Info about Apocalypse Party:

Official game description:
Dev LOGs
========
From the devs
=============
Thank you very much for your support of the Apocalypse Party series! I have evolved into a small studio since the first generation! In this generation, my teammates and I have added a ton of new content, and we are looking forward to bringing you an even richer game experience!
About the Game
==============
The moment of "Apocalypse" approaches, this time... ...you fight for yourself!
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**「Apocalypse Party」** is distinct from the former 「Project Zero」  
In this installment, you will delve deeper into this long-standing battle, with the story gradually becoming incredible! Time travel? Apocalypse? Saving the world? You will face many more unknown challenges... ...  
But it still retains our beloved RogueLike + mowing-down-enemies combo, and you will face this catastrophe online with your friends (of course, you can also face it alone)!  
**
■ New Mode: Infinite Dungeon ■
------------------------------
**  
In this new mode, you will face wave after wave of fierce monster attacks. In addition to regular talent upgrades, you can also purchase blessings, weapons, forging, talent packs, consumables, and even make bets from the shop! Here, there is no limit to your growth; your stats will inflate indefinitely!  
**
■ Both Fun and Deep Builds ■
----------------------------
**  
**The total number of talents exceeds 570! And most of them are mechanic-changing talents.**  
Additionally, there are:  
*   Over 60 different types of weapons with unique feels!  
*   20+ imaginative ultimate skills! (Including various spells, driving vehicles, summoning bombers, transforming into a mountain giant, or even using the mysterious two-dimensional foil, etc.)  
*   A wide variety of summons to assist you in battle!
**This offers multi-dimensional build possibilities, richer than ever before!** Each attempt can turn the faction you imagine into reality!  
**
■ Supports Multiplayer, shall we join the hunting party tonight? ■
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**  
Massive hordes of zombies and exhilarating slash-and-hack, why enjoy it alone?  
Imagine the joy of navigating through a sea of zombies with your friends!  
Invite them to try and survive the apocalypse together! (Supports up to 3 players)  
**Of course, we must kindly remind you, the possibility of "friendship-ending" is not excluded.**  
**
■ A Wall of Characters, Plenty to Choose From ■
-----------------------------------------------
**  
40 characters, each with 3 different passive skills. Here you can choose to become:  
*   The Dragon Mother, flying on a dragon  
*   A Beastmaster who can transform into a wolf  
*   An Electronic Musician who makes the hordes dance  
*   A Sexy Dealer who gambles with every level up  
*   Or even a Bard who turns the game into a rhythm game (increasingly outrageous)
**Hundreds of characters with different skills**, providing a fresh experience every start.  
**
■ Multiple Modes, More Than Just Slash-and-Hack ■
-------------------------------------------------
**  
In addition to the Zero Mode where you harvest zombie hordes, you can climb towers and challenge human limits in **the new "Infinite Dungeon" mode**. Or complete a speedrun in the ultra-difficult **"Hell Mode"** to hit the **leaderboards**! Here, all sorts of hardcore needs can be satisfied.  
**
■ You Will Be Enemies With All of Hell ■
----------------------------------------
**  
Each battle will encounter a random Boss. Only with the right build can you defeat them! Upon successfully reaching the final level, the Lord of Hell - Satan will welcome you!  
**Be prepared for a fierce battle, my friend!**  
...  
**"Since the apocalypse is here, join us for the last revelry."**

Release date: Nov 30, 2023

Categories: Roguelike, Horde Shooter, Cooperative Multiplayer, Character Progression, Bullet-hell, Multiple Game Modes, Build Crafting

Feature scans:
- Steam Deck: score 80; verdict: Broken - High Friction; summary: The reviews highlight critical stability issues including frequent crashes, black screens, and download/verification failures, alongside significant performance problems like frame drops. These technical barriers severely hinder the gaming experience, especially on lower-end devices like the Steam Deck, where these issues are likely exacerbated.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community consistently indicates that the base game's full price (around €10) is fair and often worth it. Several reviewers explicitly state the game is worth full price, and one even suggests the pricing is too cheap, implying a willingness to pay more. The sale price of $5 is seen as a great deal, reinforcing that $10–$15 is a reasonable fair range for the base game.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 5.0h
  - Session length: 0.4h
  - Endgame: N/A
  - Reasoning: The evidence directly supports three of the four metrics. The first quote indicates that the main story/campaign can be completed in roughly 5 hours, giving a storyCompletion estimate. The second quote broadens this to 'just about everything' with a 4-7 hour range, supporting a gameCompletion figure around 6 hours. The third quote provides a typical session length of 20-30 minutes, so sessionLength is set to 0.42 hours (25 minutes). No evidence clearly establishes a distinct endgame time, so that metric is left as null.
