Info about Action Agents:

Official game description:
🚨WISHLIST THE FULL GAME🚨
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About the Game
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This is the free prelude version of Mega City Police, Retrowave Skill-Based Action Roguelike inspired by truly old-school action movies. Prelude version Includes first 2 levels and 4 playable police officers of the full version.  
_Hello, Officer. Mega City needs your services. Are you ready to uphold the law?_  
The crime is out of control, the streets are not clean. There are criminals and psychopaths everywhere, ready to cut anyone’s throat. A corrupt megacorporation squeezes the life out of the citizens, seeking to establish control all over the city.  
Only the incorruptible police officers of Mega City Police Department stand fast before the crime wave that consumed the city and threatens to overwhelm society.  
Choose your cop and dive into a deadly battle against the criminals and brutal bosses to unleash the beast of justice in the darkest corners of the city.  
**HARDCORE GAMEPLAY WITH TONS OF WEAPONS AND UPGRADES**
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Shoot, punch and use your abilities to destroy enemies at every level where you will find special boxes containing various weapons. Remember to collect money from enemies, they can be spent at the store to get new equipment and special contracts.  
Each level and every enemy is designed to hone your skills by utilizing each cop’s arsenal to its fullest, ensuring you will fight crime in the most effective way possible. Quick reaction and tactical thinking will be required to succeed.
**EVERY COP BOASTS A UNIQUE TACTICAL PLAYSTYLE**
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Become a brutal killing machine like a **Cyborg** who has three weapon slots, improved armor, and a magnetic pulse that interrupts attacks and stun enemies.  
Take on the classic role of a **Rookie** using a tactical dodge and stun grenade.  
Turn into a fast and extremely dangerous **Scout** with a lightweight frame and optical camouflage staying invisible to enemies and using her laser sight to inflict critical damage when the time is right.  
These are just a few of the cops available from the start. Unlock more characters with unique tactical abilities as you go!
**PIXEL ART VISUAL STYLE INSPIRED BY THE 80S AND THE 90S ACTION MOVIES AND VIDEO GAMES**
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Do you remember the good old days when tough action heroes dispatched enemies with cool moves to a banging soundtrack? The entire game is imbued with the same retro spirit. Each pixel, each gun, and each item were crafted to give you that nostalgic feeling, from retro dudes for retro dudes with true love.  
**HIGH REPLAYABILITY, A ROBUST PROGRESSION SYSTEM, AND PROCEDURALLY GENERATED LEVELS**
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What happens when crime is vanquished? It comes back with a vengeance. Completing the game for the first time unlocks a new police car, a new difficulty and more loadouts with instantly recognizable legendary outfits. Uphold the law in style.

Release date: 28 Apr, 2023

Categories: Roguelike, Twin-stick Shooter, Real-time Combat, Character Progression, Procedural Generation, Resource Management, Single-player, Meta-Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and Fun Gameplay (weight 0.99): Players find the game highly enjoyable, challenging, and satisfying, praising its simple yet effective dynamics and overall fun factor. Many highlight its addictive nature and smooth gameplay experience.
- Appealing Retro Art Style (weight 0.45): The game's retro pixel art style, combined with modern graphics elements and screen filters, creates an appealing and nostalgic visual experience. Players appreciate the detailed yet simple character and enemy designs, along with the overall polished aesthetic.
- Diverse Weapon Variety (weight 0.29): Players appreciate the extensive and diverse arsenal of weapons available, even in the demo. Each weapon has distinct characteristics, and the game encourages strategic ammunition management.
- Strong Roguelike Appeal (weight 0.27): The game strongly resonates with fans of other roguelike and bullet-hell titles like Nuclear Throne and Enter the Gungeon, offering a similar yet refined experience. Its cyberpunk theme is also a significant draw.
- Nostalgic 80s References (weight 0.26): The game's strong 80s action movie references, particularly to Robocop, are a major highlight for players. The ability to play as different characters, including Robocop, adds to the nostalgic appeal and replayability.
- Balanced and Rewarding Difficulty (weight 0.23): The game offers a challenging yet rewarding difficulty curve, with players appreciating the 'practice makes perfect' approach. The availability of different difficulty settings and a robust progression system enhances the experience.
- Excellent Soundtrack (weight 0.23): The game's soundtrack is consistently praised for being incredible, amazing, and fitting the cyberpunk and 80s action themes. It significantly enhances the overall atmosphere and player experience.
- Intuitive and Smooth Mechanics (weight 0.12): The game features simplistic yet effective and intuitive mechanics, contributing to a smooth and dynamic gameplay flow. Skill-based encounters make each playthrough unique and challenging.
- Developer Passion Evident (weight 0.05): Players perceive that the developers are passionate and dedicated to their work, which positively reflects on the game's quality and potential.
- Strategic Equipment Choices (weight 0.05): The game allows players to customize their equipment, encouraging strategic thinking about loadouts to suit their playstyle and overcome challenges.
- Engaging Small Details (weight 0.05): Small, interesting details, such as enemies disintegrating from certain weapons, enhance the visual feedback and overall immersion for players.
- Interesting Levels with Secrets (weight 0.04): The levels are interesting and contain secrets, encouraging exploration and adding depth to the gameplay experience.
- Positive Initial Impression (weight 0.03): Based on limited feedback, players generally find the game to be good and cool, indicating a positive initial impression.

