Info about JUMP KING QUEST:

Official game description:
**Put your jumping boots on, grit your teeth and hop into JUMP KING QUEST! Master platforming-combat inspired by Soulslikes and Fighting Games, explore a huge map and build your character to your own taste, as friends and strangers collide on the climb of a lifetime!**
_In The Perfect World, people like you would not exist…_
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_As a mudman of the "Redfin" generation you awake in the era of ARMABOGGIN, a time of dark prophecy in the unforgiving world of The Heights… Great forces seek to claim the coveted Babe Powers - to maintain a stagnant order, or destroy it all... Do you have what it takes to defy the tyrants, reach The Top and become the true Jump King?_
Dynamic Multiplayer Tomfoolery
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Stay on your guard, during online play strangers who are close by will join in to fight, jump and explore by your side. Create a party with friends to stay connected and help each other on the long journey to the top! Will you lift your fellow mudmen up in the struggle, or feed the abyss…?
High-Stakes Exploration
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Enter The Heights; a vast vertical world of nooks, crannies, perils and punishment. To navigate its many chasms and false peaks is never without risk, with long falls and hard landings at every turn. Explore by yourself or with friends, if you trust them enough…
Soulslike & Fighting-Game Fusion Combat
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Weapons featuring unique moves, stats and special inputs mean a lot of options for creating your own build, letting you tackle the challenging boss fights and enemy-filled levels in your own way. If you’re looking to fight fair and square, challenge other players with the dueling system!
Personality Based RPG System
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Are you Refined or Crude? Mettlesome or Guileful? Level four double-sided attributes based on the classical humours according to your personality, and combine 200+ equipment items with your choice among 90+ unique weapons to express your skill in style.
**Features:**
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*   Punishment-Platforming-Action-Climbing-Adventure-RPG
*   Foddian Soulslike means no Game Over screen. Get knocked out? Get back up again!
*   Tough challenges combining the original Jump King’s charged jumping with a combat-system inspired by Soulslikes and Fighting-Games.
*   Dynamic multiplayer system where players encounter each other as they move through the game-world (offline play is also possible).
*   Strangers you encounter could be either friend or foe - no distinctions in the game system between friendly and enemy players.
*   PvP Duel system with special UI and resource recovery after matches.
*   25 combinable curses that alter gameplay significantly (the first tier unlocks after finishing the game).
*   Meticulously designed interconnected world to explore, with a score by the musicians of the original Jump King.
*   Leveling System with four dualities based on the classical Humours - providing extended replayability and player expression.
*   There is a Smoking Hot Babe at The Top!
*   Customizable player character with a unique visual style.
*   2.5D graphics that make the world of Jump King gain a new level of depth and immersion.

Release date: May 25, 2026

Categories: Soulslike Combat, Character Progression, 2D Platformer, Multiplayer, Cooperative Gameplay, Action RPG, Precision Platforming, Boss Fights