- Time-to-fun:
  - Summary: The game is engaging from the start, particularly with friends, thanks to abundant content and chaotic co-op, but appeal quickly fades after optimal builds are figured out and content runs thin, exacerbated by performance and localization issues.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Long tedious prologue; Poor localization and untranslated text; Unclear mechanics descriptions; Lack of meta progression
  - Unlock drivers: N/A
  - Conditions: Playing with friends (co-op); Valuing experimentation and chaos over balance; Accepting lack of meta progression; Tolerating translation and clarity issues; Having basic English proficiency; Avoiding late-game performance issues; Accepting repetitive maps; Enjoying grind and high difficulty modifiers
- Player Archetypes:
  - Co-op Chaos Enthusiast (buy)
    - Motivation: Social fun and creating absurd, synergistic builds with friends.
    - Playstyle: Plays primarily in co-op, experiments with builds, values humor and chaos over balance or meta.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Survivors Genre Veteran (buy)
    - Motivation: Mastery and discovery of deep build synergies, with a preference for skill-based combat.
    - Playstyle: Often plays solo or with others, prioritizes build optimization, appreciates weapon/character variety and challenge.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Vampire Survivors; Soulstone Survivors; Brotato; Enter the Gungeon; Achilles: Survivor
  - Casual Relaxed Player (buy)
    - Motivation: Unwinding and having low-stakes fun, often in short sessions.
    - Playstyle: Plays casually, may listen to music, does not chase optimizations or rankings, appreciates humor and charm.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Technical Victim (no buy)
    - Motivation: They desire a stable, polished experience and are disappointed by unresolved technical issues.
    - Playstyle: May have played extensively but stops due to crashes/progress loss; likely avoids purchasing at full price.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun (weight 0.33): Many reviewers describe the game as fun, enjoyable, and addictive, often stating it is great for casual play and provides a satisfying experience. This is the most common positive sentiment, with frequent mentions of its entertainment value.
- Great with friends (weight 0.31): Players highlight that the game is significantly more fun when played with friends, especially in co-op mode. The cooperative experience is described as joyful and highly enjoyable, suggesting a strong social component.
- Wide character roster (weight 0.27): The game offers numerous playable characters, each with distinct abilities that alter gameplay. This variety is praised for enhancing replayability and allowing different playstyles, contributing to the game's appeal.
- Many build options (weight 0.18): Players appreciate the extensive build variety, including numerous weapons, skills, and combinations. This depth allows for creative strategies and keeps the gameplay fresh and engaging.
- Co-op enhances fun (weight 0.12): Specific mentions highlight that the three-player co-op mode is especially fun, allowing friends to play together seamlessly. This feature is a key selling point for many players.
- Funny references and humor (weight 0.07): The game includes many humorous references to 90s movies, memes, and anime, as well as a sense of humor in its abilities. This lightheartedness is well-received.
- Good value for money (weight 0.06): The game is considered an excellent value for its price, with reviewers stating it is worth the cost given the amount of content and fun provided.
- Character fusion feature (weight 0.06): A unique feature allows players to fuse two characters to combine their abilities, adding strategic depth and enabling experimental builds. This is noted as an interesting mechanic.
- Distinct character abilities (weight 0.06): Characters are noted to have unique abilities that significantly change how each playthrough unfolds. This variety is a major draw for players who enjoy experimentation.
