Info about METAL GEAR RISING: REVENGEANCE:

Official game description:
Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!  
A huge success on both Xbox 360® and PlayStation®3, METAL GEAR RISING: REVENGEANCE comes to PC with all the famed moves and action running within a beautifully-realised HD environment.  
This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja.  
"CUTSCENES" option added to the Main Menu. Play any and all cutscenes.  
"CODECS" option added to the Main Menu. Play all and any codec conversation scenes.  
Menu option added to the CHAPTER Menu enabling user to play only the Boss battles.  
"GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc.  
There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.

Release date: Jan 9, 2014

Categories: Hack and Slash, Character Action, Stylish Combat, Combo Mechanics, Boss Fights, Cyberpunk, Single-player Story

Feature scans:
- MTX: score 10; verdict: Fair / One-Time Purchase; summary: The reviewed title is a single-player action game. User feedback centers on traditional paid DLC that adds weapons and mechanics, an in-game shop for skins, abilities, and weapons (with no mention of real-money spending), and praise for the game's fair base price compared to other publishers. No review provides direct evidence of real-money microtransactions, paid gacha, loot boxes, battle passes, paid power, or a real-money cash shop. The only monetization-adjacent elements are standard DLC and an ambiguous in-game currency store.
- Proton/Linux: score 5; verdict: Works Well; summary: The provided reviews contain only positive Linux/Proton compatibility signals. Users report the game runs on Linux with default Proton and requires no special tweaks or workarounds. No Linux-specific launch, performance, anti-cheat, DRM, or stability problems are described.
- Steam Deck: score 70; verdict: Broken - Stability and Sync Issues; summary: Audit of Steam Deck feedback for Metal Gear Rising: Revengeance shows a generally playable experience with default Proton/Linux support and several positive Deck impressions. However, friction is significant: cloud saves fail to sync across PC and Deck, PS controller support needs Steam Input adjustments, the game is capped at 30 FPS with community patches used for higher performance, and one user reports continuous crashing in a Chapter 2 section. Under the supplied scoring criteria, the reported continuous crashes meet the Broken threshold, so the final friction score is 70.

