Tower of Kalemonvo

Last updated: 2025-03-30
  • Inspired by Diablo 1 with grim atmosphere.
  • Strategic, old-school combat with impactful feedback.
  • Helpful QoL features; no microtransactions.
  • Unforgiving, slow-paced, unbalanced difficulty.
  • Poor potion economy and class balance.
  • Poor control scheme and frequent crashes.
Tower of Kalemonvo header
Reviews
(sample size)
109
Helpful reviews
82%
Unhelpful reviews
18%
Protest reviews
0%
Positive points
224
Negative points
115
Gameplay points
52
Perf. points
3
Rec. points
64
Misc points
7
PointDescriptionImportance
Inspired by Diablo 1The game is heavily inspired by Diablo 1, capturing its atmosphere, mechanics, and overall feel. It successfully emulates the classic ARPG experience, appealing to fans of the original while introducing some modern elements and improvements.95%
Immersive, grim atmosphereThe game creates a tense, dark, and dangerous atmosphere, reminiscent of classic roguelikes and isometric crawlers. This atmosphere enhances the overall experience, immersing players in a world of peril and adventure.61%
Strategic, old-school combatThe game offers a deliberate, old-school combat system that emphasizes tactical decision-making over mindless action. The difficulty is satisfying and provides a challenge without being overwhelming, especially in the early stages.45%
Great sound and graphicsThe game features excellent sound design, original enemy designs, and well-crafted graphics that enhance the overall experience. The combination of retro aesthetics with modern touches creates a visually appealing and immersive world.35%
Challenging hardcore modeThe game includes hardcore modes and permadeath options, adding to the challenge and appeal for players seeking a more intense experience. These features encourage strategic play and make each run feel unique.17%
Helpful QoL featuresThe game incorporates quality of life features that improve the player experience without sacrificing the core gameplay. These features, such as teleporting to the next level's exit and preventing monster respawns, encourage exploration and strategic play.12%
No town portal/settlementThe absence of a settlement and town portal contributes to the game's unique identity and enhances the survival horror feel. This design choice reinforces the gameplay loop, making inventory management and resource consideration more strategic.9%
Impactful combat feedbackThe game provides impactful feedback through visual cues and gory enemy deaths, enhancing the sense of combat. These details contribute to a more engaging and satisfying gameplay experience.9%
No microtransactions/live serviceThe absence of microtransactions and live service elements is a significant positive, allowing players to enjoy the game without pressure to min-max or adhere to a meta. This design choice focuses on the core gameplay experience.9%