- Diverse weapon pool (weight 0.06): The game features a wide array of weapons, including unconventional and powerful options. This variety adds to the fun and encourages trying different loadouts.
- Multiple game modes (weight 0.04): There are several game modes available, which adds to the replay value and keeps the gameplay varied. Reviewers appreciate the options.
- Engaging art style (weight 0.04): The visual art style is consistently praised as beautiful and solid, contributing to the game's overall appeal.
- Solid gameplay (weight 0.04): Overall, the gameplay is described as great and of high quality, reinforcing the positive reception of the game's mechanics.
- Story acceptable (weight 0.04): The story is noted as acceptable or okay, though not a major highlight. It provides some context without detracting from the gameplay.
- Early game okay (weight 0.04): The early game experience is considered adequate, though not exceptional. It may improve as players unlock more features.
- Frequent updates (weight 0.04): The developers provide fairly regular updates, which keeps the game fresh and responsive to player feedback.

Common complaints:
- Frequent crashes and bugs (weight 0.2): Multiple clusters highlight consistent crashes, often at critical moments or when opening the game, along with a high number of unfixed bugs. This severely impacts playability and stability.
- Performance issues in late game (weight 0.18): Significant frame rate drops and heavy lag occur in late-game scenarios with many enemies and effects, especially in endless mode. Players also report the game not utilizing CPU or GPU resources properly.
- Weapons and build variety issues (weight 0.15): Players complain about low chances of getting desired weapons, clunky weapon handling, and balance issues where some builds are overpowered or fall apart. This affects build diversity and enjoyment.
- Game lacks polish and depth (weight 0.14): The game is described as not fully polished or complete, lacking depth compared to similar titles. This makes the overall experience feel unsatisfying and less competitive.
- Game abandoned by developers (weight 0.11): Players report no meaningful updates or communication from the developers, with the last notice being a year ago. This leads to a perception that the game is dead or abandoned.
- Lack of meta progression (weight 0.11): Players note there is no meta progression system beyond unlocking classes, making runs feel repetitive and lacking long-term goals. This reduces the incentive to continue playing.
- Game becomes boring after a while (weight 0.1): Despite initial fun, players report the game becomes stale and boring after a few hours or a dozen hours, indicating a lack of long-term engagement. This is a common complaint across multiple clusters.
- Repetitive maps and environments (weight 0.08): The game features only one map or similar repetitive environments, causing fatigue after long play sessions. This lack of variety contributes to the game becoming monotonous.
- Character balance poor (weight 0.08): There is insufficient differentiation between characters and poor balance, with some characters or builds being too strong or weak. This affects gameplay fairness and variety.
- Localization and translation issues (weight 0.08): Numerous localization errors, typos, and translation bugs are present, hindering comprehension and immersion. This is a common issue that reduces overall quality.
- Difficulty too low (weight 0.05): Players report that the difficulty is essentially nonexistent, making the game trivially easy and reducing challenge. This can lead to boredom and lack of motivation to continue.
- Weak single-player experience (weight 0.05): Solo play is considered boring and monotonous, with no meta progression or variety to keep it engaging. This may push players towards multiplayer or abandon the game.
- Boss rewards unsatisfying (weight 0.05): Bosses give almost no rewards, making the effort feel unrewarded and reducing motivation to engage with boss fights. This also impacts the sense of progression.
- Auto-aim cannot be disabled (weight 0.05): The auto-aim feature cannot be turned off, causing difficulty in aiming and moving, especially for players who prefer manual control. This persists unfixed despite the game's age.
- Lack of minimap and navigation issues (weight 0.04): The absence of a minimap makes navigation confusing, especially in large maps, adding unnecessary difficulty and frustration. This is a quality-of-life concern.
- Limited health recovery options (weight 0.04): There are very few ways to recover health or armor, making the game harder than intended and limiting survivability. This could lead to unfair deaths and frustration.
- Movement speed too slow (weight 0.04): Character movement is perceived as too slow, affecting the pace of the game and overall responsiveness. This can make gameplay feel sluggish and less engaging.
