Info about We Were Here Tomorrow:

Official game description:
Special Edition
===============
About the Game
==============
On an expedition to save your fellow Explorers, you and your partner become the victims of bad timing, and are trapped beneath the ice of Antarctica.
Once awakened, the world around the two of you is no longer the one you remember. With little recollection of what happened, you find yourselves inside a facility of Norček Industries, where the charismatic Director Kathleen Bowe is waiting for you.
Her team was on the verge of a breakthrough, but they have mysteriously disappeared, leaving their work unfinished. With a global crisis looming, the Director turns to you and your partner to continue where they left off.
To complete their work, you must take on a series of complex tasks throughout the facility. Often separated, you will rely solely on your walkie-talkies to communicate. Describe what you see, share what you discover, and combine your perspectives to solve the puzzles that stand in your way.
But be cautious; the deeper you venture into the Norček facility, the more questions begin to surface. What is Norček trying to achieve? Why were you brought here? And what happened to those who came before you?
Only together will you unravel the mysteries surrounding Norček Industries and discover the truth. Only together will you decide the fate of Tomorrow.
**Key Features**
----------------
*   **A shared adventure:** When fate takes an unexpected turn, two Explorers find themselves trapped inside a mysterious facility. With only each other to rely on, they must uncover its secrets and decide what Tomorrow will hold.
*   **Asymmetrical co-op puzzling:** No two Explorers experience the facility the same way. Trust your partner, communicate through your walkie-talkies, and combine your unique perspectives to solve puzzles that challenge the rules of time, gravity, and space.
*   **Two players, two distinct roles:** You and your partner each have a different role to play, with your own high-tech tool at your disposal. Work together and use your equipment in creative ways to overcome obstacles that neither of you could face alone.
*   **A mystery in an imagined 80s future:** Explore Norček Industries and uncover the secrets behind its experiments and missing research team. Journey through a retro-futuristic world brought to life by striking environments and a nostalgic synthwave soundtrack.
**The We Were Here Series**
---------------------------
Every game in the We Were Here Series is a standalone online co-op adventure – the stories are connected but you don’t need to play them in order.
Playing with your friend and communicating well is key to the escape room series: asymmetrical puzzles give players different perspectives and can only be solved together.
**NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.**

Release date: Oct 20, 2026

Categories: Asymmetrical Co-op, Puzzle Solving, Escape Room Puzzle, Communication-based Gameplay, Perspective-based Puzzles, Online Co-op, Sci-Fi Setting, Retro Aesthetics

Feature scans:
- Proton/Linux: score 35; verdict: Mostly Playable with Minor Workarounds; summary: Limited evidence shows the game is runnable on SteamOS/Steam Deck: one user reports playable performance with FPS staying above 40. However, one SteamOS user needs to disable crossplay for invites, and one Deck user experiences reliable crashes during multiplayer. The crash is significant but isolated, and the evidence does not show a broad launch, DRM, or anti-cheat blocker.
- Steam Deck: score 80; verdict: Broken on Steam Deck; summary: Steam Deck feedback is dominated by high-severity stability and launch failures: repeatable crashes after minutes, endless black loading screens, shader compilation stalls, and co-op invite problems that require disabling crossplay. One user reports playable 40+ FPS despite an incompatible label, but the overall Deck experience is unreliable and often prevents entering or sustaining play.