Feature scans:
- Steam Deck: score 50; verdict: Playable with Adjustments Needed; summary: The game is playable on the Steam Deck but requires some adjustments to graphic settings for optimal performance. Significant issues have been reported with the control scheme and gameplay mechanics, which are described as clunky and frustrating. Additionally, problematic game design elements, such as infinite loops of falling and difficulty in recovering health, contribute to a challenging and potentially unfair gaming experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $12.99
  - Reasoning: The evidence indicates a mixed sentiment regarding the game's value. While some users find the game worth the price, others suggest waiting for a sale, implying that the current price might be higher than what some players consider fair. The phrase 'n vale o preço todo' (not worth the full price) further supports this. Given the current base game price of $14.99, the community seems to consider a fair price range slightly lower than this, reflecting the sentiment that the game is enjoyable but perhaps not entirely worth the full price for everyone.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct statements about the playtime for the target game. The first quote suggests that Act 1 alone offers at least 10+ hours of gameplay for experienced players and over 25 hours for less experienced players. The second and third quotes indicate that a full playthrough can take almost 30 hours. The fourth quote mentions that the reviewer has beaten the game twice, implying significant playtime investment.
- Time-to-fun:
  - Summary: The game becomes significantly more fun and engaging when played in multiplayer co-op mode, which introduces chaotic and enjoyable elements that enhance the overall experience.
  - Stance: Fun then drops
  - Anchor: Multiplayer co-op
  - Time to anchor: 1h 0m
  - Friction: steep learning curve; technical issues and bugs; lag in multiplayer sessions; difficult platforming and combat mechanics
  - Unlock drivers: playing with friends; persistence through the learning curve; game updates and fixes
  - Conditions: co-op mode; playing with good friends; patience with early access issues; enjoyment of chaotic and challenging gameplay
- Player Archetypes:
  - Co-op Chaos Enthusiast (buy)
    - Motivation: Social interaction and shared chaotic fun.
    - Playstyle: Enjoys playing with others, either friends or random players, and thrives on the unpredictable nature of multiplayer.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: co-op player; multiplayer fan
    - Reference games: Dark Souls; Rampage 2: Universal Tour
  - Franchise Fan (sale)
    - Motivation: Nostalgia and love for the Jump King franchise.
    - Playstyle: Enjoys the challenge and mechanics of the game, often comparing it to the original Jump King.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: franchise fan; challenge seeker
    - Reference games: Jump King; Dark Souls
  - Platforming Newcomer (deep sale)
    - Motivation: Willingness to try new genres and overcome challenges.
    - Playstyle: Struggles with the platforming aspects and may find the game difficult, but is willing to learn and improve.
    - Experience: newcomer
    - Purchase stance: deep sale
    - Labels: newcomer; casual gamer
    - Reference games: Dark Souls; Jump King


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.5): Players consistently describe the game as fun, especially when played with friends. The combat and platforming are particularly enjoyable, providing a rewarding experience.
- Unique blend of platforming and combat (weight 0.42): The game combines platforming with Souls-like combat, creating a unique and challenging mix. This blend is well-received by players who enjoy both genres.
- Amazing art and sound design (weight 0.32): The game features an amazing art direction and sound design. Players appreciate the charming and unique visual style, as well as the fantastic animations.
- Variety in enemies and bosses (weight 0.29): The game offers a wide variety of enemies, bosses, and weapons. This variety extends to enemy behavior and boss fights, making the gameplay experience diverse and challenging.
- Excellent level design (weight 0.12): The game features excellent and enjoyable level design. Players appreciate the thought put into the levels and the mechanics of enemies within them.
- Improved from original Jump King (weight 0.11): Players who enjoyed the original Jump King find this game to be a significant improvement. It is seen as fundamentally better and expanded in every way.
- Consistent updates and improvements (weight 0.09): The game receives consistent updates and improvements post-launch. Players appreciate the frequent updates that enhance the game.
- Complex RPG progression systems (weight 0.09): The game features complex and rewarding RPG progression systems. Players enjoy the depth and complexity of these systems.
- Great sense of humor (weight 0.08): The game is noted for its great sense of humor, which adds to the overall enjoyment. Players appreciate the humor found in details and interactions.
- Good character customization (weight 0.08): The game offers good character customization options. Players enjoy the variety and depth of customization available.