- Leaderboards plagued by cheaters (weight 0.04): The leaderboards are filled with cheaters, undermining the competitive aspect and discouraging legitimate players from participating. This impacts the game's integrity.
- Boring solo play (weight 0.04): Solo play is monotonous, lacking the excitement of multiplayer and quickly becoming dull. This is reinforced by the lack of meta progression and repetitive content.
- Talent system frustrating (weight 0.04): It is hard to acquire the talents needed for your build, making the talent system feel restrictive and unsatisfying. This can lead to repetitive runs and decreased enjoyment.

Gameplay feedback:
- Roguelite and survivor genre (weight 0.38): The game is frequently described as a roguelite and survivor-type game, similar to Vampire Survivors, with top-down action and bullet-hell elements. This genre classification is consistent across multiple clusters.
- Co-op multiplayer supported (weight 0.32): The game supports cooperative multiplayer for up to three players, with online co-op capabilities and the freedom for players not to stay together. This is a frequently mentioned feature across multiple clusters.
- Variety of characters and weapons (weight 0.31): Players praise the wide array of characters, weapons, talents, and builds available, allowing for diverse playstyles and unique combinations. This variety is a core strength highlighted in several clusters.
- Character builds and talents (weight 0.21): Characters have unique abilities and multiple talent choices, allowing players to craft specific builds. The talent system and reroll options add depth to character progression.
- Multiple game modes available (weight 0.14): The game offers several modes, including story, endless, challenges, and dungeon modes, providing varied gameplay experiences. Some modes are noted as challenging, adding replayability.
- Endless mode included (weight 0.13): An endless mode is available, often unlocked after completion, featuring unlimited enemy spawning with scaling difficulty. This mode offers extended playability and is a highlight for many players.
- Weapon types include melee and ranged (weight 0.1): The game features a variety of weapons, including melee and ranged options with rarity tiers. This diversity in weaponry contributes to the game's strategic depth.
- Boss fights and stages (weight 0.08): Each stage features about three altar bosses, and after defeating them, a large boss appears, providing structured challenges and boss encounters.
- Survivor roguelike with chases (weight 0.06): The game is a survivor roguelike where enemies chase the player, emphasizing evasion and survival tactics.
- Gameplay loop is killing enemies (weight 0.05): Core gameplay involves choosing a character and defeating enemies to gain experience and level up, aligning with the survivor genre's mechanics.
- Progression through unlocks (weight 0.05): Weapons and classes are unlocked progressively as players advance, providing a sense of progression and new gameplay options over time.
- Meta progression systems (weight 0.04): The game has a meta progression system, though some feedback mentions a lack of it, indicating mixed feelings. This aspect affects long-term engagement.
- Leaderboard feature exists (weight 0.04): The game includes a leaderboard system, allowing players to compare scores and achievements, adding a competitive element.
- Casual time-killing game (weight 0.04): The game is described as a small, casual time-killing game, suitable for short sessions without complex commitments.
- Ability fusion feature (weight 0.04): Heroes can be merged or fused to combine abilities, offering a unique strategic layer for character development.
- Silly and powerful weapons (weight 0.04): Weapons range from silly to powerful, adding fun and diversity to the gameplay experience.
- Character switching allowed (weight 0.04): Players can change characters, each with distinct abilities, allowing for adaptability in different situations.
- Story mode available (weight 0.04): The game includes a story mode for the main character, providing narrative context beyond pure gameplay.

Performance notes:
- Severe frame rate drops (weight 0.27): Multiple clusters report significant FPS drops during hectic moments, late game, and with many enemies or effects on screen. Performance issues consistently appear regardless of hardware, with drops to as low as 6-10fps.
- Frame drops worsen over time (weight 0.21): Performance degrades as a run progresses, with FPS dropping below 60 after 10-20 minutes and becoming severe in late game. This suggests memory leak or accumulation of effects.
- Lag with too many effects (weight 0.19): Excessive visual effects on screen cause significant lag, with the game turning into a 'powerpoint presentation' under heavy effects. Limiting effect intensity might help but is not a full solution.