- Hardware Profile:
  - Summary: Both Windows cohorts are generally playable: the lower-VRAM group shows minor frame instability and an isolated multiplayer black screen, while the mid-VRAM group recommends the game with 40+ FPS but flags Steam Deck crashes.
  - Sample size: 25 (17% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 9 reports): Most reports indicate playable performance with minor FPS instability; one user reported stuttering and a multiplayer invite black screen.
  - Windows 12-15GB VRAM (positive, 7 reports): All included reports recommend the game with stable 40+ FPS, though they also note crashes on Steam Deck that limit that device.
  - Caveats: 25 of 143 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews show mixed sentiment but a clear price-sensitivity: several users recommend waiting for a sale or say the content volume is low for the price, while the strongest positive endorsement is conditional on bug fixes. This suggests the community would consider a fair base-game price below the current $19.99, with around $10-$15 being more acceptable.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit hour total tied to We Were Here Tomorrow is the translated Spanish review saying it keeps players for more than 10 hours, which supports a gameCompletion estimate of about 10 hours as a lower bound. The other quotes report progress milestones such as the first third, the first hour, and toward the end of a chapter, but they give no hour counts, so they do not support storyCompletion, sessionLength, or endgame values. No review provides a reliable typical session length or post-completion endgame duration.
- Time-to-fun:
  - Summary: Players tend to need to push through early annoyances before the experience becomes really good, with co-op polish as a notable payoff. Still, some report the opening section is fun before overstaying, and others remain stuck on boring puzzles or technical blockers.
  - Stance: Clicks after
  - Anchor: Getting past early annoyances
  - Time to anchor: N/A
  - Friction: early annoyances for series veterans; boring or easy puzzles; long inverted-mechanic section; bugs that require relaunching; voice chat/server failures; Hook Gun progression blocker
  - Unlock drivers: getting past early annoyances; seamless co-op voice chat and shared UI; reaching later content that is really good
  - Conditions: playing co-op with two players; tolerance for easy or boring puzzles; patience with long inverted-mechanic section; working around technical bugs; avoiding voice chat/server failures; avoiding Hook Gun progression blocker; series-veteran expectations
- Player Archetypes:
  - Co-op Duo Puzzle Solver (buy)
    - Motivation: To solve puzzles collaboratively with a partner using smooth voice and shared-interface cooperation.
    - Playstyle: Plays in a two-player pair, coordinating over proximity voice and shared UI while exploring and solving puzzles together.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: We Were Here Forever
  - Franchise Veteran Setting Critic (buy)
    - Motivation: To continue the franchise and assess how each new entry changes puzzles, mechanics, and setting.
    - Playstyle: Plays co-op puzzles while comparing mechanics, difficulty, and atmosphere against earlier franchise entries.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Atmosphere-Seeking Puzzle Newcomer (buy)
    - Motivation: To enjoy creative puzzles and the retro-futuristic visual and thematic presentation.
    - Playstyle: Explores puzzles at a fresh pace, focusing on novelty, theme, and visual presentation.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.37): Many players describe the game as fun and enjoyable, both solo and with a partner. The positive first impressions and enthusiasm indicate strong engagement.
- Creative and challenging puzzles (weight 0.37): Puzzles are praised as original, mind-boggling, creative, and satisfying to solve together. Some are tough but fair, requiring teamwork and clear communication.
- Beautiful visuals and art (weight 0.3): Graphics are consistently called beautiful and improved, with an inspired retrofuturistic 80s art style full of small details. The visual design keeps players in awe.
- Improved from previous games (weight 0.26): The game keeps the series essence while adding more mechanics, dynamic movement, and character-specific abilities. Many consider it the best in the series so far.
- Strong co-op communication focus (weight 0.24): The game excels at communication-based co-op gameplay, keeping walkie-talkie mechanics fresh and requiring precise description and combining perspectives. Playing with a partner is highly enjoyable.
- Excellent audio and music (weight 0.19): The soundtrack is immersive and consistently good, with pleasant music and a synthwave vibe that raises tension during tough puzzles. Audio is widely praised.
- Smooth technical performance (weight 0.18): Most players report no technical problems, good optimization, high FPS, and low stutters. The game runs well on Linux (CachyOS) and progress saved despite a crash and disconnect.
- Positive impressions of series (weight 0.17): Long-time fans love the series and enjoy seeing the ending of the third part at the start. They look forward to playing every single one made.
- Unique mechanics and creative concepts (weight 0.15): Futuristic tools and distinct abilities force players to combine perspectives and alter space, time, or gravity. The five-dimensional fractal thinking design and reality shifts are praised.
- Surprising story and scenarios (weight 0.15): Scenarios react and transform as puzzles are completed, with twists and surprises in later chapters. The story is more developed and engaging.
- Clever level design encourages exploration (weight 0.15): Puzzle rooms are large and encourage exploration, with harmonious and cozy level design. Early levels are simple and easy to understand for series veterans.
- Decent continuation overall (weight 0.14): Some players find the game decent or good so far, describing it as an overall decent continuation. It is not considered bland as some reviews claim.
- Fun proximity voice chat (weight 0.12): Proximity chat and voice filters are a welcome addition that enhances communication when they work. Voice chat integration and shared UI work seamlessly.
- Great atmosphere and immersion (weight 0.12): The game builds mystery and tension through immersive visual design and soundscapes. Moments feel cinematic, like watching Inception mixed with sci-fi missions.
- Rewarding cooperative puzzle solving (weight 0.12): Solving a tough puzzle together feels incredibly rewarding. The communication gameplay keeps players engaged for over 10 hours.
- Worth recommending to puzzle fans (weight 0.12): The game is recommended for puzzle fans and the whole series. It is considered a great series for playing with a friend or partner.
- Favorite puzzle moments (weight 0.11): The generator puzzle is a favorite and genuinely the best puzzle, though time-consuming. The first Rorschach image puzzle and laser puzzles are also enjoyable.
- Praise for developer evolution (weight 0.11): Developers have steadily evolved the series and invented something new each time. The game is as good as or even more inventive than previous projects.
- Slow opening but improves later (weight 0.08): The game gets really good after a slow opening section, with the first levels being simple but some requiring more thinking.
- Japanese voice support included (weight 0.04): Japanese voice support is included, which is a appreciated feature for some players.