- Hardware Profile:
  - Summary: Across the provided cohorts, most hardware tiers report positive performance, mainly with caveats about 1080p/60fps limits. The Windows 16GB+ VRAM cohort is mixed, with crashes and 4K/60 limitations alongside successful 60fps reports.
  - Sample size: 338 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (positive, 136 reports): Both included reports are positive, with one noting the game runs well on a very weak computer.
  - Windows 12-15GB VRAM (positive, 69 reports): Most included reports are positive and maintain 60fps, though some note limited 1080p support and a few report crashes or needing mods.
  - Windows <8GB VRAM / 16-31GB RAM (positive, 53 reports): The included reports are positive and do not mention major performance problems.
  - Windows 8-11GB VRAM (positive, 42 reports): All three included reports recommend the game, though they note it is limited to 1080p and 60fps without mods.
  - Windows 16GB+ VRAM (mixed, 10 reports): Some users reach about 60fps after optimization, while others report crashes, forced 30fps sections, and inability to run at 4K/60.
  - Linux / Proton <8GB VRAM (positive, 9 reports): The single included Linux/Proton report is positive and mentions no performance problems.
  - Caveats: 338 of 5403 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews repeatedly frame the game's value around discounts and sales. A $10 sale is cited positively, a German review says 20 EUR or less is definitely worth it, and multiple reviewers note the game is short and older, making the full undiscounted price feel too high. Complaints about it never going on sale and being expensive for an old game reinforce a fair base-game range below the typical full price, around $10 to $20.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: 7.0h
  - Session length: 1.0h
  - Endgame: 30.0h
  - Reasoning: The first two quotes consistently place the main campaign at roughly 6-8 hours, so gameCompletion and storyCompletion are set to 7 hours. The third quote says side content and replay can extend the game to 30+ hours, supporting an endgame estimate of 30 hours. The fourth quote gives a direct one-hour play session limit, so sessionLength is set to 1 hour.
- Time-to-fun:
  - Summary: Metal Gear Rising often starts as a slog because parrying, lock-on, and pacing are poorly taught, but many players report it becomes fun once the combat clicks, especially after the first couple of hours. A minority report immediate enjoyment, so the dominant time-to-fun profile is early friction followed by a satisfying click.
  - Stance: Clicks after
  - Anchor: Combat clicks
  - Time to anchor: N/A
  - Friction: Poor or non-existent tutorial for parrying and lock-on; Steep and infuriating learning curve; Early-game slog with cutscenes and exposition; Slow, imprecise movement and poor pacing; Enemies and bosses have too much health, making fights long; Port issues make the experience tedious
  - Unlock drivers: Learning parry timing and positioning; Combat clicks; Completing early VR missions or tutorial section; Watching a YouTube tutorial on combat and early unlocks; Unlocking and using skills; Stopping habits from Devil May Cry or Bayonetta
  - Conditions: Whether the player pays attention to the tutorial and early levels; Whether the player learns parry and lock-on mechanics; Whether the player does the early VR missions; Whether the player seeks external YouTube tutorials; Prior character-action genre habits; Tolerance for cutscenes, exposition, and pacing; Controller familiarity; Whether the player likes the tutorial enough to continue
- Player Archetypes:
  - Hack-and-Slash Combat Veteran (buy)
    - Motivation: Mastering fast, stylish combat and chasing adrenaline through combos, parries, and boss fights.
    - Playstyle: Plays aggressively with light and heavy combos, Blade Mode, parries, and higher difficulties; seeks fluid action and memorable bosses.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; action game fan
    - Reference games: Devil May Cry; Bayonetta; Ninja Gaiden; God of War
  - Metal Gear Lore Pilgrim (buy)
    - Motivation: Exploring the Metal Gear universe, its lore, and this game's canonical place in the saga.
    - Playstyle: Plays for story, codecs, lore, and over-the-top Kojima-style presentation, while adapting to a different action-focused formula.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: die-hard Metal Gear fan; fan of the saga
    - Reference games: Metal Gear Solid
  - Meme-Driven Spectacle Seeker (buy)
    - Motivation: Chasing internet memes, absurd over-the-top moments, and an unforgettable soundtrack.
    - Playstyle: Plays casually or for laughs, enjoying ridiculous set pieces, music, and viral moments more than system mastery.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Challenge Completionist (buy)
    - Motivation: Conquering punishing difficulty, VR missions, achievements, and self-imposed runs.
    - Playstyle: Grinds high difficulties, no-upgrade or no-damage runs, VR mission rankings, and achievement hunting; accepts repetition and frustration.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter; veteran player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding overall game quality (weight 0.53): Players consistently describe the game as incredible, amazing, and a masterpiece. Many call it one of the best games ever made, praising its gameplay, action, and overall experience.
- Exceptional soundtrack and music (weight 0.41): The soundtrack is repeatedly praised as outstanding, top-notch, and full of bangers that perfectly fit the gameplay. Many players consider it one of the best soundtracks they have ever heard.
- Spectacular and unique combat system (weight 0.36): The combat system is described as spectacular, fluid, and satisfying, with an easy-to-learn but hard-to-master design. It is fast, brutal, and highly addictive.
- Memorable and varied boss fights (weight 0.27): Boss fights are a major highlight, praised for being unique, intense, and requiring players to learn different mechanics. They are memorable, well-designed, and creatively fair.
- Top-tier hack-and-slash action (weight 0.26): The game is widely regarded as one of the best hack-and-slash titles in recent years. Its high-octane action and fun combat make it a standout in the genre.
- Impressive graphics for its time (weight 0.2): Despite being released around 2013, the graphics still look very good and are impressive for a game of that era. The visual quality holds up well even on older hardware.
- Engaging story and cutscenes (weight 0.19): The story is described as excellent, interesting, and coherent, while the cutscenes are entertaining and full of aura. They add significant value to the overall experience.
- Fun game mechanics and style (weight 0.14): The underlying game mechanics are fun and still awesome, with a unique style that players enjoy. The gameplay is consistently described as fun and engaging.
- Satisfying sword slicing mechanics (weight 0.14): Cutting enemies with a sword feels incredibly satisfying, especially the sound and visual feedback of slicing through cyborgs. The mechanic is often described as carving enemies like butter.
- High replayability and mastery (weight 0.12): The game offers immense replay value, rewarding players for mastering its mechanics. Many find themselves returning to it repeatedly.
- Cool protagonist Raiden (weight 0.1): Raiden is frequently praised as a cool, impressive, and epic protagonist. His character design and personality are considered impeccable.
- Well-done animations and art style (weight 0.09): Animations are smooth and well-executed, with an excellent art style that enhances the combat and cutscenes. The fighting style animations are particularly amazing.
- Funny and memorable memes (weight 0.08): The game's memes are a source of humor and are considered priceless by the community. They add a unique layer of enjoyment to the overall experience.

