Info about City Car Driving 2.0:

Official game description:
Choose your car – explore an entire region where every sign, traffic light, and road marking follows real traffic laws. Become the ultimate driver in the city.
• **Become more confident on realistic roads:** every traffic light, sign, and road marking is placed strictly according to traffic regulations, creating a believable environment for learning and honing your skills.
• **Progress from novice to professional:** from your first city turn to off-road driving — your actions impact the gameplay and carry realistic consequences.
• **Prepare for the unexpected:** unpredictable pedestrian behavior, dangerous lane changes, sudden hazards, and other dangers can occur at any moment – learn to make quick, correct decisions.
• **Challenge yourself in various weather conditions:** from morning fog to nighttime storms — the dynamic weather system will push your limits and create unique scenarios for every drive.
• **AI vehicles obey traffic laws:** strictly following regulations, traffic yields to pedestrians at crosswalks, respects speed limits, reacts to changing road conditions, and interacts with other vehicles.
• **Every vehicle has unique behavior:** each car in traffic acts differently, imitating various driving styles — from cautious beginners to aggressive drivers who stop at nothing.
• **Traffic can make its own decisions:** it can make mistakes, break rules, and handle situations on the fly — creating not only the atmosphere of a real road environment, but also unique gameplay!

Release date: Jun 16, 2026

Categories: Simulation, Traffic Simulation, Dynamic Weather and Mechanics, Vehicle Customization, Career Mode, Realistic Simulation

Feature scans:
- Proton/Linux: score 30; verdict: Mostly Works with Hardware Caveats; summary: Based on a single review, the game demonstrates excellent Linux performance and would achieve Platinum Proton ranking, but a specific steering wheel is non-functional on Linux, creating a notable hardware compatibility problem.

- Hardware Profile:
  - Summary: Performance reports vary across VRAM tiers: low-VRAM systems show mixed results with both positive surprises and noticeable stuttering, mid-VRAM systems are dominated by negative feedback including stuttering and low frame rates, and high-VRAM systems have limited but mixed evidence.
  - Sample size: 66 (44% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 33 reports): Some users report surprisingly good performance on a large map, while others encounter freezes, poor optimization in urban areas, and laggy experience.
  - Windows 8-11GB VRAM (negative, 18 reports): Most reviews cite bad performance, severe stuttering, and unacceptably low FPS, with even recommended reviews mentioning the need for DLSS and sub-60 FPS.
  - Windows 12-15GB VRAM (mixed, 11 reports): One review finds performance acceptable at 50-70 FPS in 4K, while another expresses disappointment with 90 FPS on high-end hardware, indicating mixed expectations.
  - Caveats: 66 of 149 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: All playtime mentions come from individual player reports (1 hour, 3 hours, 10 minutes) and reflect personal session or cumulative time, not typical completion metrics. No review states a typical time to finish the game, story/campaign, session length, or endgame. The game is a driving simulator in early access, likely lacking a defined story/campaign or endgame structure. Therefore, no reliable community-reported playtime metrics can be extracted.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Better than predecessor (weight 0.46): The game is considered a worthy successor to City Car Driving 1, with many improvements in graphics, controls, and overall quality. It is a significant step forward from the first part.
- Good graphics quality (weight 0.29): Players consistently praise the graphics, describing them as beautiful, smooth, and excellent. Some minor issues with lights and shadows were noted, but overall the visual quality is very well received.
- Realistic driving simulation (weight 0.25): Players describe the game as a realistic driving simulator with interactive controls such as turn signals, seatbelt, and handbrake. The driving feel is authentic, and the strict traffic rules enforcement adds to the simulation depth.
- Great for early access (weight 0.21): Many reviews highlight that the game is surprisingly good for an early access title from a small studio. Players feel supporting the developer is worthwhile given the current quality.
- Good performance (weight 0.21): Players report good performance with smooth frame rates and no freezes or glitches. The game runs well even in its early access state.
- Developer responsiveness (weight 0.21): Players appreciate the development team's commitment to improving the game and listening to feedback. The developers are recognized for their good work.
- Overall game quality praised (weight 0.16): Multiple reviews state that the overall quality of the game is great, with some calling it a great game overall. The positive sentiment is widespread.
- Game improved post-launch (weight 0.12): Reviews note that the game has improved since its early access release and performs well for its stage of development.
- Moza wheel compatibility (weight 0.12): The game offers out-of-the-box support for Moza wheels with correct button names, making setup easy for players using Moza R5 and similar devices.
- Interesting story mode (weight 0.12): The story mode is mentioned as interesting, providing a narrative element to the driving simulation.