- Crashes occur frequently (weight 0.18): Numerous reports of frequent crashes, often due to graphic engine errors or excessive projectiles on screen. Crashes happen during runs, at startup, and in multiplayer sessions, sometimes leading to lost progress.
- Optimization generally poor (weight 0.15): General optimization is criticized as bad, with poor CPU/GPU utilization and inconsistent performance. Many reviewers note that high-end hardware is not fully used, leading to FPS drops that are not hardware-dependent.
- Endless mode performs poorly (weight 0.14): Endless and infinite dungeon modes are described as especially laggy, with frame rates dropping to 5fps and hardware load falling to 1%. This mode is widely criticized for unplayable performance even on high-end systems.
- High-end hardware struggles (weight 0.12): Even with powerful GPUs like RTX 4070, 3080ti, and 7900 XTX, the game experiences slideshow-like FPS and poor performance. This indicates a lack of proper optimization rather than hardware limitations.
- Infinite mode lags heavily (weight 0.12): Infinite and endless modes are specifically highlighted for severe lag, with reports of 5fps and even 3fps. This mode seems to have additional performance problems beyond the base game.
- Multiplayer has lag and desync (weight 0.12): Co-op sessions experience lag, crashes, and desync issues, including invisible enemies and teleporting characters. Save corruption is also mentioned in co-op contexts, affecting the overall experience.
- Hardware utilization very low (weight 0.09): GPU and CPU load drop to minimal levels during certain situations, especially in endless mode, indicating that the game is not leveraging available processing power. This results in poor FPS despite powerful components.
- No crashes for some users (weight 0.07): A minority of players report no crashes or performance issues, indicating that problems might be hardware- or setting-specific. This contrast suggests that while many suffer, some configurations work fine.
- Projectiles cripple performance (weight 0.07): When many projectiles are on screen, frame rates plummet to 15fps or lower, making the game resemble a slideshow. This is a common trigger for performance issues, especially in intense combat.
- Crashes on startup (weight 0.07): Some users experience crashes immediately upon launching the game, preventing play altogether. This is a critical issue that blocks access to the game content.
- Game freezes and stutters (weight 0.05): Game freezes and stutters are reported, often tied to on-screen clutter and optimization issues. Even with all graphics settings disabled, lag persists, pointing to deeper engine problems.
- Co-op session crashes lose data (weight 0.05): Crashes at the end of multiplayer sessions can result in the session results not being saved, frustrating players who lose progress. This adds to the negative multiplayer experience.
- Performance inconsistent in later stages (weight 0.05): Technical performance becomes inconsistent during crowded later stages, with FPS varying significantly. This inconsistency makes the game unpredictable near the end of runs.
- Graphics settings do not help (weight 0.03): Turning off all graphics settings does not eliminate lag, suggesting that the problem is not merely graphical but engine-related. This makes it harder for players to mitigate performance issues on their end.
- FPS drops even in windowed mode (weight 0.03): In windowed mode with a high-end GPU like RTX 4070 during co-op, FPS still drops to 15. This indicates that performance issues are not limited to fullscreen or resolution settings.
- Game auto-reduces frame rate (weight 0.03): The game appears to automatically reduce its frame rate under load, suggesting adaptive resolution or frame limiter that negatively impacts smoothness. This exacerbates the feeling of lag.
- Cursor hard to see in combat (weight 0.02): During flashy combat, the cursor becomes difficult to see, which is a usability issue that detracts from gameplay. While not a performance bug, it affects user experience negatively.

Recommendations:
- Great with friends (weight 0.25): Multiple reviews highlight the game's strength in co-op play, emphasizing fun, chaos, and bonding. It is often described as ideal for playing with friends, family, or as a team-building activity.
- Recommend overall (weight 0.19): Several reviews give a general recommendation, describing the game as worth playing or trying. Some specifically advise buying it or give strong positive feedback.
- Worth its price (weight 0.14): Players state the game is worth full price or at least worth the sale price. It is often described as a good value for money, especially during discounts.
- Appeals to genre fans (weight 0.14): Recommendations are common for fans of specific genres like Vampire Survivors, bullet-hell roguelikes, or survivors-style games. This suggests the game fits well within these niches.