Common complaints:
- Overly High & Unbalanced Difficulty (weight 0.91): Players find the game's difficulty to be excessively high and unbalanced, leading to frustration. This is exacerbated by issues like unfair enemy design, lack of invincibility frames, and a general feeling that the game is more frustrating than fun, especially compared to similar titles.
- Ineffective Melee Combat (weight 0.32): Melee combat and weapons are consistently criticized as being ineffective and useless. Players feel that melee options are underpowered, lack range, and are generally inferior to guns, making them an unviable choice in most situations.
- Insufficient & Monotonous Content (weight 0.29): The game is perceived as lacking sufficient content, leading to a short and monotonous experience. Players report that the current state feels bare-bones and quickly becomes boring due to a lack of diverse gameplay or engaging narrative.
- Frustrating Enemy Design (weight 0.28): Specific enemy types, particularly laser-wielding and chainsaw enemies, are highlighted as being overly aggressive, tanky, and difficult to deal with. Their design often leads to unfair damage or frustrating encounters, especially when combined with environmental hazards like firebombs.
- Problematic Ammo Economy (weight 0.15): Ammo management is a significant source of frustration, with players constantly worrying about limited capacity and unreliable drops. This resource scarcity detracts from enjoyment and can lead to unfair game overs.
- Presence of Technical Bugs (weight 0.13): The game suffers from several technical issues, including inconsistent tutorial prompts that mix keyboard and gamepad instructions, input conflicts, and visual/audio bugs that hinder the user experience.
- Suboptimal Control Schemes (weight 0.13): Both mouse and gamepad controls are reported to have significant issues. Mouse aiming can be problematic due to cursor visibility and tracking, while gamepad controls are poorly optimized, making precise aiming nearly impossible.
- Weak Upgrade System (weight 0.08): The current upgrade system is seen as underwhelming and ineffective. Players feel that the available upgrades are lackluster and do not provide meaningful progression or impact on gameplay.