Common complaints:
- Lack of steering wheel presets (weight 0.31): The game has few presets for modern steering wheels, offering mainly older models. Specific wheels like PXN V99 are unsupported, causing key recognition issues and limited compatibility.
- Optimization is lacking (weight 0.3): The game suffers from poor optimization, with performance issues like low FPS and stuttering, especially without DLSS. Players expect significant improvements.
- Traffic AI is broken (weight 0.28): Traffic AI frequently stalls at intersections, brakes unpredictably, and fails to navigate properly. Cars freeze, disappear, or get stuck without self-correcting, causing frustration and unrealistic behavior.
- Not worth the price (weight 0.25): Many users feel the game is overpriced relative to its content and quality. Some suggest a lower price, such as 400-500 rubles, and others note it is not worth the full 30 euro cost.
- No FOV adjustment in cabin (weight 0.23): There is no option to adjust the field of view (FOV) from the cockpit or cabin view. Players find the view too limited, making it hard to see out of windows.
- Overly strict fine system (weight 0.2): The fine system is considered too harsh, penalizing players for minor infractions like speeding by 1 km/h or crossing lanes. Many new players find this unfair and discouraging.
- Poor force feedback support (weight 0.19): Steering wheel force feedback (FFB) is poorly implemented, hard to configure, and causes wheel wobble. Many users find it lacking or incomplete, reducing immersion and control.
- Map is too small (weight 0.19): Players consistently report the map is small, restrictive, and features narrow streets. This limits exploration and gameplay variety, especially in early access.
- Game feels unpolished and rushed (weight 0.11): Overall polish is lacking; the game appears raw and incomplete. This affects multiple aspects from controls to graphics.
- No shadows in mirrors (weight 0.1): Shadows are missing and reflections in mirrors are described as terrible. This reduces visual quality and immersion.
- Unclear speed limit signs (weight 0.1): Speed limit changes occur suddenly without clear signs, confusing players and leading to unintended fines. The signage system needs improvement.
- Pedestrians cross on green light (weight 0.1): Pedestrians crossing on green lights create unrealistic traffic situations and can cause fines for the player. This breaks immersion and fairness.
- Incorrect pedestrian and parking fines (weight 0.1): Fines related to pedestrians and parking are reported as incorrect, adding to the frustration with the fine system.

Gameplay feedback:
- Driving simulator with rules focus (weight 0.59): The game is primarily a driving simulator that emphasizes following traffic rules, including license tests, fines, and penalties. It is designed for learning and training.
- Story and mission focused gameplay (weight 0.24): The game includes a campaign with storyline missions, such as courier tasks and cargo transport, which some players prefer over a sandbox mode. However, some find the storyline unwanted.
- Wheel and force feedback support (weight 0.23): The game supports force feedback settings and specific wheel models like Moza R3 and others out of the box, which is valued by simulation enthusiasts.
- Early access with planned features (weight 0.21): The game is in early access, and users expect continued development including VR support, force feedback adjustments, and a complete feature set. Some features are not yet implemented.
- City map and driving environment (weight 0.19): The map is based on a foreign coastal city with narrow streets, but some find the city geometry imperfect for learning. The map size is considered small by some.
- Detailed interactive vehicle controls (weight 0.17): Players appreciate interactive controls like turn signals, seatbelt, handbrake, and auto-cancel features, enhancing the simulation feel. Sound effects for signals and engine are included.
- Sequel with improved mechanics (weight 0.16): As a sequel to City Car Driving, the game offers improved mechanics, interactive car interiors, and more purposeful driving experiences.
- Career and license progression (weight 0.16): A career mode and driving lessons course are available, along with license test missions and cargo transport licenses, providing structured progression.
- Traffic and pedestrian AI exists (weight 0.11): The game includes NPC traffic and pedestrian AI with some scripted events, but the quality may vary. The traffic system enforces rules with fines.
- Free driving mode requested (weight 0.06): Players have requested a free driving mode without mission constraints, indicating a desire for more sandbox-style gameplay alongside the structured campaign.
- No vehicle damage model currently (weight 0.06): As an early access title, the game lacks a vehicle damage model, which may affect realism for some players.
- Numerous missions and activities (weight 0.06): There is a large number of missions and activities available, providing substantial content for players.
- VR compatibility via injector (weight 0.06): The game is compatible with VR using UEVR injector, suggesting potential for immersive driving, though not officially supported yet.
- Weather and environmental effects (weight 0.06): The game includes a weather system with rain effects on the windshield, adding to the driving immersion.
- Large detailed map expected (weight 0.06): Some users mention a large detailed map, though others find the map small, possibly indicating varying expectations or updates.
- Mission save and load functionality (weight 0.06): The game supports saving and loading of missions, which is a practical feature for managing progress in the campaign.