Common complaints:
- Frustrating, unreliable camera system (weight 0.37): Many players report the camera behaves erratically, drifting away from enemies, clipping outside arenas, and actively hindering combat, especially against multiple enemies or in tight spaces. This is the most frequently cited issue across multiple clusters.
- Confusing, inconsistent parry mechanic (weight 0.2): The parry system is widely described as obtuse, poorly explained, and inconsistent, with players noting it often fails even when timed correctly. The tutorial does not adequately teach the mechanic, and it can make proper parrying nearly impossible during camera issues.
- Short game length and content (weight 0.18): Multiple players report very short playthroughs, ranging from under 6 hours to around 10-12 hours, and feel the game lacks sufficient content for its length. This was mentioned consistently across several clusters.
- Divisive as Metal Gear entry (weight 0.18): Many players feel the game distances itself from the Metal Gear franchise's soul, has little to do with the series, and features a story that doesn't resonate with fans. Raiden's personality also seems inconsistent with his MGS4 portrayal.
- Difficulty spikes and unfair missions (weight 0.16): Certain difficulties and missions, such as Very Hard and VR missions, are unreasonably difficult with enemy placements that feel unfair. Some VR missions are considered untested and require many retries with no margin for error.
- Disappointing story and narrative (weight 0.14): The storyline is criticized as dull, incoherent, and asinine, with a final boss fight described as nonsensical and insulting. It fails to meet the standards of previous Metal Gear titles.
- Poor PC port and controls (weight 0.12): The PC port is described as broken and rough, and keyboard/mouse controls are unbearably janky and unnatural. This makes the game difficult to play on PC.
- Difficult and clunky combat (weight 0.12): Combat is described as bad, clunky, and frustrating, with sluggish and unrewarding mechanics. Control feel and soft lock-on are awkward, and combos feel pointless.
- Overly harsh criticism of game design (weight 0.08): A few players express extreme dissatisfaction, calling the gameplay unexpectedly bad, game design terrible, and claiming everything is wrong. These opinions may reflect personal preferences rather than widespread issues.
- Overly hard bosses (weight 0.08): Bosses are incredibly hard depending on the difficulty, with some players taking many attempts to beat them. This can cause frustration for some.
- Steep learning curve for gameplay (weight 0.08): New players find the gameplay hard to get into and the game difficult at first, requiring time to adjust to its mechanics.
- Outdated graphics (weight 0.07): Several players note that the graphics are outdated due to the game's age, which may detract from the overall experience.
- Pricing and discount complaints (weight 0.05): Some reviewers complain that the game never goes on discount, making it hard to justify the price. This is a minor point compared to gameplay issues.

Gameplay feedback:
- Memorable boss battles (weight 0.36): Boss fights are frequent and memorable, featuring large enemies, named characters, and dedicated music tracks. Encounters include robot bosses and a lengthy final battle.
- Multiple difficulty tiers (weight 0.28): The game offers multiple difficulty settings, including Hard, Very Hard, and Revengeance, catering to casual and hardcore players. Revengeance mode in particular provides a severe challenge.
- Blade Mode precision cutting (weight 0.25): Blade Mode lets players freely aim and slice enemies into pieces in any direction. It is a key mechanic used throughout combat and in finishing moves during boss fights.
- Hack-and-slash genre identity (weight 0.22): The game is widely recognized as a hack-and-slash title rather than a stealth game, unlike the main series. It leans into over-the-top slasher combat with combos and dynamic action.
- Action combat core (weight 0.2): Combat is a central and heavily emphasized part of the experience, with combos and action mechanics driving gameplay. The title presents itself as an action game first and foremost.
- Parry replaces blocking (weight 0.18): Defense is built around a parry system rather than traditional blocking, often mapped to the attack button with directional inputs. Perfect parries are a signature mechanic of the combat.
- Metal Gear spin-off setting (weight 0.16): The title is a spin-off set within the Metal Gear universe, featuring a character-driven story connected to that world. It stars Raiden, a cyborg ninja wielding a blade against enemies.
- Pattern-learning boss design (weight 0.15): Boss fights require players to learn attack patterns, counterattacks, and adapt with different approaches for each encounter. The design encourages using the full moveset, including parries and dodges.
- VR Missions and achievements (weight 0.13): VR Missions are optional side content separate from the campaign, used for practice and tied to achievements. They add replay value alongside codec call achievements.
- Fast fluid satisfying combat (weight 0.12): Combat is described as fast-paced, fluid, and frenetic, requiring reflexes while remaining satisfying. The flow and over-the-top nature make it a standout element.
- Sword slicing combat (weight 0.1): Combat revolves around sword fighting, slicing enemies into pieces, and parrying with a blade. The focus is on cutting cyborgs and other foes with precision.
- Story DLC characters (weight 0.08): DLC content features additional stories for characters like Jetstream Sam and Blade Wolf. These expansions add new perspectives and playable scenarios.
- Lock-on and targeting (weight 0.08): A lock-on and targeting system is present, helping manage fast-paced camera movement during combat. It supports the fluid action gameplay.
- Easy to learn hard to master (weight 0.08): The game is approachable at first but offers depth and challenge for advanced players. Difficulty scales from learnable to highly demanding.