Common complaints:
- Voice chat frequently fails (weight 0.51): Players report that in-game voice chat is often buggy, inaudible, or stops working entirely during gameplay, requiring restarts or other workarounds. This issue appears in many clusters.
- Progress lost due to bugs (weight 0.34): Bugs can cause progress loss, requiring players to restart sections or the entire game, with few save points exacerbating the issue.
- Puzzles too easy and simple (weight 0.33): Many players find the puzzles easier and simpler compared to previous games in the series, with some feeling too basic or boring.
- Cannot connect or launch game (weight 0.33): Players experience server connection failures, inability to launch the game, and invitation issues, often due to region restrictions or server problems.
- Performance and optimization issues (weight 0.31): Players report unstable FPS, stuttering, freezes, and long shader compilation times, affecting performance even on high-end hardware.
- Walkie-talkie unstable and buggy (weight 0.3): The walkie-talkie feature is unstable, sometimes stops working, and players report it disappearing or becoming inaccessible. Voice chat via walkie-talkie is frequently problematic.
- First door cannot be pushed (weight 0.3): A game-breaking bug at the first door prevents the guest or client player from pushing it, halting progress. Only the host can perform the action, and workarounds often fail.
- Walkie-talkie disappears (weight 0.27): The walkie-talkie can vanish from the inventory during play, making it impossible to use. This bug occurs in various situations and disrupts gameplay.
- Endless black screen on co-op (weight 0.27): When trying to start a co-op game with a friend, players often encounter an endless loading black screen, preventing them from entering the game. This issue is frequent and blocks play entirely.
- Microphone bug requires restart (weight 0.23): The microphone often breaks, requiring players to restart the game or verify files to restore functionality, sometimes only temporarily.
- Motion sickness from camera (weight 0.23): Clumsy camera controls, inverted-gravity zones, and constant spinning cause dizziness and motion sickness for some players.
- Puzzle hints misleading or confusing (weight 0.21): Some puzzle hints are incorrect, misleading, or poorly explained, causing players to struggle for long periods or get stuck.
- Story and atmosphere weaker (weight 0.18): Some players feel the story is weaker and the atmosphere less endearing compared to previous games in the series.
- Minor bugs throughout (weight 0.17): Various minor bugs are reported throughout the game, affecting gameplay and causing annoyance.
- Puzzles repetitive and monotonous (weight 0.17): Later puzzles feel monotonous and repetitive, with many similarities across phases compared to earlier games.
- Voice servers need fixing (weight 0.15): Players report issues with voice servers, including cuts and disconnections, affecting voice communication.
- Game crashes frequently (weight 0.15): Various crashes are reported, including during gameplay, in specific areas, and repeatedly during sessions.
- Poor graphics and art style (weight 0.11): Graphics are criticized for basic meshes, flat colors, and low-poly geometry, with some feeling the art style is not as developed as desired.
- Game crashes on Steam Deck (weight 0.09): Players using Steam Deck experience frequent crashes after a short period of play, with the game simply closing itself.
- Game is strictly two-player only (weight 0.08): The game requires two players and has zero solo value, which some reviewers find limiting.

