Info about KILL IT WITH FIRE! 2:

Official game description:
You are the Exterminator on a crusade against the spider horde taking over the multiverse.
Play solo or with friends via online co-op for up to 4 players, blast through the story campaign, and show these pests who’s boss. Or, jump into a frenetic Humans vs Spiders PvP mode for some laughs and screams.
Whatever you choose, one thing is certain – it’s time to KILL IT WITH FIRE!!!
Wage war on the eight-legged monsters with an arsenal of 45 weapons and gadgets worthy of the Exterminator. Will your team smash the pests with a newspaper, burn them to a crisp, rev up the minigun, unleash a rocket launcher, or wield a laser sword?
Embark on an epic spider hunt across seven distinct worlds. Exterminate the pesky arachnids in a mysterious manor, liberate a town in the Wild West, explore cyberspace, and descend into Spider Hell. Every level is a unique battle against the spiders!
Brew magic potions in a bubbling cauldron. Demolish a megapolis as a kaiju-sized madman. Defend a cacti-owned saloon from waves of spiders. Win a drone race in virtual reality. There are more than 60 challenges to complete!
‘Okay, all this spider-hunting sounds fun, but what if I want to play as a spider?’ you might ask. And yes, you can indeed play as a spider in an online 8-player PvP mode called Spider Hunt. It’s actual humans vs actual arachnids (also controlled by humans)!
Key Features
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*   7 dimensions to save from the spider onslaught
*   60+ unique in-game challenges to complete
*   45 weapons and gadgets to unlock and craft
*   A campaign that’s fully playable solo or in 4-player co-op
*   Slapstick plot written by Miles Luna (RWBY, Red vs Blue)
*   'Spider Hunt’ PvP multiplayer mode for up to 8 players
*   20+ hours of content with at least 3 loud laughs guaranteed
*   15.7 billion spiders to exterminate across the multiverse

Release date: 25 Nov, 2025

Categories: First-Person Shooter, Cooperative Multiplayer, Competitive Multiplayer, Exploration, Weapon Customization, Puzzle Solving, Collection Game, Mission-based Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Sequel, Highly Enjoyable (weight 1): Players overwhelmingly praise the game as a significant improvement and worthy successor to the original. It's lauded for being fun, engaging, and offering great value, often exceeding expectations and receiving high ratings.
- Satisfying Spider Extermination Mechanics (weight 0.61): The core gameplay of killing spiders with diverse weapons and methods is highly enjoyable and satisfying. Many players, including those with arachnophobia, find the game cathartic, with specific modes like 'Spider Hunt' adding to the fun and even helping alleviate fear. Special levels like Arachnitopia provide unique chaotic spider-killing opportunities.
- Rich Content, Story & Exploration (weight 0.37): Players appreciate the game's substantial amount of content, including an interesting and well-voiced story mode, engaging missions, puzzles, and numerous collectibles and secrets. This variety contributes to high replayability and exploration, with a decent amount of lore.
- Extensive & Varied Weapon Arsenal (weight 0.19): The game features an expansive arsenal of weapons, including both returning favorites and many new, often exaggerated, options. Players enjoy collecting, upgrading, and utilizing the wide variety of tools to eliminate spiders, finding them fun and effective.
- Diverse and Expansive Level Design (weight 0.16): The game's levels are praised for their unique themes, larger scale, and varied mechanics, offering a mix of exploration and chaotic gameplay. Each map provides a distinct experience with its own challenges and humor.
- Casual and Relaxing Experience (weight 0.1): The game is considered an excellent choice for a casual, relaxing experience, ideal for unwinding or taking a break from more demanding games. Its easy-to-learn controls and repetitive fun contribute to its accessibility and replayability for passing time.
- Promising Early Access Progress (weight 0.05): Despite being in early access, players note the game is highly enjoyable and surprisingly polished, with few bugs. There's strong anticipation for its continued development and full release, with hopes of it becoming a masterpiece.