Performance notes:
- Runs on Low-End PCs (weight 0.17): Numerous players confirm the game runs well even on weak or budget hardware, sometimes at high frame rates. Older or low-spec machines can handle it without a dedicated graphics card.
- FPS and Resolution Limits (weight 0.14): The PC version is locked to 1080p and 60FPS or lower, with 30FPS cutscenes and occasional FPS drops. Mods can unlock the frame rate, but stutters may persist.
- PC Port Is Broken (weight 0.11): Many players report serious porting problems including launch failures, crashes, and display issues. The PC version appears underworked and requires third-party mods or tweaks to function properly.
- Display and Fullscreen Issues (weight 0.11): Players frequently encounter windowed mode lock, broken fullscreen, and cut-off displays. These issues make the game unplayable for some and often require mods to fix.
- Frustrating Camera Controls (weight 0.07): Camera and lock-on mechanics are widely criticized as bad and frustrating. Some players even experience motion sickness or neurological discomfort due to the camera behavior.
- Janky Keyboard and Mouse (weight 0.07): Keyboard and mouse controls are described as unbearably janky, with weird mouse acceleration and inconsistent responsiveness. Playing without a controller feels very awkward.
- Launch and OS Issues (weight 0.07): The game often fails to launch or has DirectX problems on Windows 10 and 11. Recent hardware may require code tweaks to run properly.
- Input Lag and Control Problems (weight 0.07): Horrible input lag and controls that only work a fraction of the time make the game difficult to play. Common online fixes do not resolve these issues for some hardware configurations.
- Mods Improve PC Version (weight 0.05): Some PC version limitations can be resolved with mods, including unlocking frame rate and fixing fullscreen issues. This indicates the base port is lacking but moddable.
- Crashes During Specific Scenes (weight 0.05): Players report crashes during the final cutscene and Chapter 2 while controlling the Moonlight. These crashes can prevent completion of the game.
- Minor Bugs and Old-Fashioned Size (weight 0.04): Players note minor bugs and an old-fashioned game size, which are relatively low-impact compared to other issues. These do not significantly affect the overall experience.
- Steam Version Resolution Bug (weight 0.03): The Steam version is specifically bugged at resolutions higher than 1920x1080. This limits playability on higher-resolution displays without workarounds.
- PS3 Port Quality (weight 0.03): The PC version is described as a direct port from PS3, which explains many of its technical shortcomings. This suggests limited optimization for modern PCs.
- Pauses When Minimized (weight 0.03): The game pauses when the window is minimized, which can be inconvenient for players who need to switch tasks. This is a minor but notable behavior.