- Avoid negative reviews (weight 0.13): Some reviews advise against buying or warn players to stay away. Reasons include technical problems, boredom, or better alternatives at the same price.
- Co-op survivors experience (weight 0.1): Specifically recommended for co-op players looking for a survivors-like game. The game seems to fill a niche for cooperative survivors experiences.
- Best with sale (weight 0.08): Several reviews recommend purchasing only when the game is on sale, especially at 50% or more. This indicates the full price might be considered too high.
- Technical issues hinder (weight 0.07): Crashes, broken auto-aim, and lack of optimization are cited as reasons to hold back on buying until fixed. These issues significantly impact the experience.
- Not for solo (weight 0.05): Single-player is described as monotonous and not recommended. The game's appeal seems heavily tied to multiplayer, with solo play lacking engagement.
- Short session ideal (weight 0.05): The game is recommended for quick play sessions of 20-40 minutes or as a fun game to play in spurts. It seems suited for casual, intermittent play.
- Content grinding concern (weight 0.04): Some reviews warn about repetitive content, especially for farming specific builds, and note that the game may feel lacking in content. This is a notable drawback.
- Dev support positive (weight 0.04): Frequent updates by developers are praised, with some recommending the game because of constant improvements. This indicates active development.
- Mild recommendation (weight 0.04): A mild recommendation for players who already like the genre, with expectations not too high. This suggests it might not exceed genre standards.
- Proceed after prologue (weight 0.04): Advice is given to proceed to chapter 1 and beyond after the prologue, and to clear chapter 2 to unlock character fusion. This hints at content unlocking progression.
- Translation issues (weight 0.02): One review mentions negative feedback will continue until translation is fixed, indicating localization problems that affect user experience.
- Animal trainer helps (weight 0.02): If stuck, the animal trainer character can help carry players through clearing content. This is a useful tip for progression.
- Watch for updates (weight 0.02): The game is worth keeping an eye on as updates and quality-of-life changes come. This suggests potential for improvement over time.
- Try single-player first (weight 0.02): One review recommends trying single-player first, possibly to test the game before co-op. This is a cautious approach for potential buyers.
- Stress relief option (weight 0.02): Recommended for stress relief, indicating the game offers a relaxing or cathartic experience for some players.
- Avoid if tedious (weight 0.02): Not recommended for those who dislike long, tedious grinding or misery. This warning helps manage expectations for certain player types.

Other player notes:
- Comparisons to Vampire Survivors frequent (weight 0.33): Players frequently compare the game to Vampire Survivors and other survivor-like titles, noting similarities in gameplay but also distinct features. Some mention that unlike Vampire Survivors, max damage does not grant invincibility, and the game is considered less refined than top-tier entries.
- Good value for price (weight 0.24): Many reviewers feel the game is worth its price, especially on sale, with cheap pricing and substantial content. Some mention it provides 10 to 100 hours of enjoyment, and discounts make it a worthwhile purchase.
- Game abandoned by developers (weight 0.21): Several reviews indicate that the game has been abandoned or received no updates for a long time, with developers moving on to other projects. Some note a lack of communication and official management, contributing to negative sentiment.
- Developer support inconsistent (weight 0.2): Reviews are mixed on developer support: some praise passionate updates and features, while others criticize lack of communication, review manipulation, and prioritization of new content over bug fixes. Official moderators have been accused of arguing with players.
- Lack of content and maps (weight 0.2): Criticism focuses on limited content, including only one map and a short story. Some players note that content is around 4-7 hours, leading to friends stopping play and limited replayability.
- Language support issues (weight 0.16): Several users report missing or poor-quality language support, including Spanish, Brazilian Portuguese, Russian, and Korean. Lack of localization in key languages is a barrier for some players, and translation quality is sometimes subpar.
- Unpolished and buggy (weight 0.12): The game is often described as raw, unfinished, and unpolished, with bugs, crashes, and save corruption issues. Some overlook these as positive traits, but many see them as significant drawbacks.
