Info about Frosthaven:

Official game description:
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN!
An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in Single Player and Co-Op Online Multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.
The brand-new character classes, each featuring unique playstyles and abilities, makes it so that every decision matters. Players must balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.
FEATURES
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*   UNIQUE CHARACTERS - Choose from six starting character classes—including the Banner Spear, Boneshaper, Drifter, Geminate, Blinkblade, and Deathwalker
    *   Additional classes will be unlocked as you progress your campaign
    *   Each class features its own unique abilities and playstyle to master
*   DEEP, TACTICAL COMBAT - Engage in deep, tactical turn-based combat, testing your skills against an array of new enemies and formidable bosses
    *   Utilize an ability card system that requires careful planning to unleash devastating attacks, execute powerful combos, and try keeping your party members alive
*   BUILD YOUR OUTPOST - Manage the Outpost, constructing and upgrading various buildings, unlocking new game features and mechanics
*   A STUNNING WORLD TO EXPLORE – A stunning art style, highly detailed models and textures, and expressive animations all bring the world of FROSTHAVEN to life
    *   Be ready to explore diverse biomes, changing seasons, and dynamic environments as your adventure progresses
*   AN EVER-GROWING EXPERIENCE - The Early Access release launches with 35+ quests across Acts 1 and 2, with over 130 total quests planned for the campaign as development continues
    *   The included Tutorial allows both new and old players to get accommodated with the basic mechanics and gameplay
*   CO-OP ONLINE MULTIPLAYER – FROSTHAVEN supports 2-4 players so you can play with your friends anywhere and at any time

Release date: 31 Jul, 2025

Categories: Tactical RPG, Turn-based Combat, Cooperative Multiplayer, Single-player Story, Base Building, Resource Management, Card-based Gameplay, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly positive initial reception (weight 0.99): Players are highly impressed with the game's current state, especially considering it's in Early Access. They praise its graphics, sound, mechanics, and overall enjoyment, seeing great potential for its future development.
- Superior board game adaptation (weight 0.68): The game is lauded as an excellent and faithful digital adaptation of the board game, improving upon its predecessor, Gloomhaven, with cleaner interfaces, better inventory, and enhanced RPG elements, while retaining tactical depth.
- Deeper tactical progression (weight 0.2): Frosthaven Digital is praised for its tactical depth, deeper progression systems, and the increased importance of looting due to resource management.
- Robust Early Access content (weight 0.18): The Early Access version is noted for its substantial content and significant improvements over previous beta tests, including useful features like animation speed-up options.
- Excellent multiplayer experience (weight 0.14): Multiplayer functionality is fully operational and provides a highly enjoyable experience, especially when playing with friends.
- Responsive developer communication (weight 0.11): The development team is praised for being responsive and in touch with the community, fostering a positive dynamic for the game's ongoing development.
- High-quality audio-visuals (weight 0.08): The game's animations, sound design, and narration are highlighted as being of high quality, enhancing the overall immersive experience.
- Satisfying outpost progression (weight 0.08): The outpost system, including building and upgrading structures, is satisfying and effectively expands player options and opportunities.
- Good language localization (weight 0.08): The game's inclusion of good localization for various languages, such as Korean and Chinese, is a significant positive for players.
- Clear in-game explanations (weight 0.08): The game provides clear and intuitive explanations for icons and mechanics, making it easier for players to understand how things work.
- Easy to master outpost (weight 0.08): The outpost system is found to be easy to master and is generally well-liked by players.
- Intuitive icon design (weight 0.08): The game's icons are considered more intuitive, and there's ample information provided to explain differences from the physical version.

Common complaints:
- Rampant Bugs & Instability (weight 0.96): The game is plagued by numerous bugs, ranging from minor glitches to critical issues that prevent gameplay, cause crashes, or lead to frequent disconnections in multiplayer. This significantly hinders the player experience and stability.
- Poor UI/UX Design (weight 0.93): The user interface and experience are widely criticized for being unintuitive, cluttered, and inefficient. Issues include tiny fonts, confusing iconography, lack of essential tooltips, and excessive confirmation clicks, which collectively degrade usability.
- Inadequate Tutorial & Onboarding (weight 0.69): Players consistently report that the game's tutorial is severely lacking, making it difficult for newcomers to understand core mechanics, class complexities, and UI elements. This leads to a steep learning curve and frustration, especially for those unfamiliar with the board game.
- Divergent Art Style & Feel (weight 0.6): Many players feel the digital adaptation deviates too much from the original board game's aesthetic and feel. This includes changes in art style, character models, card layouts, and iconography, which can be jarring for fans of the physical game.
- Difficulty & Balance Issues (weight 0.57): Players report significant balance issues, making the game excessively difficult even on the easiest settings. Some character classes are particularly challenging to play, contributing to a frustrating experience.
- Subpar Localization Quality (weight 0.51): The game suffers from extremely poor localization quality across multiple languages, particularly Korean and Russian. Translations are often nonsensical, incomplete, or use machine translation, making the game incomprehensible for non-English speakers.
- Unstable Multiplayer Experience (weight 0.42): Multiplayer functionality is severely hampered by frequent disconnections, desync issues, and a lack of basic features like direct room rejoining. This forces players to manually restart or re-invite, disrupting cooperative play.
- Germinate Card Clarity Issues (weight 0.12): Specific to the Germinate character, players find it difficult to distinguish between 'Left' and 'Right' brain cards in various UI screens due to their similar appearance, leading to confusion in hand management.
- Incomplete Short Rest Mechanic (weight 0.1): The short rest mechanic is criticized for not executing immediately and requiring all other players to select cards first, which is a departure from the expected behavior and feels incomplete.