Performance notes:
- Widespread performance and optimization issues (weight 0.57): A large number of players report poor optimization, lag, and stuttering, suggesting the game is not well-tuned for many hardware configurations. Clusters 1, 2, 4, 5, 7, 14, 17, 30, 31 all describe various levels of poor performance.
- Inconsistent frame rate drops (weight 0.31): Feedback shows that while some players achieve around 60 FPS, they experience sudden drops to 40 or lower around corners or in urban areas. Clusters 2, 5, 14, 23, 30 mention this behavior.
- Stuttering when entering city areas (weight 0.28): Multiple players note that the game stutters specifically when entering city zones, indicating a possible asset streaming or loading bottleneck. This is reported in clusters 3, 5, 23, 30.
- Good performance on some systems (weight 0.27): A minority of players report stable performance, especially with DLSS or on high-end hardware, but these reports are outnumbered by complaints. Clusters 6, 8, 11, 12, 15, 19, 33 show positive experiences.
- High-end hardware still has issues (weight 0.24): Players with powerful GPUs like RTX 4080 Super and RTX 3050 Ti report stuttering or unplayability, indicating the problem is not just low-end hardware. Clusters 2, 18, 34, 35 are relevant.
- Performance varies by operating system (weight 0.1): Feedback indicates that the game runs better on Ubuntu than Windows 11, and is good on both Windows and Linux for some. Clusters 11 and 26 mention this OS dependency.
- CPU bottleneck similar to other games (weight 0.1): Some players feel the game is CPU-limited, comparing it to BeamNG and Rust. This suggests optimization should target CPU performance. Clusters 17 and 20 discuss this.
- Stuttering persists even with DLSS (weight 0.07): Some players note that enabling DLSS does not fix the stuttering issues, pointing to deeper optimization problems beyond upscaling. Cluster 21 is the main source.
- Poor optimization with visual artifacts (weight 0.07): Some players describe graphical artifacts and poor long-distance rendering, in addition to general optimization problems. Cluster 27 is the main source.
- Default resolution scaling set too low (weight 0.06): One player found that resolution scaling defaults to 67%, which could mislead performance impressions. This suggests a poor default setting. Cluster 10 covers this.
- Stuttering later in game progression (weight 0.06): A player noticed stutters only after progressing further into the game, possibly due to accumulated memory or save data issues. Cluster 9 mentions this.
- Sound lag and glitches (weight 0.06): One player reports lagging and glitching sound effects, which may be related to overall performance issues. Cluster 32 covers this.