Gameplay feedback:
- Fast-paced combat and progression (weight 0.29): The core gameplay loop involves fast-paced combat where players eliminate enemies, collect money and items, and progress through levels. The objective is to clear areas of criminals and reach bosses.
- Diverse playable characters (weight 0.23): Players can choose from multiple unique characters, each with distinct abilities, stats, and starting weapons, offering varied playstyles. New characters can be unlocked through progression.
- Roguelike top-down shooter (weight 0.21): The game is a top-down roguelike shooter, drawing strong comparisons to titles like Enter the Gungeon, Nuclear Throne, and Hotline Miami due to its genre and gameplay style.
- Varied enemy types (weight 0.2): The game features a variety of enemy types with different attack patterns and health pools, requiring varied strategies to defeat them. Some enemies are easy, while others are more challenging.
- Limited demo content (weight 0.19): The game is currently a demo or 'Prelude' version, which means it has limited content, specifically only two levels or locations available for play.
- Post-level upgrade system (weight 0.13): After boss battles or levels, players can use accumulated money to purchase permanent upgrades for weapons, parameters, or character stats, suggesting a meta-progression system.
- Weapon and item drops (weight 0.12): The game includes a system for random weapon drops from chests, different ammunition types for firearms, and money drops from defeated enemies.
- Suggested quality-of-life improvements (weight 0.11): Players suggest quality-of-life improvements such as auto-centering aim, a fixed weapon system, and better in-game information display for character abilities and interactive elements.
- Strategic survival gameplay (weight 0.06): Survival in the game requires strategic positioning, dodging, and shooting, with limited health kits emphasizing careful play and cover usage.
- Minimal story in demo (weight 0.05): The game's story is minimal in the demo, primarily focusing on 'killing baddies,' though hints for the full release's narrative are present in the police station hub.
- Boss-minion loot mechanic (weight 0.03): A specific gameplay mechanic noted is that defeating a boss before its minions causes the minions to disappear without dropping loot.
- Electric gun kiting strategy (weight 0.03): A specific strategy mentioned is using the electric gun to 'kite' bosses, indicating certain weapon types enable unique combat approaches.
- Casual mode for accessibility (weight 0.03): A 'Casual mode' exists which makes the game more forgiving by preventing dropped items from disappearing and providing more healing.
- Ability cooldowns present (weight 0.03): Many character abilities have noticeable cooldowns, impacting their frequent use in combat.
- Roguelike health anxiety (weight 0.02): A general observation about roguelikes is that they often induce 'health anxiety' in players.
- Blood effects present (weight 0.02): The game includes blood effects upon enemy deaths.

Performance notes:
- Excellent performance and optimization (weight 0.09): Players report that the game is well-optimized and runs smoothly across a variety of hardware configurations, including older or less powerful systems. This indicates good performance and accessibility.
- Isolated crash reported (weight 0.03): One user experienced a game crash on a specific laptop model despite having updated drivers. This suggests a potential isolated compatibility or stability issue that might need investigation.

Recommendations:
- High anticipation for full release (weight 0.43): Many players are eagerly anticipating the full release of the game, expressing strong intent to purchase it upon launch. There's a clear desire to experience the complete content and unlock all features.
- Recommended for retro roguelike fans (weight 0.15): The game is highly recommended for fans of retro-arcade, top-down shooters, especially those who enjoy roguelikes similar to Nuclear Throne, Enter the Gungeon, or Binding of Isaac.
- Fun, challenging, and worthwhile (weight 0.15): Players find the game to be a fun, challenging, and worthwhile experience, despite its current short duration. It's seen as a good way to spend an hour or two.
- Free demo is worth playing (weight 0.11): The current free 'Prelude' or demo version is highly recommended and considered well worth the time, especially given its no-cost entry.
- Concerns about mechanical issues (weight 0.06): Concerns were raised about potential mechanical issues, specifically the lack of invincibility frames after being hit. Players expect these issues to be resolved in the full version before committing to a purchase.
- Generally positive but varied ratings (weight 0.06): While some players gave high scores (10/10), others provided more moderate ratings (7/10), indicating a generally positive but varied reception.
- Desire for workshop support (weight 0.03): One player suggested that the addition of workshop support would significantly enhance the game's appeal and potentially change their purchasing decision.

Other player notes:
- Expand content and refine difficulty (weight 0.31): Players are seeking more content, including new levels, modes, and character upgrades. There's a strong desire for an online cooperative mode and a more forgiving early-game experience, with suggestions for difficulty adjustments and earlier access to core gameplay loops.
- Polish and balance for release (weight 0.28): Players acknowledge the game is in an early state and express a strong desire for further polish, balance improvements, and creative gameplay mechanics before the full release. There is anticipation for the final version.
- Game was previously free (weight 0.08): Multiple players noted that the game, specifically the 'Prelude' version, was available for free, which influenced their initial experience.
- Minor technical workarounds (weight 0.04): A technical workaround for launching the game was identified, though a localization issue was noted as not impacting gameplay. This indicates minor technical quirks.
- Openness to design iteration (weight 0.02): A player suggested that developers should be open to reworking or removing elements, citing Roboquest as a positive example of such development flexibility.
- Movement is key (weight 0.02): A player offered a basic gameplay tip, advising others to keep moving, especially when facing bosses and snipers.