Gameplay feedback:
- In-game voice chat core (weight 0.44): Voice chat, including proximity chat and walkie-talkie systems, is a central communication feature. Many players note that a microphone is essential to play.
- Co-op puzzle gameplay (weight 0.4): The game is built around cooperative puzzle solving for two players, often requiring asymmetric communication and teamwork.
- Puzzle difficulty progression (weight 0.26): Puzzles start easy and become more challenging, though some find them easier than previous entries. They require significant thinking.
- Walkie-talkie communication system (weight 0.24): Players use a walkie-talkie item, often with push-to-talk, to communicate and solve puzzles together.
- Futuristic setting and tools (weight 0.19): The game has a retro-futuristic theme with unique tools like the octo-gun and hook gun, and environments such as bright labs and gloomy castles.
- Unique mechanics and tools (weight 0.17): The game introduces new mechanics like shrinking, gravity puzzles, and a gun system, departing from the series' usual concept.
- Level-based chapters and platforming (weight 0.16): The game is organized into chapters with platforming sections and varied locations, including cozy level design.
- Co-op connection and invitation (weight 0.15): The game features a co-op connection system with friend invitations and party support for playing with a partner.
- Co-op door pushing mechanic (weight 0.15): A cooperative door-pushing interaction, requiring both players to long-press a handle, is often the first step in co-op progression.
- Laser puzzles with crystals (weight 0.14): Laser puzzles involving colored crystals and reflective boxes are present and require cooperative solving.
- Asymmetric roles and abilities (weight 0.14): Players have differentiated abilities and unique tools, with one player often holding information the other needs to progress.
- Cable and generator puzzles (weight 0.12): Puzzle progression includes cable routing and generator puzzles, such as a charging puzzle with one-line drawing mechanics.
- Requires English reading (weight 0.1): Players need to read English to complete levels, as puzzles involve reading notes and combining text.
- Proximity chat feature (weight 0.08): Proximity chat is included, adding spatial communication dynamics to the co-op experience.
- Shared UI and inventory (weight 0.07): A shared UI for two players and an inventory system including a bare hand option are part of the interface.
- Atmosphere lacks horror (weight 0.07): The atmosphere differs from previous games and lacks the horror feel, with a more cozy and varied environment.
- Replayability and grind (weight 0.07): The game has a small amount of grind for 100% completion and is suited for replaying after a few months or years.
- Crossplay across platforms (weight 0.05): Full crossplay is supported between Steam, PS5, and Xbox Series, allowing friends on different platforms to play together.
- Minigames in environment (weight 0.04): The environment includes minigames such as darts and a ping-pong table.
- Potential motion sickness (weight 0.04): The map structure involves vertical or spatial navigation that can trigger motion sickness for some players.

Performance notes:
- Long shader compilation times (weight 0.25): Shader compilation takes an excessively long time, with reports of 40 minutes or being stuck at 16%. This delays access to the game and affects multiple users.
- Steam Deck crashes (weight 0.13): The game is incompatible with Steam Deck, running at 40+ FPS but crashing shortly after launch. Multiple users report the handheld becomes unusable due to these frequent crashes.
- Frequent freezes (weight 0.13): The game freezes every 5-7 seconds during play and also on powerful PCs. Freezing makes gameplay nearly impossible.
- Stuttering on high-end GPUs (weight 0.12): Stuttering occurs on high-end GPUs like the 9070 XT, with unstable FPS in some areas.
- Crashes to menu (weight 0.09): Repeated crashes to the menu and loading failures occur, with occasional single crashes also reported.
- Invitations and loading failures (weight 0.09): Invitations fail to send, and friends are unable to load into the game, disrupting multiplayer sessions.
- Network latency issues (weight 0.08): Network latency possibly causes door push problems and disconnections.
- Positive performance reports (weight 0.07): Some users report good optimization, high FPS, and low stutters.
- Audio cutouts (weight 0.05): Audio cuts out on both input and output, affecting communication and immersion.
- Game fails to start (weight 0.05): The game could not even be started in some cases, indicating severe launch issues.
- Bugs require relaunch (weight 0.05): Bugs require leaving and relaunching the game to fix, disrupting gameplay flow.
- Crashes on Intel Arc (weight 0.05): Crashes occur on Intel Arc B580 and 140v with latest drivers during shader compilation.
- Black screen on loading (weight 0.04): Black screen on loading can be fixed by verifying file integrity, but still occurs for some.
- Stuck on verifying identity (weight 0.04): Stuck on verifying user identity for half an hour, delaying teammates.

