorization and filtering. This makes item management tedious and frustrating.

Gameplay feedback:
- Story versus sandbox imbalance (weight 0.25): The game struggles to balance its story-driven and sandbox elements. While it presents itself as an open-world sandbox, the linear main story and limited freedom make it feel more like a traditional RPG. Reviewers suggest focusing on one approach or the other to improve the overall experience.
- Limited martial arts customization (weight 0.07): The martial arts system, while extensive, suffers from limitations in customization and impact. Skills have fixed stat bonuses, and many moves lack super armor, restricting build diversity and strategic options. The acquisition of martial arts manuals feels random, diminishing the importance of factions.
- Combat feels stiff, unrefined (weight 0.04): The combat system feels stiff and unrefined, with issues like awkward movement, prolonged enemy invincibility, and delayed responsiveness. Hit detection can also be strange, with attacks sometimes missing when they should connect. More variety and refinement are needed to improve the combat experience.
- Poor dynamic difficulty scaling (weight 0.01): The game features dynamic difficulty scaling for regular enemies, which negatively impacts the game by making normal battles too hard and boss battles too easy. This creates a negative feedback loop with character progression, as enemies become stronger as the player levels up.
- Light skill needs improvement (weight 0.01): The light skill system allows for flight and jumping, useful for traversal and combat maneuvers. However, the skill has a cooldown, and some reviewers suggest that its combat effect should be more powerful and distinct from dodging, and the activation needs simplification.
- Controversial mechanics: kidnapping, torture (weight 0.01): The game includes controversial mechanics like kidnapping, torturing, and enslaving NPCs. While these features are present, they are often mentioned briefly without significant detail, and their impact on the overall experience is unclear. This point may be a sign of review bombing.

Performance notes:
- Performance issues: stuttering, lag, crashes (weight 0.04): Several reviews mention performance issues such as stuttering, lag, frame drops, and crashes, especially in specific maps or after extended playtime. Some players have found temporary workarounds, but optimization needs improvement. These issues affect gameplay smoothness and can cause discomfort.
- Multiple disruptive gameplay bugs (weight 0.02): Multiple bugs are reported, including selling all equipment at once, game crashes when opening inventory in specific locations, skill menu issues that prevent movement, and unclickable buttons. These bugs can severely disrupt gameplay and require immediate attention.
- Movement speed/distance too slow (weight 0.01): Players desire faster movement speed in cities and increased jump distance with higher Qinggong levels. These changes would improve navigation and exploration, making the game world feel more fluid and responsive.
- Repetitive music across all areas (weight 0): The same music tracks play for each map and battle, regardless of the story. This lack of variety can become repetitive and detract from the immersive experience.
- Excessively long save times (weight 0): The game takes an excessively long time to save. This can be frustrating for players, especially if they are trying to save frequently to avoid losing progress.
- Character stuck on invisible obstacles (weight 0): The character frequently gets stuck on invisible obstacles. This disrupts movement and can be frustrating for players.
- Stiff 2.5D movement (weight 0): The game has some of the typical stiffness associated with 2.5D games. This can make movement feel less fluid and responsive.