Common complaints:
- Multiplayer functionality issues (weight 0.37): Players frequently report problems with multiplayer, including communication issues, disconnections, and overall poor functionality.
- Frustrating post-fall mechanics (weight 0.14): Falling mechanics and the subsequent recovery process are seen as frustrating and punishing, especially in multiplayer.
- Jumping mechanics problems (weight 0.12): The jumping mechanics are criticized for being less complex, too easy, and sometimes not registering properly.
- Confusing RPG mechanics (weight 0.09): The RPG stat system is often described as complex, confusing, and needlessly complicated.
- Unbalanced combat (weight 0.09): Combat is criticized for being frustrating, unfair, and poorly balanced.
- Game feels unfinished (weight 0.09): Some players feel the game is unfinished due to clunky controls and overall heaviness in gameplay.
- Difficult boss fights (weight 0.07): Boss fights are criticized for being too difficult and not enjoyable.
- Time-consuming gameplay (weight 0.07): The game is seen as time-consuming and overly difficult, which can be frustrating for players.
- Minor bugs and glitches (weight 0.06): Players report encountering minor bugs and glitches throughout the game.
- Camera issues (weight 0.06): There are occasional camera issues and bugs reported by players.
- Poor keybindings (weight 0.06): The game has poor keybinding options, particularly lacking mouse key binds.
- Unenjoyable water levels (weight 0.06): Water levels are criticized for being slow, not fun, and hard to see.
- Frustrating keyboard controls (weight 0.06): Keyboard controls are described as frustrating and peculiar.
- Unfair enemy respawn mechanics (weight 0.06): The enemy respawn mechanics are seen as unfair and frustrating.
- Lack of language support (weight 0.06): The game lacks support for certain languages, including Portuguese (Brazil) and Chinese.

Gameplay feedback:
- 2D Dark Souls platforming (weight 0.53): The game combines 2D platforming with Souls-like combat, creating a unique blend of precise jumps and challenging combat.
- Souls-like combat mechanics (weight 0.43): The game incorporates combat mechanics heavily influenced by the Souls series, offering intense and challenging gameplay similar to Dark Souls.
- Multiplayer and cooperative play (weight 0.34): The game features extensive multiplayer mechanics, including cooperative play and both online and offline multiplayer options.
- RPG elements and progression (weight 0.29): The game features RPG elements such as character progression, weapon upgrading, and stat customization.
- High difficulty and challenging gameplay (weight 0.28): Players highlight the game's high difficulty level, which includes challenging platforming and tough combat scenarios.
- Customization and weapon diversity (weight 0.16): The game offers extensive customization options for stats and a wide variety of weapons and armor.
- Fast travel mechanics (weight 0.11): The game includes a fast travel system, which helps players navigate through the game world more efficiently.
- Unique boss fights (weight 0.1): The game offers challenging and unique boss fights that require different strategies to overcome.
- Addictive and replayable gameplay (weight 0.07): The game is noted for its addictive gameplay and high replayability, keeping players engaged over time.
- Level design with shortcuts (weight 0.07): The game features a linear level design with shortcuts, aiding in exploration and navigation.
- Variety in enemy design (weight 0.07): Players note the variety in enemy design, which keeps the combat engaging and unpredictable.
- Exploration and open world (weight 0.07): The game encourages exploration with an open world design, allowing players to discover new areas and secrets.
- Metroidvania elements (weight 0.07): The game incorporates Metroidvania elements, blending exploration and progression in a detailed game world.
- Enemy respawn mechanics (weight 0.06): The game includes mechanics for enemy respawning, adding to the challenge and replayability.

Performance notes:
- Multiplayer and networking issues (weight 0.33): Players report various multiplayer issues including game-breaking bugs, online lag, networking issues, and desync problems. These issues significantly impact the gameplay experience.
- Game crashes and stability (weight 0.07): There are reports of game crashes and screen freezes lasting almost a full second. These issues impact the stability and enjoyment of the game.
- AI and character bugs (weight 0.07): AI characters get stuck when trying to climb, and there are reports of character stuttering bugs. These issues affect the overall gameplay experience.
- Controller issues (weight 0.07): Players experience controller bugs, specifically with the shop interface. This affects the usability and enjoyment of the game.
- Hitbox and warp issues (weight 0.07): Players report issues with hitbox accuracy and random wrong-warp travel problems. These issues affect the gameplay mechanics and can be frustrating.
- Visual and camera bugs (weight 0.06): Players report visual discrepancies and small camera bugs. These issues can be distracting and affect the overall visual experience.

