Info about Hira Hira Hihiru:

Official game description:
**【INTRODUCTION】**
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"Hira Hira Hihiru" is a visual novel set in a fictional Taishō Era.
**【STORY】**
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**They're all perfectly normal human beings.**  
￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣￣  
The world you are about to enter is one in which the dead come back to life.  
It is a phenomena which has occurred since time immemorial. But these unlucky individuals do not return as the person they once were. They rise from the grave with depleted cognition, memory, and awareness. Their bodies, stripped of all regenerative abilities, slowly rot away.  
In Japan, those with this affliction are known as "hihiru." Though once revered as holy beings, over time they have come to be shunned and reviled by society. Eventually, however, their condition was recognized as a medical issue, and given the name Aerodema.  
Now, at the dawn of the Taishō Era, Dr. Shūhei Katori is conducting field studies in an effort to improve living conditions and support systems for Aerodema patients. Given how slowly they have developed in Japan compared to other nations, it is an uphill battle he fights.  
It is through the eyes of two men that this story will unfold: Masamitsu Chigusa, a young doctor assisting with these studies, and Takeo Tenma, a student to whom Aerodema has only been a distant problem until now. Watch how these men grapple with Aerodema as it twists itself into their lives...  
＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿
**【STAFF】**
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**Planning & Scenario**: Renya Setoguchi  
**Character Design**: Zennosuke  
**Music**: MANYO  
**UI Design**: Kenzo Nagaoka  
**Developmen**t: BA-KU  
**Production**: ANIPLEX.EXE

Release date: Nov 16, 2023

Categories: Visual Novel, Choice-based Narrative, Character-driven Narrative, Historical Simulation, Branching Narrative, Multiple Endings, Story-driven Gameplay, Narrative-driven Gameplay

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The Steam Deck experience for this game is marred by significant issues related to small text and resolution, causing eye strain and discomfort. Additionally, stability issues such as crashes and black screens during critical story moments severely impact the user experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $7.00 - $20.00
  - Reasoning: The evidence shows that users frequently mention purchasing the game at a discounted price around 50 RMB (approximately 7 USD). Additionally, the full price in Japanese Yen is mentioned as slightly below 3000 JPY (approximately 20 USD). This suggests that the community finds a price range of around 7 USD to 20 USD to be reasonable for the base game.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides multiple references to the playtime required to complete the game. The first quote mentions a single playthrough taking between 10 to 20 hours. The second quote suggests that a quick read-through takes about 6-8 hours, while completing all endings with auto mode takes around 15 hours. The third quote indicates a specific playtime of 9.1 hours for completing the game with a double HE (Happy Ending). The fourth quote states that it took 13 hours to complete all endings. These references help to derive the typical playtime metrics for the game.
- Time-to-fun:
  - Summary: The game has a slow start with detailed and sometimes mundane descriptions of daily life, but players find it engaging over time due to character development and emotional depth.
  - Stance: Clicks after
  - Anchor: Character development and emotional depth
  - Time to anchor: 1h 0m
  - Friction: Slow pace; Detailed and mundane descriptions
  - Unlock drivers: Character development; Emotional depth of the story
  - Conditions: Immersion in the story; Appreciation for detailed narratives
- Player Archetypes:
  - Idealistic Story Seeker (buy)
    - Motivation: Emotional engagement and idealistic narratives.
    - Playstyle: Immersive and reflective, focusing on the story and character development.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Story enthusiast; Emotional gamer
    - Reference games: To the Moon; Clannad; Life is Strange
  - Medical and Social Commentary Enthusiast (buy)
    - Motivation: Interest in medical and social themes.
    - Playstyle: Analytical and reflective, focusing on the game's commentary and educational aspects.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Medical professional; Social commentator
    - Reference games: This War of Mine; Papers, Please; The Red Strings Club
  - Creator Fan (buy)
    - Motivation: Admiration for the creator and high production quality.
    - Playstyle: Appreciative and supportive, focusing on the overall experience and the creator's vision.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Creator fan; Quality seeker
    - Reference games: Other works by 濑户口廉也; High-quality visual novels