- Co-op experience praised (weight 0.11): Positive reviews often highlight the fun co-op multiplayer experience, suitable for playing with friends. The game is seen as one of the few multiplayer games in the survivor genre, and co-op is a key reason for recommendation.
- Numerous references to other games (weight 0.09): Players note that the game is a large reference to many other games and franchises, which some find appealing. It also shares assets with other titles like West Hunt and The Bloodline, raising questions about originality.
- Sequel to previous roguelike (weight 0.07): The game is identified as a sequel to a previous roguelike title, possibly 'Project Zero', and has significantly more content than its predecessor. However, it's not free like the original, which some may have expected.
- Workshop and mods support (weight 0.06): The game supports Steam Workshop, which some players recommend using to enhance enjoyment. The workshop adds extra content and extends replayability, but official updates have ceased.
- Cheap and accessible (weight 0.06): The game is priced low, around 5 euros, making it accessible and reducing consumer risk. Some appreciate its mobile-like simplicity, but others note it lacks depth compared to genre peers.
- Plot has twist (weight 0.05): The story includes a twist involving an evil capybara, which adds humor and uniqueness. However, the plot is not deep, and content beyond the story is limited.
- Limited meta progression (weight 0.04): Some reviews complain that meta progression is lacking, with no real upgrades beyond unlocking classes. This reduces long-term motivation and depth compared to other roguelites.
- Request for auto-targeting (weight 0.04): Players suggest adding auto-targeting and optimization to improve gameplay, especially for gamepad use. This indicates controls may require refinement.
- No microtransactions (weight 0.04): Reviewers appreciate the absence of microtransactions, which is a positive contrast to larger titles. Some even express willingness to buy DLC to support the developers.
- Save corruption risk (weight 0.04): Co-op play can corrupt save files, and there is an unknown trigger for save data wipes. This is a serious issue that deters players from investing time.
- Lack of official guide (weight 0.02): There is no comprehensive official guide despite the game being out for a long time. This can hinder players from understanding mechanics and optimizing builds.
- Achievements hunting fun (weight 0.02): Hunting achievements is considered fun and adds to the game's appeal. This provides an additional goal for completionists.
- Review bombing concerns (weight 0.02): One review accuses the developer of engaging in review manipulation, which can erode trust. This is part of broader concerns about developer integrity.

Emotions:
- Frustration (weight 0.32): Players are extremely frustrated by severe technical problems, including game-breaking FPS drops (often to 3 FPS) in endless mode and frequent crashes that wipe progress. Optimization is poor even on high-end hardware, leading to unplayable slideshows. These issues are compounded by numerous bugs, such as invisible enemies, broken auto-aim, and unintended attacks triggered by talent selection, which collectively ruin the gameplay experience.
- Enjoyment (weight 0.13): Players derive significant enjoyment from the game's core loop, which is enhanced by a huge variety of characters, weapons, and build customization options. The co-op multiplayer mode is a major source of fun, offering chaotic and entertaining sessions with friends. The game's humor and the sheer diversity of content keep players engaged despite other flaws.
- Disappointment (weight 0.13): Players are disappointed by the game's lack of content, repetitive maps, and a general feeling that it is unpolished and abandoned by the developers. Many talents and modifiers are seen as useless, and the lack of meta-progression reduces long-term motivation. The game often fails to live up to the standards of the genre, feeling like a mobile game with little depth or innovation.
- Satisfaction (weight 0.08): Players find satisfaction in the game's combat, especially when clearing large groups of enemies, and appreciate the vast array of weapons and builds. The game is seen as good value for the price, providing lengthy content and strong co-op support. The horde-slashing mechanics offer a simple yet satisfying power fantasy that makes it a worthwhile purchase.
- Boredom (weight 0.04): Players quickly experience boredom due to the repetitive nature of the kill-and-upgrade loop, which becomes stale after a few hours. The limited variety in maps and viable weapons leads to repetitive play once optimal builds are discovered. The game fails to hold long-term interest, particularly in solo play, which feels monotonous and lacking in creativity.