Recommendations:
- Recommended for challenging gameplay fans (weight 0.22): This game is highly recommended for fans of difficult and soul-like games, including those who enjoy Dark Souls and old-school platformers.
- Highly recommended by players (weight 0.15): Players wholeheartedly recommend the game, indicating a strong endorsement from the community.
- Great for cooperative play (weight 0.14): The game is recommended for playing with friends or partners, enhancing the experience through cooperative gameplay.
- Try the game out (weight 0.13): Many reviews suggest giving the game a shot, especially if you are curious or hesitating about it.
- Unique and deep experience (weight 0.1): The game is recommended for its unique experience and depth, including multiplayer features, despite some issues.
- Anticipation for future updates (weight 0.09): Players are looking forward to the full version, future DLC, and additional content, showing excitement for the game's development.
- Fans of Jump King (weight 0.09): If you enjoyed the original Jump King, this game is recommended for you.
- Deserves more attention (weight 0.09): Reviewers feel the game deserves more attention and media recognition, hoping it gets the spotlight it deserves.
- Good value for price (weight 0.04): The game is considered worth much more than its price, offering good value for money.
- Consider buying on sale (weight 0.03): Some reviews suggest trying the game while it's on sale, indicating it's worth the purchase at a discounted price.
- Use a gamepad for best experience (weight 0.03): For the best experience, players recommend using a gamepad.
- Map accessibility suggestion (weight 0.03): Players suggest that being able to see the map whenever wanted would be a nice addition.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.33): Players are frustrated primarily due to the game's high difficulty, which is exacerbated by issues with falling mechanics, poorly balanced combat, and buggy multiplayer experiences. Additionally, multiplayer disconnections, online lag, and specific enemy encounters contribute significantly to this frustration.
- Enjoyment (weight 0.11): Players enjoy the game's unique blend of gameplay mechanics, finding it fun and rewarding to play, especially with friends. The mix of genres, level design, and overall gameplay experience are highlighted as particularly enjoyable aspects.
- Excitement (weight 0.1): The excitement stems from the game's unique and challenging gameplay mechanics, as well as the anticipation for future updates and the full release. Players are also thrilled by the combination of different game elements and the multiplayer experience.
- Joy (weight 0.1): Joy is derived from the game's unique mix of combat and platforming, as well as the humor and art style. Players find satisfaction in overcoming challenges, beating bosses, and enjoying the game with friends.
- Happy (weight 0.07): Happiness comes from enjoying the game with friends, appreciating the combat and jumping mechanics, and finding the overall gameplay experience fun and challenging.
- Disappointment (weight 0.05): Disappointment arises from the game not meeting expectations, with criticisms directed at the art style, lack of language support, and design flaws. Some players also express dissatisfaction with the combat and platforming mechanics.
- Frustrated (weight 0.04): Players feel frustrated due to confusing RPG mechanics, frustrating gameplay loops, and issues with fall mechanics and game lag. Combat and enemy respawn mechanics, along with network issues, also contribute to this frustration.
- Happiness (weight 0.04): Happiness is primarily derived from enjoying the game with friends, appreciating the game's humor, and finding the customization and challenge aspects enjoyable.
- Satisfaction (weight 0.03): Satisfaction comes from the solid gameplay, improvements over the original game, and the sense of progress and overcoming challenges. Players appreciate the platforming and combat mechanics.
- Hope (weight 0.02): Hope is expressed for the game's future, with players looking forward to updates and improvements. There is a desire for the developers to continue supporting the game and addressing player feedback.
- Amusement (weight 0.02): Amusement is derived from the game's humor and the interactions with friends, including teabagging and other fun multiplayer experiences.
- Anger (weight 0.02): Anger is directed at specific gameplay elements such as the jumping mechanics and the water level, which players find particularly frustrating and poorly designed.
- Admiration (weight 0.02): Admiration comes from the game's unique mechanics, its challenging and deep gameplay, and its ability to recreate the spirit of Dark Souls.
- Love (weight 0.01): Love for the game is expressed in a general sense, appreciating the overall experience and enjoyment it provides.
- Charm (weight 0.01): Charm is found in the game's unique visual style and the stimulation it provides, making it an appealing and engaging experience.
- Gratitude (weight 0.01): Gratitude is expressed towards the developers for their efforts and responsiveness to player feedback, as well as the community's support.}