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep and impactful themes (weight 0.47): The game explores a wide range of serious and relatable themes, including love, change, illness, struggle, hope, and resilience. These themes are thoughtfully presented and provoke deep thought and emotional engagement.
- Tender and detailed narrative (weight 0.38): The narrative is described as tender and detailed, with a calm and simple writing style that is very touching. It portrays a story of hope and love blooming in a cruel reality, with complex emotions involving family, love, friendship, and social issues.
- Thoughtful exploration of illness (weight 0.34): The game handles the theme of terminal illness care with warmth and without excessive sentimentality. It explores the struggles of caregivers and patients from multiple perspectives, providing a moving portrayal of life and death.
- Strong character development (weight 0.33): Characters in the game are well-developed, realistic, and distinct. Their emotions, personalities, and struggles are detailed and portrayed effectively, contributing to a rich and engaging narrative.
- Emotional impact (weight 0.31): The game has a strong emotional impact, with a narrative that is emotionally moving and engaging. It creates a memorable experience and connects to real-life issues, making it impactful.
- Top-tier visual novel experience (weight 0.3): The game is praised as an excellent visual novel with a unique and strong presentation. It offers a complete visual novel experience with high-quality art and music.
- High-quality voice acting (weight 0.23): The game features excellent and high-quality voice acting, which enhances immersion. The female voice acting is particularly praised, and the overall quality of voice acting and dialogue is high.
- Exploration of social issues (weight 0.2): The game addresses important social issues, including the depiction of illness and societal problems. It provides a detailed and insightful exploration of these themes.
- Unique and detailed writing style (weight 0.18): The game has a distinctive and detailed writing style that is concise and delicate. This unique style contributes to the overall narrative and artistic presentation.
- Immersive world-building (weight 0.15): The game features immersive and well-crafted world-building. The world is realistic and well-constructed, contributing to an immersive storytelling experience.

Common complaints:
- Weak plot development (weight 0.38): The game's plot is criticized for being lackluster, rushed, and lacking in comedic scenes. The storyline is predictable and plain, with abrupt character introductions and changes.
- Short gameplay duration (weight 0.23): Many players find the gameplay duration to be shorter than expected, which is disappointing for the price. The game flow also becomes shorter after extensive buildup.
- Abrupt and unsatisfying endings (weight 0.18): The endings, including the Bad End and Wu Xiong's happy ending, feel abrupt and unsatisfying to many players.
- Slow pacing issues (weight 0.17): The game has a slow and boring start, with a very slow pace and slow progression. The early plot is also criticized for being boring.
- Lack of deep conflict and tragedy (weight 0.16): The game lacks deep conflict, tragedy, and a deeper exploration of themes, resulting in a flat and bland plot.
- Text readability issues (weight 0.14): The game has text readability issues due to bright backgrounds, text formatting, and small font sizes, especially on the Steam Deck.
- Limited choices and options (weight 0.12): As a visual novel, the game offers limited options and few choices, which can be disappointing for players seeking more interactivity.
- Heavy and dense reading (weight 0.11): The game's text is dense and can be tiring to read. The serious and intense content may be difficult for some players.
- Music and UI issues (weight 0.09): The game's music is functional but not particularly enjoyable. Additionally, there are issues with the UI design, including transparent buttons in the main menu that cannot be clicked.
- Unrealistic and insensitive depictions (weight 0.09): The game has been criticized for its unrealistic portrayal of a father's love and insensitive depiction of caregiving, which can be offensive to real families caring for sick relatives.
- Translation and art style issues (weight 0.08): There are translation errors in the game, and the art style, including overly exaggerated facial expressions in character art, is not very attractive to some players.
- Technical and structural issues (weight 0.06): The game has encountered technical issues such as crashes and black screens. The structural critiques about how society treats people with physical and mental illnesses are considered toothless.
- Misleading marketing and unmet expectations (weight 0.06): The game has been criticized for misleading marketing and not meeting the expectations set by the midpoint of the story.

Gameplay feedback:
- Visual novel gameplay (weight 0.39): The game is a visual novel with a focus on narrative and character development, featuring choices that affect the story and multiple endings.
- Multiple storylines and endings (weight 0.32): The game features multiple storylines and endings, including dual narratives and perspectives from different characters.
- Historical and literary style (weight 0.12): The game is set in the 1920s in Japan and features a literary style with thematic depth and high-quality scriptwriting.
- Language learning and NVL format (weight 0.09): The game uses the NVL format and can be useful for language learning due to its literary quality.

Performance notes:
- Text too small on Steam Deck (weight 0.04): Players report that the text size on the Steam Deck is too small, making it difficult to read.
- Game crashes frequently (weight 0.04): There are reports of the game crashing or freezing, which disrupts the gaming experience.