Common complaints:
- Sequel Deviates, Lacks Focus (weight 0.71): Many players find the sequel a significant disappointment compared to the original. It's criticized for deviating too much from the first game's core spider-killing concept, introducing bloated, tedious, and confusing mechanics like excessive collectibles and out-of-place minigames. The game feels less charismatic, often overwhelming, and struggles to maintain its original charm and engaging gameplay loop.
- Incomplete Content, Slow Updates (weight 0.22): The game is widely perceived as unfinished and lacking substantial content, despite a prolonged early access period. Players report short campaign lengths, easily achievable 100% completion, and numerous features or levels marked as "coming soon" that remain unreleased or unupdated. This leads to frustration over the perceived abandonment or slow development pace.
- Frequent Crashes, Game-Breaking Bugs (weight 0.2): The game is plagued by severe technical issues, including frequent fatal errors and crashes that often make specific levels, like the IKEA level, unplayable. There are also reports of general multiplayer instability and occasional game-breaking glitches that can permanently prevent progression or access to the game.
- Imbalanced, Unfun PVP Mode (weight 0.12): The player-versus-player (PVP) mode receives strong criticism for its lack of balance and overall enjoyability. Players specifically point to forced imbalanced team compositions (e.g., 1 exterminator vs. 3 spiders), weak spider abilities (e.g., ineffective webs), and other mechanics that make the mode feel unpolished and not worth purchasing the game for.
- Spiders Are Overly Frightening (weight 0.11): Several players find specific spider behaviors and designs excessively frightening or discomforting. This includes spiders jumping onto the visor, the visual and sound effects of morph spiders, swarms of small spiders from eggs, and frequent, loud skittering noises that heighten anxiety and sometimes negate gameplay mechanics like the SPIDAR.
- Achievements Are Uncompletable (weight 0.05): Many players are unable to achieve 100% game completion due to a significant number of achievements being impossible to unlock. This issue is attributed to the game's unfinished state and missing content, frustrating completionists and impacting the overall sense of game polish.
- Unaddressed Save Data Loss (weight 0.04): A significant and long-standing issue is the loss of player save data, often occurring after crashes or power outages. This problem is compounded by the absence of an implemented backup save system, leading to repeated frustration and lost progress for affected players.
- High GPU Demands, Poor Performance (weight 0.04): The game is reported to be unusually demanding on graphics processing units (GPUs), leading to significant performance issues and poor framerates on less powerful or even moderately capable PCs. This high hardware requirement limits accessibility and negatively impacts the gameplay experience for many players.
- Specific Mechanics Are Flawed (weight 0.04): Certain unique gameplay mechanics, such as the cauldron stirring interaction, are criticized for being buggy or poorly implemented. Players report inconsistent detection for actions, leading to frustrating failures (e.g., cauldron explosions) and detracting from the overall game experience in specific scenarios.

Gameplay feedback:
- Robust Co-op and PvP Modes (weight 0.5): Multiplayer is a major feature, offering a comprehensive co-op campaign that supports up to four players. Additionally, there's a unique 4v4 'Spider Hunt' PvP mode where players can either be exterminators hunting hidden spiders or play as spiders themselves in a hide-and-seek format, employing abilities like placing cobwebs.
- Diverse Spider Extermination Gameplay (weight 0.46): The game's core loop heavily features killing spiders using a vast and creative arsenal, ranging from everyday objects to advanced weaponry. Players assume the role of an exterminator, utilizing tools like flamethrowers, lasers, and even nuclear options across various environments. This central theme is complemented by other mission objectives and exploration.
- Shifted Focus to Collectibles/Puzzles (weight 0.18): Compared to its predecessor, the game exhibits a significant shift towards a 'collectathon' style, emphasizing the discovery of numerous hidden items and solving environmental puzzles. While spider elimination remains a component, it often takes a secondary role to exploration and completing various tasks, altering the overall gameplay experience.
- Game is in Early Access (weight 0.13): The game is currently in early access, meaning it is not yet fully complete. The main story mode is still in development, with the final level and additional content anticipated to be released in future updates. This status is important context for the current state of the game.
- Expansive Lore & Multiverse Setting (weight 0.1): The game features an intricate narrative set within a multiverse, involving a spaceship, interdimensional portals, and diverse alien environments populated by unique entities like talking cacti and spider civilizations. Lore is further explored through in-game audio logs and peculiar elements such as transforming spiders into butterflies.
- Task-Based Progression & Upgrades (weight 0.08): Player progression is tied to completing various tasks and hidden missions found across different maps, which reward 'Compound X' and upgrade gears. This system allows for weapon upgrades and unlocks new areas, supported by an early-game tracking system to help locate objectives.
- Inconsistent Difficulty Perceived (weight 0.03): Player feedback regarding the game's difficulty is contradictory; some reviewers found the game and its challenges to be easy, while others described it as difficult to complete. This suggests a potential lack of consistent difficulty scaling or varied player experiences.
- Minor Gameplay Elements Present (weight 0.02): The game includes small, unique gameplay elements, such as the ability to craft energy drinks using an in-game cauldron. These minor features add subtle touches to the overall player experience.

