Info about Murdered: Soul Suspect:

Official game description:
THE HARDEST MURDER TO SOLVE IS YOUR OWN.  
Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all… their own murder.  
When Ronan O’Connor, a detective with a chequered past, gets caught up in a violent burglary, his life is brought to an untimely end by a brutal and relentless killer.  
Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to uncover the truth behind his killer, track him down and bring him to justice using his detective instinct and new-found supernatural abilities.  
As Ronan, you have the freedom to explore the modern-day town of Salem: its New England-style wooden houses, narrow streets, gothic churches and mental asylum for clues. Battle demonic spirits to save your soul and uncover the shocking revelations about who is responsible for your death.
FEATURES:
---------
FEATURES:  
*   A dark, detective thriller with a supernatural twist: solving your own murder from the afterlife.  
*   A twisting storyline supported by a great cast of characters constantly raises questions over the secrets that Salem hides.  
*   Explore the world of the living and dead in Salem, a brooding city with deep-rooted ties to the supernatural and mysterious. Move freely from one haunting location to the next and even if you have completed your investigation, return to previous scenes to follow new leads.  
*   Investigate your murder using supernatural skills; possess people to read their minds, influence their thoughts, or see and hear what they know. Follow leads by walking-through walls and teleporting. Discover new information by revealing memories hidden in the Dusk or interrogating the dead. Use poltergeist skills to create distractions and learn further clues.  
*   Seek-out hundreds of collectibles, side-quests and cases from Salem’s citizens past to learn facts about the town and its people, improve your detective ranking and help you piece together the truth about the killer.  
*   Survive powerful demonic spirits who devour souls in a belief that they can regain their own. Strategically use supernatural abilities to evade and outwit them before they tear away your soul forever.

Release date: Jun 3, 2014

Categories: Supernatural Detective, Ghost Possession, Stealth Gameplay, Collectibles, Exploration, Single-player Story, Mystery

Feature scans:
- Wiki: score 50; verdict: The Student; summary: The game's design with missable achievements and one-directional progression heavily compels players to consult external guides and wikis, creating a strong external data dependency.
- Proton/Linux: score 5; verdict: Works Well; summary: All Linux and Proton feedback is positive; the game runs out of the box with default Proton settings and works fine on Steam Deck. No tweaks or workarounds are required.
- Steam Deck: score 40; verdict: Playable with workarounds; summary: Murdered: Soul Suspect on Steam Deck requires a forced 30fps cap via V-sync to avoid progression bugs due to Unreal Engine 3 quirks. While the game runs well on Deck and Proton, users must manually set this limiter. Cutscenes remain at 30fps causing minor visual inconsistency. Overall, the experience is playable with a known tinkering requirement.

- Hardware Profile:
  - Summary: Performance varies by VRAM: low and high VRAM users report good experiences, but mid-range 12-15GB VRAM users face significant problems.
  - Sample size: 66 (8% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 34 reports): Players report smooth gameplay at 4K 60 FPS, with only minor issues like occasional freezes or a 30fps cutscene cap easily fixed by disabling Vsync.
  - Windows 12-15GB VRAM (negative, 13 reports): Players report severe issues including constant stuttering, FPS drops, poor optimization, frequent bugs, and crashes, making the game nearly unplayable.
  - Windows 16GB+ VRAM (positive, 6 reports): The single snippet indicates the game is well-optimized with no reported performance issues.
  - Caveats: 66 of 809 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The majority of reviews indicate the game is only worth buying at a significant discount, with many suggesting a fair price between $5 and $15. Several explicit price mentions (e.g., $5–$10, $15–$25, under $10) converge on a base range of $5 to $15, while full retail prices of $50–$60 are consistently deemed excessive. The evidence reflects a strong community consensus that the game's length and quality do not support a higher price.