Recommendations:
- Not worth current price (weight 0.41): Multiple players state the game is overpriced at its current cost (e.g., 1100 rubles, $30, 30 euros) and recommend waiting for a significant discount before purchasing.
- Game too unfinished (weight 0.31): Several reviews indicate the game is very raw and lacks polish, with many hoping for substantial improvements over the next 1-2 years before it becomes recommendable.
- Potential despite flaws (weight 0.26): Several reviews recognize the game's promise and recommend buying only if you believe in the project's future or want to support early development, despite current unpolished state.
- Mixed audience recommendations (weight 0.22): Opinions vary: some recommend for fans of the first game or relaxed driving simulation, while others advise newcomers to wait or skip entirely.
- Unplayable on some setups (weight 0.16): A user reports the game is currently unplayable on their specific hardware, indicating compatibility or stability issues that prevent enjoyment.
- Refund suggested (weight 0.16): Several reviewers explicitly state they refunded the game or recommend doing so, reflecting strong dissatisfaction with the current product.
- Better alternatives exist (weight 0.15): Some players prefer similar games like Taxi Life or the original City Car Driving 1, suggesting they offer a better experience at this time.
- Wait several years (weight 0.15): Multiple reviews advise potential buyers to wait 2-3 years for completion, implying the game is far from a finished state.
- Promising but needs fixes (weight 0.15): Several reviews acknowledge the game's potential and positive direction but stress that it requires significant fixes and improvements before being widely recommendable.
- Support through purchase (weight 0.14): Some players encourage buying the early access version to support developers financially, hoping it will lead to a better finished product.
- Positive but buggy (weight 0.1): A few reviews are positive overall but acknowledge the game is rough and has bugs, recommending it only to those with low expectations.
- Better to buy original game (weight 0.1): Some players recommend buying City Car Driving 1 instead, as it is more polished and offers a better driving experience currently.
- Performance issues on mid-range PCs (weight 0.06): One review notes the game is not recommended for mid-range PC users, suggesting optimization problems affect a significant portion of potential players.
- Not even for early access (weight 0.06): One strong negative review states the game is not recommended even for early access, reflecting extreme dissatisfaction with its state.
- Needs free driving mode (weight 0.06): One review specifically requests a free-driving mode without penalties, indicating current restrictions are frustrating for casual or practice-oriented players.
- Mod support needed (weight 0.06): A player recommends adding mod support to improve the game before full release, implying the current content is lacking variety.
- Not useful for driving school (weight 0.05): One comment indicates the game may not fully help driving school students until improvements are made, limiting its practical educational value.
- Price will increase later (weight 0.05): A review suggests buying now only if the price will increase later, indicating concern about future cost and value.
- Great for practice now (weight 0.05): A contrasting opinion states the game is a great choice for those wanting to jump in and practice driving immediately, despite its unfinished state.
- Contact developers directly (weight 0.04): One review suggests writing to developers on Telegram for feedback, indicating a desire for more direct communication channels.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.27): Players are frustrated by poor optimization that causes stutters and low FPS even on high-end hardware, combined with a deeply flawed penalty system that issues unfair fines for minor speeding and strict curb detection. Force feedback (FFB) and steering wheel support are broken or missing for many models, and controls lack essential features like mouse sensitivity and head reset.
- Disappointment (weight 0.2): Players feel let down because the game prioritizes an unwanted courier storyline over the promised sandbox free-driving experience, and the map is small and repetitive. Despite years of development, car physics and FFB are worse than the first game, optimization is poor, and the overall quality does not meet expectations set by the original title.
- Satisfaction (weight 0.06): Some players are satisfied with the smooth gameplay, good graphics, and realistic weather system, noting that the driving physics and force feedback have improved. The game provides a strong foundation with VR support and the developers are actively listening to feedback and implementing improvements.
- Hope (weight 0.06): Players remain hopeful that developers will fix current issues such as skidding and optimization through future updates, believing the game has strong potential to become polished and excellent. The early access status gives confidence that ongoing patching will address flaws and deliver a complete, stable experience.
- Excitement (weight 0.06): Players are excited about the game's potential for future updates, especially the upcoming VR feature, and enjoy the immersive and addictive gameplay with great wheel support. The transition to UE5 and improved physics make the game feel like a worthy successor to the first part with a strong atmosphere.
- Annoyance (weight 0.04): Players are annoyed by the lack of FOV adjustments and seat adjustment options that limit visibility, combined with excessive traffic violation notifications that cannot be disabled. Unrealistic engine sounds, stupid AI behavior, and incorrect fines further detract from the driving experience.
- Anticipation (weight 0.04): Players look forward to more content in future updates and the full release of the project, hoping for the addition of workshop and mod support. The anticipation is driven by expected improvements and the expansion of interactive mechanics.
- Anger (weight 0.04): Players are angry because the game is not worth its price tag after over three years of development, delivering a generally terrible experience. Being forced to do unwanted tasks like loading boards instead of driving adds to the frustration and sense of poor value.
- Confusion (weight 0.03): Confusion arises from unclear FFB settings that cause occasional loss of feedback, making the driving experience unpredictable. Some players also express confusion about the sheer volume of negative complaints or the lack of language support like PT-BR.
- Appreciation (weight 0.03): Players appreciate the well-implemented traffic AI and turn signals, as well as the game's effectiveness in teaching driving skills with noticeable improvements over the first part. Improved graphics, map detail, car detail, and comfortable controls demonstrate the developers' successful effort.
- Surprise (weight 0.02): Surprise comes from the discovery that the early access version focuses heavily on a story-driven experience rather than the expected sandbox and AI gameplay. The significant graphics improvement over the first game and the unexpected story-driven depth also catch players off guard.
- Gratitude (weight 0.02): Players express gratitude to the developers for creating an engaging game at a good price and for providing access to closed beta testing opportunities.
- Sadness (weight 0.01): Sadness is driven by the overall state of the game compared to the first title, as the sequel fails to live up to the quality and enjoyment of its predecessor.
- Confusion/frustration (weight 0.01): Players experience confusion and frustration because the instructor gives directions too late or incorrectly, causing mission failures and making exam progress difficult.
- Optimism (weight 0.01): Optimism persists because players believe the developers are on the right track, laying a solid foundation that can be refined into a great driving simulator.
- Enjoyment (weight 0.01): Enjoyment is found in free roam driving, where players can ignore the campaign and simply enjoy responsive controls and the visible evolution from the first game.
- Irritation (weight 0.01): Irritation stems from sound bugs, particularly with the turn signal and engine audio, which break immersion and detract from the overall experience.
- Desire (weight 0.01): Players desire a larger map that includes suburban and central city areas to expand the driving environment and provide more variety.
- Surprise and excitement (weight 0.01): Players are both surprised and excited by the game's great story with voice acting and impressive traffic density, which exceed their initial expectations for a driving simulator.
- Amusement (weight 0.01): Amusement comes from the clutch stalling mechanic, which behaves like a real manual transmission and provides a humorous yet realistic driving experience.}