Gameplay feedback:
- Unique card system mechanics (weight 0.15): The game features a unique card system where players select two cards per turn, one for movement and one for attacking. This system requires a learning curve and understanding to master, as it's different from typical card mechanics.
- Player count affects difficulty (weight 0.12): The game's difficulty and enemy count scale dynamically with the number of players. Playing with fewer characters, such as two, can lead to faster progression compared to a full four-hero party, as there are fewer enemies to contend with.
- No custom house rules (weight 0.08): The digital adaptation of the game strictly enforces rules, which means players cannot implement custom 'house rules' as they might in the physical board game version. This limits flexibility for players who prefer to modify gameplay.
- Includes town-building feature (weight 0.05): A significant feature of the game is the town-building mechanic, where players are responsible for constructing and developing their own town. This adds a strategic layer beyond combat.
- Valuable resources everywhere (weight 0.05): Players can find valuable resources like wood, pelts, metal, and potion ingredients in any pile within the game world. This encourages exploration and resource gathering as a core part of progression.
- Story mode changes rules (weight 0.05): The story mode introduces a specific rule change: it removes the mechanic of 'card burning' during resting. This alters strategic decisions related to card management in the narrative campaign.
- Easy access to info (weight 0.04): The game provides an accessible way to view information cards for symbols and explanations. Players can use the Middle Mouse button or the 'T' key to open these details, aiding in understanding complex game elements.

Performance notes:
- Slow loading times (weight 0.25): Players report excessively long loading times, both at startup and between levels. This contributes to a slow and frustrating user experience.
- FPS drops (weight 0.08): Some players are experiencing noticeable frame rate drops, particularly in certain areas like the village phase, even on high-end systems. This can detract from the visual fluidity of the game.
- High fan speed on launch (weight 0.05): The game causes system fans to spin at maximum speed upon launch, indicating high resource usage or poor optimization. This can be concerning for hardware longevity and noise.
- Resolution adjustment needed (weight 0.05): Players are finding that the game does not automatically adjust to their native resolution, requiring manual adjustment. This is a minor inconvenience but affects initial setup.

Recommendations:
- Start with Gloomhaven first (weight 0.45): Many players recommend starting with Gloomhaven or Jaws of the Lion, especially for newcomers, as they offer a more accessible entry point to the series. This game is seen as a good fit for those already familiar with the 'xHaven' universe.
- Wait for future updates (weight 0.32): Players generally advise waiting for further development and content updates before purchasing, especially if seeking a polished experience. There's a strong anticipation for the game's full release and future improvements.
- Highly recommended by some (weight 0.13): Despite its Early Access state, some players highly recommend the game, especially to those who enjoyed the first generation of the series.
- More content eagerly awaited (weight 0.11): Players are excited for and eagerly awaiting the addition of more content, particularly new heroes, to expand the gameplay experience.
- Do not buy, refund quickly (weight 0.09): A small cluster of reviews strongly advises against purchasing the game in its current state, suggesting players save their money or seek refunds. This could be part of a review-bombing effort.
- Early Access for veterans (weight 0.08): The current Early Access version is primarily recommended for veteran players of the series who are willing to engage in bug testing and provide feedback.
- Board game fans should wait (weight 0.07): Fans of the physical board game are advised to wait for further development of the digital adaptation, or to use it primarily for practicing the physical version.
- Not for Diablo/Elden Ring fans (weight 0.07): The game is described as being in the 'SoulsHaven' genre, implying a challenging experience. Players expecting games like Diablo or Elden Ring are advised that this game is not for them.
- Recommended starting characters (weight 0.04): A specific recommendation for new players to start with the 'Lança estandarte' and 'Viandante' characters to ease into the game.
- Potential to be definitive version (weight 0.04): There is optimism that if developers continue their strong start, this digital version could become the definitive adaptation of Frosthaven.
- Character art needs changes (weight 0.03): One review states that a positive rating is contingent on changes to character art to better respect the original board game's aesthetic.