- Playtime Metrics:
  - Game completion: 14.5h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote explicitly states 14.5 hours for full 100% completion and 10-11 hours for the story, providing a direct basis for gameCompletion and storyCompletion. The second quote reports 13 hours with all side investigations and many collectibles, closely matching the 14.5 hour figure given it nearly achieves full completion. The third quote gives 8 hours for finishing the main story, which aligns with the 10-11 hour range (likely on the lower end if focusing only on the main path). No reliable evidence for session length or endgame is provided, so those are set to null.
- Time-to-fun:
  - Summary: Murdered: Soul Suspect starts slowly with repetitive stealth and investigation, but for some players the experience improves around 4 hours as ghost powers and story engagement increase fun.
  - Stance: Clicks after
  - Anchor: Started clicking about 4h in
  - Time to anchor: 4h 0m
  - Friction: Early slow start; Repetitive stealth sections; Tedious investigation mechanics; Lackluster controls; Boring demon encounters; Monotonous tasks
  - Unlock drivers: Ghostly powers unlock; Story hooks and progression
  - Conditions: Story hooks you early; Ghostly powers unlock later; Pacing improves after opening hours; Player tolerance for repetitive stealth
- Player Archetypes:
  - Story-Driven Mystery Seeker (sale)
    - Motivation: Engaging mystery and supernatural story
    - Playstyle: Follows the main narrative and side stories, ignores completionist pressure, and values atmosphere and immersion over gameplay depth
    - Experience: familiar
    - Purchase stance: sale
    - Labels: mystery fan; story-focused player
    - Reference games: Assassin's Creed; Hannibal the series; L.A Noire; Heavy Rain
  - Achievement Hunter / Completionist (buy)
    - Motivation: 100% completion and achievement unlocking
    - Playstyle: Methodically collects all items and achievements, uses guides for efficiency, and aims for 100% completion in a single playthrough
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter
    - Reference games: N/A
  - Casual Relaxation Player (sale)
    - Motivation: Relaxation and atmospheric storytelling
    - Playstyle: Takes a leisurely approach, follows the main path without stress, and enjoys the atmosphere and story without engaging deeply with mechanics
    - Experience: familiar
    - Purchase stance: sale
    - Labels: casual player; relaxed gamer
    - Reference games: Life is Strange


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Story is compelling and engaging (weight 0.68): The story is consistently praised as captivating, well-written, and engaging from start to finish. It holds player attention with interesting plot twists and a strong narrative structure.
- Detective gameplay with twists (weight 0.37): Players enjoy the detective gameplay focused on clue gathering and making conclusions, enhanced by neat twists and a cliffhanger ending. The game successfully makes the player feel like a detective.
- Unique ghost detective premise (weight 0.37): The premise of playing as a ghost detective solving one's own murder is highlighted as a cool and original hook. This unique concept adds charm and originality to the game.
- Satisfying ending with surprises (weight 0.35): The story is noted for its satisfying and unexpected ending, often featuring plot twists that enrich the narrative. The finale leaves a pleasant aftertaste and surprises players.
- Overall game quality praised (weight 0.27): The game is generally described as enjoyable, entertaining, and brilliant, with a good story. It provides a pleasant experience that players recommend.
- Mystery story is strong (weight 0.19): The narrative is engaging with a mysterious plot slowly coming together, maintaining interest throughout. The mystery aspect is well-executed with a solid twist at the end.
- Short but engaging game (weight 0.19): The game is notably short, which is seen as a positive as it keeps the gameplay concise and focused without being tedious. It is still entertaining and worthwhile.
- Gameplay is fun and simple (weight 0.18): The gameplay is described as simple but fun and not boring, making it approachable and enjoyable. It is short and concise but keeps the player engaged.
- Graphics hold up well (weight 0.17): The graphics are appreciated for being good and visually pleasing, especially for an older game. They run well on medium hardware, contributing positively to the experience.
- Play as cat feature (weight 0.16): Players love the ability to play as a cat or possess cats, calling it the most pleasant feature and even the best cat simulator. This adds a unique and fun element.
- Strong storytelling through characters (weight 0.15): The game tells a story through memorable characters, making the plot the main strength. The narrative is well-written and driven, adding depth to the experience.