Performance notes:
- Smooth Performance & Steam Deck Ready (weight 0.07): Players consistently report that the game runs very smoothly, even on less powerful computers and particularly well on the Steam Deck. This includes out-of-the-box compatibility and pre-configured gamepad settings, enhancing the portable gaming experience.
- Resolved Update Playability Issue (weight 0.03): One player initially encountered an issue preventing gameplay after a new update. However, they were able to find a fix for this problem, suggesting it was either a temporary glitch or a user-resolvable configuration conflict.
- Airlock Wall Glitch (weight 0.02): A specific bug allows players to clip through the bottom wall of the HSF Vindicator's Airlock when transformed into a spider. This enables out-of-bounds exploration of the void while in human form with a jetpack or drone, highlighting a specific geometry collision issue.

Recommendations:
- Conditional Recommendation for Sequel (weight 0.43): Many players recommend the game, especially those who enjoyed the first installment and seek more content and depth. However, a significant portion advises waiting until the game leaves Early Access or is on sale, due to its current state. Some also suggest playing the first game to understand the story or fully appreciate the sequel.
- Generally Positive Player Ratings (weight 0.1): Despite being in Early Access, the game receives high praise and strong ratings from many players, often scoring 8/10 or 10/10. Reviewers highlight its entertaining blend of destruction and strategy, calling it hilarious and a notable sequel.

Other player notes:
- Strong anticipation for updates. (weight 0.2): Players eagerly await ongoing development, new content, and the completion of story mode, acknowledging the game's early access status. There's also a desire for the game to address current issues before the 1.0 release and a defense against claims of abandonment.
- Enhance Spider Hunt mechanics. (weight 0.1): Players suggest improvements for the 'Spider Hunt' mode, including reducing spider noise, improving web mechanics (silent placement, meaningful slowdown, fixing jumps), expanding map variety, adding more hiding spots, limiting explosive ammo, and allowing exterminators to control room doors in multiplayer.
- Request for Workshop support. (weight 0.05): Players explicitly request the integration of Steam Workshop support, indicating a desire for community-created content to enhance the game's longevity and variety.
- Game appeals to arachnophobia. (weight 0.05): The game effectively engages players with arachnophobia, providing an interesting experience that can either help confront fears or induce a horror-like feeling. One specific suggestion was to hide spider nametags from exterminators.
- Current content playtime. (weight 0.05): Reviewers estimate the current game content offers approximately 4-6 hours for near-completion, with an anticipation of an additional 2 hours from future levels. This provides a clear expectation for game length in early access.
- High demand for VR. (weight 0.03): There is significant player excitement and anticipation for a potential Virtual Reality version of the game, suggesting a strong interest in a more immersive gameplay experience.
- Developers receive appreciation. (weight 0.03): Players express strong positive sentiment and support for the development team, acknowledging their hard work and commitment to improving the game.
- Small, nice production. (weight 0.02): Some players view the game as a small, well-contained production suitable for a single playthrough, describing its scope as 'old fashioned' but workable.