Recommendations:
- Desire for Steam Workshop support (weight 0.71): A frequently mentioned desire is for Steam Workshop support to enhance the game through user-generated content. Reviewers believe that modding capabilities will significantly extend the game's lifespan, add depth, and address current shortcomings. Some suggest the game's survival depends on it.
- Anticipation for future improvements/updates (weight 0.67): Many reviewers express optimism about the game's future, citing its potential and the developers' dedication. They anticipate improvements, new content, and the full release, while also acknowledging the game's current flaws and incomplete state. Some reviewers are waiting for specific updates or the full release before playing or re-evaluating the game.
- Prioritize open-world/sandbox gameplay (weight 0.66): Reviewers suggest the developers should prioritize open-world gameplay and sandbox elements to increase player freedom and replayability. Some suggest focusing on this aspect over the story, while others propose separating the game into story-driven and sandbox modes. They want more freedom to explore and interact with the game world.
- Positive review to support developers (weight 0.2): Some reviewers give positive reviews to encourage the developers, support domestic games, or acknowledge their efforts. Some reviewers urge others to offer constructive criticism instead of baseless negativity. Some reviewers acknowledge the game's shortcomings but are willing to overlook them due to its potential or the developers' dedication.
- Recommended for Wuxia genre fans (weight 0.15): Many reviewers recommend the game to fans of the Wuxia genre, citing its martial arts themes, engaging story, and immersive world. Some reviewers highlight the game's potential to capture the essence of Wuxia and fulfill the dream of experiencing the Jianghu world. Some reviewers urge the developers to focus on chivalry and justice in Wuxia games.
- Address dark themes/frustrating story (weight 0.12): Some reviewers express disappointment with the game's dark themes and frustrating story elements. They suggest balancing the dark tone with moments of levity or allowing players to avert tragedies. Some reviewers strongly dislike the game due to its depressing nature and lack of player agency.
- Address dynamic difficulty scaling (weight 0.11): Several reviewers mention the game's dynamic difficulty scaling, with some finding it unsatisfying or hindering their sense of progression. They feel that the game fails to deliver a satisfying sense of progression due to the dynamic difficulty scaling.
- Improve gameplay mechanics/features (weight 0.1): Reviewers suggest various improvements to gameplay mechanics, such as refining the combat system, adding more story branches, and expanding the homestead system. They also suggest adding more facilities to the player's home, allowing teammates to manage home industries, and adding farming activities. Some reviewers suggest differentiating between servants and friends.
- Prioritize player enjoyment/power progression (weight 0.02): Some reviewers highlight the bittersweet nature of the game's world, acknowledging its imperfections while still finding it memorable and captivating. They suggest that the game should prioritize player enjoyment and a sense of power progression over strict balance, as it is a single-player game.
- Recommend specific weapon types (weight 0.01): Some reviewers recommend specific weapon types for new players, such as swords, fists, staves, or twin blades, due to the incomplete nature of other weapon skills. Single-handed sword with a focus on agility is also recommended for new players due to its effectiveness.
- Game is a masterpiece (weight 0.01): A small number of reviewers consider the game to be a masterpiece or a qualified masterpiece. However, these claims are not supported by specific details or examples, so the importance score is reduced.

Other player notes:
- Early Access with future potential (weight 0.09): The game is in Early Access, with many reviewers expressing hope for future updates, content additions, and optimizations. The game's foundation is considered promising, but many features are incomplete and unpolished. The developers are responsive to feedback and have a roadmap for future development.
- Anticipation for modding support (weight 0.05): Many reviewers are anticipating the release of the creative workshop (modding support) and Steam Workshop integration. They are looking forward to the community-created content and the potential for expanding the game's features and replayability. Some reviewers are already creating content for the workshop.
- Character and content suggestions (weight 0.03): This cluster contains a variety of suggestions and observations related to character customization, story elements, and content. Some points are subjective preferences, while others touch on potentially sensitive content. One reviewer expresses concern about the developers' word choices.
- Wuxia theme and art style (weight 0.03): The game is heavily influenced by Wuxia themes and Chinese martial arts culture, with a strong 'jianghu' atmosphere. The art style leans towards ink wash painting, appealing to Chinese players with familiar character designs and settings. Some reviewers feel the game is just wearing a martial arts skin.
- Incomplete interactive features (weight 0.01): The game's interactive elements and many features are currently incomplete, awaiting future updates. The game is described as a small-scale indie title, which may explain the limited scope of some features.
- Requests for more dynamic events (weight 0.01): Reviewers suggest adding more randomly triggered events and explorable side routes between sandbox areas to enhance the open-world experience. There is also a desire for more branch options in the game to provide greater player agency and replayability.
- Avoid weakening existing content (weight 0.01): The reviewer suggests that the developers should avoid weakening existing builds and items in future single-player games, focusing instead on enhancements. They suggest that after a general increase in strength levels, new story bosses and monsters can be made stronger.

Emotions:
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