Recommendations:
- Recommended for visual novel fans (weight 0.26): This game is highly recommended for those who enjoy visual novels, particularly those with deep plots and emotional impact.
- Appeals to fans of emotional stories (weight 0.15): The game is praised for its emotional impact and is recommended for those who enjoy heartwarming and thought-provoking narratives.
- Suggested for fans of specific genres (weight 0.1): The game is recommended for fans of various specific genres, including Taisho romance, science fiction, and historical narratives.
- Niche audience appeal (weight 0.06): The game is recommended for those interested in specific themes such as disease or long novels, which may appeal to a niche audience.
- Try the demo first (weight 0.04): Potential players are advised to try the demo to see if the game appeals to them before committing to the full experience.
- Time commitment required (weight 0.04): The game is recommended for those who have 10-20 hours to spare, indicating a significant time investment.
- Positive feedback in Chinese (weight 0.03): There is positive feedback in Chinese, suggesting that the game is well-received by Chinese-speaking players.

Other player notes:
- Comparisons to real-world illnesses (weight 0.04): Players are drawing parallels between the in-game disease and real-world illnesses.

Emotions:
- Admiration (weight 0.17): Players admire the game's narrative depth, thematic exploration, and literary qualities. The unique art style, character development, and handling of philosophical themes also contribute significantly to this emotion.
- Appreciation (weight 0.09): Players appreciate the game's high-quality artwork, voice acting, and storyline. The unique writing style, character perspectives, and the game's exploration of societal issues are also highly valued.
- Sadness (weight 0.09): The game's emotional impact, particularly its themes of illness, suffering, and societal issues, deeply saddens players. Specific scenes and character arcs evoke strong emotional responses, often moving players to tears.
- Joy (weight 0.07): Players feel joy due to the game's warm and moving portrayal of life and death, as well as its emotional and impactful storytelling. The positive aspects such as art style, music, and themes of hope and resilience contribute to this emotion.
- Engagement (weight 0.05): The game's engaging narrative, character development, and deep themes draw players in. The unique themes, realistic character thoughts, and superb writing keep players deeply engaged.
- Moved (weight 0.05): Players are moved by the gentle and emotionally impactful story, well-developed characters, and the game's overall high quality. The emotional depth and societal commentary also contribute to this feeling.
- Empathy (weight 0.04): Players feel empathy due to the game's detailed description of diseases and their impact on characters, as well as the emotional struggles portrayed. The connection to real-life issues and the characters' good intentions enhance this emotional response.
- Enjoyment (weight 0.04): Players enjoy the game's beautiful art style, fitting music, and well-written text. The engaging story, themes, and character arcs, along with the visuals and music, contribute to a highly enjoyable experience.
- Disappointment (weight 0.04): Players feel disappointed due to the game's predictable storyline, rushed ending, and lack of detailed conclusions for certain characters. The short gameplay duration and limited storylines also contribute to this emotion.
- Touched (weight 0.03): Players are touched by the game's emotional impact and themes of love and change. The story between the doctor and his mother, along with the overall emotional narrative, deeply resonates with players.
- Emotional Resonance (weight 0.02): Players are deeply moved by the game's delicate and warm narrative style, which evokes strong emotions and empathy. The realistic and emotional stories, along with the detailed character development, contribute to this feeling.
- Hope (weight 0.02): Players feel hopeful due to the game's meaningful endings and themes of resilience. The characters' struggles and their ability to find hope in difficult situations, along with themes of love and understanding, inspire this emotion.
- Frustration (weight 0.02): Players feel frustrated with the game's pacing, plot development, and UI design. Issues such as poor text readability, unresponsiveness of the backlog, and misleading marketing also contribute to this frustration.
- Satisfaction (weight 0.02): Players feel satisfied with the game's warm ending, good ending, and emotional expression. The detailed and vivid writing style, along with the solid writing and multiple endings, contribute to this feeling.
- Thoughtful (weight 0.02): Players feel thoughtful due to the game's deep themes and narrative details. The exploration of social issues and the inclusion of ideas from notable figures like Fang Datong contribute to this reflective emotion.
- Reflective (weight 0.01): Players feel reflective due to the game's exploration of serious themes and personal connections to the story. The connection to historical research and real-life issues enhances this reflective experience.
- Satisfied (weight 0.01): Players feel satisfied with the game's TRUE END and engaging narrative. The strong narrative, good pacing, and appropriate volume contribute to this overall satisfaction.
- Impressed (weight 0.01): Players are impressed by the game's high production quality and full voice acting. The author's strong writing skills and the detailed portrayal of society and disease also contribute to this impression.
- Warmth (weight 0.01): Players feel warmth due to the game's gentle and realistic story. The narrative style and emotional impact, along with the warm story, contribute to this feeling of warmth.
- Nostalgia (weight 0.01): Players feel nostalgia due to the game's memorable experience and cultural references. The poetic and emotional dialogue, along with the memorable moments, evoke a sense of nostalgia.}