Other player notes:
- Early Access, ongoing development needed (weight 0.54): Players acknowledge the game is in Early Access and expect ongoing development. There's a clear desire for developers to continue fixing bugs, refining translations, and adding content to complete the experience.
- High difficulty, steep learning curve (weight 0.32): Many players find the game's learning curve steep and the overall difficulty high, especially for newcomers. A more comprehensive tutorial or a dedicated learning mode is suggested to ease new players into the mechanics.
- Experienced players adapting strategies (weight 0.19): Some players are experienced with similar tabletop games like Gloomhaven and are adapting their strategies, such as playing with fewer characters or on specific difficulties, to manage the game's challenges.
- Desire for quality-of-life features (weight 0.12): Players are requesting quality-of-life improvements, such as better UI for resource management and more intuitive ways to exit quests without resorting to force-quitting.
- Settlement and character progression (weight 0.07): Players are observing the progression of their settlement and characters, indicating engagement with the game's core progression systems.
- Regional pricing and discounts (weight 0.04): The game's regional pricing and discounts are noted by a reviewer, indicating awareness of its market strategy.
- Tutorial entry in glossary (weight 0.03): A specific mention indicates that a tutorial entry exists within the game's glossary, though this doesn't negate the overall feedback about a lack of a proper tutorial.
- Long-awaited release (weight 0.03): One player expressed anticipation for the game's release, indicating a pre-existing interest in the title.

Emotions:
- Satisfaction (weight 0.27): Players are satisfied with the game's faithful adaptation of the board game, including its mechanics, tactical depth, and quality-of-life improvements that streamline gameplay. The game's performance, graphics, and intuitive UI also contribute to a positive experience, especially when playing with friends and overcoming challenges. The presence of Korean localization and good multiplayer experiences are also noted as positive aspects.
- Frustration (weight 0.22): Frustration stems primarily from technical issues such as bugs, crashes, frequent disconnections, and poor performance, especially in multiplayer. Localization issues, including clunky or unintelligible translations, significantly hinder understanding and gameplay. Additionally, an incomplete or confusing tutorial, unintuitive UI, and balance problems contribute to a difficult and frustrating experience for new players.
- Disappointment (weight 0.15): Players express disappointment with the game's current state, often perceiving it as unfinished or lacking polish, particularly concerning localization and overall quality. Deviations from the original board game's art style, character design, and card layouts, along with underwhelming class implementations and missing features, contribute to a feeling of being let down. The multiplayer experience also falls short of expectations for some.
- Excitement (weight 0.07): Excitement is driven by the game's tactical depth, the challenge of overcoming difficult missions, and the anticipation of future content and improvements. The overall quality of the game and the new crafting system also contribute to a positive outlook.
- Hope (weight 0.06): Hope is centered on the game's potential for future improvements, including UI optimization, quality-of-life adjustments, and the addition of more content. Players are optimistic about the developers' responsiveness and the game's continued development.
- Anger (weight 0.05): Anger arises from a combination of poor online environment, network issues, and the perceived poor quality of localization. Specific design choices, such as the introductory mission and summon AI, also provoke anger, alongside a general sentiment of developer greed and poor design.
- Joy (weight 0.05): Joy is primarily experienced through playing the game with friends, highlighting the positive social aspect and the inherent fun derived from the gameplay experience itself.
- Caution (weight 0.04): Caution is expressed as advice for new players to wait for further polish and improvements, particularly due to the game's early access state and current difficulty. This suggests a desire for a more refined experience before recommending it broadly.
- Optimism (weight 0.02): Optimism is based on the belief that the game has strong potential to become a significant title, especially as players master its rules. There's a positive outlook that the game will meet expectations for a 'Haven' iteration and is already playable and promising for its future development.
- Anticipation (weight 0.02): Anticipation is focused on future updates and the addition of more heroes, indicating a long-term interest in the game's evolving content.
- Annoyance (weight 0.02): Annoyance stems from specific gameplay mechanics such as automatic combat start and changes to item activation, as well as long load times and non-intuitive item management. Discrepancies in character depiction also contribute to this feeling.
- Admiration (weight 0.01): Admiration is directed towards the imaginative new character mechanisms, as well as the high quality of the game's sound, narration, graphics, and music. The development studio itself is also a source of admiration.
- Support (weight 0.01): Support is expressed for the game project and its developers, indicating a positive sentiment and desire for the game's success.
- Amusement (weight 0.01): Amusement arises from the fact that players cannot cheat in the game, suggesting a positive reaction to the integrity of the game's rules.
- Surprise (weight 0.01): Surprise is positive, specifically regarding unexpected changes and bug fixes, indicating that the developers are addressing issues effectively.}