Recommendations:
- High recommendation for co-op fans (weight 0.26): Many reviewers strongly recommend the game to fans of co-op puzzle adventures, often rating it 10/10. It is seen as a must-play for those seeking a new cooperative experience.
- Wait for bug fixes (weight 0.22): Several players advise against buying now, recommending waiting until the numerous bugs are patched. They note that once fixed, the game would be worth playing.
- Co-op multiplayer is unplayable (weight 0.13): Multiple reviewers report that the cooperative mode is essentially unplayable due to connection issues and client-side bugs. Some have requested refunds and will only reconsider after these problems are fixed.
- Motion sickness warning (weight 0.12): Players prone to 3D motion sickness are warned to avoid the game, especially the spinning-camera levels. This is a recurring concern for those sensitive to motion.
- Good for puzzle enthusiasts (weight 0.12): The game is recommended for players who enjoy puzzles, particularly brain-teasing co-op challenges. However, some note that veteran puzzle fans may find it less challenging.
- Wait for sale or optimization (weight 0.08): Some players advise waiting for a sale or for optimization improvements before purchasing. This reflects concerns about the game's current price-to-quality ratio.
- Consider other series titles (weight 0.08): A reviewer suggests playing Forever or Friendship instead for better value if you haven't already. Another finds Escape the Room more interesting, indicating this entry may not be the best in the series.
- Black screen prevents access (weight 0.05): A reviewer requested a refund because a black screen issue made the game inaccessible. This technical problem blocks play entirely for some users.
- Walkie-talkie instability noted (weight 0.05): Despite instability with the walkie-talkie feature, the game is still recommended. This suggests the core experience outweighs the technical hiccup.
- Developer earns trust (weight 0.05): A reviewer states that future content, DLC, and games from the developer will be a blind buy, showing strong trust. This indicates high satisfaction with the developer's work despite current issues.
- Stuck early due to text (weight 0.05): Players stuck early are advised to wait for fixes or check the original English text, suggesting localization or translation issues. This indicates potential language barriers for some users.
- Friendship pact advised (weight 0.04): One reviewer recommends making a pact with your co-op partner to stay friends after playing, implying the game can test relationships. This humorous advice highlights the challenging nature of the co-op puzzles.
- Suitable for all ages (weight 0.04): The game is considered appropriate for kids, teens, and adults, making it a family-friendly option. This broad appeal is a positive point for diverse audiences.

Other player notes:
- Comparison to earlier series entries (weight 0.27): Many reviewers compare this game unfavorably to previous We Were Here titles like Forever, Together, and Friendship, citing weaker story, less content, or less appealing setting. Some prefer the medieval or darker atmosphere of earlier games.
- Part of We Were Here series (weight 0.24): Reviewers consistently note the game belongs to the We Were Here franchise by Total Mayhem Games, featuring a new story and setting. It continues the series' co-op puzzle-solving style.
- Connection issues with friends (weight 0.22): Several players report difficulty connecting to friends, with workarounds including changing host, using a VPN, disabling crossplay, or setting the same network node. These problems appear in both demo and released versions.
- Futuristic setting divisive (weight 0.15): The futuristic design is less appealing to some players who prefer fantasy or medieval settings, though others acknowledge it as a matter of taste. The atmosphere is also likened to It Takes Two rather than previous We Were Here games.
- Content amount small for price (weight 0.12): Some reviewers feel the amount of content is small relative to the price, especially compared to Forever and Friendship. Others consider the pricing acceptable or low.
- Compared to other games and films (weight 0.09): Reviewers compare the game to Santa & Co., Escape the Room, Inception, Doctor Strange, and Pulp Fiction, indicating varied inspirations or expectations.
- No friend pass available (weight 0.09): Reviewers note that multiple copies must be purchased for multiplayer and there is no friend pass, unlike some other co-op games.
- Improved graphics and art style (weight 0.08): Reviewers note improved graphics compared to earlier entries, while the art style maintains the same aesthetic as previous games.
- Full voice localization support (weight 0.08): The game is fully voice dubbed in Latin Spanish, English, Japanese, Portuguese, and Chinese, with Japanese voice support specifically mentioned.
- Runs well on Linux/SteamOS (weight 0.08): One reviewer reports the game runs well on CachyOS Linux, and another mentions a workaround for SteamOS involving disabling crossplay.
- Autosave missing, progress loss (weight 0.05): The game does not autosave, so a disconnect can result in losing a large amount of progress.
- Campaign length over 10 hours (weight 0.05): The campaign lasts more than 10 hours according to one reviewer.
- Easier difficulty than earlier entries (weight 0.05): The game is described as having an easier difficulty compared to earlier entries in the series.
- Localization may distort puzzle wording (weight 0.05): The localization of early puzzles may distort the original English wording, potentially affecting puzzle clarity.
- Bigger production than previous entry (weight 0.05): The game is described as a much bigger production than the previous entry.
- Bug reporting not easily accessible (weight 0.04): One reviewer notes that bug reporting is not easily accessible.
- Most expensive in series (weight 0.04): One reviewer notes this is the most expensive game in the series.
- Companion character talkative female (weight 0.04): The companion is a talkative female character rather than a jester, as noted by one reviewer.
- Crash on Steam Deck reported (weight 0.04): One player experienced a crash while using a Steam Deck on the same network as in previous games.
- Development time 2-3 years (weight 0.04): The game was in development for 2-3 years according to one reviewer.