Recommendations:
- Strong Action Game Recommendation (weight 0.32): Many reviewers highly recommend this game for action game fans, calling it a must-play and one of the best action games. It is often described as a quick, short, and satisfying experience for the genre.
- Controller Over Keyboard (weight 0.13): Reviewers consistently advise using a controller instead of keyboard and mouse, noting that the camera is awkward with mouse and keyboard. Gamepad input is considered more comfortable and better suited for this game.
- Hack and Slash Appeal (weight 0.12): Fans of hack and slash games find this game ridiculously fun and highly recommend it to others who enjoy the genre. The fast-paced combat is a major draw.
- High Review Scores (weight 0.12): Reviewers frequently give high scores such as 10/10 and 9/10, calling it a gold standard for character action games. These ratings indicate strong overall satisfaction.
- Worth the Price (weight 0.09): Multiple reviewers agree that the game is worth its price, including full price. The value proposition is a common theme in positive feedback.
- Metal Gear Fan Recommendation (weight 0.09): The game is recommended for fans of the Metal Gear saga, including newcomers. However, some note it may not appeal to those expecting traditional stealth gameplay.
- Everyone Should Play (weight 0.09): Several reviewers recommend that everyone should play this game at least once. The experience is considered broadly appealing and essential.
- Hardcore Difficulty Appeal (weight 0.09): Players who enjoy punishingly difficult experiences and hardcore challenges will find this game rewarding. Difficulty settings allow for a nerve-wracking challenge or a more relaxed experience.
- Not Recommended by Some (weight 0.07): A minority of reviewers do not recommend the game, citing it as not worth the money and even advising against buying it. Their negative stance contrasts with the overall positive reception.
- DMC and Bayonetta Fans (weight 0.05): The game is highly recommended for fans of series like DMC and Bayonetta, suggesting similar combat and style. Those who enjoy those franchises will likely appreciate this title.
- Slasher Genre Fans (weight 0.05): Fans of the slasher genre will not regret playing this game, as it caters well to their preferences. The game is particularly recommended for those who enjoy slasher-style action.
- Console Over PC Port (weight 0.05): Some reviewers suggest buying the old console version instead of the PC port on Steam, implying that the console version is superior. This advice targets potential PC buyers.
- Watch on YouTube Instead (weight 0.05): A few reviewers suggest watching the story on YouTube instead of playing the game, implying that the gameplay may not be worth experiencing firsthand for some. This is a niche but notable perspective.

Other player notes:
- Short Game Length (weight 0.24): Many players note the game is very short, with playtimes ranging from a few hours to around 10 hours. This is a common complaint that affects perceived value.
- Not Traditional Metal Gear (weight 0.22): The game differs from other Metal Gear titles with barely any stealth and a different gameplay approach. It is often compared unfavorably or noted as not a typical Metal Gear Solid game.
- Available on PS3 and PC (weight 0.16): The game is available on PS3 and PC, and supports Steam Deck. PC requirements are low, making it accessible.
- Meme Culture Icon (weight 0.16): The game is renowned for its memes and legendary lines that have persisted for over a decade. It is often called a meme game and credited with predicting meme culture.
- Kojima and Platinum Games (weight 0.14): The game was made under Hideo Kojima's supervision and developed by PlatinumGames. This collaboration is a key aspect of its identity.
- DLC Availability (weight 0.12): The game has DLC content, including two DLCs and additional character DLCs for Sam and Blade Wolf. Opinions on the DLC quality vary.
- Spin-off in Metal Gear Universe (weight 0.12): It is a spin-off set in the Metal Gear universe, but not part of the main canon. Some feel it doesn't deserve inclusion in the franchise.
- Exceptional Soundtrack (weight 0.11): The soundtrack is frequently praised as memorable, great, and even a masterpiece. It is considered one of the game's standout features.
- Lacks Chinese Localization (weight 0.08): Several players point out that the game has no Chinese language support, including Simplified Chinese. This is a notable issue for Chinese-speaking players.
- High Review Scores (weight 0.08): Reviewers have given the game high scores, such as 9/10 and 10/10. This indicates strong critical reception.
- Short and Sparse Story (weight 0.05): The story is short and provides very little information about the world or characters. There is almost no side content to expand the story.
- Deserves a Remake (weight 0.05): Some players believe the game deserves a remake due to its age and interesting mechanics and story.
- Compared to Devil May Cry (weight 0.05): The game is often compared to Devil May Cry, sometimes unfavorably. This comparison highlights its action-oriented gameplay.
- Prequel to Metal Gear Solid 4 (weight 0.05): The game is noted as a prequel to Metal Gear Solid 4: Guns of the Patriots, connecting it to the larger series timeline.