Emotions:
- Satisfaction (weight 0.26): Players felt satisfied by the game's abundant content, including diverse weapons, collectibles, and secrets, alongside significant improvements over its predecessor. The engaging core gameplay loop, fun multiplayer, and overall high quality, often leading to 100% completion, contributed to this positive feeling. Achieving the goal of eradicating spiders and the game's good value also enhanced satisfaction.
- Excitement (weight 0.12): Excitement stemmed from the game's amazing graphics, varied spiders, and new high-tech weapons, often leading to anticipation for future updates and the full release. Players were thrilled by the chaotic online gameplay, significant improvements over the first game, and the potential for the game to become a masterpiece. The addictive nature of mini-games and the abundance of content also generated excitement.
- Joy (weight 0.1): Joy was frequently reported due to the game's inherent fun factor, engaging gameplay experiences, and enjoyable multiplayer sessions with friends. The satisfaction of completing the game, discovering secrets, and the simple act of killing spiders in creative ways contributed to this positive emotion. Players found the game absorbing, hilarious, and a delightful experience overall.
- Disappointment (weight 0.09): Disappointment arose from the game's perceived inferiority to its predecessor, often due to significant design changes, a shift away from core spider-killing gameplay towards puzzles and fetch quests, and a feeling of being bloated or incomplete. Players were also disappointed by the short game length, lack of content, unpolished state, and perceived abandonment by developers. Issues like missed release dates and a dead PvP mode further fueled this emotion.
- Frustration (weight 0.09): Frustration was primarily caused by game-breaking 'Fatal Error' crashes, unplayable levels, and multiplayer bugs that hindered progress and led to an inability to 100% the game. Players also experienced frustration from tedious and repetitive objectives, confusing campaign structures, imbalanced PvP gameplay, and the game's high GPU usage. Difficult-to-find collectibles and game-breaking glitches further contributed to exasperation.
- Enjoyment (weight 0.05): Enjoyment was derived from the game's engaging gameplay, effective puzzle-solving, and diverse weapon variety, particularly the cathartic experience of blowing up spiders. Players appreciated the hub world, unique maps, redesigned spiders, and the light-hearted, silly fun of PvP and co-op modes. The game's simple nature, humor, and fun with friends also led to consistent enjoyment.
- Amusement (weight 0.04): Amusement was generated by the game's humor, absurd premise of killing spiders in over-the-top ways, and chaotic elements. Players found the humorous take on arachnophobia, quirky spider noises, and specific in-game actions like arson or using nukes particularly entertaining. The ridiculousness of the game's design and concept provided consistent comedic relief.
- Hope (weight 0.03): Hope was expressed for future support, updates, and further development of the game, especially given its early access status. Players anticipated improvements, bug fixes, additional content, and the integration of features like workshop support. This hope often stemmed from a belief in the game's potential to achieve widespread popularity or become a more complete experience.
- Anticipation (weight 0.02): Anticipation focused on waiting for new content updates, specific features like 'Spider Hell', and the full release of the game. Players looked forward to additional levels, improved gameplay, and new modes. This emotion highlights the eagerness for confirmed or expected future developments.
- Admiration (weight 0.01): Admiration was directed towards the game's exquisite production quality, refined experience, and appealing visual style, including its art direction and abstract elements. Players also lauded the quality of the lore, menu music, and the developers' great work. This indicated appreciation for the craftsmanship and thoughtful design choices.
- Relaxation (weight 0.01): Relaxation was experienced by players who found the game suitable for winding down, offering a mindless yet enjoyable experience. The game's ability to help unwind and provide a destressing activity made it an ideal choice for leisure. This indicated its effectiveness as a casual and soothing pastime.
- Fear (weight 0.01): Fear arose from specific in-game elements such as encountering huge spiders in vents, the unnerving sounds of spiders, and the unnatural movements of certain spider types, particularly jumping spiders. For some, the game even exacerbated existing arachnophobia. These elements created genuine moments of dread for players.
- Anger (weight 0.01): Anger was primarily caused by severe technical issues that rendered the game unplayable, such as persistent crashes, preventing players from engaging with the content. Some players also expressed anger over perceived overcomplication or 'woke' elements in the game's design, as well as intrusive mechanics like spiders jumping on the face.
- Confusion (weight 0.01): Confusion stemmed from unexplained technical issues like fatal errors, unclear story progression, and a lack of direction within the game's narrative. Players also felt confused by the game's performance demands and its shift in focus toward puzzles, which deviated from expected gameplay.
- Desire (weight 0.01): Desire reflected specific wishes for game improvements and additions, such as more guns, mod support, and split-screen co-op. Players also expressed a desire for the return of beloved items, like the 'shoe,' from previous installments. This highlights a longing for expanded features and content.
- Caution (weight 0.01): Caution was advised regarding the game's suitability for solo play, its current state with glitches and a boring feel, and the recommendation to play the first game before this one. Players suggested waiting longer before purchasing due to current deficiencies. This indicated a warning to potential buyers about existing issues.
- Relief (weight 0.01): Relief was felt when persistent bugs, such as crashing issues in specific levels, were finally fixed, restoring game stability. Some players also experienced relief as the game effectively helped alleviate their arachnophobia. This highlights the positive emotional impact of problem resolution.
- Curiosity (weight 0.01): Curiosity was sparked by unexplained bugs or glitches, prompting players to question their nature and cause. Players also expressed curiosity about future releases, specific game mechanics, and whether the title was truly a sequel given its significant changes. This indicates an inquisitiveness about the game's development and design.
- Disgust (weight 0.01): Disgust was primarily evoked by the presence and visual representation of spiders in the game, especially when they were depicted in a way that felt unpleasantly intrusive, such as microscopic spiders crawling or larger ones jumping onto the player's visor. This emotion reflects a strong aversion to the game's central antagonists.
- Surprise (weight 0.01): Surprise arose from unexpected positive discoveries within the game, such as the sheer amount of new content available or the revelation that the game was an FPS collectathon, which was an unexpected and welcome genre blend. The introduction of new and unforeseen mechanics, like a portal system, also generated surprise.}