- Final plot twist is unexpected (weight 0.13): The ending has a huge surprising plot twist that is guessable only at the moment, providing a thrilling conclusion. It adds to the game's overall impact.
- Story is one of the best (weight 0.13): Several reviewers call the story one of the best, praising its quality and development. It is engaging and well-worthy of a playthrough.
- Ghost gameplay concept innovative (weight 0.12): The innovative gameplay of playing as a ghost passing through objects is appealing, adding a fresh twist to the detective genre. Players enjoy the unique mechanics.
- Atmosphere adds immersion (weight 0.11): The atmosphere is described as good, beautiful, and vivid, creating an immersive and distinctive feeling. It enhances the overall experience of the game.
- Salem setting with witch trials (weight 0.11): The setting in Salem with its witch trials and myths is interesting and well-developed, adding to the charm and depth of the story. It provides a unique backdrop for the detective mystery.
- Interesting plot development (weight 0.11): The plot is interesting and builds up well, keeping players intrigued until the end. It is decent and well-executed, adding to the game's appeal.
- Innovative concept and ideas (weight 0.11): The game is praised for its interesting concept, innovative mechanics, and good ideas. It offers a fresh take on the adventure genre with potential that is well realized.
- Enjoyable playthrough experience (weight 0.1): Players report an enjoyable and re-playable experience with pleasant gameplay. The game feels good to play, offering a satisfying overall experience.
- Concept of ghost gameplay (weight 0.1): The concept of playing as a ghost who can possess things is innovative and fun. It adds a unique layer to the detective story and is appealing to players.

Common complaints:
- Game is short and simple (weight 0.27): Multiple players note the game's short length (4-8 hours) and simple gameplay, which limits character and plot development and feels underwhelming at full price. This issue appears frequently across reviews.
- Gameplay highly repetitive (weight 0.25): Many reviewers note that the gameplay feels repetitive and monotonous, with little variation from start to finish. The stealth and encounter elements become stale, diminishing long-term engagement.
- Numerous bugs and crashes (weight 0.24): A notable number of bugs, such as flickering textures, broken character movement, and occasional freezes or crashes, are frequently reported. These technical issues contribute to an unpolished and frustrating playthrough.
- Stealth sections poorly executed (weight 0.23): The forced stealth parts with demons are described as repetitive, illogical, and boring, with clunky mechanics that distract from the story. Players find them easy to exploit yet still unfun, emphasizing their poor integration into the game.
- Demon combat is frustrating (weight 0.19): Players repeatedly complain that combat against demons is cumbersome, tedious, and annoying, making encounters feel like a nuisance rather than fun. The demons are hard to deal with and require mitigation strategies, which detracts from the overall experience.
- Game feels outdated (weight 0.17): Players describe the game's graphics, controls, and overall feel as dated or old, making it seem like a lower-quality title from a previous era. This dated presentation downgrades the experience for a modern audience.
- Controls clunky and poor (weight 0.16): A number of players find the controls horrible, clunky, or confusing, including janky response at critical moments and unclear mapping. This causes frustration during combat and stealth, making the game harder to control.
- Lack of map navigation issues (weight 0.16): The absence of an in-game map or minimap makes navigation confusing, since the location marker disappears after one use and ghost walls cause lost direction. This is a common and practical frustration for players.
- Missing save and replayability (weight 0.13): A lack of manual saving and no replay value once the game finishes is a notable drawback for players, especially given the short campaign. This reduces the game's shelf life and motivation to replay after credits.
- Ending disappointing and hasty (weight 0.11): The ending is often seen as underwhelming, unsatisfying, or too rushed, failing to match the story buildup. This easily leaves a negative final impression on players.
- Game feels unfinished (weight 0.11): Reviewers often say the game appears to be an unfinished product, cite underdeveloped gameplay, lack of polish in menus and mechanics, and a general inability for features. This lack of final polish decreases enjoyment and the sense of a complete title.
- Mediocre and average gameplay (weight 0.08): Some feedback highlights that gameplay feels average, ordinary, and slightly boring, coming off as mediocre rather than compelling. This makes the experience forgettable for some.