- Anger (weight 0.03): Players are angered by a devastating bug that can wipe their save file when quitting endless mode, leading to a total loss of progress. This is compounded by a perceived abandonment of the project by the developers, with critical bugs remaining unfixed for nearly a year. Additionally, the weak and unreliable health and armor recovery systems make the game feel unfairly punishing, further fueling the anger.
- Excitement (weight 0.03): Players are excited by the vast variety of content, including characters, weapons, and modes, which fosters a sense of discovery. Discovering powerful and fun build combinations, such as the clown fusion gun build, provides thrilling and cathartic moments. The tower-climbing mode and general creativity keep the experience fresh and engaging.
- Fun (weight 0.02): The game is considered fun because of its chaotic and simple gameplay, which is especially enjoyable with friends. The charm and silliness of the game design contribute to an overall lighthearted and entertaining experience. It’s an easy game to pick up and play for a good time, with a lot of content to explore.
- Amusement (weight 0.02): Players are amused by the game's humorous and whimsical nature, driven by absurd weapon ideas and meme references like the sphincter gun. The fusion mechanic creates silly and unexpected outcomes that delight players. The developers’ sense of humor is evident in the abilities, leading to funny moments during gameplay.
- Joy (weight 0.02): Players experience great joy, especially when playing with friends, as the chaotic and random events in the game generate laughter. The game is considered one of the most fun experiences, providing a strong source of entertainment. The soundtrack and countless cultural references add another layer of enjoyment that makes players happy.
- Annoyance (weight 0.02): Players are annoyed by intrusive manual interactions, such as having to press a key to open chests, which can result in picking up the wrong weapon. Some weapons have displacement animations that disrupt the flow of gameplay. Furthermore, the misleading nature of certain weapon stats and the need for manual pickup of fragments in combat are bothersome design choices.
- Confusion (weight 0.02): Players are confused by several design choices, including a prologue that is unusually difficult and unclear mechanics due to a lack of localization. The game's UI can be disorienting, with screen splashes that leave players unsure of the next step. The purpose of certain mechanics, like stacking shield, appears unclear when it provides little benefit, and some choices like a capybara guardian angel seem strange.
- Hope (weight 0.01): Players maintain hope for the game's future, believing it has greater potential for improvement and development. They look forward to future updates that could enhance the game and expect the developers to continue refining the experience. Some specifically hope for localization patches, such as Korean, to increase the game's popularity and accessibility.
- Admiration (weight 0.01): Players admire the developers' creativity, particularly for the cool fuse mechanic that adds depth to the game. The game is highly polished and well-executed, earning praise for its overall quality. The developers' imagination in creating fusions is a standout feature that players appreciate.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game due to its extensive variety of characters and modes, which offer high replayability. The gameplay is engaging and cool, providing tons of fun, especially with a great mix of silly and powerful weapons. This strong positive reception encourages continued play and exploration.
- Surprise (weight 0.01): Players are pleasantly surprised by the game, as it exceeded low expectations and turned out to be very fun. The plot twist involving an evil capybara was a surprising and memorable moment. Additionally, the unique ability to fuse passive to make better ones was an unexpected and interesting mechanic.
- Impressed (weight 0.01): Players are impressed by the high quality of the gameplay, describing it as 'peak.' The level of commitment and care shown by the developers is notable, with some saying it could shame many AAA studios. This dedication to the game is recognized and appreciated by the players.
- Irritation (weight 0): Players are irritated by the numerous bugs and poor optimization, particularly in the infinite dungeon mode. These technical issues detract from the core experience and cause repeated frustration. The mode is deemed frustratingly unplayable due to these persistent problems.
- Dissatisfaction (weight 0): Players are dissatisfied because the game felt undercooked and incomplete upon release, lacking the polish expected of a finished product. The overall experience does not meet their standards, leading to a sense of unmet expectations. This unfinished feel is a major point of contention.
- Distress (weight 0): Players experience distress due to a persistent bug that ruins their attempts to obtain desired equipment. This recurring issue causes significant frustration and detracts from the overall enjoyment. The inability to achieve in-game goals due to technical problems creates a negative experience.}