Emotions:
- Frustration (weight 0.31): Players frequently cite broken voice chat, connection failures, and game-breaking bugs that require restarts or prevent co-op progression, such as the host-only door. Puzzles are also criticized for being overly complex, poorly hinted, or blocked by endless loading screens and shader compilation issues.
- Disappointment (weight 0.13): The core radio communication feature is often broken, and the game suffers from crashes, poor optimization, and a small content volume for the price. Many feel it lacks the horror atmosphere and charm of previous series entries.
- Enjoyment (weight 0.08): Players enjoy the creative and fun puzzles, especially after the slow start, as well as the co-op gameplay and reality-shifting mechanics. The improved art, retrofuturistic setting, and satisfying puzzle-solving moments are highlights.
- Annoyance (weight 0.06): Easy introductory puzzles, too few save points forcing replays, and voice chat bugs that require reactivation are common annoyances. Pricing concerns due to needing multiple copies and waiting during long shader compilation also contribute.
- Satisfaction (weight 0.03): Satisfaction comes from solving tough puzzles together and enjoying creative puzzles without technical issues. Some also found satisfaction in fixing the black screen through a file integrity check.
- Boredom (weight 0.03): Many find the puzzles too easy and simple, with sequences that drag on, making the game feel aimed at a younger audience.
- Admiration (weight 0.03): Admiration is driven by the amazing art, small details, and visually beautiful environments. The creative five-dimensional fractal thinking design and the Relativity homage also impress players.
- Anger (weight 0.03): Anger stems from bugs that prevent progress, serious multiplayer voice issues, and losing significant progress after a disconnect with no autosave. Freezes and invitation failures forcing ALT+F4 also provoke anger.
- Excitement (weight 0.01): Excitement is fueled by long anticipation for the game and the twists and surprises in the later chapters, which players find thrilling.
- Discomfort (weight 0.01): Discomfort is mainly caused by constant camera spinning and 3D motion sickness, particularly in the second half of the game.
- Affection (weight 0.01): Affection arises from a love for the series and the brain-teasing puzzle experience that the reviewer appreciates.
- Enthusiasm (weight 0.01): Enthusiasm comes from playing through the series with a friend and enjoying specific puzzles like the generator puzzle, as well as the game feeling like a proper We Were Here entry.
- Relief (weight 0.01): Relief is felt when a level is finally passed after trying a different approach or when finding a workaround to enter the game.
- Love (weight 0.01): Love is expressed for the mechanics and puzzles, as well as for the game series as a whole.
- Mild disappointment (weight 0.01): Mild disappointment is due to puzzles being easier than previous games, with some puzzles being too easy.
- Amusement (weight 0.01): Amusement comes from the game being lovely and funny with original puzzles, and from moments of confusion where a friend misinterprets a hint.
- Mild concern (weight 0.01): Mild concern is caused by the walkie-talkie sometimes being unstable and minor bugs.
- Confusion (weight 0.01): Confusion arises from misleading clues, such as a whiteboard hint about a mirroring crystal being cordoned off, and incomprehensible instructions about mixing front and back addition.
- Mild frustration (weight 0.01): Mild frustration occurs when the walkie-talkie stops working during the shrink section.
- Nostalgia (weight 0.01): Nostalgia is felt for the removed rock-paper-scissors minigame.}