- Weak and unfun mechanics (weight 0.07): Some users report that the main mechanics are weak, unsupported, or terrible, especially the puzzle and ghost powers element, making key parts not fun. These issues reduce the satisfaction when playing.
- Collectibles overwhelming and excessive (weight 0.06): A smaller feedback group notes that collecting many items to feel overwhelming and too much, which can distract from the main game. This may have an a pace or disengagement.
- Side quests are boring (weight 0.06): Side quests are criticized as poorly designed, unworthwhile, and dull ways to fill time. They fail to enter the players or add meaningful content.
- Game janky but playable (weight 0.06): Some players say the game is a bit janky or not perfect in a few ways, but these des do not completely ruin the overall experience. This mild complaints together with other issues highlight the imperfect quality.
- Repetitive NPCs and dialogue (weight 0.06): There is a lack of variety in NPCs, who have identical appearance and only one to three thoughts, and similar dialogue with minimal voice variation. This makes the world feel less immersive and alive.
- Stealth is uninteresting (weight 0.06): Stealth sections are seen as basic, plain, and often boring, without depth or fun to enhance gameplay. This particularly harms the engagement during those phases.
- Ghost abilities limited (weight 0.06): The players note that the ghost abilities are limited and tame, not providing enough variety or power to be interesting. This contributes to the overall gameplay feeling shallow.
- Story lacks originality (weight 0.06): The story is described as predictable, based on predictable clichés, and not groundbreaking, which makes it less impressive. This contributes to its overall plot impact on players.

Gameplay feedback:
- Core gameplay is investigation (weight 0.81): The game centers on detective work, clue gathering, and puzzle solving rather than action. It is described as a linear, story-driven investigation experience with stealth elements.
- Play as ghost detective (weight 0.6): Players assume the role of a murdered detective investigating their own death from beyond the grave. The ghost perspective is central to gameplay and narrative.
- Supernatural detective theme (weight 0.42): The game blends classic detective mystery with supernatural elements, set in Salem. It features a ghost detective concept with paranormal themes woven into murder investigations.
- Ghost abilities for investigation (weight 0.37): Players use ghost powers like walking through walls, possessing people, reading minds, and gathering clues. These abilities are integral to solving mysteries and overcoming obstacles.
- Stealth sections with demons (weight 0.3): The game includes stealth encounters with demonic enemies that can be challenging and require careful navigation. These stealth segments are a notable gameplay element.
- Collectibles and artifacts (weight 0.19): Players can collect hidden artifacts and collectibles that reveal historical facts and additional stories. This encourages exploration.
- Story-driven narrative (weight 0.18): The game's narrative is central, with a strong story and lore. It is a short story-driven experience that emphasizes plot.
- Possession of humans and animals (weight 0.17): The ghost can possess people and animals, including cats, to interact with the environment and influence NPCs. The cat possession is a memorable detail.
- Well-implemented stealth mechanics (weight 0.16): Stealth is a key element, involving avoiding detection by hostile entities and humans. Players must hide to progress.
- Demon encounters as threats (weight 0.14): Demons appear as enemies that players must avoid or confront. They add risk and variety to the otherwise investigation-focused gameplay.
- Simple combat system (weight 0.11): Combat is relatively simple, with basic mechanics, focusing more on other elements.
- Open world exploration (weight 0.1): The game features free-roam exploration in an open world, allowing the player to explore locations and discover secrets beyond the main story.
- Side quests (weight 0.1): There are side quests and extra missions that provide additional content and depth, often related to the main objective.
- Puzzles and deduction (weight 0.1): Beyond investigation, the game includes puzzles and logical deduction elements. Players reconstruct scenes and solve riddles.
- Third-person perspective (weight 0.09): The game is a third-person mystery adventure, which is typical for the genre.
- Search for tiny clues (weight 0.09): The investigation requires eye. Players must scan scenes for tiny and well-hidden clues.

Performance notes:
- V-Sync locks to 30 FPS (weight 0.15): Enabling V-Sync forces the game to cap at 30 FPS, regardless of refresh rate, and disabling V-Sync removes the cap for gameplay. This is a common complaint affecting performance and stability.