Emotions:
- Frustration (weight 0.15): Players are frustrated by a poor camera that behaves erratically and makes combat and parrying nearly impossible. The parry and block systems are inconsistent and poorly explained, with no proper tutorial, leading to repeated failures. Technical problems like input lag, broken PC ports, crashes, and bad keyboard/mouse controls compound the frustration.
- Disappointment (weight 0.1): Many find the game too short, with little content and repetitive DLC, making it feel not worth the price. The story, characters, and dialogue are seen as weak compared to other Metal Gear games, and the PC port is unpolished and buggy. Graphics, camera, and combat depth are also considered lacking or aged poorly.
- Satisfaction (weight 0.09): Players feel satisfied by the precise Blade Mode cutting and the rewarding parry timing once mastered. Overcoming difficult bosses, completing no-damage runs, and earning S ranks or platinum trophies provide a strong sense of accomplishment. The fast, responsive combat and Zandatsu executions make the game feel worth the time and money.
- Enjoyment (weight 0.09): The game is enjoyed for its fun, fluid combat, varied boss fights, and excellent soundtrack. The over-the-top story, memorable characters, and stylish action keep players entertained. Despite difficulty and flaws, the overall experience is highly fun and replayable.
- Excitement (weight 0.08): Excitement comes from the spectacular combat system, fast sword-cutting action, and adrenaline-pumping parry and Zandatsu mechanics. Epic boss fights with dynamic vocal soundtracks that sync with perfect counters create intense, climactic moments. The over-the-top storytelling and feeling of power make the game thrilling.
- Admiration (weight 0.07): Players admire the game as a masterpiece with exceptional combat, boss encounters, and a legendary soundtrack. The story, themes, and characters like Raiden are praised for their depth and style. It is considered one of the best hack-and-slash games ever made, still impressive years later.
- Amusement (weight 0.05): Amusement stems from the game's over-the-top, absurd action sequences and self-aware humor. Memes about nanomachines, Senator Armstrong, and eccentric boss designs provide constant entertainment. The goofy cutscenes and ridiculous premise make it a joy to experience.
- Love (weight 0.04): Players deeply love the game for its unique combat, incredible soundtrack, and emotional attachment. Raiden's character and the over-the-top action make them feel like a badass cyborg ninja. It is often a favorite game of all time, with personal meaning and endless replay value.
- Appreciation (weight 0.03): Appreciation is given to the beautiful music that enhances boss fights and the high-quality combat system. The graphics, story, and memorable boss battles are recognized as standout elements. The game is valued as a unique and worthwhile experience.
- Annoyance (weight 0.02): Annoyances include the cumbersome menu for changing equipment, a frustrating camera and lock-on system, and technical issues like resolution bugs and unskippable credits. Mouse camera drift and awkward Blade Mode on keyboard also irritate players.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the game's originality, top-notch hack-and-slash combat, and high replayability. The ability to cut everything and the dynamic gameplay make it a standout action experience. Fans praise its soundtrack and overall quality.
- Joy (weight 0.02): Joy comes from the beautiful gameplay, characters, and boss fights, especially the battle with Jetstream Sam. The goofy dialogue and incredible soundtrack bring constant delight. The game is a blast that over-delivers on fun and spectacle.
- Nostalgia (weight 0.02): Nostalgia arises from childhood memories of playing the game on PS3 and watching videos. Revisiting the soundtrack and story brings back fond feelings. The memes and memorable moments from its release era add to the nostalgic value.
- Anger (weight 0.02): Anger is caused by the game's poorly made rank system, repetitive grind, and an unpredictable camera that ruins combat. The final boss fight is seen as nonsensical and unfair, with unparryable moves and poor design. Players also resent the lack of polish and the absence of a remaster.
- Amazement (weight 0.01): Amazement stems from the game's excellent combat, style, story, and soundtrack. The over-the-top action and boss fights impress within the first 20 minutes. The graphics are incredible for a 2013 game, making it feel modern.
- Awe (weight 0.01): Awe is inspired by the philosophical depth about DNA and legacy, and the game's sheer will to be badass. The soundtrack is a work of art that elevates every boss fight. The scale of the Metal Gear encounter in the tutorial leaves a lasting impression.
- Boredom (weight 0.01): Boredom results from an extremely flat and boring story with characters lacking personality. The Zandatsu execution animations are long and repeated too often. The combat becomes monotonous, relying on the same few buttons.
- Relief (weight 0.01): Relief comes from knowing about the final boss bug, which makes the game enjoyable once avoided. Some are happy that this kind of game is no longer made. Others feel relief at finishing a painful experience or being able to shield themselves with the game.
- Anticipation (weight 0.01): Anticipation is high for replaying the game, trying to 100% achievements, and beating the last difficulty. Players look forward to enjoying more of the game and loving the DLCs. The desire to return is strong.
- Surprise (weight 0.01): Surprise comes from graphics, animations, attention to detail, and soundtrack exceeding expectations for a 2013 game. Raiden's transformation into a more aggressive character is unexpected. The high difficulty is far harder than the initial normal-difficulty impression suggested.}