Emotions:
- Satisfaction (weight 0.2): Players feel satisfied due to the game's fun and engaging combat, strategic depth, and robust progression. The appealing art style, music, and extensive customization options also contribute to a positive overall experience, along with perceived improvements in game mechanics. The game's polish and replayability are frequently highlighted as sources of satisfaction.
- Frustration (weight 0.17): Frustration primarily stems from the game's high and often perceived as unfair difficulty, including tanky enemies, ineffective weapons, and a lack of invincibility frames. Technical issues like crashes, camera problems, and aiming difficulties, along with balance issues and monotonous level design, also contribute significantly to player frustration. Ammo scarcity and useless melee combat are frequently cited as specific pain points.
- Disappointment (weight 0.1): Disappointment arises from the game's perceived lack of meaningful roguelike progression, leading to a feeling of not getting stronger over time. Players also express disappointment with monotonous gameplay, boring content, and issues with weapon balance and upgrade paths. The game's current state, including mechanical problems and design choices that make difficulty feel unfair, also contributes to this emotion.
- Excitement (weight 0.1): Excitement is driven by the game's overall quality, addictiveness, and potential, particularly in anticipation of the full release. Players are hooked by the challenging mechanics, dynamic action, and appealing aesthetic, including weapon selection and the ability to play as specific characters like Robocop. The game's genre appeal and production value also contribute to this positive anticipation.
- Enjoyment (weight 0.09): Players experience enjoyment from the game's simple yet fun and addictive gameplay, often compared to titles like Nuclear Throne. The challenging but engaging combat, fast pace, and appealing art style and soundtrack contribute to a positive overall experience. The game's accessibility as a free demo also enhances enjoyment for many.
- Anticipation (weight 0.05): Anticipation is solely focused on the future, specifically the full release of the game and the inclusion of new features. Players are eagerly looking forward to experiencing the complete version of the game.
- Appreciation (weight 0.04): Appreciation is shown for the game's aesthetic qualities, including its retro graphics, cool art style, and atmospheric soundtrack. Players also appreciate the game's flawless performance, interesting premise, and the perceived care from the developers, often noting specific details and 80s references.
- Hope (weight 0.04): Hope is centered on the game's future, with players expressing a desire for improvements in balance, early game pacing, and the addition of new features and content. There is optimism for the game's promising nature and its potential for positive changes in the full release.
- Challenge (weight 0.04): The emotion of challenge is directly caused by the game's high difficulty, including tough bosses and difficult battles. Players find the game demanding, requiring concentration, and sometimes describe elements as 'unfair,' even in casual modes.
- Nostalgia (weight 0.03): Nostalgia is triggered by the game's resemblance to classic titles like Nuclear Throne or Gungeon, and its pixel art style. Players are reminded of childhood games, old arcade experiences, 8-bit cartridge games, and the difficulty of 90s titles, evoking fond memories.
- Optimism (weight 0.02): Optimism stems from the belief that the game is on the right track and has significant potential. This positive outlook is often tied to the anticipation of the full release and future developments.
- Anger (weight 0.02): Anger arises from perceived poor game design choices, including a lack of player agency and missing features. Claims of plagiarism also contribute to this negative emotion.
- Concern (weight 0.01): Concern is expressed regarding the demo's content length, potential issues with player retention and sales, and specific technical aspects like motion sickness and UI problems.
- Joy (weight 0.01): Joy is a general positive emotion derived from the overall enjoyment of the game and specific levels within it.
- Admiration (weight 0.01): Admiration is specifically directed towards the game's music and pixel art style, indicating a strong appreciation for these aesthetic elements.
- Boredom (weight 0.01): Boredom is caused by a perceived lack of progression and repetitive gameplay loops, leading to an unengaging experience over time.
- Informative (weight 0.01): This emotion is associated with feedback that describes the game's features and content, providing factual details rather than emotional responses.
- Neutrality (weight 0): Neutrality indicates a lack of strong emotional response, specifically a lack of desire to replay the game, suggesting neither strong positive nor negative feelings.
- Love (weight 0): Love is a strong positive emotion driven by the game's 80s vibe and the nostalgia it evokes.
- Suggestion (weight 0): This emotion is associated with feedback that provides recommendations for improvements to the game.}