- High frame rates cause bugs (weight 0.14): Playing above 30 or 60 FPS can trigger script glitches, NPC pathing issues, and crashes. Some reviewers recommend locking the frame rate to 30 FPS to avoid animation and event bugs.
- Game runs well on Steam Deck (weight 0.13): Multiple reviewers report that the game runs excellently on Steam Deck, especially when V-Sync is disabled. The game is well-optimized for this handheld device.
- Game runs with low resource usage (weight 0.11): The game requires few resources and is well-optimized for PC, running smoothly on medium hardware with low system requirements.
- Bugs in environment and gameplay (weight 0.1): Reviewers note environment- or gameplay-related bugs, which may include geometry not loading, missing walls, falling through floors, and NPCs moving through walls.
- Game freezes during play (weight 0.09): The game can freeze or freeze due to poor optimization, with some freezes requiring reloading or V-Sync adjustments.
- Performance issues persist (weight 0.09): Reports of stuttering, FPS drops, and overall poor performance suggest the game may be unoptimized or affected by DRM, with varying degrees of severity.
- Game is buggy port (weight 0.07): Multiple reviewers describe the game as a buggy port with excessive bugs and poor controls, indicating overall stability issues.
- Game crashes during play (weight 0.07): Several reviewers report crashes, either multiple times during play or once or twice, indicating instability.
- Cutscenes stay at 30 FPS (weight 0.04): Cutscene remain at 30 FPS even when gameplay runs higher, causing noticeable inconsistency.
- V-Sync fixes minor glitches (weight 0.04): Some minor glitches can be solved by switching V-Sync on and off, suggesting instability and control of the feature.
- Environment bugs affect progression (weight 0.04): There are invisible walls that can cause the player to get stuck in mid-air, and some glitches may be fixed by reloading.
- Texture flickering is common (weight 0.03): Textures frequently flicker throughout the playthrough, which can be distracting and classed as a visual bug.
- Character movement glitches (weight 0.03): Character movement sometimes works incorrectly, possibly related to high FPS or collision detection issues.
- Voice sync has subtitles issues (weight 0.03): Voice over not syncing with subtitles of a certain and can be frustrating to consumers.
- Church bug softlocks progress (weight 0.03): There is a bug in the church that can softlock the game, resolved by enabling V-Sync and reloading the save.
- Frame rate cap of sixty (weight 0.02): One reviewer notes the frame rate is capped at 60 FPS, which may be a design choice or limitation.
- FPS issues require adjustment (weight 0.02): The FPS issues need adjustment, which suggests that the default settings may not be optimal for certain hardware or that V-Sync needs to be tweaked.
- Ultrawide to has awful FOV (weight 0.02): The field of view on ultrawide monitors is awful, making the game uncomfortable to play in that aspect ratio.
- Mouse sensitivity is poor (weight 0.02): Mouse or cursor sensitivity is awful to adjust, implying an unsatisfactory control experience.

Recommendations:
- Buy on sale (weight 0.49): Many clusters advise waiting for a discount or sale before purchasing the game, stating it is not worth the full price. Several note it becomes a good purchase when discounted heavily.
- Great for mystery fans (weight 0.45): Multiple clusters recommend the game to fans of mystery, supernatural investigations, murder cases, and detective stories. The ghost detective theme with atmospheric vibes is seen as a strong unique selling point.
- Strong story focus works (weight 0.29): The single largest cluster strongly recommends the game for its narrative. Players say the story and mystery are the main appeal and that gameplay is relatively easy compared to story quality.
- Moderate recommendation overall (weight 0.23): A few clusters give general positive recommendations, either strongly or cautiously, with no clear caveats or specific audience tags. These reflect a broadly favorable opinion of the game.
- Worth single playthrough (weight 0.17): Some smaller clusters note the game is worth playing through once or a couple of times, but not something players would likely replay or invest many hours in beyond that.
- Short length caveat (weight 0.09): A couple of clusters point out that the game is short; thus, it is recommended especially when on sale, as the price at full value feels off for the duration of content.
- Not for action seekers (weight 0.05): A small cluster warns that the game is not for players who want constant action or deep, complex investigation systems. It is more of a casual, mysterious experience.
- Walking sim niche (weight 0.05): One cluster advises that only fans of walking simulators or casual supernatural releases should try the game; otherwise, it might not meet expectations.
- Good for crime enthusiasts (weight 0.05): A minor cluster positively recommends the game to fans of crime dramas and true crime stories, though smaller compared to the broader mystery and detective audience.
- Controller friendly (weight 0.04): A small cluster suggests that the game is best enjoyed with a gamepad, liking it for a relaxed evening session with a controller in hand.
- Narrative emotional pull (weight 0.04): A minor cluster highlights the emotional and narrative immersion, recommending it to players seeking an engaging, mysterious, and touching story-driven experience.

Other player notes:
- Game is very short (weight 0.55): The game is described as short, taking roughly 4 to 11 hours to finish. Many players completed it in one sitting or over a few evenings, with some noting 100% completion is also fairly quick.
- Detective story genre (weight 0.19): The game is a detective thriller with a film noir style and mystical elements. Players compare it to titles like L.A. Noire, Constantine, and Ghostbusters for its pacing and tone, though it is not horror.
- Cheap to buy (weight 0.15): The game is frequently purchased on sale or at a low price, making it an affordable option for players. Many reviews mention that the price is a good value for the short experience.
- Set in Salem town (weight 0.14): The game is set in the fictional town of Salem, which adds a dark and atmospheric mystery vibe. The setting ties into the town's witch trial history.
- Developer closed after release (weight 0.14): The development studio shut down shortly after the game's release, which explains why no future updates or DLC were planned. The game is now a complete product with no ongoing support.
- Game is over a decade old (weight 0.14): The game is roughly 12-13 years old, but it has aged gracefully. Players find the outdated graphics and mechanics acceptable for its age, noting it still holds up well.
- Hundreds of collectibles (weight 0.13): The game features around 240-250 collectibles, which are the main barrier to full completion. Players must follow a guide to find them all in a single playthrough.
- Steam achievements and features (weight 0.13): The game supports Steam Achievements, trading cards, and Steam Cloud saving. These features are appreciated by players who like tracking their progress and syncing saves across devices.
- Square Enix publisher (weight 0.08): The game is a Square Enix title, noted in several reviews as a publisher detail that may have influenced expectations for the game.
- Strong story focus (weight 0.07): The story and lore are considered strong parts of the game, often described as potentially awesome and the main reason to play. This is a recurring positive in reviews.
- No replay value (weight 0.07): The game is meant for a single playthrough, offering no replay value. Players note that once finished, there is little reason to pick it up again.
- Not replayable (weight 0.06): The game is not replayable and is designed for a one-time experience. This is a common critique among players, especially when considering the game's short length.
- Single-player only (weight 0.06): The game is purely single-player with no multiplayer component, which makes sense for its story-driven nature. Players who prefer offline experiences see this as a positive.
- Underrated gem (weight 0.06): The game is often described as underrated and little known, despite its strong story and detective gameplay. Several players feel it deserves more recognition.

Emotions:
- Enjoyment (weight 0.12): Players found the game highly enjoyable due to its engaging story, intriguing mystery, and unique ghost detective premise. The atmospheric setting, interesting characters, and satisfying investigation gameplay contributed to a positive overall experience, with many noting the game remains fun even years after release.
- Frustration (weight 0.11): Multiple technical and design issues caused significant frustration, including game-breaking bugs, a lack of save options, problematic controls, and frustrating stealth and demon encounter mechanics. Players also reported frequent crashes, clunky interactions, and a tedious collectible system that often requires full replays to complete.
- Disappointment (weight 0.11): The game failed to meet player expectations in several areas, with many citing the simplistic gameplay, predictable story, weak ending, and the underutilization of the interesting ghost premise. Technical issues like crashes, poor optimization, and the inability to backtrack for collectibles further contributed to the feeling of let-down.
- Satisfaction (weight 0.07): The game delivered satisfying experiences through its strong narrative, well-executed mystery, and the enjoyable feeling of solving cases as a ghost detective. The compelling story and plot twists, combined with the atmospheric presentation, made the experience rewarding and worth replaying.
- Annoyance (weight 0.05): Annoyance was primarily caused by the overabundance of collectibles, repetitive stealth and QTE sections, and the frustrating demon mechanics. Technical issues such as bugs, glitches, and clunky controls further detracted from the experience, frequently interrupting the flow of the game.
- Appreciation (weight 0.03): Players appreciated the unique story premise, strong narrative quality, and the atmospheric setting of Salem. The game's ghostly mechanics, interesting investigations, and its longevity despite age were consistently praised, with many expressing admiration for its underappreciated status.
- Interest (weight 0.02): The game's intriguing and unusual premise of a ghost detective solving his own murder captured and held players' interest. The mysterious story, unpredictable twists, and unique ghost abilities kept players curious and wanting to learn more as the investigation progressed.
- Boredom (weight 0.02): Boredom arose from repetitive gameplay loops involving stealth with demons and the mundane task of collecting clues and demon. Slow pacing, repetitive and combat, and a lack of variety in side content caused the experience to feel drawn out and unengaging at times.
- Excitement (weight 0.02): The game sparked excitement through its engaging investigations, strong story, and unique supernatural premise. The desire to discover each clue and the thrilling plot twists kept the players tense and motivated to explore and find out what happens next.
- Love (weight 0.02): A strong emotional attachment to the game was evident, often stemming from childhood memories or its unique concept and immersive atmosphere. The game's well-received story, surprising ending, and the distinct detective experience were deeply cherished by some players, making it a favorite and memorable title.
- Surprise (weight 0.02): Many expectations were exceeded, with the game proving to be much better and more addictive than players initially anticipated. The unexpected plot twist, and the discovering of full voice acting or surprising mechanics substantially contributed to the feeling of pleasant surprise.
- Engagement (weight 0.02): Players were drawn in primarily by the captivating main story as the motivation to find the killer. The mystery, the addictive detective gameplay, and well-integrated exploration mechanics consistently kept player attention and the narrative actively engaged throughout the entire play.
- Admiration (weight 0.02): The game earned a high level of appreciation for its excellent narrative, atmospheric art direction that realizes 17th century without historical significance. The heavily praised story, well-written characters, impressive visuals for their age, and evocative depicting of Salem were the primary reasons for the strong admiration directed toward the game.
- Frustrated (weight 0.01): These players encountered significant technical and gameplay problems that impeded progress. Issues that were reported included clunky controls, a poor save system, a game-breaking bug, and demon that were seen as frustratingly inaccurate, all overshadowed the game's potential.
- Captivation (weight 0.01): The immersive and suspenseful story held the players attention from start to finish, often for many consecutive hours. This intense interest was driven by the engaging mystery and each investigative step, creating a highly gripping experience.
- Immersion (weight 0.01): The game drew players deep into its world through its unique atmosphere and compelling crime narrative. The engaging story, detailed environment, and seductive mystery of Salem combined to absorb player for hours at a time, eliminating any awareness of time passing.
- Disappointed (weight 0.01): Players were let down by simplistic and underdeveloped game mechanics, and dated graphics, which did not match up to the expected experience. The bugs that soft-lock prevented progress and the inability to have a sequel both attributes or disproportionate key disappointments.
- Sadness (weight 0.01): Sadness arose from recognizing the game's wasted potential, the unfortunate closure of its development team, and its unfair obscure treatment. The general recognition that this type of unique interactive experience is rarely made anymore also contributed to the nostalgic longing and sadness.
- Curiosity (weight 0.01): The game actively fostered the players need to understand its deep lore. The supernatural concepts around the witch trials, and the story’s lingering unanswered questions about individual characters, motivated extensive thought and a strong urge to resolve the mystery to the very of the game.}